So what is this topic about? It's about the interest you have as a WvW player in regards to fights in WvW. This topic will also discuss some surroundings that can effect those interest, positively or negatively, for you the player. Some things we Will Not Talk About is Class Balance and Lag. Why? Simply because I feel there has already been enough post on those topics and to bring them here would easily derail the main discussion. Though you can mention them if helps you finish a sentence. Our focus just lies elsewhere.
Now to start, I'll give you a few questions to answer. Which will include examples of how I would answer each one. Also some words are Bold in examples to help highlight main points.
Pretty easy so far. Now lets go a bit Further...
Let's talk a bit about NPC's shall we?... Still in regards to fighting of course.
Next up is the Frequency of Fighting... In other words, what things do you notice cause a fight to take place? Or prolong a fight from taking place? This is of course not referring to the player themselves. Being that of their own personal desires on whether or not to engage in a fight.
Question4: So what is your take on the rates at which fights happen? What factors do you feel effect that rate?
- Example 1: As a roamer mostly in small group roaming. I feel that fighting is rarely done enough unless there is an objective as the cause. This leads me to believe that objectives currently outweigh the want to fight in WvW. This also makes me wonder if perhaps there is too much incentive to go for these objectives (Camps, Towers, etc.) vs Fighting actual players. Aside from that, this more so forces me and often others, to attempt to take said x,y or z objective. Simply because I know I'm more likely to get a response/fight that way.
Question 5: What would you do to fix said problem? (If unsure or can't answer just skip)
- Example 1: To fix this, an idea would be to increase rewards or the rate of rewards (maybe reward track) gained from simply engaging players outside the area of an objective such as camps and towers. By doing this I feel there would be more reason to fight each other vs just over an objective. PPT is a strong enough reason for most on its own it would seem.
- Example 2: Another Idea is to assume that PPT for certain objectives is too high. Since the reasons to PPT seems much more valued than other reasons for fights in general. Tower's and Keep's etc. hold more weight than just PPT as most of us know. They are also taken for their strategic value. They provide a safe point and supply for starters; loot when taken, merchants, upgrades (Waypoints etc.). Most of which get better the longer you hold it. So there are still plenty of incentives to want to take one of these structures besides PPT. Check how PPT is earned under the War Score section of this link https://wiki.guildwars2.com/wiki/World_versus_World. As you can see. Points are increased to such a point for lets say a Keep, that after tier 1, it continues to go up by +4 PPT and every tier after. When the objective already holds enough strategic value as is. In order for the rate at which fights happen to have a better chance at increasing. Then points for objectives should not take as much priority. In other words, fighting should carry nearly as much incentives as objectives.
To end things here. The purpose of these questions is to highlight some of the Interest of WvW players as a whole. This will hopefully draw together some common or comparable fighting Interest of WvW players. Also to bring to light some things in WvW that can conflict with a players Interest. The Interest of players as a whole is very important or at least it should be. Please take note that these questions relate to your experience as a WvW player. There is no real right or wrong answer to these so long as it relates of course . Though if you are to agree with someone; I encourage you to credit them where and how you see fit. Thanks in advance to those who choose to participate.