Balance Patch coming Feb 6th - Page 3 — Guild Wars 2 Forums

Balance Patch coming Feb 6th

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Comments

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @Acheron.4731 said:
    should resistance be corruptible?
    food for thought

    Of course. It can be shared, and completely negates any effects or damage from conditions...great as that sounds it would be way too powerful if it was not corruptible.

    Somewhere chasing bags....

  • X T D.6458X T D.6458 Member ✭✭✭✭
    edited January 31, 2018

    @Strider Pj.2193 said:

    @babazhook.6805 said:

    @Strider Pj.2193 said:

    @ArthurDent.9538 said:

    @intox.6347 said:

    @Ragnarox.9601 said:

    @shagwell.1349 said:
    Because some people want to play Necro outside of zergs. And Scourge is pretty terrible when you are not zerging.

    if you die as scourge while not zerging you must be terrible. Scourge can 1v3 easily just like Spellbreaker. Only difference is that scourge uses his 343724723 condies while spellbreaker uses raw power.

    What ? Ok if you dont count exp person vs pve daily noob.... but roamer vs roamer... (or atleast 2 experienced person)
    Chars with each i kill scourge with no problem :

    Soulbeast ... that range and cc is too hard to handle. Only chance ... beat bad soulbeast by sand swell bomb. (Druid same problem)
    Mirage/Chrono power shatter.... u can win only against really bad mesm 1v1 .. big burst, stealth, mobility.
    Spellbreaker ... looks like u can beat him.. but no, lot of cc, block, big dps and regen... u cant outcorrupt him :dizzy:
    Holo... here it can be 50/50 agaisnt somebody not so experienced how to move against scourge, but that cc with big burst..
    Dh : longbow burst and heal... F1 to trap and knocback is also nice combo :dizzy:
    Thief: depends on build ... but he can dance around you for a while... just let you use your skill ... then hit.. soon or later u fall.

    With these i dont have problems kill scourge, and each day i met lot of them, and when i see one alone ... its just +1 easy kill.. Also these are most common roamer builds.
    Scourge 1v3 only against bad players... piano spam them till death.

    The only bad matchup for scourge among all those is soulbeast and only if it catches scourge out in the open without LoS options. The rest are either heavily in scourges favor (Spellbreaker, Holo) or are pretty even. And that is from a pvp perspective, scourge is much more disgusting in wvw thanks to access to dire/trailblazer gear and the ability to kill ambients for free life-force before every engagement. Really the only thing that makes scourge not so great at roaming is that it can't run away from an enemy zerg.

    Roaming for scourge? They are candy for any class with 1200 range. Hammer revs, pistol thiefs, and ranger class... scourge eats Melee up yes, but bringing a ranged weapon to roam..., they don't stand a chance.

    Pistol thief has 900 range.

    Should have noted that.

    the scourges shades are static. Agree that the scourge can theoretically out range them, but I am not that good, and with pistols, and have yet to lose roaming when facing a scourge..

    Roaming scourges are just not very threatening.

    I agree about roaming for Scourge, because of the difficulty in maintaining life force and the fact that both your offense and defense are tied to your shade skills. If you avoid the initial burst, the necro is out of lifeforce which leaves them vulnerable. Really any range weapon and player that actually moves around will be able to take out a scourge.

    Somewhere chasing bags....

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @Kovu.7560 said:
    I know, I'm just poking fun.
    I always felt that classes and specializations with energy bars should have that bar slowly regenerate or degenerate to half once combat is broken. (With the exception of, you know, Heat). Especially those with abilities locked behind that energy-gate.

    ~ Kovu

    edit-- Oh, and undo that life force degeneration nerf on Reaper. Good lord.

    I would like to see life force regen on it's own.

    Somewhere chasing bags....

  • Acheron.4731Acheron.4731 Member ✭✭✭

    @Red Haired Savage.5430 said:

    @Acheron.4731 said:
    should resistance be corruptible?
    food for thought

    If it's not corruptible then they'd have to make it so mesmers can't boon share it to keep perm resistance.

    agree, but i think it would be better to just make it more like a utility to save the runaround of being able to turn a boon that is meant to block condition app by turning it into a condition with corruption
    That would seem to work better than constantly adjusting time per person, worrying about boon condition conversion, etc

    They fix too much with tape and not enough screws.

    A true friend of the crown

  • @X T D.6458 said:

    @Kovu.7560 said:

    @Strider Pj.2193 said:

    @X T D.6458 said:

    @HazyDaisy.4107 said:

    @Kovu.7560 said:
    I mean, I don't especially enjoy going into a battle with 0 life force, regardless of the spec I'm running.
    People don't start the fight by dying.

    ~ Kovu

    Just saying there's no difference between rezzing from down off an regular creature and prolonging a fight and possibly changing the intended outcome by feeding off the life of or stealing from regular creatures, yet the former was deemed unfair in a fight scenario.

    Um, there is a huge difference. Try playing a necro with no life force, especially Scourge, and tell me its the same.

    Or a thief starting with no endurance or initiative...

    Or a warrior with no Adre-- oh. Snap!

    ~ Kovu

    Also not the same thing, adrenaline is gained passively simply by being in combat. Life force is a lot harder to maintain.

    Thats not true.

    Warriors get adrenaline:
    If they hit something

    These are all traits or skills:
    If they get hit
    If they weapon swap
    Extra adrenaline on hit with x weapon
    Adrenaline on utilities (incl SoR)

  • X T D.6458X T D.6458 Member ✭✭✭✭
    edited January 31, 2018

    @nicknamenick.2437 said:

    @X T D.6458 said:

    @Kovu.7560 said:

    @Strider Pj.2193 said:

    @X T D.6458 said:

    @HazyDaisy.4107 said:

    @Kovu.7560 said:
    I mean, I don't especially enjoy going into a battle with 0 life force, regardless of the spec I'm running.
    People don't start the fight by dying.

    ~ Kovu

    Just saying there's no difference between rezzing from down off an regular creature and prolonging a fight and possibly changing the intended outcome by feeding off the life of or stealing from regular creatures, yet the former was deemed unfair in a fight scenario.

    Um, there is a huge difference. Try playing a necro with no life force, especially Scourge, and tell me its the same.

    Or a thief starting with no endurance or initiative...

    Or a warrior with no Adre-- oh. Snap!

    ~ Kovu

    Also not the same thing, adrenaline is gained passively simply by being in combat. Life force is a lot harder to maintain.

    Thats not true.

    Warriors get adrenaline:
    If they hit something

    These are all traits or skills:
    If they get hit
    If they weapon swap
    Extra adrenaline on hit with x weapon
    Adrenaline on utilities (incl SoR)

    In other words...being in combat? It can regen passively even if you stand there getting hit by something, I didn't mean to imply that it is only gained through passive means, because obvious there are modifiers that can increase the rate and amounts you gain.

    Somewhere chasing bags....

  • @X T D.6458 said:

    @nicknamenick.2437 said:

    @X T D.6458 said:

    @Kovu.7560 said:

    @Strider Pj.2193 said:

    @X T D.6458 said:

    @HazyDaisy.4107 said:

    @Kovu.7560 said:
    I mean, I don't especially enjoy going into a battle with 0 life force, regardless of the spec I'm running.
    People don't start the fight by dying.

    ~ Kovu

    Just saying there's no difference between rezzing from down off an regular creature and prolonging a fight and possibly changing the intended outcome by feeding off the life of or stealing from regular creatures, yet the former was deemed unfair in a fight scenario.

    Um, there is a huge difference. Try playing a necro with no life force, especially Scourge, and tell me its the same.

    Or a thief starting with no endurance or initiative...

    Or a warrior with no Adre-- oh. Snap!

    ~ Kovu

    Also not the same thing, adrenaline is gained passively simply by being in combat. Life force is a lot harder to maintain.

    Thats not true.

    Warriors get adrenaline:
    If they hit something

    These are all traits or skills:
    If they get hit
    If they weapon swap
    Extra adrenaline on hit with x weapon
    Adrenaline on utilities (incl SoR)

    In other words...being in combat? It can regen passively even if you stand there getting hit by something, I didn't mean to imply that it is only gained through passive means, because obvious there are modifiers that can increase the rate and amounts you gain.

    No not in other words. By default warriors dont get adrenaline passive. The only passive adrenaline gain is from a utility. The rest is all active play just like necro

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @nicknamenick.2437 said:

    @X T D.6458 said:

    @nicknamenick.2437 said:

    @X T D.6458 said:

    @Kovu.7560 said:

    @Strider Pj.2193 said:

    @X T D.6458 said:

    @HazyDaisy.4107 said:

    @Kovu.7560 said:
    I mean, I don't especially enjoy going into a battle with 0 life force, regardless of the spec I'm running.
    People don't start the fight by dying.

    ~ Kovu

    Just saying there's no difference between rezzing from down off an regular creature and prolonging a fight and possibly changing the intended outcome by feeding off the life of or stealing from regular creatures, yet the former was deemed unfair in a fight scenario.

    Um, there is a huge difference. Try playing a necro with no life force, especially Scourge, and tell me its the same.

    Or a thief starting with no endurance or initiative...

    Or a warrior with no Adre-- oh. Snap!

    ~ Kovu

    Also not the same thing, adrenaline is gained passively simply by being in combat. Life force is a lot harder to maintain.

    Thats not true.

    Warriors get adrenaline:
    If they hit something

    These are all traits or skills:
    If they get hit
    If they weapon swap
    Extra adrenaline on hit with x weapon
    Adrenaline on utilities (incl SoR)

    In other words...being in combat? It can regen passively even if you stand there getting hit by something, I didn't mean to imply that it is only gained through passive means, because obvious there are modifiers that can increase the rate and amounts you gain.

    No not in other words. By default warriors dont get adrenaline passive. The only passive adrenaline gain is from a utility. The rest is all active play just like necro

    Ah you know what you are right, Ive been using Cleansing Ire so long lol I forgot its only when you hit unless you have that trait.

    Somewhere chasing bags....

  • @X T D.6458 said:

    @nicknamenick.2437 said:

    @X T D.6458 said:

    @Kovu.7560 said:

    @Strider Pj.2193 said:

    @X T D.6458 said:

    @HazyDaisy.4107 said:

    @Kovu.7560 said:
    I mean, I don't especially enjoy going into a battle with 0 life force, regardless of the spec I'm running.
    People don't start the fight by dying.

    ~ Kovu

    Just saying there's no difference between rezzing from down off an regular creature and prolonging a fight and possibly changing the intended outcome by feeding off the life of or stealing from regular creatures, yet the former was deemed unfair in a fight scenario.

    Um, there is a huge difference. Try playing a necro with no life force, especially Scourge, and tell me its the same.

    Or a thief starting with no endurance or initiative...

    Or a warrior with no Adre-- oh. Snap!

    ~ Kovu

    Also not the same thing, adrenaline is gained passively simply by being in combat. Life force is a lot harder to maintain.

    Thats not true.

    Warriors get adrenaline:
    If they hit something

    These are all traits or skills:
    If they get hit
    If they weapon swap
    Extra adrenaline on hit with x weapon
    Adrenaline on utilities (incl SoR)

    In other words...being in combat? It can regen passively even if you stand there getting hit by something, I didn't mean to imply that it is only gained through passive means, because obvious there are modifiers that can increase the rate and amounts you gain.

    No its not passively gained at all, even if you're in combat (you have to trait or have certain skills on the bar for passive while in combat). You have to trait cleansing ire to get adrenaline when being hit. To get it passively in combat you need signet of rage on your bar (2 every 3 seconds), waste of an elite skill if you ask me. You don't just randomly get it by being in combat.

    #nornmodeisbestmode

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @Red Haired Savage.5430 said:

    @X T D.6458 said:

    @nicknamenick.2437 said:

    @X T D.6458 said:

    @Kovu.7560 said:

    @Strider Pj.2193 said:

    @X T D.6458 said:

    @HazyDaisy.4107 said:

    @Kovu.7560 said:
    I mean, I don't especially enjoy going into a battle with 0 life force, regardless of the spec I'm running.
    People don't start the fight by dying.

    ~ Kovu

    Just saying there's no difference between rezzing from down off an regular creature and prolonging a fight and possibly changing the intended outcome by feeding off the life of or stealing from regular creatures, yet the former was deemed unfair in a fight scenario.

    Um, there is a huge difference. Try playing a necro with no life force, especially Scourge, and tell me its the same.

    Or a thief starting with no endurance or initiative...

    Or a warrior with no Adre-- oh. Snap!

    ~ Kovu

    Also not the same thing, adrenaline is gained passively simply by being in combat. Life force is a lot harder to maintain.

    Thats not true.

    Warriors get adrenaline:
    If they hit something

    These are all traits or skills:
    If they get hit
    If they weapon swap
    Extra adrenaline on hit with x weapon
    Adrenaline on utilities (incl SoR)

    In other words...being in combat? It can regen passively even if you stand there getting hit by something, I didn't mean to imply that it is only gained through passive means, because obvious there are modifiers that can increase the rate and amounts you gain.

    No its not passively gained at all, even if you're in combat (you have to trait or have certain skills on the bar for passive while in combat). You have to trait cleansing ire to get adrenaline when being hit. To get it passively in combat you need signet of rage on your bar (2 every 3 seconds), waste of an elite skill if you ask me. You don't just randomly get it by being in combat.

    Yea Ive been using the same 3 traits in defense line for a couple of years now, I forgot about that lol.

    Somewhere chasing bags....

  • @X T D.6458 said:

    @Red Haired Savage.5430 said:

    @X T D.6458 said:

    @nicknamenick.2437 said:

    @X T D.6458 said:

    @Kovu.7560 said:

    @Strider Pj.2193 said:

    @X T D.6458 said:

    @HazyDaisy.4107 said:

    @Kovu.7560 said:
    I mean, I don't especially enjoy going into a battle with 0 life force, regardless of the spec I'm running.
    People don't start the fight by dying.

    ~ Kovu

    Just saying there's no difference between rezzing from down off an regular creature and prolonging a fight and possibly changing the intended outcome by feeding off the life of or stealing from regular creatures, yet the former was deemed unfair in a fight scenario.

    Um, there is a huge difference. Try playing a necro with no life force, especially Scourge, and tell me its the same.

    Or a thief starting with no endurance or initiative...

    Or a warrior with no Adre-- oh. Snap!

    ~ Kovu

    Also not the same thing, adrenaline is gained passively simply by being in combat. Life force is a lot harder to maintain.

    Thats not true.

    Warriors get adrenaline:
    If they hit something

    These are all traits or skills:
    If they get hit
    If they weapon swap
    Extra adrenaline on hit with x weapon
    Adrenaline on utilities (incl SoR)

    In other words...being in combat? It can regen passively even if you stand there getting hit by something, I didn't mean to imply that it is only gained through passive means, because obvious there are modifiers that can increase the rate and amounts you gain.

    No its not passively gained at all, even if you're in combat (you have to trait or have certain skills on the bar for passive while in combat). You have to trait cleansing ire to get adrenaline when being hit. To get it passively in combat you need signet of rage on your bar (2 every 3 seconds), waste of an elite skill if you ask me. You don't just randomly get it by being in combat.

    Yea Ive been using the same 3 traits in defense line for a couple of years now, I forgot about that lol.

    Yea, that cull the weak, sundering mace, and rousing resilience (yes I know rousing resilience has its place, mostly in roaming), gotta love using those traits.

    #nornmodeisbestmode

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @Red Haired Savage.5430 said:

    @X T D.6458 said:

    @Red Haired Savage.5430 said:

    @X T D.6458 said:

    @nicknamenick.2437 said:

    @X T D.6458 said:

    @Kovu.7560 said:

    @Strider Pj.2193 said:

    @X T D.6458 said:

    @HazyDaisy.4107 said:

    @Kovu.7560 said:
    I mean, I don't especially enjoy going into a battle with 0 life force, regardless of the spec I'm running.
    People don't start the fight by dying.

    ~ Kovu

    Just saying there's no difference between rezzing from down off an regular creature and prolonging a fight and possibly changing the intended outcome by feeding off the life of or stealing from regular creatures, yet the former was deemed unfair in a fight scenario.

    Um, there is a huge difference. Try playing a necro with no life force, especially Scourge, and tell me its the same.

    Or a thief starting with no endurance or initiative...

    Or a warrior with no Adre-- oh. Snap!

    ~ Kovu

    Also not the same thing, adrenaline is gained passively simply by being in combat. Life force is a lot harder to maintain.

    Thats not true.

    Warriors get adrenaline:
    If they hit something

    These are all traits or skills:
    If they get hit
    If they weapon swap
    Extra adrenaline on hit with x weapon
    Adrenaline on utilities (incl SoR)

    In other words...being in combat? It can regen passively even if you stand there getting hit by something, I didn't mean to imply that it is only gained through passive means, because obvious there are modifiers that can increase the rate and amounts you gain.

    No its not passively gained at all, even if you're in combat (you have to trait or have certain skills on the bar for passive while in combat). You have to trait cleansing ire to get adrenaline when being hit. To get it passively in combat you need signet of rage on your bar (2 every 3 seconds), waste of an elite skill if you ask me. You don't just randomly get it by being in combat.

    Yea Ive been using the same 3 traits in defense line for a couple of years now, I forgot about that lol.

    Yea, that cull the weak, sundering mace, and rousing resilience (yes I know rousing resilience has its place, mostly in roaming), gotta love using those traits.

    I always thought the adrenaline on hit portion of Cleansing Ire should be baseline, its hard to choose from those GM traits though. There was a time when Last Stand was useful after the initial stability nerf, but then that left you with little to no cleanse.

    Somewhere chasing bags....

  • @X T D.6458 said:

    @Red Haired Savage.5430 said:

    @X T D.6458 said:

    @Red Haired Savage.5430 said:

    @X T D.6458 said:

    @nicknamenick.2437 said:

    @X T D.6458 said:

    @Kovu.7560 said:

    @Strider Pj.2193 said:

    @X T D.6458 said:

    @HazyDaisy.4107 said:

    @Kovu.7560 said:
    I mean, I don't especially enjoy going into a battle with 0 life force, regardless of the spec I'm running.
    People don't start the fight by dying.

    ~ Kovu

    Just saying there's no difference between rezzing from down off an regular creature and prolonging a fight and possibly changing the intended outcome by feeding off the life of or stealing from regular creatures, yet the former was deemed unfair in a fight scenario.

    Um, there is a huge difference. Try playing a necro with no life force, especially Scourge, and tell me its the same.

    Or a thief starting with no endurance or initiative...

    Or a warrior with no Adre-- oh. Snap!

    ~ Kovu

    Also not the same thing, adrenaline is gained passively simply by being in combat. Life force is a lot harder to maintain.

    Thats not true.

    Warriors get adrenaline:
    If they hit something

    These are all traits or skills:
    If they get hit
    If they weapon swap
    Extra adrenaline on hit with x weapon
    Adrenaline on utilities (incl SoR)

    In other words...being in combat? It can regen passively even if you stand there getting hit by something, I didn't mean to imply that it is only gained through passive means, because obvious there are modifiers that can increase the rate and amounts you gain.

    No its not passively gained at all, even if you're in combat (you have to trait or have certain skills on the bar for passive while in combat). You have to trait cleansing ire to get adrenaline when being hit. To get it passively in combat you need signet of rage on your bar (2 every 3 seconds), waste of an elite skill if you ask me. You don't just randomly get it by being in combat.

    Yea Ive been using the same 3 traits in defense line for a couple of years now, I forgot about that lol.

    Yea, that cull the weak, sundering mace, and rousing resilience (yes I know rousing resilience has its place, mostly in roaming), gotta love using those traits.

    I always thought the adrenaline on hit portion of Cleansing Ire should be baseline, its hard to choose from those GM traits though. There was a time when Last Stand was useful after the initial stability nerf, but then that left you with little to no cleanse.

    My thoughts exactly.

    #nornmodeisbestmode

  • Iozeph.5617Iozeph.5617 Member ✭✭✭
    edited January 31, 2018

    @KeyOrion.9506 said:
    You know there's a milk challenge, and there's a lets put a spoonful of cinnamon in our mouth and swallow it challenege, there's even the ice bucket challenge. Here's my challenge.

    I challenge all the ArenaNet employees to play ranger for a solid whole 3 months, non-stop. Because 30 days won't do. 60 Days won't do. I think three months is what'd it take for a whole team of anet employees to take a really long hard look at a class as BROKEN, as spat upon, as detested as Ranger is, in WvW, to come up with a specialization that would ROCK the Guild Wars gaming world. Especially in WvW. I'm pretty sure some of those same Arenanet employees don't play Ranger, because even THEY think the Ranger sucks in WvW. And you can't really fix it, if you believe it sucks, and your UNWILLING TO PLAY THE CLASS. And Arenanet employees, minus one, is unwilling to play the class on a long term basis. Take it from someone whose played ranger main for 13-14 years straight.

    Give me....Glass Arrow from Factions. Let me fire off a shot onto a target that just EXPLODES in an AoE. Not like that stupid sigil that's completely worthless. Give me Entangle that works in WATER as if the enemy was entangled with seaweed. Not that 9/10th's of the player base enjoy water combat anyways. Give me a Ranger, that the rest of the WvW player base would RESPECT. I think that's what Ranger's really want. Respect. Want to be seen as dangerous. Tough. Boon sharing up the ying-yang OH YAH reroll TO a Ranger sort of respect. You know what I mean, Vern?

    Ernest P. Worrell!

  • Klipso.8653Klipso.8653 Member ✭✭✭✭

    @Iozeph.5617 said:

    @KeyOrion.9506 said:
    You know there's a milk challenge, and there's a lets put a spoonful of cinnamon in our mouth and swallow it challenege, there's even the ice bucket challenge. Here's my challenge.

    I challenge all the ArenaNet employees to play ranger for a solid whole 3 months, non-stop. Because 30 days won't do. 60 Days won't do. I think three months is what'd it take for a whole team of anet employees to take a really long hard look at a class as BROKEN, as spat upon, as detested as Ranger is, in WvW, to come up with a specialization that would ROCK the Guild Wars gaming world. Especially in WvW. I'm pretty sure some of those same Arenanet employees don't play Ranger, because even THEY think the Ranger sucks in WvW. And you can't really fix it, if you believe it sucks, and your UNWILLING TO PLAY THE CLASS. And Arenanet employees, minus one, is unwilling to play the class on a long term basis. Take it from someone whose played ranger main for 13-14 years straight.

    Give me....Glass Arrow from Factions. Let me fire off a shot onto a target that just EXPLODES in an AoE. Not like that stupid sigil that's completely worthless. Give me Entangle that works in WATER as if the enemy was entangled with seaweed. Not that 9/10th's of the player base enjoy water combat anyways. Give me a Ranger, that the rest of the WvW player base would RESPECT. I think that's what Ranger's really want. Respect. Want to be seen as dangerous. Tough. Boon sharing up the ying-yang OH YAH reroll TO a Ranger sort of respect. You know what I mean, Vern?

    Ernest P. Worrell!

    Trolls don't like the milk challenge

    -Balwarc [ICoa]

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