Some of my favorite experiences in World Versus World were prolonged fights in the Lord's Room, either attacking or defending it. Defenders should be incentivized to fight assaulters in the Lord's Room of an objective and manage the Lord's health without the Lord being a direct factor in the fight. Here's how that can happen:
- Warbanner, a skill rarely used now in WvW due to the massive impact of Winds of Disenchantment, needs to be brought back to the forefront. The Banner should rez up to five allies in the target area, and if less than five are rezzed, the Banner should also rez NPC's (including Lords) up to 50% health so that the total number of players and NPC's rezzed does not exceed five. Increase the Warbanner's range slightly.
- Decrease the overall damage and crowd control skills of the Lord.
- Add a buff that increases player's base stats while near the Lord while the Lord is alive. Decrease the WvW guild objective passive buff to balance this Lord buff to be a factor in gameplay, but not too overpowered.
- Players (both assaulters and defenders) should be unable to place siege within the Lord's Room within a reasonable distance of the Lord.
Doing this will incentivize players to fight eachother directly in the Lord's room rather than rely on siege or the Lord directly. It will also prolong fights and make player on player fighting more important in a successful defense.
Please leave a comment below and tell me what you think. Thanks!