Jump to content
  • Sign Up

Merciless Hammer could use a rework?


Oglaf.1074

Recommended Posts

1) The Hammer doesn't really lend itself towards Condition, so the Confusion is kinda worthless.

2) The damage increase is too specific and pales in comparison to the 33% extra damage you can get with Berserker's Power - and that is very generous in how to achieve and maintain said damage increase.

Link to comment
Share on other sites

@Oglaf.1074 said:

@Red Haired Savage.5430 said:I think it'd be kinda handy to change the confusion to increased CD duration. Make the weapon be about what it's supposed to be about.

Peeling 2-5 stacks of stability per cc swing? :)

And knockback on every swing á la Sauron in the first Jackson movie!

I meant CC instead of CD (was thinking CC and knock down).

Link to comment
Share on other sites

Yes a rework is in order. I also don't get the confusion; there is little way to get any advantage of it. I sort of get the limitation on the damage increase, though I think it's too restrictive.

I would lessen the damage restriction but lower the damage increase; 10% increase against mobs with a broken, non-existent or recharging breakbar.

I would remove the stacks of confusion; I feel it's more appropriate to try to close gaps than do superficial damage ... perhaps add a leap finisher or a teleport to one of the hammer skills?

Link to comment
Share on other sites

@Obtena.7952 said:I would remove the stacks of confusion; I feel it's more appropriate to try to close gaps than do superficial damage ... perhaps add a leap finisher or a teleport to one of the hammer skills?

Adding a leap to 5 would be neat.

Especially in combination with the cooldown reduction the trait also gives.

EDIT: Or on 4. No idea how that would work, but the idea of spin-coptering into a group of enemies seems hilarious. Ok, maybe not add it to 4. But think of the visuals, lol.

Link to comment
Share on other sites

If Hammer got different role, its most likely to be CC or soft CC or debuff - not damage nor mobility. It might be easiest to simply switch the effects of Hammer and Mace traits. I personally really like the playstyle of Body Blow + former Distracting Strikes. But on Mace + OH rather than on Hammer.

Link to comment
Share on other sites

Merciless Hammer confusion interrupt should be in Arms, and then a couple of skills (sword 3 against under 50%, or sword 5 on counter, axe 4 is boring) should gain a 1/4 second daze (as an interrupt).

Hammer should be about lockdown, not timed interrupts. Like, seriously, when do you actually interrupt people with hammer with those cast times. Never. It's just about locking them down then setting up another skill.

Alternative to Merciless Hammer passive: CCing enemies with Hammer Skills (no Physicals sorry) inflicts Paralyze for 3 seconds, disabling all movement skills (dash, blink, any of them). Does not affect run speed whatsoever. Paralyze must be waited out. All damage to Paralyzed enemies is increased by 10%.

Boom, powerful lockdown. Force enemy Mesmers to take a stunbreak besides Blink. Stop thieves from Shadowstepping out of your followup. Druid will be forced to pop stealth before being able to Staff 3 or GS 3 away.

Link to comment
Share on other sites

Well, that does inch on the Mace's trait though. We could use a new lockdown effect that doesn't directly stun you, especially since we have mobility creep (Mesmer Jaunt lol)

Maybe we could just merge the Mace and Hammer traits? Then shuffle something from Arms to the now vacant hammer spot in Strength and put the interrupt trait in Arms.

Link to comment
Share on other sites

That's technically even worse as it would then compete with Body Blow, which is more consistent on average with its condition output (ignores stability, just need to land the hits).

Also, you would never move the Hammer portion of the trait to Arms, only the Interrupt portion (you know, the technique/condition type part). If Hammer would be moved anywhere, it would be Defense to be combined with the Mace trait (similar to how necro got Focus and Axe combined).

EDIT: Oh, you could merge the interrupt part with Body Blow, then rework the hammer trait.

Link to comment
Share on other sites

@Kiroshima.8497 said:That's technically even worse as it would then compete with Body Blow, which is more consistent on average with its condition output (ignores stability, just need to land the hits).

Also, you would never move the Hammer portion of the trait to Arms, only the Interrupt portion (you know, the technique/condition type part). If Hammer would be moved anywhere, it would be Defense to be combined with the Mace trait (similar to how necro got Focus and Axe combined).

EDIT: Oh, you could merge the interrupt part with Body Blow, then rework the hammer trait.

Hammer is not a condi weapon (despite Anet thinking) so Body Blow doesn’t really bother me.

I’d rather take a reworked M.Hammer + Berserker’s Power as a result.

Link to comment
Share on other sites

Now that I think about it you're right, it wouldnt be bad to move MHammer to the middle and take off the interrupt part, then give it a rework (chain cc? Disable mobility skills? something). It'd actually work with MMR (Hambow Blasting) or Zerker's Power (somewhat). Then a new grandmaster could be added to strength.

Maybe just dump Body Blow out of Strength too xD

Link to comment
Share on other sites

Hammer on Warrior has always been my favorite Weapon but I still have never picked up Merciless Hammer - so yes, I agree it needs a rework (again).In my opinion they should just replace confusion with 1s Slow or 2s Cripple since as a Hammer Warrior the most important thing (in WvW) is to be able to stick to your targets, which would be a lot easier with some more crippling blows!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...