Sous Chef Mastery Point (SPOILER) — Guild Wars 2 Forums

Sous Chef Mastery Point (SPOILER)

So last stress test I did a mastery point that requires you to take on the role of a Sous Chef and throw ingredients at the Head Chef he tells you to bring while he runs around the kitchen.
It was quite amusing to do but the thing is I find it to be a huge waste of time from the developers. I don't mean it's bad or anything, it's just that since it's a mastery point you can only do it once and only once, as unlike Hero Point's, Mastery Point's are per account not per character.
So I find it a waste to create a mini-game that that we can only play once.
Maybe it will be possible to redo it like some Hero Point's for additional rewards, but I doubt it and it would never be as popular as HP trains in HoT.
So is this a mistake from ANET and it was suppose to be a Hero Point?

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Comments

  • I also wish the chef game is replayable daily. Maybe it should get harder after each successful try for an achievement.

  • I too liked it and was sad to realize it's a one-time thing. Making it repeatable would be fun.

  • Yeah, this totally could be an adventure/challenge thing where you try to get as much ingredients as possible within the time limit.

    Though I suppose the way its setup its not fair enough and theres a huge variance between different playthroughs.

  • @Rikimaru.7890 said:
    So last stress test I did a mastery point that requires you to take on the role of a Sous Chef and throw ingredients at the Head Chef he tells you to bring while he runs around the kitchen.
    It was quite amusing to do but the thing is I find it to be a huge waste of time from the developers. I don't mean it's bad or anything, it's just that since it's a mastery point you can only do it once and only once, as unlike Hero Point's, Mastery Point's are per account not per character.
    So I find it a waste to create a mini-game that that we can only play once.
    Maybe it will be possible to redo it like some Hero Point's for additional rewards, but I doubt it and it would never be as popular as HP trains in HoT.
    So is this a mistake from ANET and it was suppose to be a Hero Point?

    It would be fun as a mini game, with some kind of rewards, maybe change that version a little, so we can have a bronze, silver, gold adventure, depending on how long you survive.

  • I thought it was quite easy and fun.

  • it is frustrating, though it was fun. Thankyou Anet

  • I agree, this was quite challenging and it's a shame it's not repeatable.

    For those struggling, there should be enough time to wait and throw the ingredient after he has just moved to a new position. If you're close to him when you pick up the ingredient you can risk not waiting. I found with this approach, the main reason for failing was when I forgot/couldn't find where an ingredient was, which should improve after a few attempts.

  • Vladish.3940Vladish.3940 Member ✭✭✭

    It was a bit annoying since completion of the quest is almost entirely RNG based (which ingredients spawn and how close id chef to them), but in the end it was enjoyable mini game even f it took several attempts. I wouldn't mind having become a daily either.

  • @Nightshade.5924 said:

    @Darjamtar.4712 said:
    I found it to be a waste of time and after 15 tries I 'm just not going to do it., Unless ANet wants to send me 100k for the fasted,best computer, super internet connection, and best keyboard ect ect. They NEED to make it doable for ALL paying customers with out super computer and the fastest best internet connections in the world. The chef is blocked by items in the area. the game lag was extreme, and sorry but its not enjoyable at all when the game purposely tries to F#$% you and then they want your money in exchange. FIX the content, upgrade your servers so the lag is not so bad, Or send all your paying customers the super computers and hook up the 500 a month internet connections for them to play your game that you designed that cant handle the load and they payed for.

    this is sort of extreme, but it hits how I feel. I've spent over an hour, closer to two, trying to do this so-called challenge. the biggest issue I have, once I HAD IT EXPLAINED TO ME, is the countdown/mish complete bar that the player has above his head. I must have played for over 30 mins w/o realizing that I had TO FULLY REFILL THAT BAR TO WIN. Because GW has never, in my memory, used such a device. In GW, you ALWAYS FILL THE BAR FROM ZERO. And you NEVER EVER lose progress once you've gained it. Right now I plan on just walking away from this point, maybe come back in a couple of days and try a few more times. Maybe not. While the chef's movement pattern is fixed, he only stays put long enough to at most hit him w/ two ingredients, trying to hit him in transit is next to impossible, and he ALWAYS seems to require an ingredient that is CLEAR across the kitchen from his current position as part of your minimum five ingredients. That's what keeps killing me... I end up yellow and can never get out of it once there.

    If this is to be a mini-game, then make it a mini game, make it a daily even. I too found this to be an extremely frustrating mastery point, especially given all the other "tag and go" type mastery points. Tried over 3 different times (ie gw2 builds), even with the help of guildies that succeeded, and have given up on this mastery point.

  • Roxanne.6140Roxanne.6140 Member ✭✭✭
    edited September 26, 2017

    3 times is rather low, I tried around 5 plus times over 2 days before getting this. But it was fun. Just a little rng since you gain alot if he asks for ingredients that are beside each other. Even so, it's still better than those mastery points gated behind getting a Griffon to reach.

  • Nightshade.5924Nightshade.5924 Member ✭✭
    edited September 26, 2017

    @Roxanne.6140 said:
    3 times is rather low, I tried around 5 plus times over 2 days before getting this. But it was fun. Just a little rng since you gain alot if he asks for ingredients that are beside each other. Even so, it's still better than those mastery points gated behind getting a Griffon to reach.

    So what if they're gated? Get your skimmer up, get your Griffon, "boom", you can go there. Easy. Vice spending WAY too MUCH time trying and Trying And TRYING and not coming close. The whole challenge should have been set up as follows... you start w/ no progress. Your "timer", if even included, starts when you hit the chef w/ your first ingredient. If a "timer" is included, and it does subtract progress, it should be MUCH slower or MUCH less progress lost over time. Raise the necessary progress to eight to ten ingredients worth of hits, boom much better game, no insanity, no people like me who DO NOT HAVE THE POINT AND CANNOT GET IT. I think the most time I've spent on ANY other mastery point in the new zones is about five minutes. One hour. Five minutes. Hhhhhhmmmmmm. Not good. Not good at all.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited September 26, 2017

    @Darjamtar.4712 said:
    I found it to be a waste of time and after 15 tries I 'm just not going to do it., Unless ANet wants to send me 100k for the fasted,best computer, super internet connection, and best keyboard ect ect.

    Please. Your connection has nothing to do with this, neither does your computer or your keyboard. You need quick thinking and good movement. I am not the youngest anymore, my computer - while still very good - has mostly hardware from 2009/2010, and I do not own an expensive keyboard for gamers, either. Still, I was able to get it done in four attempts.

    You just need to use the speed boost skill, memorize where the ingredience are, then wait until the chef stands still in order to throw them at him. Not particularly difficult. If you want to know what's difficult, look at some of the boss fights in PoF - now, those can be labeled difficult, but not the chef MP.

  • Roxanne.6140Roxanne.6140 Member ✭✭✭

    @Nightshade.5924 said:

    @Roxanne.6140 said:
    3 times is rather low, I tried around 5 plus times over 2 days before getting this. But it was fun. Just a little rng since you gain alot if he asks for ingredients that are beside each other. Even so, it's still better than those mastery points gated behind getting a Griffon to reach.

    So what if they're gated? Get your skimmer up, get your Griffon, "boom", you can go there. Easy. Vice spending WAY too MUCH time trying and Trying And TRYING and not coming close. The whole challenge should have been set up as follows... you start w/ no progress. Your "timer", if even included, starts when you hit the chef w/ your first ingredient. If a "timer" is included, and it does subtract progress, it should be MUCH slower or MUCH less progress lost over time. Raise the necessary progress to eight to ten ingredients worth of hits, boom much better game, no insanity, no people like me who DO NOT HAVE THE POINT AND CANNOT GET IT. I think the most time I've spent on ANY other mastery point in the new zones is about five minutes. One hour. Five minutes. Hhhhhhmmmmmm. Not good. Not good at all.

    250g vs a mini game which I completed casually in 5 attempts or so, Boomz! Mind=blown

    I spent more time running around levelling my masteries for mounts than the Sous Chef for sure. MY advise is not to get too frustrated, use the skill number 1 (speed boost) and memorise where the ingredients are. Oh, and don't throw when he is running, that is a little off.

  • @Shena Fu.5792 said:
    I also wish the chef game is replayable daily. Maybe it should get harder after each successful try for an achievement.

    I LOVE the idea that this could be a mini-game type adventure with increasingly harder “recipes”. Adventures were such a fun addition to the game. This would be a totally fun achievement!

  • Abakk.9176Abakk.9176 Member ✭✭✭
    edited September 26, 2017

    Although i was foaming at the mouth at some point i eventually did it.

    The one that does me in is the MP memory game in the desert.

    I have a wonky short term memory due to a stroke and i can't even get through the second set ...lol :anguished:

  • I like the randomness of this one. Although the throw mechanic is a bit sluggish. You have to wait for him to stop walking or else you may miss your throw.
    Also activate the "always show items" thingy in the options.

    Would like an adventure like this. It's finally something ELSE to do. Not fighting or running over dots, searching and collecting. Like oldschool stuff ;D

  • Pifil.5193Pifil.5193 Member ✭✭✭✭

    @Abakk.9176 said:
    Although i was foaming at the mouth at some point i eventually did it.

    The one that does me in is the MP memory game in the desert.

    I have a wonky short term memory due to a stroke and i can't even get through the second set ...lol :anguished:

    What I did was stand with my back to the teleporter and numbered the three on the left 1 to 3 and called the ones on the right A to C so I had to remember 13B2AC, for example, but it's possible to write it down quickly. Might help?

  • @Pifil.5193 said:

    @Abakk.9176 said:
    The one that does me in is the MP memory game in the desert.
    I have a wonky short term memory due to a stroke and i can't even get through the second set ...lol :anguished:

    What I did was stand with my back to the teleporter and numbered the three on the left 1 to 3 and called the ones on the right A to C so I had to remember 13B2AC, for example, but it's possible to write it down quickly. Might help?

    That's what I did as well. Another solution would be to just draw the pattern on a piece of paper, or maybe record a video of it.

  • Abakk.9176Abakk.9176 Member ✭✭✭

    @Pifil.5193 said:

    @Abakk.9176 said:
    Although i was foaming at the mouth at some point i eventually did it.

    The one that does me in is the MP memory game in the desert.

    I have a wonky short term memory due to a stroke and i can't even get through the second set ...lol :anguished:

    What I did was stand with my back to the teleporter and numbered the three on the left 1 to 3 and called the ones on the right A to C so I had to remember 13B2AC, for example, but it's possible to write it down quickly. Might help?

    That is a very good idea... why didn't i think of that :)

    Thank you very much :+1:

  • I do find it sad that many things in the game can only be experienced on one character - one time. This one's still too new to want to redo it, but something like the Lion's Arch karka hunting achievement? THAT was fun! I'd love to do that again. It's a shame that I'd have to get a second account to do it.

  • Palador.2170Palador.2170 Member ✭✭✭✭

    @Valdor.8142 said:
    Everyone here gobbing off that it was easy probably had to get 2 Apple pies, water, 2 Secret sauces, and some shark with the Chef hardly moving and got to complete it. How about getting tasked to run each side of the room with the Chef running the complete opposite to you every time. Yes I've completed it but it was the most unfun thing I've done in gw2.

    I wasn't that lucky, and it took me several tries. But I got to where after every throw, I'd start to run for the center of the room again. Yes, there was a chance I was running away from what I'd need next, but better odds that I was running closer to what he'd want.

    Lip synching is just mime karaoke.

  • @Valdor.8142 said:
    Everyone here gobbing off that it was easy probably had to get 2 Apple pies, water, 2 Secret sauces, and some shark with the Chef hardly moving and got to complete it. How about getting tasked to run each side of the room with the Chef running the complete opposite to you every time. Yes I've completed it but it was the most unfun thing I've done in gw2.

    I was that lucky with 6 of 10 being the meat and water (near each other and 2 stations that the chef stands at). I can confidently say that I would not have this MP without a lucky call of ingredients. Time trials of any sort have always been hard for me.

    If you're getting frustrated, it's typically a downhill slide. I had to take a break after the first set of attempts, but I did get it the next day with my lucky set of ingredients. I hope others will return for 2-3 shots every once in a while. Maybe there will be some luck in the ingredients, or they'll just get better with practice and complete it (practice works for some people - just not me!).

    Let's be neighbours.

  • @Roxanne.6140 said:

    @Nightshade.5924 said:

    @Roxanne.6140 said:
    3 times is rather low, I tried around 5 plus times over 2 days before getting this. But it was fun. Just a little rng since you gain alot if he asks for ingredients that are beside each other. Even so, it's still better than those mastery points gated behind getting a Griffon to reach.

    So what if they're gated? Get your skimmer up, get your Griffon, "boom", you can go there. Easy. Vice spending WAY too MUCH time trying and Trying And TRYING and not coming close. The whole challenge should have been set up as follows... you start w/ no progress. Your "timer", if even included, starts when you hit the chef w/ your first ingredient. If a "timer" is included, and it does subtract progress, it should be MUCH slower or MUCH less progress lost over time. Raise the necessary progress to eight to ten ingredients worth of hits, boom much better game, no insanity, no people like me who DO NOT HAVE THE POINT AND CANNOT GET IT. I think the most time I've spent on ANY other mastery point in the new zones is about five minutes. One hour. Five minutes. Hhhhhhmmmmmm. Not good. Not good at all.

    250g vs a mini game which I completed casually in 5 attempts or so, Boomz! Mind=blown

    I spent more time running around levelling my masteries for mounts than the Sous Chef for sure. MY advise is not to get too frustrated, use the skill number 1 (speed boost) and memorise where the ingredients are. Oh, and don't throw when he is running, that is a little off.

    250 gold? What the heck are you talking about? As for running around and getting stuff, that's part of the fun. For ONE miserable Mastery point, the "mini-game" is uber frustrating and super annoying. Haven't gone back to it yet. Finished the teleporter puzzle first try, easy peasy. Five mins if that, and most of that was in transit. Which pretty much sums up all the other mastery points that I've acquired so far. Almost all of them you can think out quickly, or you have to wait because they're gated to better mounts. Getting to them is all you have to do, not having catlike reflexes. The very fact that we have ANYONE complaining about this Mastery point MAKES my point. It's too hard for the relative reward. If it WERE a repeatable point, with increasing ingredients required and maybe only available four more times or something like that, THEN the "mini-game" would make sense. I do maintain that it SHOULD HAVE BEEN DESIGNED as I stated above. I literally CANNOT think of this particular mechanic being used ANYWHERE ELSE IN THE ENTIRE GAME. And that right there is the problem.

  • Zaltys.7649Zaltys.7649 Member ✭✭✭
    edited September 28, 2017

    The randomness means that eventually anyone should be able to complete it.

    Took me about ten tries, but eventually he asked for water and coconuts several times in a row.

  • Rognik.2579Rognik.2579 Member ✭✭✭

    @Abakk.9176 said:
    Although i was foaming at the mouth at some point i eventually did it.

    The one that does me in is the MP memory game in the desert.

    I have a wonky short term memory due to a stroke and i can't even get through the second set ...lol :anguished:

    Have you tried writing down the order the pillars light up? There's only three sets, and the pylons don't repeat, so it'd be easy enough to draw 3 sets, and just write the number as each pylon lights up. If that's still too fast, maybe ask a friend or family member to remember the order they light up.

    As for the chef mastery, I initially thought this too hard during the beta weekend. When looking for one more for the springer, I thought this was all I hadn't done (and missed the one in the bay). So when I was doing it, I thought it was mandatory until I could get my bunny-roo. It wasn't nearly as bad as I thought it'd be. I think it took about 4 or 5 tries to figure out the tricks, like waiting until he stops moving, always use the speed boost, and make certain to have interactable objects always on. This definitely would've been a better adventure than the map race quests seem to be.

  • Abakk.9176Abakk.9176 Member ✭✭✭

    @Abakk.9176 said:

    @Pifil.5193 said:

    @Abakk.9176 said:
    Although i was foaming at the mouth at some point i eventually did it.

    The one that does me in is the MP memory game in the desert.

    I have a wonky short term memory due to a stroke and i can't even get through the second set ...lol :anguished:

    What I did was stand with my back to the teleporter and numbered the three on the left 1 to 3 and called the ones on the right A to C so I had to remember 13B2AC, for example, but it's possible to write it down quickly. Might help?

    That is a very good idea... why didn't i think of that :)

    Thank you very much :+1:

    Did it!

    Thanks again :)

  • OriOri.8724OriOri.8724 Member ✭✭✭✭

    IDK what people are complaining about. I avoided it until yesterday because people were complaining so loudly about it and I didn't want to waste the little free time I had on it. I spent 3 tries learning where the ingredients where, and then on the fourth I completed it with no problem.

    Its not a hard challenge, really. It just takes some spatial awareness on your part, and knowing where to run for the next ingredient as soon as he yells it at you.

    Eyyyy I unlocked signatures

  • castlemanic.3198castlemanic.3198 Member ✭✭✭✭

    Some advice for people seriously struggling with this.

    The way I did it was to turn on object names in the options menu so you can see from across the room where each ingredient is. You can't see the ingredients before starting the mastery challenge, but after a few goes, you can learn which side of the kitchen each ingredient is.

    It helps a ton to identify where to go and how best to reach it, and i wouldnt have been able to do it otherwise. Also remember you have a swiftness ability, something i ignored the first few times because i was just in a hurry to hand over the ingredients. And if anyone has an issue with their mouse/touchpad randomly not working (as I do, temporarily), having auto-target helps a lot. Also waiting until he stops to check on things helped reduce the stress because if he's not moving, it's a guaranteed hit.

    I hope this helps, it's an infuriating mastery point, but thankfully there are other, easier mastery points to get out there and quite a surplus of mastery points too.

    Whataboutism is disingenuous at best. If you join a debate and provide little to no proof when the other side provides lots of evidence, you can't then declare yourself the winner of that debate.

  • FelidaeRyl.9147FelidaeRyl.9147 Member ✭✭
    edited October 2, 2017

    @Witch of Doom.5739 said:

    @OriOri.8724 said:
    IDK what people are complaining about. I avoided it until yesterday because people were complaining so loudly about it and I didn't want to waste the little free time I had on it. I spent 3 tries learning where the ingredients where, and then on the fourth I completed it with no problem.

    Its not a hard challenge, really. It just takes some spatial awareness on your part, and knowing where to run for the next ingredient as soon as he yells it at you.

    Typical "I can get it so everyone who can't is lame." I know where the ingredients are, I know the chef's path, and I know how to play it. But every time I've tried it he asks for ingredients on opposite sides of the room, back and forth, back and forth, and I run out of time. You got it? Good for you. It's frustrating for many players posting here and for who knows how many that don't post. I agree with the above suggestion to make it a hero point instead of a mastery point.

    P.S. There's a reason the other sous chef is off crying in a corner in the kitchen.

    Last bit was my thought as soon as I spotted her too. I’ve tried this a few times and I wouldn’t mind, it’s a fun idea, but I’m sick of hearing his opening speech and obnoxious demands. I don’t think my hands’ constant need for stretching and joint-clicking is getting in the way, though it doesn’t help (if they were that bad, I’d have to not use the PC, but it’s interesting to see where devs and designers have no clue). It would be nice if those who find it all so easy had any empathy, there’s room for that even in online gaming.

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭

    fun and easy task.
    I could enjoy repeat it sometimes.

  • Hevoskuuri.3891Hevoskuuri.3891 Member ✭✭✭

    @Nightshade.5924 said:
    If this is a mini game, it is insane. There is no tracker to indicate progress, I've got up to either 10 or 11 ingredients, and NOT completed the game. I've spent over 1/2 hour on this, and quite frankly, it's extremely aggravating. Just how many ingredients DO you have to throw?

    I completed it in about 2-3 minutes.

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