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[Suggestion] Move more cond application from passive to crit hits


lLobo.7960

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One of the main complains in WvW and PvP is the absurd amount of condis some classes can output, while in PvE some classes can achieve high dps benchmarks due to their condi specs.One reason is that there are a LOT of passive condi application going on, specially on classes like mesmer, thief and necro.Traits that double up on conditions (apply poison when you apply immob, confusion on blind, chill on blind, bleed on blind) along with attacks (or dodges) that apply multiple conditions. This is all making really easy for certain classes to run very high dmg while using very defensive stats (like trailblazer).

I suggest that passive condi applications like that should be changed to apply on critical hits, therefore reducing condi application of more tanky specs without reducing the overal dps of pure dmg specs (with vipers/sinister gear).

So for example:

  • deathly chill (reaper): current: chill deals bleed. change: critical hits that apply chill, also apply bleed.
  • panic strike (thief): current: imobilizing foes poison them. change: critical hits that immobilize foes also poison them.

Any thoughts?

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@Fipmip.7219 said:Can you explain why this wouldn't put a huge focus onto presicion into almost every build? Or if you can't, why this wouldn't be a bad thing?

It would put a focus on precision on builds that want to deal crit effects. A lot of classes have increased crit chance (up to 100%) if they trait offensively.This change would make people focusing on condi burst to trait more offensively or gear offensively. The problem is when you can gear very defensively (no precision) and still deal a huge burst with conditions due to passive applications.

It would also balance the "power needs 3 stats while condi only 2" discussion, by transfering a higher proportion of condi application to crit hits, so a dmg focus condi build would need 3 stats like power builds to deal maximum dmg.

This would reduce the dmg of certain builds that take on a lot of condi application while taking a lot of defensive gear (current wvw/pvp condi thief or mesmer for example) but would not impact most pve builds as they use a lot of precision from sinister or vipers already.

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I'd be fine with the complete removal of "passive" condition application, but only if ANet removed all other "passive" effects from all skills and traits. This would include, but not be limited to, things like vulnerability on skill use or hit, regen in stealth, might that procs on everything under the sun, damage on steal, stun breaks that also apply boons, and a whole raft of other things. For that matter, effects on crit are also "passive." Finally, if ANet were to remove multi-condi application, they should also truncate all other double, triple or whatever dipping skills, whether they are condi based or not. The fact of the matter is that there are a lot of passive applications in this game across all builds, whether those builds are condi or direct.

Or, ANet could just tweak the numbers of outlier builds, which is the real problem, if there really is one.

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Making condi traits crit based is no the solution. Several classes already have very crit heavy condi traits as is, unfortunately those traits tend to only provide 1 stack at a time, making them very marginal traits. Similarly condi on crit runes also are on the weaker end of condi application. Making such traits/runes more rewarding would certainly increase condi builds focus on Precision, but it would negatively affect the balance between Power & Condi, tipping the balance further in Condi's favor.

I said it before on another thread, fixing the balance between Condi & Power is a very tricky matter. There is a very fine line between the two. Every small change has massive potential to offset the balance massively.

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