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Energy design goal? Play the game or micromanage resources?


Swagger.1459

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A Revenant being played at a top level is so fast paced and has so much decision making, it is arguably the one with the most decision making of all classes. Lol Revenant isn't a bad class at all. Other specs and classes are the ones over-performing.

A really unique class that can't just spam everything on cooldown like almost every other class.

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@XxsdgxX.8109 said:A Revenant being played at a top level is so fast paced and has so much decision making, it is arguably the one with the most decision making of all classes. Lol Revenant isn't a bad class at all. Other specs and classes are the ones over-performing.

A really unique class that can't just spam everything on cooldown like almost every other class.

I would argue that revenant's fast paced decision making has to do with being locked into a specific set of utility skills per legend. Since you can't set your bar the way you can on other professions, you need to make that many more split second decisions depending on which skill you think you'll need next. The energy mechanic is a factor as well, but revenants still don't have any real way of managing their energy outside of swapping legends. In GW1, where every profession relied on energy, there were tons of energy management resources available to each profession. With revenant, you will never be above 50% energy in combat unless you're not attacking/using skills, or you bring charged mists.

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@Quarktastic.1027 said:

@XxsdgxX.8109 said:A Revenant being played at a top level is so fast paced and has so much decision making, it is arguably the one with the most decision making of all classes. Lol Revenant isn't a bad class at all. Other specs and classes are the ones over-performing.

A really unique class that can't just spam everything on cooldown like almost every other class.

I would argue that revenant's fast paced decision making has to do with being locked into a specific set of utility skills per legend. Since you can't set your bar the way you >can on other professions, you need to make that many more split second decisions depending on which skill you think you'll need next. The energy mechanic is a factor as >well, but revenants still don't have any real way of managing their energy outside of swapping legends. In GW1, where every profession relied on energy, there were tons of >energy management resources available to each profession. With revenant, you will never be above 50% energy in combat unless you're not attacking/using skills, or you >bring charged mists.

You don't need to be constantly using abilities in combat. It's an opportunistic class. Sometimes it's better to kite for 3-5 seconds and get 15-25 energy before continuing your assault. You're also forgetting that Glint exists and you almost always have an energy surplus when exiting Glint. Also back when Equilibrium was around you had to build your bursts and rotations around having 50+ energy if you wanted to be maximally effective. So yes, you can be above 50%. You don't have to spam. Spamming is bad on revenant unless it's done intentionally and for a specific purpose.

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