Hi guys. I was roaming for a bit and turned stream on for a friend, and had this all too common encounter.
Under two weeks ago, I posted a thread about "roaming" in wvw, and how classes like the mirage and deadeye - with their endless teleports, stealths, and stun breaks, had changed roaming fights into "kiting infinitely until you eventually set up a one shot" abomination; however, the thread was deleted due to me using some caps locks in it.
This highlight clearly shows the capabilities of the dead eye class to infinitely, effortlessly, and undeniably avoid damage, break out of cc, while still doing very high amounts of damage. There seems to be very little trade off or means to punish such a play style - one which I am of the opinion should not exist in the game with such little trade off.
During the video, I talked about how he had kited in a very very small area, and was still nearly un-killable for a long duration that took 3 of us to down him. I talk about what would have happened had he not "committed" or continued going for the resets, and just how impossible it would have been to take down a player using such hit and run tactics. Try listen to my rant if you can, but the point of it is just to show how frustrating it is.
Now, some of you will undoubtedly point out that my build is not "optimal" for small scale roaming, and is potentially the reason that we struggled so much to take this player down (although the sword dagger thief on my side couldnt do it either, but I digress), or that I played badly (there was a time when I accidenally pressed bulls charge at the same time as hammer f1 and charged into nowhere and then the hammer f1 fell short). However, I would just like to ask all of you to reply in earnest to 3 questions that I have about this type of game-play existing
1) Are Thieves and Mesmers using the stealth + stun break + teleport builds (nearly all of them) to fight with this infinite hit and run style fun to play against? Can you even play against it? I urge you to remember that it is no longer a fight at all. It is just being on a wvw map, out in the open, while the thief or mesmer just infinitely resets so he can try to one shot you, then when he fails, does it again infinitely. I wouldn't mind if they committed to the fight afterwards, and we had a good 1v1, but currently, the game has made it all too easy to reset at very little cost.
2) Does this need to be fixed? What are some possible fixes for this?
3) Has this type of "wvw roaming" (which it isnt, by the way.... -_-) made other classes very very unviable to roam, unless you have access to very specific skills? The answer is undeniably yes. There are far less necromancers and guardians roaming than there are mesmers, thieves, rangers, and holosmiths (all of who utilize stealth + gap closers/escapes to remain roaming viable).
I guess even if you think I am terrible, please just address these question. I really am curious to see if I am overreacting, or if this genuinely frustrates other players. I very nearly uninstalled the game. Not only do I have to run around looking for fights, which sometimes you can go for hours on end without, but when you do bump into somebody, they just.... dont fight but try to one shot you and reset and repeat!
Note - I had just reset my razer synapse, so my microphone is very very low, which in this case, happened to be a good thing due to how much cursing was involved while trying to land a hit on the deadeye. Have managed to fix it, but only after the "fight".