They say you gotta return to your origins now and then, so let's give this another try.
I'm ditching turrets as the core mechanic, and going back to kits. They never convinced me enough anyway, and they'll probably feel better if they just stay as slot skills. Don't have too much to say, so let's just go straight to the point.
If you've checked the other profession redesign threads, you'll know my primary goal is to normalize core mechanics, and build elite specializations from a dual profession viewpoint, mechanic-wise. Scrapper uses auras, the new guardian core mechanic inspired by herald facets, and holosmith uses a transformation, the new warrior core mechanic inspired by necromancer shroud.
Some new elite specialization ideas to see how the changes could affect them, based on the new core mechanics of the engineer itself, the revenant, and the ranger:
Pretty happy with how this one turned out.
And remember, this thread is just for fun, so feel free to post any ideas you have, even if you believe there's no way they could be happening.
PROFESSION REDESIGN SERIES ⇒ Elementalist - Mesmer - Necromancer - Engineer - Ranger - Thief - Guardian - Revenant - Warrior
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