Home Instance Garden Plots — Guild Wars 2 Forums
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Home Instance Garden Plots

For those who are wondering, it's 4 plants a plot, with two plots maximum at the moment. However, there's a clear spot for a third plot in every home instance.

In the Rata Sum and Black Citadel home instances, the garden is right near the entry point of the instance. In the other three home instances, you also get an item near the entry point that sends you directly to the garden.

You start with a good selection of seeds, and have to get the rest by harvesting them out in the wild. Seeds are NOT a sure drop when you harvest the correct kind of plant, so you may find yourself going nuts wondering how all the raspberries in Tyria suddenly became seedless.

Plant the seeds before the daily reset, and you can harvest them after. You only need to change anything after that when you want different plants, otherwise the nodes will stay as you've set them and be harvest-able every day.

And yes, others can harvest from your garden. I don't know if you can harvest from multiple gardens per day, or if it's limited like most resource nodes in the home instance are.

Windmill King for Seraph Commander!

<<13

Comments

  • I invited someone in my home instance AFTER I collected my plot plants. They couldn't harvest them. Do you have to wait for friends to harvest the nodes before you do?

  • I invited someone before I had harvested and they were able to harvest them. I harvested after. Then when inviting another person they were unable to harvest.

    I do hope that this is just a bug and that they are intended to be harvested by more than just the home instance owner. I regretted buying the bounty board after I learned it was only for me and I couldn't let my friends use it as well as I could the rest of the nodes.

  • @Jaq.6829 said:
    I invited someone before I had harvested and they were able to harvest them. I harvested after. Then when inviting another person they were unable to harvest.

    I do hope that this is just a bug and that they are intended to be harvested by more than just the home instance owner. I regretted buying the bounty board after I learned it was only for me and I couldn't let my friends use it as well as I could the rest of the nodes.

    I don't think they intent it to be used by multiple people, it would reduce their sales. They probably are supposed to be a more "fun" type of node

  • Mewcifer.5198Mewcifer.5198 Member ✭✭✭

    @Illconceived Was Na.9781 said:

    @Ardenwolfe.8590 said:
    Also note there are four new types of plants. No idea what they do, but I've planted them. So we'll see.You get them after you gain the achievement for finding all the seeds . . . I think.

    Edit: Ascalonian Royal Iris, Shing Jea Orchid, Koda's Blossom, and Krytan Spiderwort.

    Those are for the guaranteed dye unlocks.

    • Iris x24 → Guaranteed Blue-Green Dye Unlock
    • Orchid x24 → Purple-Gray
    • Blossom x24 → Red-Brown
    • Spiderwort → Yellow-Orange

    I don't recommend any of these recipes for anyone. Dyes are still pretty cheap now. Instead, buy up any common and uncommon colors you can afford (many common ones can be bought for under a silver). On the whole, you're better off buying specific colors you want up until the price is a couple of gold. (I'll have to check the math on specific recipes, but these don't look like good deals because of the amount of veggies needed, plus not being able to harvest anything else for 24 times, either 24 days at one node or 6 days on all 4.)


    Update
    I spoke almost too soon. You can also craft metabolic and utility primers with these items. The recipes are

    • Metabolic: 8 Blossoms, 8 Spiderwort, plus just one water and one dust
    • Utility: 8 irises, 8 orchids, and same water, dust

    These each last two hours (the first extends duration of food, the second oils & other utilities). So it's basically four days of lost opportunity for other items, to make your buffs last longer.

    So these are worth crafting if you use foods/utilities that cost you more than half a gold (per half hour) or so.

    These are useful when raiding

    My list of suggestions for GW2
    I came here to play Click Wars 2, not kill things. I buy lootboxes.
    Akkebi | Akkebyyon | Alister Kebi | Akkebi Revi | Daddy Horrik | Should Be Sleeping | Glittermancer | The Mewcifer
    Tonic Masters [TM] | Max Masteries | 13k AP

  • @Mewcifer.5198 said:
    These are useful when raiding

    Sure, if you tend to forget to update food when there's a change in scenery. Some foods & 'oils' are too expensive to refresh before they expire, but many are going to end up being cheaper to refresh 'too often' rather than devoting 1000 gems + a week's worth of seedlings.

    "With great power comes not-so-great utility bills."

  • Mewcifer.5198Mewcifer.5198 Member ✭✭✭

    @Illconceived Was Na.9781 said:

    @Mewcifer.5198 said:
    These are useful when raiding

    Sure, if you tend to forget to update food when there's a change in scenery. Some foods & 'oils' are too expensive to refresh before they expire, but many are going to end up being cheaper to refresh 'too often' rather than devoting 1000 gems + a week's worth of seedlings.

    Yeah, I agree with you there. The stuff I use is actually relatively cheap so refreshing them every 30 minutes isn't a loss. But some foods are a lot :#

    My list of suggestions for GW2
    I came here to play Click Wars 2, not kill things. I buy lootboxes.
    Akkebi | Akkebyyon | Alister Kebi | Akkebi Revi | Daddy Horrik | Should Be Sleeping | Glittermancer | The Mewcifer
    Tonic Masters [TM] | Max Masteries | 13k AP

  • @Mewcifer.5198 said:

    @Illconceived Was Na.9781 said:

    @Mewcifer.5198 said:
    These are useful when raiding

    Sure, if you tend to forget to update food when there's a change in scenery. Some foods & 'oils' are too expensive to refresh before they expire, but many are going to end up being cheaper to refresh 'too often' rather than devoting 1000 gems + a week's worth of seedlings.

    Yeah, I agree with you there. The stuff I use is actually relatively cheap so refreshing them every 30 minutes isn't a loss. But some foods are a lot :#

    Definitely. The cutoff for me would be at least half a gold per half hour, otherwise (for me) it's not worth all the extra effort.

    The alternatives are:

    • Spend 4 days to get 8 of each mat needed for the relevant primer (after the initial 1000 gem cost) or
    • Get onions or garlic or something with a higher price from those same 32 opportunities.

    Onion & Garlic can be sold on the TP for over 3s each, so that's a lot of missed opportunity. About a gold if you only get 1 drop per soil, but I'd guess the average is going to be around 2g. So the coin outlay is about the same whether you get e.g. garlic and sell it to fund 2 hours of food (or oil/etc) or get the primer mats and make those twice a week.

    "With great power comes not-so-great utility bills."

  • my current biggest problem with it is, that there is no spot in your material storage for the 4 new ingredients (iris, orchid, spiderwort, blossom) - please anet i dont want to use up 4 spot in my bank for those...

  • Sojourner.4621Sojourner.4621 Member ✭✭✭

    @Illconceived Was Na.9781 said:

    @Mewcifer.5198 said:
    These are useful when raiding

    Sure, if you tend to forget to update food when there's a change in scenery. Some foods & 'oils' are too expensive to refresh before they expire, but many are going to end up being cheaper to refresh 'too often' rather than devoting 1000 gems + a week's worth of seedlings.

    Basically if you're running a build that uses some of those more expensive foods/utilities, this gives you a two hour boost every two days if you have both plots. Some of these foods are WELL worth having the plots available for that purpose, and based on some calculations already posted on Reddit, you will pay off the cost of the garden plots in roughly six months from the savings on the more expensive foods. Again of course this is only if you use the kind of build that needs these foods. This is also of course not able to account for the fact that some of these foods will actually lower in cost because of the access to these primers, in the long term... so it may take much longer to pay for itself depending on how quickly those foods drop in price.

  • Sojourner.4621Sojourner.4621 Member ✭✭✭

    @Illconceived Was Na.9781 said:

    @Mewcifer.5198 said:

    @Illconceived Was Na.9781 said:

    @Mewcifer.5198 said:
    These are useful when raiding

    Sure, if you tend to forget to update food when there's a change in scenery. Some foods & 'oils' are too expensive to refresh before they expire, but many are going to end up being cheaper to refresh 'too often' rather than devoting 1000 gems + a week's worth of seedlings.

    Yeah, I agree with you there. The stuff I use is actually relatively cheap so refreshing them every 30 minutes isn't a loss. But some foods are a lot :#

    Definitely. The cutoff for me would be at least half a gold per half hour, otherwise (for me) it's not worth all the extra effort.

    The alternatives are:

    • Spend 4 days to get 8 of each mat needed for the relevant primer (after the initial 1000 gem cost) or
    • Get onions or garlic or something with a higher price from those same 32 opportunities.

    Onion & Garlic can be sold on the TP for over 3s each, so that's a lot of missed opportunity. About a gold if you only get 1 drop per soil, but I'd guess the average is going to be around 2g. So the coin outlay is about the same whether you get e.g. garlic and sell it to fund 2 hours of food (or oil/etc) or get the primer mats and make those twice a week.

    Two boxes and each node yields two mats... so it's actually two days. Or you could only go for one primer or the other and it's make one each day, or you can alternate your plantings and make a metabolic one day and a utility the next, then back again. Also Onions and garlic are going to drop in price, no question.

  • mulzi.8273mulzi.8273 Member ✭✭✭

    Can you get rares from these plants? eg. if you plant the casanova plant, it gives you a chance to get a lily?

  • notebene.3190notebene.3190 Member ✭✭✭

    I noticed when I got a starter seed from the vendor, as long as I didn't unequip the seed sack, I could use it to plant everything, and then unequip it when I was done. I don't know if that was mentioned or not. I figured I'd have to get one seed for each planting, even if I wanted 4 of the same thing.

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

  • as i said in another post here yet again another bad idea from anet . and more gem shop junk . also the best way to buy these if you buy them at all . is use in game gold and never real world money as well these are not worth buying at all given the fact you can get them in the open world .

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭

    @Jaq.6829 said:
    I invited someone before I had harvested and they were able to harvest them. I harvested after. Then when inviting another person they were unable to harvest.

    I do hope that this is just a bug and that they are intended to be harvested by more than just the home instance owner. I regretted buying the bounty board after I learned it was only for me and I couldn't let my friends use it as well as I could the rest of the nodes.

    It would be a nice change if they adjusted the board to be something that was gathered from versus something that was mailed. Its nice to be able to share your home instance with others and in my experience its convinced others to acquire things for their own instance so it was also good for sales too.

    Envy the Madman his musing when Death comes to make fools of us all.
    De Mortuis Nil Nisi Bonum.
    TheGrimm PoTBS/GW1/WAR/Rift/GW2/MWO/ESO/WoT/CU/AoC

  • @Sojourner.4621 said:

    @Illconceived Was Na.9781 said:

    @Mewcifer.5198 said:

    @Illconceived Was Na.9781 said:

    @Mewcifer.5198 said:
    These are useful when raiding

    Sure, if you tend to forget to update food when there's a change in scenery. Some foods & 'oils' are too expensive to refresh before they expire, but many are going to end up being cheaper to refresh 'too often' rather than devoting 1000 gems + a week's worth of seedlings.

    Yeah, I agree with you there. The stuff I use is actually relatively cheap so refreshing them every 30 minutes isn't a loss. But some foods are a lot :#

    Definitely. The cutoff for me would be at least half a gold per half hour, otherwise (for me) it's not worth all the extra effort.

    The alternatives are:

    • Spend 4 days to get 8 of each mat needed for the relevant primer (after the initial 1000 gem cost) or
    • Get onions or garlic or something with a higher price from those same 32 opportunities.

    Onion & Garlic can be sold on the TP for over 3s each, so that's a lot of missed opportunity. About a gold if you only get 1 drop per soil, but I'd guess the average is going to be around 2g. So the coin outlay is about the same whether you get e.g. garlic and sell it to fund 2 hours of food (or oil/etc) or get the primer mats and make those twice a week.

    Two boxes and each node yields two mats... so it's actually two days. Or you could only go for one primer or the other and it's make one each day, or you can alternate your plantings and make a metabolic one day and a utility the next, then back again. Also Onions and garlic are going to drop in price, no question.

    Primers need eight each of two different mats, i.e. sixteen opportunities. Owning a single deed means you have four opportunities per day, so it's a minimum of four days. And sure, when onions and garlic drop in price, we can adjust the rule of thumb (since the prices of some of the foods|utilities will also change over time).

    The point is: there is an opportunity cost to produce the required mats for the primer. It also requires a different sort of micromanagement. Thus, for me, I wouldn't bother unless the cost of the food|utility is more than half a gold per half hour. I have no problem with someone deciding on a different rule of thumb, based on what's convenient to them (mileage does vary, of course). But let's not pretend that it's "free" to choose to make Irises instead of something else.

    "With great power comes not-so-great utility bills."

  • Khailyn.6248Khailyn.6248 Member ✭✭✭

    I generally like the garden plots, I just wish it were possible to plant flax seeds.

  • Sojourner.4621Sojourner.4621 Member ✭✭✭
    edited January 11, 2018

    @Illconceived Was Na.9781 said:

    @Sojourner.4621 said:

    @Illconceived Was Na.9781 said:

    @Mewcifer.5198 said:

    @Illconceived Was Na.9781 said:

    @Mewcifer.5198 said:
    These are useful when raiding

    Sure, if you tend to forget to update food when there's a change in scenery. Some foods & 'oils' are too expensive to refresh before they expire, but many are going to end up being cheaper to refresh 'too often' rather than devoting 1000 gems + a week's worth of seedlings.

    Yeah, I agree with you there. The stuff I use is actually relatively cheap so refreshing them every 30 minutes isn't a loss. But some foods are a lot :#

    Definitely. The cutoff for me would be at least half a gold per half hour, otherwise (for me) it's not worth all the extra effort.

    The alternatives are:

    • Spend 4 days to get 8 of each mat needed for the relevant primer (after the initial 1000 gem cost) or
    • Get onions or garlic or something with a higher price from those same 32 opportunities.

    Onion & Garlic can be sold on the TP for over 3s each, so that's a lot of missed opportunity. About a gold if you only get 1 drop per soil, but I'd guess the average is going to be around 2g. So the coin outlay is about the same whether you get e.g. garlic and sell it to fund 2 hours of food (or oil/etc) or get the primer mats and make those twice a week.

    Two boxes and each node yields two mats... so it's actually two days. Or you could only go for one primer or the other and it's make one each day, or you can alternate your plantings and make a metabolic one day and a utility the next, then back again. Also Onions and garlic are going to drop in price, no question.

    Primers need eight each of two different mats, i.e. sixteen opportunities. Owning a single deed means you have four opportunities per day, so it's a minimum of four days. And sure, when onions and garlic drop in price, we can adjust the rule of thumb (since the prices of some of the foods|utilities will also change over time).

    The point is: there is an opportunity cost to produce the required mats for the primer. It also requires a different sort of micromanagement. Thus, for me, I wouldn't bother unless the cost of the food|utility is more than half a gold per half hour. I have no problem with someone deciding on a different rule of thumb, based on what's convenient to them (mileage does vary, of course). But let's not pretend that it's "free" to choose to make Irises instead of something else.

    Two days still, it's four opportunities but each plant yields two of each material, so you get eight of each on your second day... or as stated you can just plant the mats for a single primer and get it in one day. You don't have 4 opportunities per day because AS I STATED in the op you get two plants... two... dos... each shing jea orchid you plant yields two orchids, so if you have two boxes, each with one orchid planted, you get a yield of four. You need eight. Or you can plant two orchids in each and get eight every day. Since utilities (particularly the Writs from Scribe) are the more expensive, you could make a two hour utility primer EVERY DAY if you wanted and have a huge savings as Writs of Masterful Strength give a greater power boost than normal utilities.

  • @Sojourner.4621 said:
    each plant yields two of each material,

    Ah, that was my mistake. My apologies. I thought the primer/dye mats only dropped one at a time. (Since they can only be used by the owner and only for a narrow set of recipes, I'm surprised that they didn't just make it one drop/plant and reduce the recipe costs.)

    Here's a fuller description of the calculus:

    Research: Black Lion Garden Profitability

    • Koi Cake, ~3s, 20 mins. Daily savings: 3s
    • Red-Lentil Saobosa, ~10s, 30 mins. Daily savings: 16s (if you use a Koi Cake to prime the Primer)
    • Tuning Icicle, ~4s, 30 mins. Daily savings: none.
    • Toxic Focusing Crystal: ~11s + 20 Empyreal Fragments, 30 mins. Daily savings: 10s / 30 fragments
    • Bountiful Maintenance Oil: ~20s, 30 mins. Daily savings: 24s
    • Tin of Fruitcake: ~10s, 30 mins. Daily savings: 9s.
    • Bowl of Sweet and Spicy Butternut Squash Soup: 110s (craft)/135s (buy), 60 mins. Daily savings: 49s (craft) 61s (buy)
    • Writ of Masterful Malice or Strength: ~70-90s, 30 mins. Daily savings: ~100-130s

    Or in other words, it's a lot of extra trouble for a minor amount of savings, except for two maybe four recipes.

    "With great power comes not-so-great utility bills."

  • Sojourner.4621Sojourner.4621 Member ✭✭✭

    @Illconceived Was Na.9781 said:

    @Sojourner.4621 said:
    each plant yields two of each material,

    Ah, that was my mistake. My apologies. I thought the primer/dye mats only dropped one at a time. (Since they can only be used by the owner and only for a narrow set of recipes, I'm surprised that they didn't just make it one drop/plant and reduce the recipe costs.)

    Here's a fuller description of the calculus:

    Research: Black Lion Garden Profitability

    • Koi Cake, ~3s, 20 mins. Daily savings: 3s
    • Red-Lentil Saobosa, ~10s, 30 mins. Daily savings: 16s (if you use a Koi Cake to prime the Primer)
    • Tuning Icicle, ~4s, 30 mins. Daily savings: none.
    • Toxic Focusing Crystal: ~11s + 20 Empyreal Fragments, 30 mins. Daily savings: 10s / 30 fragments
    • Bountiful Maintenance Oil: ~20s, 30 mins. Daily savings: 24s
    • Tin of Fruitcake: ~10s, 30 mins. Daily savings: 9s.
    • Bowl of Sweet and Spicy Butternut Squash Soup: 110s (craft)/135s (buy), 60 mins. Daily savings: 49s (craft) 61s (buy)
    • Writ of Masterful Malice or Strength: ~70-90s, 30 mins. Daily savings: ~100-130s

    Or in other words, it's a lot of extra trouble for a minor amount of savings, except for two maybe four recipes.

    Yeah, it might make master writs worthwhile for the folks willing to use them, and for those using BoSaSBSS it could potentially be worth the effort... personally I will probably only plant the mats for the Utility Primer and start crafting Strength writs on my scribe, since I tend to prefer power builds, and them being slightly more usable/cost friendly will certainly be a boon.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    Is there anything out there about the dedicated gardener collection? I am not seeing it in the hero panel.

    New to the game? Feel free to give a yell if you need PVE help.

  • Taelac.7036Taelac.7036 Member ✭✭✭

    @Menadena.7482 said:
    Is there anything out there about the dedicated gardener collection? I am not seeing it in the hero panel.

    It should be under Black Lion Collections, once unlocked.

    Good luck, have fun.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    It has to be unlocked?

    New to the game? Feel free to give a yell if you need PVE help.

  • Taelac.7036Taelac.7036 Member ✭✭✭

    @Menadena.7482 said:
    It has to be unlocked?

    Using the deed might unlock it, but I wasn't paying close enough attention to confirm whether that did the trick, or if I had to get a seed drop first--I didn't expect it to be in the Black Lion collection section, so didn't even find it until my second seed drop. I don't think it's visible at all for those who haven't purchased a plot.

    Good luck, have fun.

  • Palador.2170Palador.2170 Member ✭✭✭

    Using the deed unlocks it. I looked through what it required as soon as I got it, before getting any seeds to drop.

    The plot itself is the final item in the collection list, allowing it to unlock.

    Windmill King for Seraph Commander!

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    Okay, got a few seeds. Too bad that I need to collect all of them before I can get the Final Four. Hopefully there will be a guide soon that says the best places to get certain seeds.

    New to the game? Feel free to give a yell if you need PVE help.

  • Bloodstealer.5978Bloodstealer.5978 Member ✭✭✭✭

    I am curfuddled as to why ANET thought a garden plot system was a valuable use of time and resource. Surely it would of taken less time and effort to just place a mystic toilet recipe in place and guaranteed dye recipes for chefs. I mean it's not like players don't forage stuff all across the game.
    Or maybe someone thought it would be a cool idea to have the LFG system refilled with all those "farm my home instance for coins" again.

    I understand the gemstore needs to turn a profit but surely you can come up with bigger and better ideas than this.

    I will purchase one plot and play, but I now see what little use it really is besides the metabolics.. which never needed a garden plot :disappointed:

    Life is what YOU make it... NOT what others tell you!

  • I bought both plots. Don't have much to spend on gold on lately anyway. I'm planting the raw materials for the Bowl of Sweet and Spicy Butternut Squash Soup, because the thing is obscenely expensive and the high-demand materials aren't going to become cheap anytime soon. Lemongrass, Clove, Garlic, Onion. Lemongrass is for the other food item which reduces condi duration.

    I don't have opinions. I only have facts I can't adequately prove.

  • miraude.2107miraude.2107 Member ✭✭
    edited January 12, 2018

    Plots can also be home specific, meaning you can have different plants growing all at once! I tested this out.

    I have Saffron on my charr, beets on human, artichoke on asura, carrots on norn, and potatoes on sylvari.

    None of them are overridden at all which is quite a great surprise, which also means that even if you get two per plant, having all the same plant in each home instance garners a small yield.

    Edit: for some reason the asure home instance now has beets instead of artichokes while charr still has saffron. Will have to test it out more to see if maybe the new build did something or this was an unintended bug that they want to squash and have every plot be the same in every home instance.

  • Sankofa Jimiyu.1567Sankofa Jimiyu.1567 Member ✭✭
    edited January 12, 2018

    @miraude.2107 said:
    Plots can also be home specific, meaning you can have different plants growing all at once! I tested this out.

    I have Saffron on my charr, beets on human, artichoke on asura, carrots on norn, and potatoes on sylvari.

    None of them are overridden at all which is quite a great surprise, which also means that even if you get two per plant, having all the same plant in each home instance garners a small yield.

    Edit: for some reason the asure home instance now has beets instead of artichokes while charr still has saffron. Will have to test it out more to see if maybe the new build did something or this was an unintended bug that they want to squash and have every plot be the same in every home instance.

    I came here to ask that very question when I went to harvest the plants I sowed in Salma District when I went to Hero's Canton.
    Thanks for sharing the observation!
    Edit: It seems some home instance plots share crops while others don't
    The one in Hero's Canton seems to have unique crops from the one in Salma District, but I will find out tomorrow which one it shares with.

  • @Mewcifer.5198 said:

    @Illconceived Was Na.9781 said:

    @Mewcifer.5198 said:
    These are useful when raiding

    Sure, if you tend to forget to update food when there's a change in scenery. Some foods & 'oils' are too expensive to refresh before they expire, but many are going to end up being cheaper to refresh 'too often' rather than devoting 1000 gems + a week's worth of seedlings.

    Yeah, I agree with you there. The stuff I use is actually relatively cheap so refreshing them every 30 minutes isn't a loss. But some foods are a lot :#

    I bought more for convenience when raiding and not cost saving. I can now just go into my raid group on raid night, load utilities and not worry until the sesson is over. :)

  • @CharterforGw.3149 said:

    @Jaq.6829 said:
    I invited someone before I had harvested and they were able to harvest them. I harvested after. Then when inviting another person they were unable to harvest.

    I do hope that this is just a bug and that they are intended to be harvested by more than just the home instance owner. I regretted buying the bounty board after I learned it was only for me and I couldn't let my friends use it as well as I could the rest of the nodes.

    I don't think they intent it to be used by multiple people, it would reduce their sales. They probably are supposed to be a more "fun" type of node

    If that's the case I'm not buying the 2nd plot as intended. Of 3 guild members going in, none could harvest after me.

    I'll wait and see what happens.

    Fàther (TK)
    Tactical Killers
    Server(DR)

  • Anela.3867Anela.3867 Member ✭✭✭

    I love my garden! Being able to make primers with the stuff I grow is just a very welcome added bonus!

  • Plok.5873Plok.5873 Member ✭✭

    Hey ArenaNet, could we please get more different seeds, starting with Ghost Pepper, Orrian & Snow Truffle? If possible, all available?
    Pretty please?

  • Pifil.5193Pifil.5193 Member ✭✭✭

    Just a note to let people know, the guaranteed dye unlocks are only for the dyes that are in the game since the start, they will not unlock any of the exclusive dyes that were added through the BLTP dye packs.

    Kinda disappointing, really, I should have waited until the wiki was updated. Oh well.

  • Taygus.4571Taygus.4571 Member ✭✭✭

    @Loosmaster.8263 said:

    @CharterforGw.3149 said:

    @Jaq.6829 said:
    I invited someone before I had harvested and they were able to harvest them. I harvested after. Then when inviting another person they were unable to harvest.

    I do hope that this is just a bug and that they are intended to be harvested by more than just the home instance owner. I regretted buying the bounty board after I learned it was only for me and I couldn't let my friends use it as well as I could the rest of the nodes.

    I don't think they intent it to be used by multiple people, it would reduce their sales. They probably are supposed to be a more "fun" type of node

    If that's the case I'm not buying the 2nd plot as intended. Of 3 guild members going in, none could harvest after me.

    I'll wait and see what happens.

    Might be a silly question but,
    Did they harvest from their own first?

    They can't harvest the node twice, even if it has different plants.

    If they haven't harvested, I imagine it's a bug that they can't. ..as They can harvest everything else in another persons home.

  • @Taygus.4571 said:

    @Loosmaster.8263 said:

    @CharterforGw.3149 said:

    @Jaq.6829 said:
    I invited someone before I had harvested and they were able to harvest them. I harvested after. Then when inviting another person they were unable to harvest.

    I do hope that this is just a bug and that they are intended to be harvested by more than just the home instance owner. I regretted buying the bounty board after I learned it was only for me and I couldn't let my friends use it as well as I could the rest of the nodes.

    I don't think they intent it to be used by multiple people, it would reduce their sales. They probably are supposed to be a more "fun" type of node

    If that's the case I'm not buying the 2nd plot as intended. Of 3 guild members going in, none could harvest after me.

    I'll wait and see what happens.

    Might be a silly question but,
    Did they harvest from their own first?

    They can't harvest the node twice, even if it has different plants.

    If they haven't harvested, I imagine it's a bug that they can't. ..as They can harvest everything else in another persons home.

    None of them had the node.

    Fàther (TK)
    Tactical Killers
    Server(DR)

  • It might be that they must be with you in the instance when you harvest, because that at least works for me...

  • Taelac.7036Taelac.7036 Member ✭✭✭

    There's some inconsistency in whether/how other people can harvest from the garden plots. As of last night, one guildmate who entered the instance with me was able to harvest half the plants after I had harvested, but not the other half. The previous night, none of the nodes could be harvested after I did, but all could be before I did.

    Good luck, have fun.

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