It is almost half year since PoF release. Every point in pvp matches is flooded with puddles of death and unkillable mesmers stacking confusion which punish you for cleansing condis.
We recently had patch that was supposed to address condition damage but it didn't at all. It only nerfed underplayed specs and specs that literary ruin pvp/wvw right now remained untouched/unaffected by change.
I have to ask, why does balance team designs the classes the way that some are literary pay2win (scourge/mirage) and other gets harassed by teammates simply for existing (thief/revenant)? Nobody wants to play game like this.
Dear devs, right now, based on your choices it looks like you are systematically trying to kill pvp/wvw. Is this what you are trying to do? Please tell us. What are your goals actually?
How did you come to conclusion that spamming huge, instant, causing nearly instant death, low CD circles on conquest points is definition of balance? How did you come to conclusion that UC was overtuned and needed a heavy nerf but EM (which is arguably way better) is fine?
GW is P2Win. We are always lied to.