BrokenGlass.9356 Posted January 4, 2018 Share Posted January 4, 2018 https://snowcrows.com/raids/mesmer/The meta clone build uses full viper, renegade runes, sigil of malice and energy. Signet of midnightthis nets 62% duration.chaotic persistence gives 3% duration per boonwith all 11 boons... That's 33%this makes the total 95% in a perfect, and unattainable situation.The problem here? a fully meta raid comp keeps 5 boons up (occasionally 6 w/ retaliation from guardian)this expected 5 boons only nets 15%so with 5 boons... We only hit 77% duration.Now, that's not so bad, if we factor in dune cloak, for that extra 20% for 97% total. 100% if we get that extra retaliation.Problem? Dune cloak isn't as much dps as infinite horizon. And the clone build doesn't use it. So I propose a solution. Full viper's gear, with a grieving helmet, 4 runes of nightmare 2 trapper, sigil of bursting and energy. Signet of midnight.this puts our duration at 85% before chaotic persistence.this uses Sigil Of Bursting to make up 6 of the 7% lost from loosing runes of nightmare.with 5, standard raid boons, that puts us at 100%yes, this does mean the 6th boon and above provides no additional duration because we hit the cap already. I haven't checked this yet, but it seems like it should be a flat dps increase. I'm already hitting 30k on the golem tired and intoxicated with the meta build's standard gear. So, I think my gear set should be much better, as it has only 1% less condition damage, but gains over 20% duration. Link to comment Share on other sites More sharing options...
Pyroatheist.9031 Posted January 4, 2018 Share Posted January 4, 2018 Fwiw sigil of bursting is pretty bad because it doesn't properly modify condition damage that comes from things like might, traits, or other effects. You may be better off with a sigil of malice and then reducing the condition duration in your armor slightly. Link to comment Share on other sites More sharing options...
BrokenGlass.9356 Posted January 4, 2018 Author Share Posted January 4, 2018 Can you explain the issue with sigil of bursting?It looks (by the tool tip) that they are the same x% modifier.Is there a link, or reddit, or something that explains why sigil of bursting isn't good? Link to comment Share on other sites More sharing options...
BrokenGlass.9356 Posted January 5, 2018 Author Share Posted January 5, 2018 Did the research. Apparently people have tested bursting against geomancy. It only comes out ahead on a class that could use sinister. (as in, a class that gets enough duration from traits to use something other than viper. Like, guardian, engineer, or elementalist) and even then... Only in a rotation so perfect you gotta be pro level.So, looks like geomancy should account for the dps loss easily. When I get home tonight, I'll have to farm TA to get a few more marks so I can test it. If anyone out there has tested this already, I'd love to hear about it. Link to comment Share on other sites More sharing options...
BrokenGlass.9356 Posted January 5, 2018 Author Share Posted January 5, 2018 Tested, 34k on golem. W/ nightmare/trapper geomancy/energy. Link to comment Share on other sites More sharing options...
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