sos.6510 Posted December 29, 2017 Share Posted December 29, 2017 Before we start I want to warn you : This is a post from the French forum, not my own but I was allowed to traduce it, so it can have more visibility. Sorry if my english seem weird sometimes :p Anyway let's go :D Even if we had a lot of work into guilds, it still need more. Here are some ideas :Raid/Dungeon as a Guild activity :-With a rewards tier system (decoration for Hall / Materials / etc...)-Rewards for guild members (like a new back piece : Guild cape)-A short-story (For exemple, go through the creation of the Guilds in the first GW, or participate into a Battle of Guilds, while we wait for GvG)-With a difficulty level system (something like fractals)And of course many short-stories, like "Help an ancient hero to ascend", "Kill the traitor of your guild" (where the boss would take the form of a member and the friendly fire would be activated)Guild Instance :-With a limit of 25-50 players (so it's not like Raids)-A lot of Guild lore related stuff-A reward for every member-Guild achievement linked to stuff like "Kill this beast under 14 min"More missions :-Classic missions needing 3-5 players-Related to the guild (Kill the corrupted guild member, he got more HP and new spells to fight the group)More guilds items :-Either a guild rewards track-Either a guild collection-Or simply with a guild merchant or looted on ennemies in guild missionLegendaries adventures of Guild :-Monthly or Weekly-Every member would be allowed to participate-Rewarded with T5/T6 or even T7 (Deldrimor steel, etc...)-Legendary guild weapon/armorGive your idea, what you thing about it. I'd like to see a collection for a Legendary/Ascended backpiece, with the possibility to dye it. Or a merchant with different version of the cape.(Post from dragon.8549) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.