Tom.6478 Posted January 3, 2018 Share Posted January 3, 2018 Explosions I've been seeing?They seem to be random and as far as I can tell, and seem to have no effect on anything. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted January 3, 2018 Share Posted January 3, 2018 @Tom.6478 said:Explosions I've been seeing?They seem to be random and as far as I can tell, and seem to have no effect on anything.the effect shows that the enemy zerg is near. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted January 3, 2018 Share Posted January 3, 2018 It's a bug and one of the devs thinks they have a fix (although maybe not). We'll see with next patch. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted January 3, 2018 Share Posted January 3, 2018 @Sovereign.1093 said:@Tom.6478 said:Explosions I've been seeing?They seem to be random and as far as I can tell, and seem to have no effect on anything.the effect shows that the enemy zerg is near.No, it shows that the enemy is far away. To spread further knowledge about this silently Anet approved cheat/hack: look towards the explosions. Center them exactly in front of you. Now trace a line straight forward. At a range of ~5000 units or more, there will be a door - you can deduce which one. You can stand in north camp and see if someone attack briar or lake doors. If there are lots of explosions, you are looking at a 30+ man attacking the objective, even if orange swords havent popped yet. When the explosions stop, they have breached the door.Simple and effective zerg radar. Any commander not using catas even for basic objectives is a moron giving away his location. Unless he wants to. Link to comment Share on other sites More sharing options...
X T D.6458 Posted January 3, 2018 Share Posted January 3, 2018 Guys...its a bug that happens at random times...stop with the ridiculous conspiracy theories and put away the tinfoil hats... Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted January 3, 2018 Share Posted January 3, 2018 @X T D.6458 said:Guys...its a bug that happens at random times...stop with the ridiculous conspiracy theories and put away the tinfoil hats...It's still not random. Try it out the next time it happens. 100% predictable. Link to comment Share on other sites More sharing options...
JustDemons.4358 Posted January 3, 2018 Share Posted January 3, 2018 This bug has nothing to do with Wvw on its own. u have the same explosions and noises in open world pve. i read a couple of times this bug is tied to the skimmer mount. idk if that is true but i think i saw some official respond about it. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted January 3, 2018 Share Posted January 3, 2018 @"JustDemons.4358" said:This bug has nothing to do with Wvw on its own. u have the same explosions and noises in open world pve. i read a couple of times this bug is tied to the skimmer mount. idk if that is true but i think i saw some official respond about it.Its most definetly not. Its player attacks vs certain "static" objects. Doors in WvW is one example. The Tarir meta is another. Behemoth. Etc and so on. The "explosions" you are seeing is the impact effects of player attacks not culling properly at distance - once you go within proper rendering distance (ie you start seeing player models) the effect will trigger at the correct location. Link to comment Share on other sites More sharing options...
Klipso.8653 Posted January 3, 2018 Share Posted January 3, 2018 Particle effects from skills used on objects do not cull correctly when the player attacking is out of sight range. The effect pops up next to you, which makes it easy to see if a door is being attacked somewhere on the map in that direction. Link to comment Share on other sites More sharing options...
Odinens.5920 Posted January 3, 2018 Share Posted January 3, 2018 @Dawdler.8521 said:@Sovereign.1093 said:@Tom.6478 said:Explosions I've been seeing?They seem to be random and as far as I can tell, and seem to have no effect on anything.the effect shows that the enemy zerg is near.No, it shows that the enemy is far away. To spread further knowledge about this silently Anet approved cheat/hack: look towards the explosions. Center them exactly in front of you. Now trace a line straight forward. At a range of ~5000 units or more, there will be a door - you can deduce which one. You can stand in north camp and see if someone attack briar or lake doors. If there are lots of explosions, you are looking at a 30+ man attacking the objective, even if orange swords havent popped yet. When the explosions stop, they have breached the door.Simple and effective zerg radar. Any commander not using catas even for basic objectives is a moron giving away his location. Unless he wants to.Doesn't explain why you see them out in PvE land tho, so....... Link to comment Share on other sites More sharing options...
Klipso.8653 Posted January 3, 2018 Share Posted January 3, 2018 @Odinens.5920 said:@Dawdler.8521 said:@Sovereign.1093 said:@Tom.6478 said:Explosions I've been seeing?They seem to be random and as far as I can tell, and seem to have no effect on anything.the effect shows that the enemy zerg is near.No, it shows that the enemy is far away. To spread further knowledge about this silently Anet approved cheat/hack: look towards the explosions. Center them exactly in front of you. Now trace a line straight forward. At a range of ~5000 units or more, there will be a door - you can deduce which one. You can stand in north camp and see if someone attack briar or lake doors. If there are lots of explosions, you are looking at a 30+ man attacking the objective, even if orange swords havent popped yet. When the explosions stop, they have breached the door.Simple and effective zerg radar. Any commander not using catas even for basic objectives is a moron giving away his location. Unless he wants to.Doesn't explain why you see them out in PvE land tho, so.......Destructible objects Link to comment Share on other sites More sharing options...
Offair.2563 Posted January 3, 2018 Share Posted January 3, 2018 @Dawdler.8521 said:@"JustDemons.4358" said:This bug has nothing to do with Wvw on its own. u have the same explosions and noises in open world pve. i read a couple of times this bug is tied to the skimmer mount. idk if that is true but i think i saw some official respond about it.Its most definetly not. Its player attacks vs certain "static" objects. Doors in WvW is one example. The Tarir meta is another. Behemoth. Etc and so on. The "explosions" you are seeing is the impact effects of player attacks not culling properly at distance - once you go within proper rendering distance (ie you start seeing player models) the effect will trigger at the correct location.Please tell me why i see em even in guild halls when im all alone there. Edit; or spawns when theres obviously nothing around to be attacked. Nice theory crafting on a bug though. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted January 3, 2018 Share Posted January 3, 2018 @Offair.2563 said:@Dawdler.8521 said:@"JustDemons.4358" said:This bug has nothing to do with Wvw on its own. u have the same explosions and noises in open world pve. i read a couple of times this bug is tied to the skimmer mount. idk if that is true but i think i saw some official respond about it.Its most definetly not. Its player attacks vs certain "static" objects. Doors in WvW is one example. The Tarir meta is another. Behemoth. Etc and so on. The "explosions" you are seeing is the impact effects of player attacks not culling properly at distance - once you go within proper rendering distance (ie you start seeing player models) the effect will trigger at the correct location.Please tell me why i see em even in guild halls when im all alone there. Edit; or spawns when theres obviously nothing around to be attacked. Nice theory crafting on a bug though.Fine, don't believe it.Just follow the pops once, see where they lead. Link to comment Share on other sites More sharing options...
RodOfDeath.5247 Posted January 3, 2018 Share Posted January 3, 2018 Regardless of the theories, get rid of it. Been there too long and we need some progress made. Link to comment Share on other sites More sharing options...
Buy Some Apples.6390 Posted January 3, 2018 Share Posted January 3, 2018 I think that the fact that this glitch has been around for so long yet again shows how much they dont care about WvW. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted January 3, 2018 Share Posted January 3, 2018 @Offair.2563 said:@Dawdler.8521 said:@"JustDemons.4358" said:This bug has nothing to do with Wvw on its own. u have the same explosions and noises in open world pve. i read a couple of times this bug is tied to the skimmer mount. idk if that is true but i think i saw some official respond about it.Its most definetly not. Its player attacks vs certain "static" objects. Doors in WvW is one example. The Tarir meta is another. Behemoth. Etc and so on. The "explosions" you are seeing is the impact effects of player attacks not culling properly at distance - once you go within proper rendering distance (ie you start seeing player models) the effect will trigger at the correct location.Please tell me why i see em even in guild halls when im all alone there. Edit; or spawns when theres obviously nothing around to be attacked. Nice theory crafting on a bug though.It's not bloody theory crafting. It's a literal door attack radar. Is it the only thing causing the explosions? No, obviously not. But in WvW, it's blatantly obvious.I joined WvW today and within like 3 minutes I heard explosions and could see exactly what direction the zerg is even without looking at the map. In this example video rushjob, orange swords have popped so it makes it all the easier to point out (I dont have to record myself running to lake just to verify the zerg is the there taking the tower, lol). Link to comment Share on other sites More sharing options...
X T D.6458 Posted January 3, 2018 Share Posted January 3, 2018 @Buy Some Apples.6390 said:I think that the fact that this glitch has been around for so long yet again shows how much they dont care about WvW.Or...and just stay with me here...it might not be as easy to fix as some think...oOoOo Link to comment Share on other sites More sharing options...
X T D.6458 Posted January 3, 2018 Share Posted January 3, 2018 @Dawdler.8521 said:@Offair.2563 said:@Dawdler.8521 said:@"JustDemons.4358" said:This bug has nothing to do with Wvw on its own. u have the same explosions and noises in open world pve. i read a couple of times this bug is tied to the skimmer mount. idk if that is true but i think i saw some official respond about it.Its most definetly not. Its player attacks vs certain "static" objects. Doors in WvW is one example. The Tarir meta is another. Behemoth. Etc and so on. The "explosions" you are seeing is the impact effects of player attacks not culling properly at distance - once you go within proper rendering distance (ie you start seeing player models) the effect will trigger at the correct location.Please tell me why i see em even in guild halls when im all alone there. Edit; or spawns when theres obviously nothing around to be attacked. Nice theory crafting on a bug though.It's not bloody theory crafting. It's a literal door attack radar. Is it the only thing causing the explosions? No, obviously not. But in WvW, it's blatantly obvious.I joined WvW today and within like 3 minutes I heard explosions and could see exactly what direction the zerg is even without looking at the map. In this example video rushjob, orange swords have popped so it makes it all the easier to point out (I dont have to record myself running to lake just to verify the zerg is the there taking the tower, lol)./facepalm...Stop it...just stop it...What did I tell you about that tinfoil hat :astonished:? Link to comment Share on other sites More sharing options...
Buy Some Apples.6390 Posted January 4, 2018 Share Posted January 4, 2018 @X T D.6458 said:@Buy Some Apples.6390 said:I think that the fact that this glitch has been around for so long yet again shows how much they dont care about WvW.Or...and just stay with me here...it might not be as easy to fix as some think...oOoOoOr, get this, the temp devs they hire are so bad at coding, and are assigned so little time to do things for WvW during the rare occasions they are told to tweak something, that they fucked it up and that is why it might not be as easy to fix. Assuming they will eventually get around to assigning another temp dev to look at it for a couple of minutes before being dragged back to PvE. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted January 4, 2018 Share Posted January 4, 2018 Gotta have them skinner boxes ready, miss a launch date and the zombies might get agitated.It's not like you've got as many competitors vying for your dollar as the pvers .and besides...... Link to comment Share on other sites More sharing options...
Svarty.8019 Posted January 5, 2018 Share Posted January 5, 2018 @"Tom.6478" said:Explosions I've been seeing?They seem to be random and as far as I can tell, and seem to have no effect on anything.It's a "feature". Link to comment Share on other sites More sharing options...
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