Enoah.1956 Posted January 4, 2018 Share Posted January 4, 2018 I can barely see ground-targeted AoEs from enemies in the desert areas, since they are red/orange-ish and blur with the yellow of the sand or similarily colored grounds. It would be great if I could change their colors. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted January 4, 2018 Share Posted January 4, 2018 Every one has that issue... ANet is searching to blind players IRL that's how their condi needs to be broken xDI made this thread has a joke of the current aoe stuff.https://en-forum.guildwars2.com/discussion/12054/gw2-combat-is-all-about-pay-attention-to-your-enemy#latestAnd some ss posted:https://en-forum.guildwars2.com/discussion/comment/160198#Comment_160198Imo Anet need to make way less flashy and more simple and defined animations with little effects... w/o the "wooshh" thing. Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted January 4, 2018 Share Posted January 4, 2018 It would be really usefull to have slider on which select the color of all ground target markings from the simple circle to the most complex form of target each one with its own dye Link to comment Share on other sites More sharing options...
Enoah.1956 Posted January 4, 2018 Author Share Posted January 4, 2018 Well what you have been screenshotting sure is a problem too. But I usually was able to avoid being swallowed by the clutter by fighting ranged and keeping some distance to others. Now even when fighting alone or just with a small party, in the desert areas, I can barely see AoEs around me. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted January 4, 2018 Share Posted January 4, 2018 @Enoah.1956 that is happening in small scale as well, it is an issue gamewide, when player run some gimmick comp on WvW, the aoe and visual clutter sometimes becomes to much to read even on small scale.Quite a few times i ended up with an headache...I had somehwere a screen of 5-6 on lords and we could not see what was happening, just a bright light it was really hard to look at the screen, way to much visual cluter just from 5'ish players... Link to comment Share on other sites More sharing options...
Trinnitty.8256 Posted January 4, 2018 Share Posted January 4, 2018 The beginning of Ogre lane for Chak Gerent makes ground AOE hard to see too. Link to comment Share on other sites More sharing options...
GoZero.9708 Posted January 4, 2018 Share Posted January 4, 2018 Additionally players who are red-green colorblind have a difficult time discerning AoEs in green areas. This includes like 3-4 Fractal final bosses and a couple of raid bosses. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted January 4, 2018 Share Posted January 4, 2018 @"Aeolus.3615" said:Every one has that issue... ANet is searching to blind players IRL that's how their condi needs to be broken xDI made this thread has a joke of the current aoe stuff.https://en-forum.guildwars2.com/discussion/12054/gw2-combat-is-all-about-pay-attention-to-your-enemy#latestAnd some ss posted:https://en-forum.guildwars2.com/discussion/comment/160198#Comment_160198Imo Anet need to make way less flashy and more simple and defined animations with little effects... w/o the "wooshh" thing.The first thing they should start with removing is the flashing on hit.@Trinnitty.8256 said:The beginning of Ogre lane for Chak Gerent makes ground AOE hard to see too. any place with shallow water will completely cover up the circles as well. Link to comment Share on other sites More sharing options...
Galaa.8475 Posted January 4, 2018 Share Posted January 4, 2018 agree, most of the time i dont know if its my aoe or the enemy. i just move out of all of them. Link to comment Share on other sites More sharing options...
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