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Should core trait work differently with each elite spec?


corey.6451

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Absolutely no, this crap would make balancing only totally more complicated to balance ..

If traits would receive all different effects for each E-Spec, and the gam is stil labout to receive more in the future most likely continously, will mke class balancign continously only more difficult...With this idea you absolutely do not reach the goal for what you have written the posting, you won#t make balancing easier, just only worser!!

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@Orpheal.8263 said:Absolutely no, this crap would make balancing only totally more complicated to balance ..

If traits would receive all different effects for each E-Spec, and the gam is stil labout to receive more in the future most likely continously, will mke class balancign continously only more difficult...With this idea you absolutely do not reach the goal for what you have written the posting, you won#t make balancing easier, just only worser!!

No. With the current system, they have to balance core trait, for it work with both elite spec(more in the future). Right after pof releast, most trait dosnt really work well with the elite. And then some were consider underpower trait, became op with the elite spec. It would be harder to balance the trait so it would work with both elite spec. And more in the future.

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@corey.6451 said:

@Orpheal.8263 said:Absolutely no, this crap would make balancing only totally more complicated to balance ..

If traits would receive all different effects for each E-Spec, and the gam is stil labout to receive more in the future most likely continously, will mke class balancign continously only more difficult...With this idea you absolutely do not reach the goal for what you have written the posting, you won#t make balancing easier, just only worser!!

No. With the current system, they have to balance core trait, for it work with both elite spec(more in the future). Right after pof releast, most trait dosnt really work well with the elite. And then some were consider underpower trait, became op with the elite spec. It would be harder to balance the trait so it would work with both elite spec. And more in the future.

You haven't understood at all what I've written.With the current system each trait just has only 1 effect. 1 Effect which works for every Class for each of their Builds exactly the same way. the total number of traits the game has with this system is significantly lower for ANet to look over and to balance, than what you suggest what Naet should make out of the system ...

If Anet would do what you want here, without thinkingfirst for a second over the consequences of your idea, we would end up immediately with currently due to 2 E Specs TRIPPLE THE AMOUNT of Traits that ANet would need to look over and balance, because the game would need to offer for each Core Class and each of their Elite Specs different Effects.

Currently we have Trait Effect X for Class Y and its Elite Specs 1 and 2 being exactly the same, regardless if you play Spec 1 or 2, the Trait will do for both specs the exact same effect. The Number of Traits that ANet has to look over and balance in regard of this simpel example is 1.

With your suggestion we would have this scenario:

We have Class Y with its Specs 1 and 2 and their shared Trait X with its versions XY, X1 and X2, which instantly trippled the amoutn of Traits that have to be in the game, just so that every Core Class and every Spec of the Core Classes can have their very own version of Trait X, just so that as like you want, it can#t happen, that there can exist a Trait in the Game, which is for Core Class Y and Spec 1 useful, while it is in your subjective opinion useless for spec 2.

The mentioned problem with your idea is, that we have yet not reached the end with E Specs, Naet will add in the future even more of them, at least most likely 1 to eventually 2 more plus.. nobody yet knows what ANets plans are in regard of how many E-Specs this Game should have, until they think its enough perhaps.. if they even think at all that there should be a limit for them ...who knows, we can only speculate, until Anet finalyl reveils their official plans on how far they want to go with E Specs in this game... the point is, to more Specs they add, so more woudl proportionally increase with your idea the amount of Traits that we would need to have in this game, that anet woudl need to look over and balance then constantly with every kind of change they do from that moment on whenever they change anythign at all to any class or their specs... thus makign class balancing proportionally with your idea constantly worser ...

Can repeat myself only - just no to you idea,, can't agree with an idea, that will make over tiem class balance only more and more complex to the point, that it becomes ridiculous, if ANet continoues adding E Specs over tiem as well.It has to be kept overviewable for the sake of this game.

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@"Ivantreil.3092" said:I have an idea that its possibly more applicable than this one, what about giving the core specs access to a 4th trait? if you select an elite, it takes you back to 3 traits only.

Tossing out ideas just because:

How about, rather than a 4th slot or making alternate lines for the elites and core, instead we make the 3rd slot a "special" slot. You can put an elite spec in it or if you put a core spec in the 3rd slot, it makes that spec a "pseudo-elite" by enhancing some of the core features of the line (perhaps boost/alter the minor traits or the Grandmaster traits). This wouldn't do anything for elite spec users and you'd only have 1 of the specs changed/boosted so some diversity could be had and since you'd only be changing certain aspects of the line, not the entire line, it wouldn't be adding an insane amount of traits.

What would make this interesting is if such a feature was earned through gameplay (doing certain things to unlock it for PvP, completing certain quests/achievements to unlock in PvE) as well as the enhanced traitline, meaning for a Warrior to get the pseudo-elite Defense build, they have to unlock the pseudo-elite feature AND do the quest to have "Elite Defense" line as an option for the slot. This could be the profession content that had been requested in the past but forgotten about now.

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  • 2 weeks later...

Generally, no.

The tweaks applied to core traits from Soulbeast selection are useful though, and anything similar for new specialisations is strongly encouraged. Elite specialisations need to impart their flavour, whether it's through amended traits (Soulbeast) or weapon skills (Mirage ambush skills), but adding in extra layers of work and balance is not necessary.

NB: Like with Mirage ambush skills, please let us have heat damage modifier on all Holosmith weapons! :3

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No.should be vise versa.... the elites has to be balanced and implemented (in iteration) that they are not overtuned with certain core traits. in an ideal world core specs should be as viable as elites, at least when taking into account the different game modes.. and elite spec should provide different things and playstyles other then just replace core specs and beeing better at everything.

Two examples:

  1. In the HoT era core engi remained the top spec for pve whereas scrapper was the better option in wvw/pvp.
  2. core mesmers and necros are entirely replaced by the pof specs. they provide everything core specs do and do it even better. + they have other strength.
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  • 2 weeks later...

@OP NO NO NO NO NO NO NO NO .... NO

@Laila Lightness.8742 said:I think a core trait should always beat espec

I believe that core should be competitive with elite specs, and elite specs should be more of a personal preference of style rather than being game breakingly absolutely necessary. Then again I have all expansions and play core ranger with HOT pets so could be bias.

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There's already traits that behave differently for certain specializations, like Forceful Persistence that deals 2% per maintained upkeep skill for Heralds, instead a flat 7%.

I'd say core specializations should have one unique power when slotted in the elite slot, something not too strong like giving +100 healing power when Water Magic is in the elite slot, or making all water skills cause a very short regen with a 1s internal cooldown per target affected.

But giving them completely different powers depending on the elite specialization chosen? That would be way too much. Changes to specific traits to behave differently should be more than enough to help balance, no need to change all of them.

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No

How ever all core specs and profession mechanics should be reworked at least once just as they basically done for mesmer in the recent patch.Yes its alot of work and balance will be tedious but it will give them a chance to address issues within the core specs that carry through to the elite specs that make them broken or hinder them far too much.

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