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The rework urban battleground needs


Rennie.6750

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I've been thinking about it for some time, and while it's not the very first fractal new players experience, it's still one of the first, and as such, it's IMO the one that mostly needs some changes to make it better. Readability is quite bad, there's a ton of unneeded stuff and some telegraphs are poorly done or missing. So here are a few suggestions on how I would like to see it done, but it's just that, suggestions. :)

First part: removing arrow carts. They're not doing any damage and just spam irrelevant AoEs, distracting people from the real, damaging ones. It doesn't help that both have the very same thin red line telegraph. NPCs doing extreme damage would be fine if dodge resources weren't already used by useless stuff.

Second part: changing nothing. Ballistas are useless but part of the experience and not a big deal. Maybe add a miniboss or some sort of progression bar if you want to remove stealth skips.

Final boss: changing the meteor attack ground telegraph to solid orange for clarity, and give the fiery greatsword attacks better telegraphs. I don't think they have any right now which makes the final 25% health part quite annoying, and if it does, it's hidden in a sea of player and elementalist NPC effects galore. The spinning attack is so devastating that it probably deserves some cylinder ground telegraph though.

I don't think this fractal needs sweeping changes, it just needs to be a bit more fair.

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@CptAurellian.9537 said:Erm, no. Solid Boredom and Aquatic need it much more than UB.

Aquatic can't really be reworked honestly, there aren't enough interesting mechanics to be used with underwater combat. Most relevant fractal skills don't work and solid ocean maybe needs a HP increase on tentacles and a bit more trash spawned by the boss but that's about it. IMO unfair encounters should take precedence over not so interesting ones.

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  • 2 weeks later...

@Rennie.6750 said:

@CptAurellian.9537 said:Erm, no. Solid Boredom and Aquatic need it much more than UB.

Aquatic can't really be reworked honestly, there aren't enough interesting mechanics to be used with underwater combat. Most relevant fractal skills don't work and solid ocean maybe needs a HP increase on tentacles and a bit more trash spawned by the boss but that's about it. IMO unfair encounters should take precedence over not so interesting ones.

Why exactly do we want all that extra stuff for the same reward? ><

No thanks

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@Gambino.2109 said:

@CptAurellian.9537 said:Erm, no. Solid Boredom and Aquatic need it much more than UB.

Aquatic can't really be reworked honestly, there aren't enough interesting mechanics to be used with underwater combat. Most relevant fractal skills don't work and solid ocean maybe needs a HP increase on tentacles and a bit more trash spawned by the boss but that's about it. IMO unfair encounters should take precedence over not so interesting ones.

Why exactly do we want all that extra stuff for the same reward? ><

No thanks

Fractal rewards are a different topic. It's hard to discuss it here because a lot of people who live in this subsection of the forums are very obtuse to that discussion, because it implies admitting that some fractals are much more difficult than others and that it causes multiple issues that need attention.

Fractals could use some automatic system where you get more or less fractal lootboxes, relics and karma depending on how long the fractal takes on average. It would address farms and difficulty at the same time and probably make things more interesting for quite a lot of us (some may even start doing 100 again when it's on the rotation), but I don't know if ANet devs are willing to hand over rewards balance to an algorithm.

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Mostly people are being punished for skipping right to the gate. UB doesn't need a rework. Fight your way there. That or kill oil and focus down the adds. Talking to the team about what strategy to use has the best results.

If any fractal needs a rework it is Molten furnace. The drill part is just super, painfully long. It should be a super powered drill and burn a hole right through the wall. That and more adds in the tunnel. Preferably the toxic alliance (more heavy miner's bags!) The cut scenes at the final boss are also a huge drag. The stressed mechanic can be stronger and the transition from each phase should be much faster with priority on actually clearing the adds not just smashing the piece of equipment in the middle of the room.

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@Rennie.6750 said:

@CptAurellian.9537 said:Erm, no. Solid Boredom and Aquatic need it much more than UB.

Aquatic can't really be reworked honestly, there aren't enough interesting mechanics to be used with underwater combat. Most relevant fractal skills don't work and solid ocean maybe needs a HP increase on tentacles and a bit more trash spawned by the boss but that's about it. IMO unfair encounters should take precedence over not so interesting ones.

Why exactly do we want all that extra stuff for the same reward? ><

No thanks

Fractal rewards are a different topic. It's hard to discuss it here because a lot of people who live in this subsection of the forums are very obtuse to that discussion, because it implies admitting that some fractals are much more difficult than others and that it causes multiple issues that need attention.

Fractals could use some automatic system where you get more or less fractal lootboxes, relics and karma depending on how long the fractal takes on average. It would address farms and difficulty at the same time and probably make things more interesting for quite a lot of us (some may even start doing 100 again when it's on the rotation), but I don't know if ANet devs are willing to hand over rewards balance to an algorithm.

Ppl ud just afk on inside the fractal.

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