Time Gated Tickets, AFK pip farming, Dead Maps and dead match ups need to go for good. — Guild Wars 2 Forums

Time Gated Tickets, AFK pip farming, Dead Maps and dead match ups need to go for good.

hunkamania.7561hunkamania.7561 Member ✭✭✭
edited January 8, 2018 in WvW

GET RID OF TIME GATED TICKETS

Why are the tickets time gated?! If people want to play wvw a ton they should get rewarded for it and i don't get why you're putting a cap on these tickets.

  • Add more rewards and more skins. You have fans submitting art might as well put it to use and put these skins in the game because at the end of the day it's fashion wars 2.

BETTER PIP SYSTEM

The pip system isn't very well done. I think you should get pips for doing stuff(get pips for capping camps, towers, keeps and killing people) instead of participating. You're going to get more activity with this and less t3 structures with siege to deal with.

  • 1 pip for capping t1 structures
  • 2 pips for t2 capping structures
  • 3 pips for t3 capping structures
  • 1 pip for killing a player.

Something along those lines and That will increase activity and eliminate the afk kitten.

CURRENT SERVER SYSTEM IS NOT WORKING

I'm sorry but the server system as it is is not working well when you have a few dead maps during NA or EU prime with nothing to do on them. I think you're gonna have to look into something along the lines of mega servers to get the activity levels on all maps up. All the maps during PRIMETIME should have 3 way action and most the time you'll be lucky to get 2 servers with strong presence on the map(This has to do with servers being unbalanced). This makes the map and match up stale and stagnant. Guilds raid and have nothing to fight or do will most likely quit the game cause it's boring. Off hours is even worse when the few guilds that are left can only pvd and we all know that can only last for so long until they quit the game as well. Off hours needs to be mega servers for sure. Discord really helps with this as i'm sure most guilds and commanders have their own and can get the new players from other servers in comms with them ez pz.

Ferguson's Crossing Server Leader

WVW LEADER

VR

Comments

  • Loosmaster.8263Loosmaster.8263 Member ✭✭✭✭

    Can I turn this into a match up thread to answer it, lol.

    Fàther - Create a mount then kill it until it's more useless than PvE. "Smart"
    Tactical Killers
    Server(DR)

  • hunkamania.7561hunkamania.7561 Member ✭✭✭
    edited January 8, 2018

    @Rhiannon.1726 said:
    Your pip system wouldn't work. It just would promote karma trains, blobbing and ganking to get the most pips.

    Why should I fight 1 hour to capture a t3 keep to get 3 pips, when I just could capture 6 t1 camps for 6 pips?
    And why should I defend anything when I only get pips for capturing something?

    It was an example that wouldn't be the exact amount of pips for capping and defending = kills = pips

    @Ayrilana.1396 said:
    Getting pips outside of the participation timer promotes abuse and farming specific activities. You’d have trade killing and those between servers taking turns on flipping camps and such. The existing method promotes actually playing WvW.

    You also do not need a squad in order to build and maintain participation. Dead maps don’t really matter.

    Who's gonna kill trade? Are you kidding me? No one does that lol

    With the current pip system i'm repairing a wall in smc while watching tv and getting pips for it lol i guess that's pretty active system.

    Now instead of k training we have a bunch of T3 keeps and towers full of siege that no one wants to take so it kills all the fights. k training is a result of servers being unbalanced. Simple as that.

    Dead maps dont matter?!!? then what's the point in having them if no1 wants to play on them aka the desert bl. It's a huge waste.

    Ferguson's Crossing Server Leader

    WVW LEADER

    VR

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭

    @hunkamania.7561 said:
    Who's gonna kill trade? Are you kidding me? No one does that lol

    With the current pip system i'm repairing a wall in smc while watching tv and getting pips for it lol i guess that's pretty active system.

    Now instead of k training we have a bunch of T3 keeps and towers full of siege that no one wants to take so it kills all the fights.

    Dead maps dont matter?!!? then what's the point in having them if no1 wants to play on them aka the desert bl. It's a huge waste.

    No1 does because it gives no advantages.
    Put something like your proposal and you will see ( though it's obvious that whenever there's the possibility to exploits, players will exploit ).

  • hunkamania.7561hunkamania.7561 Member ✭✭✭

    @Shirlias.8104 said:

    @hunkamania.7561 said:
    Who's gonna kill trade? Are you kidding me? No one does that lol

    With the current pip system i'm repairing a wall in smc while watching tv and getting pips for it lol i guess that's pretty active system.

    Now instead of k training we have a bunch of T3 keeps and towers full of siege that no one wants to take so it kills all the fights.

    Dead maps dont matter?!!? then what's the point in having them if no1 wants to play on them aka the desert bl. It's a huge waste.

    No1 does because it gives no advantages.
    Put something like your proposal and you will see ( though it's obvious that whenever there's the possibility to exploits, players will exploit ).

    I'll tell you no good guilds or commanders will do that. If two groups did do that it would take extreme coordination and a third group could come in and farm them both because they would have nowhere to run or hide with OJ's popping on the map.

    Ferguson's Crossing Server Leader

    WVW LEADER

    VR

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    It doesn’t take much coordination for players to meet up somewhere and just farm each other.

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭
    edited January 8, 2018

    @hunkamania.7561 said:

    @Shirlias.8104 said:

    @hunkamania.7561 said:
    Who's gonna kill trade? Are you kidding me? No one does that lol

    With the current pip system i'm repairing a wall in smc while watching tv and getting pips for it lol i guess that's pretty active system.

    Now instead of k training we have a bunch of T3 keeps and towers full of siege that no one wants to take so it kills all the fights.

    Dead maps dont matter?!!? then what's the point in having them if no1 wants to play on them aka the desert bl. It's a huge waste.

    No1 does because it gives no advantages.
    Put something like your proposal and you will see ( though it's obvious that whenever there's the possibility to exploits, players will exploit ).

    I'll tell you no good guilds or commanders will do that. If two groups did do that it would take extreme coordination and a third group could come in and farm them both because they would have nowhere to run or hide with OJ's popping on the map.

    Definitely not.
    Giving pips for each kills would be like farm spots and kkthxbb in few hours.

    Now you can get around 6-10 per 5 min.
    Do your math and see how many pips could you get bytrading kills.
    Definitely more than 6-10 per 5 min.

    ps: also currently guilds duel themselves in wvw skirmish selfmade battles, so yeah people do already this though they don't get pips.

  • hunkamania.7561hunkamania.7561 Member ✭✭✭

    @Shirlias.8104 said:

    ps: also currently guilds duel themselves in wvw skirmish selfmade battles, so yeah people do already this though they don't get pips.

    It's called a fight and no one is throwing it. they're playing to beat the other group not "kill trading"

    Ferguson's Crossing Server Leader

    WVW LEADER

    VR

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @hunkamania.7561 said:

    @Shirlias.8104 said:

    ps: also currently guilds duel themselves in wvw skirmish selfmade battles, so yeah people do already this though they don't get pips.

    It's called a fight and no one is throwing it. they're playing to beat the other group not "kill trading"

    That does not mean others won’t. I seem to remember players doing just this years ago in OS although I can’t remember what spurred it. No reason not to think that players wouldn’t do something similar on the WvW maps to get pips.

  • Adenin.5973Adenin.5973 Member ✭✭✭
    edited January 8, 2018

    Many PPl afk farm pips because they want the WvW gated rewards. Make all rewards available in all game modes and you already got rid of a huge amount of afk farmers in WvW.

    Keep the overall pip system but add a "bonus boost participation" for capping or killing huge amounts of players in a short amount of time. This boost is only there for the next tick and gives up to 2-5 extra pips (depending on rank).

    The truth is you can't design a reward system that 100% fits every playstyle on all servers for something like WvW. Every reward structure will benefit some players more than others and every QoL for the "normal" player can be abused by someone that plays outside of the norm.

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭
    edited January 8, 2018

    @hunkamania.7561 said:

    @Shirlias.8104 said:

    ps: also currently guilds duel themselves in wvw skirmish selfmade battles, so yeah people do already this though they don't get pips.

    It's called a fight and no one is throwing it. they're playing to beat the other group not "kill trading"

    Are you genuinely naive or what else?
    Currently there's not a system like the one you propose, but the idea of factions trading kills ( given an exploitable system like the one you proposed ) is a real one.

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @Ayrilana.1396 said:
    Getting pips outside of the participation timer promotes abuse and farming specific activities. You’d have trade killing and those between servers taking turns on flipping camps and such. The existing method promotes actually playing WvW.

    You also do not need a squad in order to build and maintain participation. Dead maps don’t really matter.

    Who's gonna kill trade? Are you kidding me? No one does that lol

    @Shirlias.8104 said:

    @hunkamania.7561 said:
    Who's gonna kill trade? Are you kidding me? No one does that lol

    With the current pip system i'm repairing a wall in smc while watching tv and getting pips for it lol i guess that's pretty active system.

    Now instead of k training we have a bunch of T3 keeps and towers full of siege that no one wants to take so it kills all the fights.

    Dead maps dont matter?!!? then what's the point in having them if no1 wants to play on them aka the desert bl. It's a huge waste.

    No1 does because it gives no advantages.
    Put something like your proposal and you will see ( though it's obvious that whenever there's the possibility to exploits, players will exploit ).

    Actually.

    People do this to a much smaller degree to get quick participation.

    Servers have done this in the past to "Lock in" tiers as well or to manipulate matches.

    When EoTM was a thing some groups would also k train and kill trade for ranks.

    People will do it.
    People will abuse it.

    Tingle my stingleberry

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭

    @Solori.6025 said:

    @Ayrilana.1396 said:
    Getting pips outside of the participation timer promotes abuse and farming specific activities. You’d have trade killing and those between servers taking turns on flipping camps and such. The existing method promotes actually playing WvW.

    You also do not need a squad in order to build and maintain participation. Dead maps don’t really matter.

    Who's gonna kill trade? Are you kidding me? No one does that lol

    @Shirlias.8104 said:

    @hunkamania.7561 said:
    Who's gonna kill trade? Are you kidding me? No one does that lol

    With the current pip system i'm repairing a wall in smc while watching tv and getting pips for it lol i guess that's pretty active system.

    Now instead of k training we have a bunch of T3 keeps and towers full of siege that no one wants to take so it kills all the fights.

    Dead maps dont matter?!!? then what's the point in having them if no1 wants to play on them aka the desert bl. It's a huge waste.

    No1 does because it gives no advantages.
    Put something like your proposal and you will see ( though it's obvious that whenever there's the possibility to exploits, players will exploit ).

    Actually.

    People do this to a much smaller degree to get quick participation.

    Servers have done this in the past to "Lock in" tiers as well or to manipulate matches.

    Didn't know that was already in use ( i tend to cap 1 camp and meanwhile kill a sentry and dolyaks which is also fast to get lvl 3 ).
    How do they set things up quickly?

  • Rennie.6750Rennie.6750 Member ✭✭✭

    @Ayrilana.1396 said:
    Getting pips outside of the participation timer promotes abuse and farming specific activities. You’d have trade killing and those between servers taking turns on flipping camps and such. The existing method promotes actually playing WvW.

    You also do not need a squad in order to build and maintain participation. Dead maps don’t really matter.

    While I don't agree with OP's proposals, I believe the WvW devs are way too paranoid about kill trading. sPvP has far better trading potential and it's not happening there, so giving more generous reward isn't a bad idea.

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @Shirlias.8104 said:

    @Solori.6025 said:

    @Ayrilana.1396 said:
    Getting pips outside of the participation timer promotes abuse and farming specific activities. You’d have trade killing and those between servers taking turns on flipping camps and such. The existing method promotes actually playing WvW.

    You also do not need a squad in order to build and maintain participation. Dead maps don’t really matter.

    Who's gonna kill trade? Are you kidding me? No one does that lol

    @Shirlias.8104 said:

    @hunkamania.7561 said:
    Who's gonna kill trade? Are you kidding me? No one does that lol

    With the current pip system i'm repairing a wall in smc while watching tv and getting pips for it lol i guess that's pretty active system.

    Now instead of k training we have a bunch of T3 keeps and towers full of siege that no one wants to take so it kills all the fights.

    Dead maps dont matter?!!? then what's the point in having them if no1 wants to play on them aka the desert bl. It's a huge waste.

    No1 does because it gives no advantages.
    Put something like your proposal and you will see ( though it's obvious that whenever there's the possibility to exploits, players will exploit ).

    Actually.

    People do this to a much smaller degree to get quick participation.

    Servers have done this in the past to "Lock in" tiers as well or to manipulate matches.

    Didn't know that was already in use ( i tend to cap 1 camp and meanwhile kill a sentry and dolyaks which is also fast to get lvl 3 ).
    How do they set things up quickly?

    make friends on another server or multi-box.
    I think not to long ago someone posted a thread about someone botting in the desert BL kill trading with an alt account.

    Tingle my stingleberry

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @Rennie.6750 said:

    @Ayrilana.1396 said:
    Getting pips outside of the participation timer promotes abuse and farming specific activities. You’d have trade killing and those between servers taking turns on flipping camps and such. The existing method promotes actually playing WvW.

    You also do not need a squad in order to build and maintain participation. Dead maps don’t really matter.

    While I don't agree with OP's proposals, I believe the WvW devs are way too paranoid about kill trading. sPvP has far better trading potential and it's not happening there, so giving more generous reward isn't a bad idea.

    I made a thread about giving more rewards at the end of completing diamond, to promote more people staying and being active in
    WvW even after completing the weekly box

    Got shot down by a vocal minority because WvW doesnt need better rewards apparently

    Tingle my stingleberry

  • Rennie.6750Rennie.6750 Member ✭✭✭

    @Solori.6025 said:

    @Rennie.6750 said:

    @Ayrilana.1396 said:
    Getting pips outside of the participation timer promotes abuse and farming specific activities. You’d have trade killing and those between servers taking turns on flipping camps and such. The existing method promotes actually playing WvW.

    You also do not need a squad in order to build and maintain participation. Dead maps don’t really matter.

    While I don't agree with OP's proposals, I believe the WvW devs are way too paranoid about kill trading. sPvP has far better trading potential and it's not happening there, so giving more generous reward isn't a bad idea.

    I made a thread about giving more rewards at the end of completing diamond, to promote more people staying and being active in
    WvW even after completing the weekly box

    Got shot down by a vocal minority because WvW doesnt need better rewards apparently

    Well if better rewards are given, it should be outside of the pips system. It already takes forever to reach diamond unless you're rank 10000. Of course people aren't going to support such an idea, very few people reach diamond already.

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @Rennie.6750 said:

    @Solori.6025 said:

    @Rennie.6750 said:

    @Ayrilana.1396 said:
    Getting pips outside of the participation timer promotes abuse and farming specific activities. You’d have trade killing and those between servers taking turns on flipping camps and such. The existing method promotes actually playing WvW.

    You also do not need a squad in order to build and maintain participation. Dead maps don’t really matter.

    While I don't agree with OP's proposals, I believe the WvW devs are way too paranoid about kill trading. sPvP has far better trading potential and it's not happening there, so giving more generous reward isn't a bad idea.

    I made a thread about giving more rewards at the end of completing diamond, to promote more people staying and being active in
    WvW even after completing the weekly box

    Got shot down by a vocal minority because WvW doesnt need better rewards apparently

    Well if better rewards are given, it should be outside of the pips system. It already takes forever to reach diamond unless you're rank 10000. Of course people aren't going to support such an idea, very few people reach diamond already.

    Well if you play WvW an hour a day then yes, you will never reach diamond lol
    I was reaching diamond at rank 700 0_o
    Currently 1211 now, and I finished Diamond yesterday
    During weekends I work I usually finish diamond by Wednesday.

    It's doable
    WvW just needs to be the main thing you do.
    All the time
    Which was my target audience
    But I see what you're saying.

    Tingle my stingleberry

  • Rennie.6750Rennie.6750 Member ✭✭✭

    @Solori.6025 said:

    @Rennie.6750 said:

    @Solori.6025 said:

    @Rennie.6750 said:

    @Ayrilana.1396 said:
    Getting pips outside of the participation timer promotes abuse and farming specific activities. You’d have trade killing and those between servers taking turns on flipping camps and such. The existing method promotes actually playing WvW.

    You also do not need a squad in order to build and maintain participation. Dead maps don’t really matter.

    While I don't agree with OP's proposals, I believe the WvW devs are way too paranoid about kill trading. sPvP has far better trading potential and it's not happening there, so giving more generous reward isn't a bad idea.

    I made a thread about giving more rewards at the end of completing diamond, to promote more people staying and being active in
    WvW even after completing the weekly box

    Got shot down by a vocal minority because WvW doesnt need better rewards apparently

    Well if better rewards are given, it should be outside of the pips system. It already takes forever to reach diamond unless you're rank 10000. Of course people aren't going to support such an idea, very few people reach diamond already.

    Well if you play WvW an hour a day then yes, you will never reach diamond lol
    I was reaching diamond at rank 700 0_o
    Currently 1211 now, and I finished Diamond yesterday
    During weekends I work I usually finish diamond by Wednesday.

    It's doable
    WvW just needs to be the main thing you do.
    All the time
    Which was my target audience
    But I see what you're saying.

    Look I play WvW at least 5 days a week for 2-3h and if I reach mithril I'm happy already. It's doable to get diamond in less time but then you need to abuse the outnumbered buff and it's not really fun. Yes I've done it in the past and that's how I got to diamond. Under normal circumstances it takes about 25-30h though, which is nearly a full time job in most countries. Clearly that's too much. Adding rewards past that will not do any good to WvW, few people have that much free time.

  • Solori.6025Solori.6025 Member ✭✭✭✭
    edited January 8, 2018

    @Rennie.6750 said:

    @Solori.6025 said:

    @Rennie.6750 said:

    @Solori.6025 said:

    @Rennie.6750 said:

    @Ayrilana.1396 said:
    Getting pips outside of the participation timer promotes abuse and farming specific activities. You’d have trade killing and those between servers taking turns on flipping camps and such. The existing method promotes actually playing WvW.

    You also do not need a squad in order to build and maintain participation. Dead maps don’t really matter.

    While I don't agree with OP's proposals, I believe the WvW devs are way too paranoid about kill trading. sPvP has far better trading potential and it's not happening there, so giving more generous reward isn't a bad idea.

    I made a thread about giving more rewards at the end of completing diamond, to promote more people staying and being active in
    WvW even after completing the weekly box

    Got shot down by a vocal minority because WvW doesnt need better rewards apparently

    Well if better rewards are given, it should be outside of the pips system. It already takes forever to reach diamond unless you're rank 10000. Of course people aren't going to support such an idea, very few people reach diamond already.

    Well if you play WvW an hour a day then yes, you will never reach diamond lol
    I was reaching diamond at rank 700 0_o
    Currently 1211 now, and I finished Diamond yesterday
    During weekends I work I usually finish diamond by Wednesday.

    It's doable
    WvW just needs to be the main thing you do.
    All the time
    Which was my target audience
    But I see what you're saying.

    Look I play WvW at least 5 days a week for 2-3h and if I reach mithril I'm happy already. It's doable to get diamond in less time but then you need to abuse the outnumbered buff and it's not really fun. Yes I've done it in the past and that's how I got to diamond. Under normal circumstances it takes about 25-30h though, which is nearly a full time job in most countries. Clearly that's too much. Adding rewards past that will not do any good to WvW, few people have that much free time.

    24-25h iirc to reach diamond and I play a lot more during the day.
    It's odd you compare the hours played to a job.
    I don't see it as a job, it's fun to me.
    Roaming with 2-3 people flipping camps and towers, or harrassing zergs, or doing prep work for a zerg that wants to siege a keep.
    Thats fun to me, outnumbered or not.
    People spend ( or can spend) up to 5-6 hours a day in game. It's a lifestyle choice, or maybe some of us can afford the free time.
    But that is the point.
    As you get higher rank 2-3h a day spread out over 5 days will make getting to diamond easier, because of the extra pips per rank.
    Commanding a group makes it even faster.
    You just have to keep playing.
    But when you are able to hit diamond consistently, which most veterans who have been playing since day 1 can do
    It would be nice to be afforded some extra monetary item for continuing to support the game mode.
    But that is a different animal altogether.

    Tingle my stingleberry

  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    I can get diamond done on 3 accounts each week, and that's not considering the outmanned buff. Two of those accounts are bronze, one isn't even bronze yet. The point of the pips, and the reward system, is to reward people that play wvw as their game mode. I don't pvp, I don't raid, I don't do fractals, and I only pve when the wife and I coordinate the time and new content is out (and the toddler cooperates).

    The system we have now isn't bad at all.
    The rewards could use improvement (like grandmaster marks in diamond chests like pvp).
    The drops could be better. People in fractals get multiple ascended items per day - armor, weps, accessories, I have gotten a total of 1 armor and 2 weapons since launch and a handful of useless stat rings.
    Rewarding pips per kill or structure is just going to get exploited and not needed.
    I don't think Anet intends everyone to finish diamond every week, but the players (like myself) that this is the only thing we do in game, can get it done.

    Lost in the Maguuma (TC)
    For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.

  • @Ubi.4136 said:
    I can get diamond done on 3 accounts each week, and that's not considering the outmanned buff. Two of those accounts are bronze, one isn't even bronze yet. The point of the pips, and the reward system, is to reward people that play wvw as their game mode. I don't pvp, I don't raid, I don't do fractals, and I only pve when the wife and I coordinate the time and new content is out (and the toddler cooperates).

    Without Outnumbered, that's between 47 and 78 hours a week. That's some dedication!

  • @Shining One.1635 said:

    @Ubi.4136 said:
    I can get diamond done on 3 accounts each week, and that's not considering the outmanned buff. Two of those accounts are bronze, one isn't even bronze yet. The point of the pips, and the reward system, is to reward people that play wvw as their game mode. I don't pvp, I don't raid, I don't do fractals, and I only pve when the wife and I coordinate the time and new content is out (and the toddler cooperates).

    Without Outnumbered, that's between 47 and 78 hours a week. That's some dedication!

    Actually 2days ago i started a run of 24 hours of WvW and got from diamond and then 3x full repeat diamond, plus gain about 35 ranks on one char.

    If you keep the tick at T6 it goes rather fast. Of course having outnumbered and not quitting but playing on and dying often is also key to that. Don't stop just because there is 6 of you and 2 zergs of the others, do your best and keep the tick at T6.

  • DeceiverX.8361DeceiverX.8361 Member ✭✭✭✭

    It's not based on objectives because there's no way to fairly reward players otherwise and it disproportionately rewards more players for participating in some kinds of activities instead of others.

    What you outline above would mean everyone playing for rewards would solely ktrain zerg, and it'd effectively punish the real backbone of the format which is defenders and small groups taking side objectives, denying yaks/supply, etc.

    You sure that Sniper idea is as good as you thought it was gonna be?
    Because I think my original idea is better.
    Quit/Inactive. No, you can't have my stuff.

  • hunkamania.7561hunkamania.7561 Member ✭✭✭

    @DeceiverX.8361 said:
    It's not based on objectives because there's no way to fairly reward players otherwise and it disproportionately rewards more players for participating in some kinds of activities instead of others.

    What you outline above would mean everyone playing for rewards would solely ktrain zerg, and it'd effectively punish the real backbone of the format which is defenders and small groups taking side objectives, denying yaks/supply, etc.

    K trains happen because the game is unbalanced population wise. I dunno how many times i gotta state this. Defending is all about kills which = massive pips and they're bringing em right to your door. There is no reward for winning so anyone trying that hard aka"the backbone" to PPT has lost the plot.

    Ferguson's Crossing Server Leader

    WVW LEADER

    VR

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Rennie.6750 said:

    @Ayrilana.1396 said:
    Getting pips outside of the participation timer promotes abuse and farming specific activities. You’d have trade killing and those between servers taking turns on flipping camps and such. The existing method promotes actually playing WvW.

    You also do not need a squad in order to build and maintain participation. Dead maps don’t really matter.

    While I don't agree with OP's proposals, I believe the WvW devs are way too paranoid about kill trading. sPvP has far better trading potential and it's not happening there, so giving more generous reward isn't a bad idea.

    Because it’s random players each match which is much different than WvW.

  • DeceiverX.8361DeceiverX.8361 Member ✭✭✭✭
    edited January 9, 2018

    @hunkamania.7561 said:

    @DeceiverX.8361 said:
    It's not based on objectives because there's no way to fairly reward players otherwise and it disproportionately rewards more players for participating in some kinds of activities instead of others.

    What you outline above would mean everyone playing for rewards would solely ktrain zerg, and it'd effectively punish the real backbone of the format which is defenders and small groups taking side objectives, denying yaks/supply, etc.

    K trains happen because the game is unbalanced population wise. I dunno how many times i gotta state this. Defending is all about kills which = massive pips and they're bringing em right to your door. There is no reward for winning so anyone trying that hard aka"the backbone" to PPT has lost the plot.

    If the gains are bigger when taking a structure like the OP proposed, then it's more logical to attack an enemy in the same way they're attacking you.

    Ktrains don't happen because of population imbalances lol. They exist on T1 where everyone has a queue. Ktrains exist because people would rather farm bags than ram their faces into a gate all day to get a fight covered in siege and maybe take something. EotM is/was just a big ktrain and the teams willingly coordinated most times just to keep cycling the map flipping objectives for better loot. The WvW population at large at this point doesn't care about PPT. Most people just want bags. And if you nerf rewards to small-scale people, the support for PPT will just leave the format like how an overwhelming majority of havoc guild literally quit the game when HoT released because they could no longer afford to profit or even sustain themselves while roaming.

    EBG is the proof here. BL's remain stagnant most times not because of population disparities but because the loot and action is better/faster in EBG.

    You sure that Sniper idea is as good as you thought it was gonna be?
    Because I think my original idea is better.
    Quit/Inactive. No, you can't have my stuff.

  • SugarCayne.3098SugarCayne.3098 Member ✭✭✭

    @hunkamania.7561 said:
    Who's gonna kill trade? Are you kidding me? No one does that lol

    Oh wait ... you were joking!

    Good one!

  • hunkamania.7561hunkamania.7561 Member ✭✭✭
    edited January 9, 2018

    @DeceiverX.8361 said:

    Ktrains don't happen because of population imbalances lol. They exist on T1 where everyone has a queue.

    What T1 match up is this? I see a lot of T3 stuff. the k train happens during the off hours m8

    NA T1

    https://i.gyazo.com/b151d35289502f74f3b6aa9fb0a9cd9e.jpg

    everything T3 sieged to the teeth. stagnant as it gets.

    Ferguson's Crossing Server Leader

    WVW LEADER

    VR

  • Loading.4503Loading.4503 Member ✭✭✭

    Since we’re talking about ticket accumulation, I’ll trade in my badges and karma for a ticket, heck I’ll trade them in for a ticket scrap -_-

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    @hunkamania.7561 said:
    GET RID OF TIME GATED TICKETS

    Why are the tickets time gated?! If people want to play wvw a ton they should get rewarded for it and i don't get why you're putting a cap on these tickets.

    • Add more rewards and more skins. You have fans submitting art might as well put it to use and put these skins in the game because at the end of the day it's fashion wars 2.

    BETTER PIP SYSTEM

    The pip system isn't very well done. I think you should get pips for doing stuff(get pips for capping camps, towers, keeps and killing people) instead of participating. You're going to get more activity with this and less t3 structures with siege to deal with.

    • 1 pip for capping t1 structures
    • 2 pips for t2 capping structures
    • 3 pips for t3 capping structures
    • 1 pip for killing a player.

    Something along those lines and That will increase activity and eliminate the afk kitten.

    CURRENT SERVER SYSTEM IS NOT WORKING

    I'm sorry but the server system as it is is not working well when you have a few dead maps during NA or EU prime with nothing to do on them. I think you're gonna have to look into something along the lines of mega servers to get the activity levels on all maps up. All the maps during PRIMETIME should have 3 way action and most the time you'll be lucky to get 2 servers with strong presence on the map(This has to do with servers being unbalanced). This makes the map and match up stale and stagnant. Guilds raid and have nothing to fight or do will most likely quit the game cause it's boring. Off hours is even worse when the few guilds that are left can only pvd and we all know that can only last for so long until they quit the game as well. Off hours needs to be mega servers for sure. Discord really helps with this as i'm sure most guilds and commanders have their own and can get the new players from other servers in comms with them ez pz.

    i like. M9re acticity means more playmates

    Not Even Coverage is the Only broken thing in WVW.

  • shagwell.1349shagwell.1349 Member ✭✭✭

    How is being afk and getting pips a real problem? WvW has so much more important issues than some people standing somewhere leeching participation for gear they could get easier by leeching it in pve.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    @shagwell.1349 said:
    How is being afk and getting pips a real problem? WvW has so much more important issues than some people standing somewhere leeching participation for gear they could get easier by leeching it in pve.

    because they dont contribute actively. when u need to def, afk guys do nothing. by stander problem

    Not Even Coverage is the Only broken thing in WVW.

  • shagwell.1349shagwell.1349 Member ✭✭✭

    It still isn't a problem. Let them leech, they leave when they are done. WvW has worse problems than 2-3 people on a map not contributing.

  • OP please just stop. WvW has much bigger issues than time-gated tickets. These are time gated so that you have to actually play every day to get what you want. That is a very smart thing to do on Anet's part. Just like in life if you want something to cannot afford that day, you have to go work for it and save. Same concept here.

  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    @Sovereign.1093 said:

    @shagwell.1349 said:
    How is being afk and getting pips a real problem? WvW has so much more important issues than some people standing somewhere leeching participation for gear they could get easier by leeching it in pve.

    because they dont contribute actively. when u need to def, afk guys do nothing. by stander problem

    Here is the problem I see every day (in T4). No one ticked siege cause they were too busy tagging in/out front of the castle. T3 tower is under attack, but they can't be bothered to defend it, because they are too busy tagging in the castle (they will come if the castle is quiet). Tower flips. Tagging in the castle is over. They gladly come help retake the tower (and every subsequent reflip cause it's paper) for the rewards.

    I get that not everyone is playing for PPT. Hell, even I'm not playing for the PPT. But I do understand that it is easier to defend and farm enemies attacking a T3 tower than a paper one. And easier to defend a tower that has siege in it, than trying to build while being attacked. I take 1 minute here and there to tick siege, run supply to rebuild, etc.

    If I see a player AFK in the keep, I'm not bothered. I have a toddler, I know that sometimes you have to get a snack, or go to the bathroom. What bothers me are the players that are too busy trying to tag everything in sight for themselves that they can't take 1 minute an hour to help their team.

    I don't think AFK pip farming is the problem between the 2.

    Lost in the Maguuma (TC)
    For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.

  • Trajan.4953Trajan.4953 Member ✭✭✭

    Honestly who really cares about kill trading as a concept? Seriously guys let the people who are just after Rewards get their Rewards as soon as possible they're so they can go away and Farm some other aspect of the game.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Sovereign.1093 said:

    @shagwell.1349 said:
    How is being afk and getting pips a real problem? WvW has so much more important issues than some people standing somewhere leeching participation for gear they could get easier by leeching it in pve.

    because they dont contribute actively. when u need to def, afk guys do nothing. by stander problem

    In a non queued map likely.

  • Rampage.7145Rampage.7145 Member ✭✭✭
    edited January 10, 2018

    LOL i don't even know i bother to read this stuff anymore, probably just for the laughs i guess, all this people talking about kill trading and it's extremly dangerous potential outcome, when the game is dying drmatically, and the OP actually makes sense on every point he made is just a picture of why this game is beyond saving, the comunity left playing it kitten sucks, all the people that actually made this game fun to play, people we used to play with and against, are all gone, all that is left is a bunch of kitten who think kill trading nearly as problematic as having a game where poeple just log in to sit on a T3 wall and shoot other people with arrowcarts, trade treb shots and repair walls for 3 hours and log out is just hilarous.
    Good job arenanet, you did it!!!! you finally got rid of all the toxic comunity that wanted actuall PvP combat, all you got now is a bunch of stupid carebears who do not even play the game yet the comment on this forums like they were actually relevant. Good kitten job!!!!

    VR Driver
    Salty beavers top guild 2 years in a row back to back, the double champs
    https://saltybeavers.com/

  • I still remember those hapless souls in OS KTing for hours and hours.... ultimate dominator here we come!

  • Seffen.2875Seffen.2875 Member ✭✭✭
    edited January 10, 2018

    @hunkamania.7561 said:

    @Shirlias.8104 said:

    @hunkamania.7561 said:
    Who's gonna kill trade? Are you kidding me? No one does that lol

    With the current pip system i'm repairing a wall in smc while watching tv and getting pips for it lol i guess that's pretty active system.

    Now instead of k training we have a bunch of T3 keeps and towers full of siege that no one wants to take so it kills all the fights.

    Dead maps dont matter?!!? then what's the point in having them if no1 wants to play on them aka the desert bl. It's a huge waste.

    No1 does because it gives no advantages.
    Put something like your proposal and you will see ( though it's obvious that whenever there's the possibility to exploits, players will exploit ).

    I'll tell you no good guilds or commanders will do that. If two groups did do that it would take extreme coordination and a third group could come in and farm them both because they would have nowhere to run or hide with OJ's popping on the map.

    Of course they did not trade kills for the Ultimate Dominator Title in Obsidian sanctum until that was fixed. Never ever would anyone do that. And the last one to do that would be the hardcore guilds! /s

    They are right and you are wrong. They did that before and they would do it again. Right now you should lose your pip participation the way you lose your outnumbered buff. After 5 minutes not participating not pips. 10 minutes for reward track. Still make it take 15 minutes to fully fade. get kicked after 15 just like now.
    This is the best way right now possible in my eyes. Still this would enforce blobbing because you Need to be fast to Keep pips up.

    Concerning time gated tickets: i would make the repeatable Diamond chests drop a minor amount of tickets. Like 5 at max or even less. So the People farming can make more tickets but you do not get a great loss if you cant repeat it.

  • LetoII.3782LetoII.3782 Member ✭✭✭✭
    edited January 10, 2018

    They wouldn't be around at all without the pips. They'd rallybot if they did help. People wanted shinies for WvW. Imagine now if loot gets another bump.

    [HUNT] the predatory instinct

  • Trajan.4953Trajan.4953 Member ✭✭✭

    @Rampage.7145 said:
    LOL i don't even know i bother to read this stuff anymore, probably just for the laughs i guess, all this people talking about kill trading and it's extremly dangerous potential outcome, when the game is dying drmatically, and the OP actually makes sense on every point he made is just a picture of why this game is beyond saving, the comunity left playing it kitten sucks, all the people that actually made this game fun to play, people we used to play with and against, are all gone, all that is left is a bunch of kitten who think kill trading nearly as problematic as having a game where poeple just log in to sit on a T3 wall and shoot other people with arrowcarts, trade treb shots and repair walls for 3 hours and log out is just hilarous.
    Good job arenanet, you did it!!!! you finally got rid of all the toxic comunity that wanted actuall PvP combat, all you got now is a bunch of stupid carebears who do not even play the game yet the comment on this forums like they were actually relevant. Good kitten job!!!!

    Nailed it.

  • Hackuuna.4085Hackuuna.4085 Member ✭✭✭

    Totally agree that something has to change.

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