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The Elegant Solution


Svarty.8019

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We know that damage from PoF classes has hurt competitive gameplay to an extent we've never seen before.

With this in mind, the developers are likely scrabbling away at the skills and traits trying desperately to bring insane, dominant classes within a more acceptable consensus.

But is there an elegant solution? Could something as simple as giving EVERY class 10k more HPs be the easy fix the devs aren't looking for?

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More HP wouldn't fix the problem; it just leads to more power creep. If you just increased HP, every build that can't do ridiculous sustained damage wouldn't be able to kill defensive builds. And it would be that much harder to kill a scourge with firebrand support.

Arms race is never a good choice for balancing a game.

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The elegant solution is to release a completely separate version of the game like Jagex did when they finally realized how much of a mistake(s) they made. They released oldschool runescape and it is now more popular than rs3.

There isn't a way to fix what the game has become now. You can only re-release an oldschool version of guild wars 2 with balance the way it was upon release with no elite specs. The only changes it would need are the bug changes that the game has had over the years and possibly some minor tweaks. That is the only way to fix the game.

That includes WvW too, other than the quality of life changes and bug changes.

The Jagex team is more competent than the guild wars team, however (osrs team is almost even scared to do anything to the game from fear of ruining the game again - GOOD) so this will probably never happen unless someone creates some private server of sorts. Never again will we see the hammer train or more balanced roaming or even GUILD WARS. Now we just see revenant do 10k dmg from range etc.

Quite literally, someone needs to create a private server, have that private server do better in PvP/WvW than the official game and THEN guild wars 2 might have a chance at some sort of comeback. Just like how runescape 3 had more garbage/skills added to the game, our elite specs are the same for our PvE. They don't belong in PvP/WvW since they are/will be imbalanced. Give us oldschool gw2.

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@"Svarty.8019" said:With this in mind, the developers are likely scrabbling away at the skills and traits trying desperately to bring insane, dominant classes within a more acceptable consensus.

First of all, if they were "desperate" then we wouldn't be in this situation almost half a year after PoF. They don't care. At all. And expecting them to actually tackle the problem? Please, judging by their track record what we have now is completely intended and they'll shave off like 3-5% from the power level of the current meta and call it a day. Half the builds in the meta won't even be adressed, because the balance team is 3-4 months behind on most issues and probably aren't even aware of holos/mirage overperforming. Hell, they even said mirage is working as intended...

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Elegant one stop shop solution that circumvents the balance team and other modes? Sure ... "Embrace of the Mists" buff/debuff that sets the maximum amount of a given effect that can be received in a period of time. Effects could include power damage, condition damage, healing, etc. It would be a quick and dirty way to dampen the most extreme outliers. It could even work on a percentage basis rather than raw number, limit outgoing and/or incoming effects, etc.

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@Svarty.8019 said:We know that damage from PoF classes has hurt competitive gameplay to an extent we've never seen before.

With this in mind, the developers are likely scrabbling away at the skills and traits trying desperately to bring insane, dominant classes within a more acceptable consensus.

But is there an elegant solution? Could something as simple as giving EVERY class 10k more HPs be the easy fix the devs aren't looking for?

There is no easy solutions...Higher ratings view completely different balance issues, mid tier and lower players struggle with scourge...even when we compere servers there is consensus on anything. Large portion of forums just want their L2P issues to be resolved by Anet balance...you nerf one thing and they cry about another one.

About your idea...everything will die instantly to +1 one-shot builds...so no thank you.

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@"Allarius.5670" said:Elegant one stop shop solution that circumvents the balance team and other modes? Sure ... "Embrace of the Mists" buff/debuff that sets the maximum amount of a given effect that can be received in a period of time. Effects could include power damage, condition damage, healing, etc. It would be a quick and dirty way to dampen the most extreme outliers. It could even work on a percentage basis rather than raw number, limit outgoing and/or incoming effects, etc.

Not sure a hard cap/soft cap system would actually solve the problem. It would make tanks way too viable (remember HoT days? This would bring them back)

Ultimately, I think the most elegant solution has already been suggested -- Make an official split between PvE and PvP and WvW skills. Allow the PvP team to balance PvP skills so that they can address issues SPECIFIC TO PVP. Everything I've read so far is that ANet only has one balance team, and it seems their primary focus is PvE. If the PvP team had more influence on skills in PvP, I bet we'd see a lot faster turnaround as far as tapping down overpowered builds and bringing up weaker ones.

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