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How would mounts work IRL?


AlanaKitsune.8237

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I know I'm just over-thinking a game, but did anyone else wonder how the mounts could work? It's interesting because other types of key commands have a kind of real-world explanation: The inventory is a bag or box that you carry, the glider could fold up on your back when not in use, and I could even see Rangers being able to keep their pets as sort of magical pokemon, in a type of energy state until needed. The mounts are weird though. You just summon them at a moment's notice, sometimes in dangerous or remote areas. I don't think they could be like the pets because not every profession has that kind of nature magic.What do you guys think?

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In reality you would choose your mount from stable to finish, means you have to choose a mount best for the entirety of the route.As for their abilities, the raptor would need a sturdy saddle you dont fall off when it leaps. The saddle of the springer sprobably needs a spring to reduce strain on your hips and back.Skimmer and jackal would probably be fine, a skimmer miht require a cap similar to the pilot’s cap due to bugs flying over water.I wonder what a person would see if they leaped through the sands like a Jackal does. Is it instant? Or do we see the mists, or the underworld, for a brief second?Gryffon’s gotta be amazing, but all mounts will have in common: they require intensive care and knowledge to raise properly, and you need training, lots and lots of training.In real life you wouldn’t be able to master all five mounts , and whichever one or two you choose will be your life and dedication.Just like real life horseback riders. Owning mounts in RL won’t be as easy as theynare in the game.

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Jep, same issue as in all MMOs. I think your mounts are in your vicinity at all times, and rush to your aid when you call them. That is stated directly for the Griffon at the end of the Griffon quest line:"Your griffon will fly to you, wherever and whenever you call."

and indirectly through NPCs for the Raptor if I remember correctly.

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@Ayakaru.6583 said:

@Fenom.9457 said:For the jackal at least I like to think it can collapse into a single glyph and be stored

All that rock an sand?I'm more inclined to believe a Gaara like gourd, but a single glyph. I know its magic but.. that much mass?

It could simply form itself from whatever sand is in the environment at the time when its taken out i suppose.

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I've definitely imagined the jackal being carried around as 1 or more stones which then summon the jackal from whatever sand is around when needed. Or even grinding rocks into sand to form itself.

My headcanon for ranger pets is that all the ones my character uses are actually following her all the time, but most of them are out of sight doing their own thing, only the ones she currently has equipped are actively participating. (This also justifies me swapping pets randomly, so they all get some 'free time'.) Mounts could be the same.

Alternatively maybe it's like you suggested - they're summoned by magic. As far as I understand it most of the magic our characters use is learned rather than innate to them. Some people might be better at some kinds of magic than others, just like some people are better at some real life jobs, but anyone can learn any spell given enough time and effort. It's not like as a kid grows up they'll suddenly start summoning lightning, or calling wild animals to them and then that determines their profession. (In fact I think that's why they're called professions.) So even non-rangers could learn to summon and unsummon mounts.

But most likely it'd be like Ayakaru said - you'd have to pick 1 from a stable and stick with them until you reach a new stable and can swap.

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I'v always wondered where my ranger pets vanish to when I'm gliding.

If mounts and pets were realistic, we would have to avoid the many ways of losing or killing them....running off to escape while leaving them in an insurmountable mob of enemies...swimming underwater...gliding off cliff tops...letting them absorb damage while we finish organizing our inventory...

It might actually add an interesting dimension to the game to have to protect and be responsible for your mount or pet. And if it died, to have to return to where you got it to acquire a new one. Maybe even have to do that entire griffon quest over if your griffon died!

I said 'interesting.' Not necessarily fun.

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@"Cragga the Eighty Third.6015" said:I'v always wondered where my ranger pets vanish to when I'm gliding.

If mounts and pets were realistic, we would have to avoid the many ways of losing or killing them....running off to escape while leaving them in an insurmountable mob of enemies...swimming underwater...gliding off cliff tops...letting them absorb damage while we finish organizing our inventory...

It might actually add an interesting dimension to the game to have to protect and be responsible for your mount or pet. And if it died, to have to return to where you got it to acquire a new one. Maybe even have to do that entire griffon quest over if your griffon died!

I said 'interesting.' Not necessarily fun.

its so old Old Korean grind game style, mounts have their own HP, being killed, have limited number of "cats life" before completely dissapear and a ca$h item to ressurect it. must be careful what u wish for. http://supremedestinyindia1.blogspot.com.br/2011/10/mounts.html

One thing i like GW2 its dont have the pest companions to care for.

But btw they've already bring the cliché of mounts, next cliché missing is the companions.https://neverwinter.gamepedia.com/Companion

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I'd imagine it works similar to how Rangers are able to keep a selection of pets on hand at all times. My guess is that we're using some sort of summoning technique - if our mounts take too much damage, enter combat or are no longer required, they are contractually allowed to return home.

Or maybe I've been watching too much anime. Even so, it's the only explaination that makes sense to me.

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  • 4 weeks later...

Mounts in real life are a far less attractive idea than they are in a game, think of the huge turds you would have to clean all the time! I mean have you ever seen a horse taking a damp? not a good expirience (trust me) and mounts are considerably larger than horses..

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Being an avid DnD player I’ve always assumed my pets (and now mounts) are conjured to my side when I bring them out, and when I swap them out they go back to where they were, which would also be why they come back full health when swapped (a conjured beast can’t DIE, it just gets sent back).

I like to believe all my pets are chilling in my home instance making the residence of the Grove very concerned at the collection of animals I’ve acquired, now if only Anet would allow me to add a menagerie to my home instance...

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  • 2 weeks later...

@Westenev.5289 said:I'd imagine it works similar to how Rangers are able to keep a selection of pets on hand at all times. My guess is that we're using some sort of summoning technique - if our mounts take too much damage, enter combat or are no longer required, they are contractually allowed to return home.

Or maybe I've been watching too much anime. Even so, it's the only explaination that makes sense to me.

This isn't fairy tail. The only way you would summon an animal indoors as a Ranger is if you were a soulbeast unmelding with it.

@Durzlla.6295 said:Being an avid DnD player I’ve always assumed my pets (and now mounts) are conjured to my side when I bring them out, and when I swap them out they go back to where they were, which would also be why they come back full health when swapped (a conjured beast can’t DIE, it just gets sent back).

That's just game mechanics. Rangers are using mortal animals that either follow you around or attempt to physically move to where you are when called.

These aren't animal-esque fey spirits that rangers can summon as they do the spirits of stone etc. Pets can and have permanently died in the lore.

If you want to summon them you need a Mesmer for true teleportation because shadowstep won't cut it. Or a Necromancer/Revenant and a pet that can survive indefinitely in the mists with no food or water. Or a very advanced Engineer and a barn.

Moving flesh across time/space intact is not a dabbling thing you can easily multiclass.

It's be far easier to kill all your pets, carry their bones with you, and reanimate them when they are needed.

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@Daniel Handler.4816 said:

@Westenev.5289 said:I'd imagine it works similar to how Rangers are able to keep a selection of pets on hand at all times. My guess is that we're using some sort of summoning technique - if our mounts take too much damage, enter combat or are no longer required, they are contractually allowed to return home.

Or maybe I've been watching too much anime. Even so, it's the only explaination that makes sense to me.

This isn't fairy tail. The only way you would summon an animal indoors as a Ranger is if you were a soulbeast unmelding with it.

I wouldn't be so quick to dismiss the idea. Teleportation isn't a new concept in Guildwars (ie. shrines, waypoints, enchanted items like the mirror of orr), and all mounts and pets have somewhere they can return to for rest and recouperation (the place you found them). The trick is to train pets how to teleport to and fro, something I feel a ranger (or the mount tamers) should be capable of doing.

Either that, or Rangers are actually mesmers. The pets are just a REALLY advanced phantasm illusion, just like our clothes/armour. ;) In all seriousness, I do think the lore of Soulbeast kind of disproves the idea that core ranger melds with their beasts when they aren't needed.

Also, FYI, I was thinking of Naruto.

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@Westenev.5289 said:Also, FYI, I was thinking of Naruto.

Guild Wars has shadowstepping and teleportation.

  1. shadowstepping is like the body flicker jutsu.
  2. teleportation is like space-time ninjitsu.
    • there are targeted blinks like the Flying Thunder God jutsu.
    • there are portals linking locations like Kaguya's Yomotsu Hirasaka.
    • there are ways to summon from/phase through inhospitable dimensions like Kamui.
    • There is no Land of the Toads. No easy, safe space to store things and retrieve them.

Teleporting animals(including the sentient races) is not something that is easily learned or bought as a service.

  • You would have to purchase a well-staffed zoo to store them in.
  • You would have to pay for a very expensive home portal stone which would automatically stop working during combat or you would have to spend several years studying chaos magic and/or engineering.

Most Rangers have one or more pets physically with them and they don't switch. Nothing appears and disappears unless they are unmelding/melding. They aren't Queen Jennah/Scarlet Briar level masters. And they can't afford personal waypoint service, much less the costs of so many animals.

People store mounts at a stable. Or in a safe location. They don't teleport them. That's like saying everyone in Naruto could be Minato.

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@Daniel Handler.4816 said:

@"Westenev.5289" said:Also, FYI, I was thinking of Naruto.

Guild Wars has shadowstepping and teleportation.
  1. shadowstepping is like the body flicker jutsu.
  2. teleportation is like space-time ninjitsu.
    • there are targeted blinks like the Flying Thunder God jutsu.
    • there are portals linking locations like Kaguya's Yomotsu Hirasaka.
    • there are ways to summon from/phase through inhospitable dimensions like Kamui.
    • There is no Land of the Toads. No easy, safe space to store things and retrieve them.

Teleporting animals(including the sentient races) is not something that is easily learned or bought as a service.
  • You would have to purchase a well-staffed zoo to store them in.
  • You would have to pay for a very expensive home portal stone which would automatically stop working during combat or you would have to spend several years studying chaos magic and/or engineering.

Most Rangers have one or more pets physically with them and they don't switch. Nothing appears and disappears unless they are unmelding/melding. They aren't Queen Jennah/Scarlet Briar level masters. And they can't afford personal waypoint service, much less the costs of so many animals.

People store mounts at a stable. Or in a safe location. They don't teleport them. That's like saying everyone in Naruto could be Minato.

Good rangers will know when to swap pets, who will come in and out of nowhere - similar to other skills, like the Charr Blood legion racial, Necro Minions or Thieve's Guild. Non-shadowstep teleportation also exists in the form of the Black Lion Teleport-to-friend, or in items like the Spearmashal's Plea. Personally, I think there might be some sort of restriction why such items aren't more common (like, to teleport, one needs a strong affiliation to the point they are teleporting to). As for cost, perhaps it's all a part of the training.

Our pets are also tamed, not domesticated. They should be able to surficiantly survive in their native environment, land of the toads or no.

I'm not saying my idea doesn't have holes, I'm just sharing what makes sense for me. You're using limited information to come to conclusions to awnsers that don't exist in the game. As far as I'm concerned, any theory under the sun is just as valid - just like my "every class is a specialised mesmer" theory.

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@Westenev.5289 said:

@Westenev.5289 said:Also, FYI, I was thinking of Naruto.

Guild Wars has shadowstepping and teleportation.
  1. shadowstepping is like the body flicker jutsu.
  2. teleportation is like space-time ninjitsu.
    • there are targeted blinks like the Flying Thunder God jutsu.
    • there are portals linking locations like Kaguya's Yomotsu Hirasaka.
    • there are ways to summon from/phase through inhospitable dimensions like Kamui.
    • There is no Land of the Toads. No easy, safe space to store things and retrieve them.

Teleporting animals(including the sentient races) is not something that is easily learned or bought as a service.
  • You would have to purchase a well-staffed zoo to store them in.
  • You would have to pay for a very expensive home portal stone which would automatically stop working during combat or you would have to spend several years studying chaos magic and/or engineering.

Most Rangers have one or more pets physically with them and they don't switch. Nothing appears and disappears unless they are unmelding/melding. They aren't Queen Jennah/Scarlet Briar level masters. And they can't afford personal waypoint service, much less the costs of so many animals.

People store mounts at a stable. Or in a safe location. They don't teleport them. That's like saying everyone in Naruto could be Minato.

Good rangers will know when to swap pets, who will come in and out of nowhere - similar to other skills, like the Charr Blood legion racial, Necro Minions or Thieve's Guild. Non-shadowstep teleportation also exists in the form of the Black Lion Teleport-to-friend, or in items like the Spearmashal's Plea. Personally, I think there might be some sort of restriction why such items aren't more common (like, to teleport, one needs a strong affiliation to the point they are teleporting to). As for cost, perhaps it's all a part of the training.

Apart from being game mechanics. Legion and thieves guild is shadowstepping. Necro minions come from reconstructing physically present dead matter or summoning from the mists.

And I already said the restriction. Most people can't afford the years of education to learn ir, or the cost to pay for it as a personal service. And it is very rarely done for free. The way most people access it cheaply is through the waypoints/gates which are don't move to suit your whims. This isn't training for a marathon, it's learning graduate level physics.

The Spearmarshal's plea and items like it have nothing to do with your affiliation. It has to do with immensely powerful entities/constructs needing a way to track your location. They perform the work because you are the protagonist and/or wealthy.

Our pets are also tamed, not domesticated. They should be able to surficiantly survive in their native environment, land of the toads or no.

Their native environments are across the globe. For a mortal to sustain a magical bonds that distance without technology is highly unusual. To teleport using the bond is almost unheard of. I can only recall Queen Jennah doing that, and she is a highly educated Mesmer who brought one target.

A ranger would have to pay for portal stones to be implanted in all of their pets. And be insanely wealthy to pay for a mobile waypoint, if such a thing is even possible.

Even then the animals would be incredibly disoriented by teleportation.

I'm not saying my idea doesn't have holes, I'm just sharing what makes sense for me. You're using limited information to come to conclusions to awnsers that don't exist in the game. As far as I'm concerned, any theory under the sun is just as valid - just like my "every class is a specialised mesmer" theory.

Theories can be valid, but not accurate. In this case we have very clear examples of how animals and characters shadowstep/teleport/phase /summon/etc.

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@Aaron Ansari.1604 said:

@"Daniel Handler.4816" said:I can only recall Queen Jennah doing that, and she is a highly educated Mesmer who brought one target.Do you mean with Logan in EoD? Because she didn't teleport him in, just sent him a telepathic message. He used/stole Snaff's portable gate, which happened to be set to a point close to Ebonhawke.

Thank you. Another reason to read them, I misunderstood the word "summon" .

This cements my opinion. If one of the greatest Mesmers isn't doing it, and commoners don't own portable gates, Rangers aren't summoning animals like Pokémon.

There is no good option for an instant living mount/pet beyond unmelding.

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@Daniel Handler.4816 said:This cements my opinion. If one of the greatest Mesmers isn't doing it, and commoners don't own portable gates, Rangers aren't summoning animals like Pokémon.There is no good option for an instant living mount/pet beyond unmelding.Perhaps the magic rangers use is specific to their pets and can't be applied to sapient creatures, like humans, asura and the norn. An April Fool's update suggested that the rangers have a personal kennel (which is why pet selection is defaulted to K), which they probably use to swap in their pet, either the hot swapping similar to weapon swap or the layout that can only be done out of combat. Perhaps the ranchers use a similar magic to give everyone a stable (although I can't justify it defaulting to X except that it's near AWSD).

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@Danikat.8537 said:My headcanon for ranger pets is that all the ones my character uses are actually following her all the time, but most of them are out of sight doing their own thing, only the ones she currently has equipped are actively participating. (This also justifies me swapping pets randomly, so they all get some 'free time'.) Mounts could be the same.

lol That would make your pets total jerks in some situations. Get ganked by 10+ centaurs and beaten within an inch of your life? There's fluffy over in the bushes going nom nom nom on some greenery, watching impartially as you and your current active pet cling on to the last vestiges of life, your hand raised to the sky in an attempt to drag yourself to your feet once more... but alas, you are beaten down and killed.

And what does fluffy do during all this?

Nom nom nom. Oh such an interesting thing to see nom nom nom.

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