Do you feel like the necromancer could be much more? That his mechanics don't do his theme justice? Maybe his elite specializations have a weak design? Or do you just want to post some crazy ideas? Well, then this thread is for you.
So, just for fun, how would you redesign the necromancer?
Last update here: May 8, 2018
Few personal ideas to start the thread:
Necromancer - Minion Master
I like necromancer as it is, but since we're talking about redesigns, let's try something different.
There's something that I've never quite understood about him. Necromancers in fantasy have always been about minions. Not all necromancers need to be minion masters though, but ours does have minions, but as slot skills instead of the mechanic, where it would make more sense.
I feel like the necromancer could really improve if Death Shroud was removed from the core profession (leave it as a reaper-exclusive), and instead got a new mechanic, giving him more control over his minions.
This new mechanic would be called the Swarm, and work pretty much like the ranger's pet, except with multiple companions at once instead of a single pet. The mechanic bar would be similar to that of the pets, with basic controls to direct the swarm. Each swarm would respawn dead members every few seconds, though some skills would let you speed up the process. The classic minion skills would now boost the swarm, by adding special stronger minions to it.
You would have a few different swarms to choose from, each with different special skills, different stats, and different sizes. Few examples:
Aside from that, swarms would be customizable with different aesthetics, selected from something similar to the ranger's Pet Management panel. For example, mummified with awakened ornaments. These would have no gameplay repercussions.
This redesign would give necromancer his well deserved minion master gameplay.
Reaper - Shroud customization
Not a lot to say here. If we follow the first idea, Shroud would become exclusive to the reaper, so let's spice that up a bit?
Following the four swarm types, reaper could get four different shrouds to choose from, each with different skills and stat boosts, similar to those of the swarms. You would only equip one, and need to go out of combat to switch it.
The transformation mechanic could replace the swarm mechanic, or work together with it, in which case the swarm would transform together with the necromancer, getting sacrificed in exchange of life force.
Scourge - Shade customization
Pretty much like the above idea, I would give scourges multiple Shades to choose from, based on the same archetypes as before. In this case, the swarm would be nowhere to be seen, replaced by the shade mechanic altogether.
Each shade would now have different skills, which they would all perform at the same time. You would equip two shades, and then be able to swap between them. No longer being locked to just one, it would let us get more specialized shades, adapted for each situation. For example, you could have an offensive and a defensive shade, and alternate between each other during combat. Swapping shades would update currently deployed shades to the new type.
Just some random ideas to begin the thread. Waiting for yours!
Latest thread: MISSING ENGINEER BACKPACK SKINS!