In https://en-forum.guildwars2.com/discussion/23795/pve-dailies#latest, Dashiva had an excellent idea:
I am fine with the normal dailies as it is. Plenty of options and usually varied and easy enough. I am however quite bored with the repetitive map-specific dailies in the LW-maps.
I have been wondering lately if the pve-dailies should be split up between "expansions":
- 4 Core dailies
- 4 LS2 dailies
- 4 HoT dailies
- 4 LS3 dailies
- 4 PoF dailies
- 4 LS4 dailies
and so on.
I LOVE this idea! It makes great sense, and the only downside is the length of the list. It should be not only trivial to code, but actually easier and less error-prone than the current system (which has to compare specific daily types across expansions).
This thread assumes two things. First, that something like Dashiva's idea gets implemented, and second that the daily achievement point (AP) cap is not a good thing. If you disagree with either premise, please either ignore this thread or avoid commenting on these premises. All other posters: please ignore arguments against either of these two conditions, so the thread doesn't get derailed.
My idea is that instead of a hard cap, daily APs be made successively harder to obtain, and/or have lesser value at completion.
Previously, I and many others have suggested using diminishing returns. But, with 24 dailies (Dashiva's idea) to choose from, ANet could, instead of (or, in addition to) the diminishing returns, raise the requirement for further daily APs.
For example, at 5,000 AP, players would need 4 dailies per day, and obtain only 9 APs for completing them. After 10,000, 5 a day and 8 APs per day. Etc, eventually coming down to needing something like 10-15 dailies completed, and only getting 1 AP per day for the effort.
NOTE: The exact numbers in the example above is for illustration only.
2nd NOTE: It's possible that PvP and WvW dailies might need reworking as a result of this idea. But, because I barely play WvW and never PvP, I can't comment intelligently on that.