Given all the vitriolic tete-e-tete that exists between PvP and WvW players, I have an idea that I think would enhance the game so much. I don't like it when I am killed. I like it even less when I am killed and the other player laughs, dances or even lies down beside me in mock display of perceived superiority. What about giving every PvP and WvW player a one time daily chance at "ghosting". This would be a "use it or lose it", one time per day chance for every player, to use if they are the "victim" of poor sportsmanship. In essence it would allow a dead player to "rise from the dead" with extra "supernatural" powers to retaliate if they felt they were the victim of such an act of poor sportsmanship. The key would be the psychological effect it would have on a player if they had an urge to rub it in another player after downing them. They might think twice in being a poor sport with the knowledge that the foe they just downed might just have a "ghost resurection" in his back pocket and keep him on his best behavior.
The idea would be a once per day offering of this ability and a "use it or lose it" premise so that a player couldn't hoard them to bias the outcome of a critical match. I saw in Guild Wars 1 a facsimile of such an event when they introduced Dhuum. Dhuum would could in and "humiliate", and kill a player who was misbehaving or exhibiting untoward behavior. Outside of having something like this in game play I would alternatively like to see some form of communication ability between opposing forces in PvP and / or WvW. Just today I would have used it to actually congratulate a player on their demonstrated ability to survive not one but three attacks and ultimately escape. Of course such a way of communication would probably be more often used for insults but not being able to communicate at all is so frustrating.
I fully expect to have this idea shot down but I thought it deserved your attention. I consider myself a good sport but I am human and have natural episodes of aggression during player v player play.
M. Conrad K.