When it comes to condition cleanse in gw2 I'm always baffled on how the majority of condi cleanse is rather rng in terms of the way you clear damage. And I say rather because there are skills in the game that remove specific conditions in which you can use whenever you like, but those condition removal options usually are few and far between to the skills that are undefined that clear a random conditions and you simply roll the dice. It's unrewarding, and doesn't promote skillful play.
My proposal is to literally take every condition clear in the game and fine tune them to clear specific conditions only, this way you know exactly what you're going to clear at what times as opposed to "clear two conditions and hope the ones that are cleared are the ones that are killing you out of the 8 conditions that are on you". This way you completely avoid the entire rng based nonsense game that you encounter when you're loaded with conditions and wanted to get rid of only a select few. However the kicker is that every class should and needs to be inherently weak to specific condition(s). Here's a few random examples of what I'm trying to say, this is just a ballpark so take this with a grain of salt.
Mesmer - weak condition clear against bleed & blind
Thief - weak condition clear against confusion & slow
Guardian - weak condition clear against poison & fear
Warrior - weak condition clear against torment & taunt etc
Again, these are just random examples. The idea was to take one of the 1 of the 5 main damaging conditions "bleeding, burning, confusion, poison, & torment" and pair it together with one non damaging condition "blind, chilled, crippled, fear, immob, slow, taunt, weakness, and vuln, then simply pick a class. That's how I made the example you see above. Obviously it this were to go into effect there should be more thought about which damaging and non damaging condition got paired with each profession, obviously.
This way you have a general idea from the get go what classes you're going to be favored against, and which classes you are unfavorable against. To give another example this doesn't mean that mesmer shouldn't have no condition clear against bleed and blind for example, perhaps one to a few skills at best to clear bleed or blind. That way when you do decide to use that condition clear on said conditions it should be at a crucial moment, otherwise you should and will die because of your misplay. Obviously I'm asking for quite a bit here, and there's Countless threads "No pun intended" complaining about the condi damage being out of control with no real solution on how to fix the problem other than nerfing conditions into oblivion which is the wrong way to go imo. That's not saying I don't think that the application of conditions in general should not be reviewed and possibly toned down in certain areas, but if it were, those changes should only occur after the condition removal process was done first.