so been playing Soulbeast (since Deadeye was disappointing as hell, and i got bored of my lovely reaper)
and recently got this skill.....and noticed that it flat out makes u immune to all movement conditions for (with trait) 9 secounds, with 6 secounds of 6 stack stability, stun break. oh and retaliation(icing on top?)
but, in WvW when i use this....it seems a bit to good. now given WvW is stun/knock down spam hell, with AoE condition nukes. as such my builds usually always focus on spam stun break and condition removal. but those are usually weakish skills, or a bit hard to control (stun breaks tend to be just that. a small stun break, and the jumps jump backwards which can hurt you....but this, is like god mode)
now sure, your still vulnerable to dmg, and condition dmg (though pop bear stance and conditions are actually beneficial to you).
guess what i'm askign is, does this skill seem a little TO good? its outright ignoring crowd control for 6-9 secounds, something i've never seen any skill do (can tell you this would make any class in WvW jealous)
or is there a counterbalance to it i'm not aware of? (30 secound cooldown does not count... thats actually pretty short)