Do you feel like the revenant could be much more? That his mechanics don't do his theme justice? Maybe his elite specializations have a weak design? Or do you just want to post some crazy ideas? Well, then this thread is for you.
So, just for fun, how would you redesign the revenant?
Last update here: May 5, 2018
Few personal ideas to start the thread:
Revenant - Full redesign (first option)
Revenant is a mess, but that shouldn't be news for anyone. I don't know what happened during development, but it's clear that something didn't click. I will be going for a hard redesign, trying to get something unique out of what we have now.
The first problem is energy. They wanted to do something that required resource management, and I guess it works for the slot skills, but it's too much for the weapon skills. Either remove the cooldowns, or remove energy. The second problem is the legend-locked slot skill bar. While nice at the beginning, because you have double the skills, it turns boring quickly, because of the lack of customization.
Personally, I'd remove both of them. They have no useful purpose whatsoever, and they just don't work. The thief is the only profession with outside-mechanic resource management, and it works well, because his weapon skills are very reactive and situational. That's totally not the case with revenant.
So, energy is gone. Weapon skills now work just with cooldowns. The next step is to give revenants the same slot skill model every other profession has, where they choose the slot skills they want from a list. Most of the legend-locked slot skills would be easily adapted into a neutral version, and the rest would need to be made from scratch. The usual stuff would be fine, some signets, tricks, stances, etc. Look for inspiration in GW1's ritualist, monk, and dervish. It would be nice if core revenant is a viable healer as well, so we don't depend on druids that much.
With that clear, let's move onto the mechanic, which is what really defines the profession.
We want something unique, and we want the legends to be there somehow, too. Transformations, attunements, kits, etc, are already taken by other professions.
The revenant has something unique, though: Ventari's Tablet. Annoying at the first glance, most of its problems came from it being in slot skills instead of the mechanic bar. So, what if we adapt the tablet, and turn it into a mechanic? It would be similar to the ranger's pet, but an object instead of an animal, with some differences.
Before continuing, let me say that I don't feel like Mallyx is a good character to represent the Demon/Margonite legend, and that I would replace him with Varesh Ossa, who has far more story and personality. Also, I feel like the revenant needs a fifth legend, because four aren't enough for customization. My candidate would be Bonfaaz Burntfur as "Legendary Imperator". He's the charr shaman who summoned the Searing of Ascalon. Flame Legion magic is really cool and has no place among the other professions, so he's a perfect candidate, and his inclusion would also complete the triune of Abaddon servants, representing the titans. Also, I'd rename Shiro from "Assassin" to "Envoy", to avoid confusion with a potential future thief assassin elite specialization.
So, back to the tablet adaptation, each legend would have its own Relic, a non-autonomous artifact that you would control manually, with some special abilities. The removed legend skills would be integrated into the new F1-F2-F3 relic skills, some of which would include movement options. F4 would swap the relic. The gameplay would focus on positioning the relic correctly during the fights. The relics would also give a passive bonus to nearby allies, kinda like warrior banners.
Generally speaking, F1 would have a movement skill, F2 a support skill, and F3 the ultimate skill, which would destroy the relic upon usage, forcing a relic swap. Some relic examples:
Centaur: Ventari's Tablet
Dwarf: Tome of the Rubicon
Envoy: Jade Wind Orb
Imperator: Cauldron of Cataclysm
This gives the revenant an unique mechanic, unlike none seen by other core profession. Relics would replace legends, and you'd only be able to equip two at the same time.
Finally, give some new weapons to core revenant to solve the weapon skill variety problems, and we'd be ready to go. Main-hand axe, off-hand mace, torch, and focus should do it.
The relic system shouldn't be the norm for all elite specializations. Some could replace it with something else, or remove it altogether.
Revenant - Full redesign (second option)
An alternative to the above idea, born from the same principles. Instead of relics, it would use Spirit Weapons, a new type of minion, that wouldn't attack or move unless commanded. Similar in concept to guardian spirit weapons.
This redesign would also include a fifth legend, but with the new mechanic it makes no sense to keep the previous choice. I'll go with Master Togo instead, as "Legendary Ritualist", since the new mechanic is heavily inspired by GW1's weapon spells and item spells, and revenant could really use some binding rituals as slot skills anyway.
These spirit weapons would float behind the revenant, waiting to strike. Each legendary character would have his own set, formed by six weapons. Every set would have five hidden basic skills, each linked to a weapon skill slot, and they would play whenever you use its linked weapon skill slot. Also, there would be three mechanic skills at slots F1, F2, and F3, for special abilities. Some examples:
So, if your current legend is dwarf, using the second weapon skill (no matter which weapon you're wielding, be it sword, staff, etc) would trigger the second skill from the Deldrimor Maces. This could require an update for weapon skills, to make sure every slot has a common role so you don't get weird combinations.
Both this idea and the previous one could be used as elite specialization ideas instead, too.
Herald - Full redesign
The herald is really dull from a theme perspective. It feels like they built this elite specialization together with the core profession, and that decision affected both negatively. Elite specializations should be about new mechanics and new playstyles, not fixing holes from their core professions.
What's a herald, anyway? Sounds like someone who embodies something. A transformation mechanic could fit him really well, so why not?
The herald's new mechanic would be a transformation, turning you into a living avatar of your current legend, much like the necromancer's Death Shroud. It would use the F5 mechanic button, and there would be a total of six avatar options, five from the core legends, and one from the elite legend, Glint. The transformation would change your physical aspect, boost your attributes, and replace your weapon skills, until you decide to go back to normal. No time limit, like engineer kits and soulbeast beastmode. You can swap transformation while transformed, too.
Transforming would destroy your current relic, so you have to choose between the F3 ultimate skill or the F5 transformation. The relics and their skills would be unavailable while transformed. Each transformation would have an unique model, with no sexual or racial distinctions. Examples:
While transformed, your voice commands would be replaced by those of your active legend, and the legend's whispers would be replaced by whispers from your own character, arguing with the legend about what to do next.
Going by the first redesign idea, Glint would have her own relic too, a scroll with the Flameseeker Prophecies, with various support options. Going by the second idea, her spirit weapons would be crystalline spears.
As for the original mechanic of the herald, facets, they would be turned into slot skills, with the same mantra-like functionality, sans the energy limitation.
Renegade - Full redesign
When I first heard about the renegade, I was somewhat excited. It sounded like you were going to fight beside your own warband. Imagine my disappointment when said warband members were nothing more than just some random immobile banners.
This redesign idea is simple: Make the warband fight besides you.
We would use a new system for this: The swarm. Similar to the ranger's pet system, but with multiple pets at once.
This wouldn't work well with the relic system from the previous redesign, so we would ditch it for this elite specialization. I'm a firm believer that elite specializations should bring new mechanics, and sometimes replace the old mechanics as well, and this would be one of those cases.
Each legend would have its own warband, with three heroes, each with unique skills. Each member would represent a character from the past, not necessarily contemporary or aligned with his parent legend, so you could say they are echoes rather than actual ghosts. The entire system itself would pay homage to the hero system of GW1.
Centaur: Followers of Ventari
Dwarf: The Royal Guard
Envoy: Doom of the Betrayer
Margonite: Generals of Kourna
Renegade: Razor Warband
Imperator: The Shaman Caste (If we implement the first revenant redesign idea above)
Ritualist: The Tengu Delegates (If we implement the second revenant redesign idea above)
All the swarms would work the same way. Mechanic skills F1, F2, and F3 would be tied to one hero each, F4 would be a group action for the three heroes, and F5 would swap legend, switching to another swarm. Each hero would have an individual health bar, and if dead, his skill would change to a respawn option.
The new slot skills would be shouts, themed around boosting the heroes and giving them orders.
Just some random ideas to begin the thread. Waiting for yours!
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