What is more important to you in WvW? — Guild Wars 2 Forums

What is more important to you in WvW?

DBZVelena.5186DBZVelena.5186 Member ✭✭✭
edited February 1, 2018 in WvW

With this: https://en-forum.guildwars2.com/discussion/26547/world-restructuring/p1 comes the question. What do you value as more important when playing WvW

The Splinter Warband [SWB] is looking for both new and experienced roleplayers to join our ranks.
Medium-heavy Charr RP guild with a focus on special operations.
PM if you're interested!
Signed: Alexa SplinterSteel.

What is more important to you in WvW? 210 votes

Good matches that are well balanced and fun.
68% 143 votes
Server Identity, being part of a group bigger than just your guild(s).
22% 48 votes
Less waiting times during peak hours.
1% 3 votes
Other, explain in post plz.
7% 16 votes

Comments

  • K THEN.5162K THEN.5162 Member ✭✭✭

    Other: The thrill of building what you want whatever way you want to build it and pitting it against other players. Interrupt mesmer? Sure thing! Soulbeast 1 shot? You got it! Condi Gs Warrior? Go for it!

    WHAT?!? Did you expect something special would be written here

  • Colly.4073Colly.4073 Member ✭✭✭
    edited February 1, 2018

    Other - Variety.

    Getting tired of fighting the same servers/people/guilds week after week after week.

    I know it’s not easy to solve this but it still makes for stale matches.

  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭✭
    edited February 1, 2018

    Other--

    The ability to come and leave as I please, doing whatever I want, as such.

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @ArchonWing.9480 said:
    Other--

    The ability to come and leave as I please, doing whatever I want, as such.

    But wait a second, dont you want to have your playtime and activity evaluated so anet can decide where you belong? I mean god forbid you should get to choose what you do, where you do it, and when right?

    BG

  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭✭
    edited February 1, 2018

    @X T D.6458 said:

    @ArchonWing.9480 said:
    Other--

    The ability to come and leave as I please, doing whatever I want, as such.

    But wait a second, dont you want to have your playtime and activity evaluated so anet can decide where you belong? I mean god forbid you should get to choose what you do, where you do it, and when right?

    Yea, it's worked so well in the past, right!

    I like my server, and I like my guild. But kitten, I play this game first and foremost for myself. And I think people overestimate what's good for everyone (bad things have happened because of this)

    Although what's even more funny is putting faith in the same people that most likely caused the problems in the first place, lol.
    Edit: Btw your predictions are probably correct.

  • X T D.6458X T D.6458 Member ✭✭✭✭
    edited February 5, 2018

    @ArchonWing.9480 said:

    @X T D.6458 said:

    @ArchonWing.9480 said:
    Other--

    The ability to come and leave as I please, doing whatever I want, as such.

    But wait a second, dont you want to have your playtime and activity evaluated so anet can decide where you belong? I mean god forbid you should get to choose what you do, where you do it, and when right?

    Yea, it's worked so well in the past, right!

    I like my server, and I like my guild. But kitten, I play this game first and foremost for myself. And I think people overestimate what's good for everyone (bad things have happened because of this)

    Although what's even more funny is putting faith in the same people that most likely caused the problems in the first place, lol.
    Edit: Btw your predictions are probably correct.

    After 5 years, you learn a few things.

    BG

  • Namer.9750Namer.9750 Member ✭✭✭
    edited February 1, 2018

    @X T D.6458 said:

    @ArchonWing.9480 said:
    Other--

    The ability to come and leave as I please, doing whatever I want, as such.

    But wait a second, dont you want to have your playtime and activity evaluated so anet can decide where you belong? I mean god forbid you should get to choose what you do, where you do it, and when right?

    Hi. I think you misunderstand what ANet means by evaluating your playtime and activity.

    Consider two types of players who play almost exclusively solo. One is a solo roamer who logs in for a couple hours a day, roams around looking for fights hits a couple enemy camp npcs to put swords up, then engages in 1vX combat against responders. The other is a scout who stays on for five to six hours a day, from NA prime to OCX prime, for instance, constantly running around the towers refreshing siege and building new siege and calling out enemy groups. Their playtime and activity would be calibrated differently.

    Most of the second type don't bother engaging in fights. If you're the first type and you approach a tower with the second type, the second type will just instantly hop on a cannon or AC and try to drive you away, while the first type probably whispers him to try and taunt him into a fight.

    This is incredibly frustrating for both players. Hence, split them up. Put the first type in a higher tier where there's a lot more activity and people actually care about attacking and defending structures. Put the second type in a lower tier where people don't bother with structures (because it's not 2014 anymore) and prefer to engage in fights actively. Both players are happy.

    This holds true for both roamers, scouts and blob pugs and havok pugs alike.

  • X T D.6458X T D.6458 Member ✭✭✭✭
    edited February 5, 2018

    @Namer.9750 said:

    @X T D.6458 said:

    @ArchonWing.9480 said:
    Other--

    The ability to come and leave as I please, doing whatever I want, as such.

    But wait a second, dont you want to have your playtime and activity evaluated so anet can decide where you belong? I mean god forbid you should get to choose what you do, where you do it, and when right?

    Hi. I think you misunderstand what ANet means by evaluating your playtime and activity.

    Consider two types of players who play almost exclusively solo. One is a solo roamer who logs in for a couple hours a day, roams around looking for fights hits a couple enemy camp npcs to put swords up, then engages in 1vX combat against responders. The other is a scout who stays on for five to six hours a day, from NA prime to OCX prime, for instance, constantly running around the towers refreshing siege and building new siege and calling out enemy groups. Their playtime and activity would be calibrated differently.

    Most of the second type don't bother engaging in fights. If you're the first type and you approach a tower with the second type, the second type will just instantly hop on a cannon or AC and try to drive you away, while the first type probably whispers him to try and taunt him into a fight.

    This is incredibly frustrating for both players. Hence, split them up. Put the first type in a higher tier where there's a lot more activity and people actually care about attacking and defending structures. Put the second type in a lower tier where people don't bother with structures (because it's not 2014 anymore) and prefer to engage in fights actively. Both players are happy.

    Players should be free to do what they want, when and where, simple as that. When they start implementing features that determine the value of your individual activity, there is a huge problem. We are not talking about working on rewards, this would be a system that actually places people into servers based on their activity. Who are they to tell anyone where they should be playing? Are we supposed to have GvG tiers, PPT tiers, Roamer tiers, etc?

    You actually think placing random people into servers is going to somehow create any kind of meaningful matchup? How is that supposed to work?

    BG

  • Henry.5713Henry.5713 Member ✭✭✭✭
    edited February 1, 2018

    There are different sides to WvW. Open tags, closed tags, GvG guilds, group roamers, solo roamers. Hard to please everyone.
    Losing server identitiy is certainly an issue, and I am actually saying this as someone who has been on Desolation since release. However, something has to be done about the current system. Combining server links with server transfers turned out to be an imbalanced mess. Doing more harm building communities than anything else. We can't blame guilds for transfering constantly if that is the only thing that allows them to provide their members with more enjoyable gameplay. Not to mention how some people had to wait for months until their guild's chosen server went open for a day or two. Same goes for individual players or groups, roamers looking for fights or players wanting to be on the winning side for a change. This behaviour is just human.

    To me, everything kind of depends on how well the new alliance system is handled as far as building communities is concerned. There are some possible issues I can see such as overstacking one alliance with top WvW guilds or open tags but it looks promising. Still, being allowed to decide on who we want to play with without having to do a huge multi-guild server transfer to some dead server sounds rather good to me. The guild system sounds good as well.
    That said, servers should have a wide range of players, anything from open tags to solo roamers and GvG guilds. I don't think there should be individual servers which cater towards a single prefered WvW activity only. Might be because I take part in almost everything from solo roaming to GvGs and open tags myself but I prefer to have "whole" servers and a diverse community rather than a server of roamers or a server of guild groups only.

    Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something. ~ Robert Heinlein

  • Namer.9750Namer.9750 Member ✭✭✭

    @X T D.6458 said:

    @Namer.9750 said:

    @X T D.6458 said:

    @ArchonWing.9480 said:
    Other--

    The ability to come and leave as I please, doing whatever I want, as such.

    But wait a second, dont you want to have your playtime and activity evaluated so anet can decide where you belong? I mean god forbid you should get to choose what you do, where you do it, and when right?

    Hi. I think you misunderstand what ANet means by evaluating your playtime and activity.

    Consider two types of players who play almost exclusively solo. One is a solo roamer who logs in for a couple hours a day, roams around looking for fights hits a couple enemy camp npcs to put swords up, then engages in 1vX combat against responders. The other is a scout who stays on for five to six hours a day, from NA prime to OCX prime, for instance, constantly running around the towers refreshing siege and building new siege and calling out enemy groups. Their playtime and activity would be calibrated differently.

    Most of the second type don't bother engaging in fights. If you're the first type and you approach a tower with the second type, the second type will just instantly hop on a cannon or AC and try to drive you away, while the first type probably whispers him to try and taunt him into a fight.

    This is incredibly frustrating for both players. Hence, split them up. Put the first type in a higher tier where there's a lot more activity and people actually care about attacking and defending structures. Put the second type in a lower tier where people don't bother with structures (because it's not 2014 anymore) and prefer to engage in fights actively. Both players are happy.

    Players should be free to do what they want, when and where, simple as that. When they start implementing features that determine the value of your individual activity, there is a huge problem. We are not talking about working on rewards, this would be a system that actually places people into servers based on their activity. Who the kitten are they to tell anyone where they should be playing? Are we supposed to have GvG tiers, PPT tiers, Roamer tiers, etc?

    You actually think placing random people into servers is going to somehow create any kind of meaningful matchup? How is that supposed to work?

    Yeah, players should be free, but not at the expense of other players. I'm free to troll and kitten around and spam siege and tactivators, but I don't bother because while it's enjoyable for me, it isn't for the vast majority of the others I'm playing with. In the same way, the current WvW system is fine to a few people, but at a huge expense to others who would prefer balanced marchups.

    It's their game. You're nothing to them but vocal keyboard warrior. Hell, most of the people who're strongly in favour of this system are the people who regularly spend scores or hundreds of dollars in gems to pay for their transfers (and also fashion since they WvW hard and don't get much gold income) and thus are 'better' customers for ANet.

    I think placing players into servers randomly will make matchups better, as no server remains overstacked and no server has to tank and no server gets an underpowered link and spends two months at the bottom of T4. It will allow the majority of ppt-dedicated players to gravitate to servers in higher tiers while more fight dedicated players will end up in lower tiers. Yes, even, GvG Tiers, PPT tiers, Roamer tiers would be a huge improvement over the mess we currently have.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @Namer.9750 said:

    @X T D.6458 said:

    @ArchonWing.9480 said:
    Other--

    The ability to come and leave as I please, doing whatever I want, as such.

    But wait a second, dont you want to have your playtime and activity evaluated so anet can decide where you belong? I mean god forbid you should get to choose what you do, where you do it, and when right?

    Hi. I think you misunderstand what ANet means by evaluating your playtime and activity.

    Consider two types of players who play almost exclusively solo. One is a solo roamer who logs in for a couple hours a day, roams around looking for fights hits a couple enemy camp npcs to put swords up, then engages in 1vX combat against responders. The other is a scout who stays on for five to six hours a day, from NA prime to OCX prime, for instance, constantly running around the towers refreshing siege and building new siege and calling out enemy groups. Their playtime and activity would be calibrated differently.

    Most of the second type don't bother engaging in fights. If you're the first type and you approach a tower with the second type, the second type will just instantly hop on a cannon or AC and try to drive you away, while the first type probably whispers him to try and taunt him into a fight.

    This is incredibly frustrating for both players. Hence, split them up. Put the first type in a higher tier where there's a lot more activity and people actually care about attacking and defending structures. Put the second type in a lower tier where people don't bother with structures (because it's not 2014 anymore) and prefer to engage in fights actively. Both players are happy.

    This holds true for both roamers, scouts and blob pugs and havok pugs alike.

    i am a solo roamer and as much as i dislike the fact that i mostly fight solo against 5 or more players, i think it would be rather boring to only play against solo roamers. if i want to fight a scout, i will place siege in a way that he has to come out of the tower/keep - pretty simple.
    WvW needs different playstyles to be present on every world.

    read this, become a better player now.

  • Hitman.5829Hitman.5829 Member ✭✭✭✭

    Server identity! knowing that you are at the top of the food chain feels good. Knowing that you are a Beast Gate member is all that matters in WvW.
    Beast Gate master race!

    Charr Warrior Master Race!
    Black Gate Beast Roamer chicken chaser!

  • I would love for Anet to have a solution to get in the wvw maps ppl that really understand the concept of wvw and play it and block the pve players that just join the borders to get pips or just for reward tracks. It happened so many times when we had raids and our guildies could not join the map because there was a que but still the squad was not full.
    I would like to mention that the condition to join the squad was to join ts, discord, etc and listen what the commander is saying.
    I believe that in order to play a team game you need coordination and therefore you need to use a sound communication channel.
    Also would be nice to be able to make pre-defined builds and gear setup and have a way to switch them fast. I also think that the commander should be able to check the gear of the people that are in his squad in order to organize more efficient his squad.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @Danny.2387 said:
    I would love for Anet to have a solution to get in the wvw maps ppl that really understand the concept of wvw and play it and block the pve players that just join the borders to get pips or just for reward tracks. It happened so many times when we had raids and our guildies could not join the map because there was a que but still the squad was not full.
    I would like to mention that the condition to join the squad was to join ts, discord, etc and listen what the commander is saying.
    I believe that in order to play a team game you need coordination and therefore you need to use a sound communication channel.
    Also would be nice to be able to make pre-defined builds and gear setup and have a way to switch them fast. I also think that the commander should be able to check the gear of the people that are in his squad in order to organize more efficient his squad.

    the main reason why winning a matchup was not rewarded, was cause of coverage issues. with the new system we might get rewards for winning, wich if they are good enough, will encourge 'pve players' to participate in a more efficient manner.

    read this, become a better player now.

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭

    I would say other. As I dont play much WvW anymore mostly because i feel the mode is very badly paced. There's hardly exciting moments, a single person or small group makes very little difference on the short term. And it's basically running in cirles trying to cap objectives faster than the other teams. Which just loses out on that competitive feeling most PvP games have.

    Its close to an RTS where you are a tiny zergling with little to no effect on your surroundings. Unless you face no opposition long enough.

    I think something that forms fronts on the battlefield might work alot better for me personally OR the entire opposite where theres no RI or instant repair on capture. But thats just my preferences in a PvP game.

  • The people who thing the new system will be better balanced are funny. :)

    Ofc it will be way more balanced when all PPT Guilds make an alliance against all Fight Guilds. Feel the flaaaaaame.

  • Tiawal.2351Tiawal.2351 Member ✭✭✭

    Server identity or realm pride or whatever we call it - it's great and gives a reason to fights, but... if the fights are onesided, nothing matters, your team is condemned to uninstall and play something else, no matter which side of the coin.

  • the most important thing to me is a full map as often as possible. so if i want to jump into wvw on a tuesday at 5pm, there will be a zerg to join and a zerg to fight. hopefully with the new proposed system, this will make that goal easier to attain.

  • Baldrick.8967Baldrick.8967 Member ✭✭✭

    @Namer.9750 said:

    @X T D.6458 said:

    @ArchonWing.9480 said:
    Other--

    The ability to come and leave as I please, doing whatever I want, as such.

    But wait a second, dont you want to have your playtime and activity evaluated so anet can decide where you belong? I mean god forbid you should get to choose what you do, where you do it, and when right?

    Hi. I think you misunderstand what ANet means by evaluating your playtime and activity.

    Consider two types of players who play almost exclusively solo. One is a solo roamer who logs in for a couple hours a day, roams around looking for fights hits a couple enemy camp npcs to put swords up, then engages in 1vX combat against responders. The other is a scout who stays on for five to six hours a day, from NA prime to OCX prime, for instance, constantly running around the towers refreshing siege and building new siege and calling out enemy groups. Their playtime and activity would be calibrated differently.

    Most of the second type don't bother engaging in fights. If you're the first type and you approach a tower with the second type, the second type will just instantly hop on a cannon or AC and try to drive you away, while the first type probably whispers him to try and taunt him into a fight.

    This is incredibly frustrating for both players. Hence, split them up. Put the first type in a higher tier where there's a lot more activity and people actually care about attacking and defending structures. Put the second type in a lower tier where people don't bother with structures (because it's not 2014 anymore) and prefer to engage in fights actively. Both players are happy.

    This holds true for both roamers, scouts and blob pugs and havok pugs alike.

    Consider another type of player who will run with the zerg most of the time, but then split off for some scouting for a while, engage some roamers, change class, hop on siege, defend structures, then back to the zerg to help win battles when needed.

    Where do they fit in your structure? they don't want to be in either of your pigeon holes.

  • i only play Wvw when i need legendary gift, that 8-12h something that im not interested everytime is a pain. Usually during that time i watch some movies, but im feeling kinda bad for people that want to play this and are interesded in this mode and i have to take their spots

  • Danny.2387Danny.2387 Member
    edited February 1, 2018

    @FrizzFreston.5290 said:
    I would say other. As I dont play much WvW anymore mostly because i feel the mode is very badly paced. There's hardly exciting moments, a single person or small group makes very little difference on the short term. And it's basically running in cirles trying to cap objectives faster than the other teams. Which just loses out on that competitive feeling most PvP games have.

    Its close to an RTS where you are a tiny zergling with little to no effect on your surroundings. Unless you face no opposition long enough.

    I think something that forms fronts on the battlefield might work alot better for me personally OR the entire opposite where theres no RI or instant repair on capture. But thats just my preferences in a PvP game.

    The small roaming teams are very important to wvw gameplay. They can flip camps which will make ore difficult for the keeps to upgrade, tag the enemy keep, harass the enemy players that re spawn to get back to the blob, etc. i think that would require the enemy to organize as well to counter this and thus you will have more small group fights in the maps. If only Anet would encourage with different rewards the ppl that run in a party of five or small squads up to 10 ppl(+1 pip, faster participation gain, etc). +2 pips for ppl that run in squads i think most of the players will be more motivate to organize in small or big groups for fights.

  • And one other thing ANet.....maybe you should make the rewards in wvw available to the ppl that are in a wvw guilds and represent them when they are in the borders(a wvw guild that is active in wvw based on the time their members spend time in the borders or some other way to evaluate their involvement in wvw ). Wvw guilds do not usually accept pve players in their ranks so this could solve the problem with pve players that occupy the spots in the borders since they will have no rewards to get.

  • Grim West.3194Grim West.3194 Member ✭✭✭

    Server identity is a myth. Transfer abuse killed any chance at server identity years ago.

  • Other: EASY LOOT
    I'm on BG and I love curb stomping our opponents each week and maxing my rewards before going back to PvE

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭
    edited February 1, 2018

    @Danny.2387 said:

    @FrizzFreston.5290 said:
    I would say other. As I dont play much WvW anymore mostly because i feel the mode is very badly paced. There's hardly exciting moments, a single person or small group makes very little difference on the short term. And it's basically running in cirles trying to cap objectives faster than the other teams. Which just loses out on that competitive feeling most PvP games have.

    Its close to an RTS where you are a tiny zergling with little to no effect on your surroundings. Unless you face no opposition long enough.

    I think something that forms fronts on the battlefield might work alot better for me personally OR the entire opposite where theres no RI or instant repair on capture. But thats just my preferences in a PvP game.

    The small roaming teams are very important to wvw gameplay. They can flip camps which will make ore difficult for the keeps to upgrade, tag the enemy keep, harass the enemy players that re spawn to get back to the blob, etc. i think that would require the enemy to organize as well to counter this and thus you will have more small group fights in the maps. If only Anet would encourage with different rewards the ppl that run in a party of five or small squads up to 10 ppl(+1 pip, faster participation gain, etc). +2 pips for ppl that run in squads i think most of the players will be more motivate to organize in small or big groups for fights.

    I don't question the importance, but mostly comment on the style that I prefer. Flipping camps, hitting the keep with a few attacks and minor harassing isnt really all that engaging to me.

  • ham.8209ham.8209 Member ✭✭

    hope anet make it more easy to tell what server does not do wvw . as well as make it more easy for those that enjoy this game mode . find the best server for them in their parts of the world NA/EU sides they are on !! B)

  • @X T D.6458 said:

    @Namer.9750 said:

    @X T D.6458 said:

    @ArchonWing.9480 said:
    Other--

    The ability to come and leave as I please, doing whatever I want, as such.

    But wait a second, dont you want to have your playtime and activity evaluated so anet can decide where you belong? I mean god forbid you should get to choose what you do, where you do it, and when right?

    Hi. I think you misunderstand what ANet means by evaluating your playtime and activity.

    Consider two types of players who play almost exclusively solo. One is a solo roamer who logs in for a couple hours a day, roams around looking for fights hits a couple enemy camp npcs to put swords up, then engages in 1vX combat against responders. The other is a scout who stays on for five to six hours a day, from NA prime to OCX prime, for instance, constantly running around the towers refreshing siege and building new siege and calling out enemy groups. Their playtime and activity would be calibrated differently.

    Most of the second type don't bother engaging in fights. If you're the first type and you approach a tower with the second type, the second type will just instantly hop on a cannon or AC and try to drive you away, while the first type probably whispers him to try and taunt him into a fight.

    This is incredibly frustrating for both players. Hence, split them up. Put the first type in a higher tier where there's a lot more activity and people actually care about attacking and defending structures. Put the second type in a lower tier where people don't bother with structures (because it's not 2014 anymore) and prefer to engage in fights actively. Both players are happy.

    Players should be free to do what they want, when and where, simple as that. When they start implementing features that determine the value of your individual activity, there is a huge problem. We are not talking about working on rewards, this would be a system that actually places people into servers based on their activity. Who the kitten are they to tell anyone where they should be playing? Are we supposed to have GvG tiers, PPT tiers, Roamer tiers, etc?

    You actually think placing random people into servers is going to somehow create any kind of meaningful matchup? How is that supposed to work?

    Sorry, but I don't want to live in a world where I get to pick my reputation. Because in real life you don't get to pick. Not everybody gets to be an astronaut when they grow up. Like, if I think I'm the greatest player in the game and God's gift to zergs yet everyone knows I'm a rallybot who dies first push every fight and contributes no damage/support whatsoever then I probably shouldn't get to pick high quality alliances/guilds that'd carry my skill-less self, and those alliances/guilds should have every right to not take me. Just sayin.

    Think of it this way, it's a competitive gamemode, like spvp is a competitive gamemode. Should I, if I'm a bronze tier player get to pick matches where everyone on my team is plat/legend just because I feel like I should be able to get to choose where I want to play? Sorry, but that's not how competition works dude.

  • I hope now you will be able to see those complaining about their "community" are the vocal minority (and misdirected anyways)

  • Namer.9750Namer.9750 Member ✭✭✭

    @Comprissent.3856 said:
    I hope now you will be able to see those complaining about their "community" are the vocal minority (and misdirected anyways)

    It's pretty obvious already, Div, if you just skim over the other thread.

  • @Namer.9750 said:

    @Comprissent.3856 said:
    I hope now you will be able to see those complaining about their "community" are the vocal minority (and misdirected anyways)

    It's pretty obvious already, Div, if you just skim over the other thread.

    It's clearly not obvious if these polls are being made lmao

  • Sarrs.4831Sarrs.4831 Member ✭✭✭

    I only really care about fun. You can build communities around an experience that is fun, but they won't survive if the game becomes unfun.

  • @Sarrs.4831 said:
    You can build communities around an experience that is fun

    Oh wait, you mean like an alliance? Imagine that.

  • No condi in wvw will be the best thing ever. Playing like it used to be is a good start to bring vets back and keep new players interested in wvw, not this kitten full scourge + firebrand meta zerker we have now.

  • zhonnika.1784zhonnika.1784 Member ✭✭
    edited February 1, 2018

    Your server isn't a physical space, it's the people. You can take the people with you wherever the community moves. So what if it gets called Super Sparkle Pancake Fun Time instead Jade Quarry or Blackgate. It's the P E O P L E. Take off the bitter betty hats and let it freaking go, Elsa.

  • Sarrs.4831Sarrs.4831 Member ✭✭✭

    @Honest John.4673 said:
    Oh wait, you mean like an alliance? Imagine that.

    No, that isn't my point.

  • Threather.9354Threather.9354 Member ✭✭✭
    edited February 1, 2018

    Other - Being able to be on a server/Alliance and win fights without half of the enemy servers/commanders transferring to the server to get carried by my community

    Ri Ba - WvW Commander/hard carry
    Making Desolation great again/Alt somewhere
    Diamond Legend

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭
    edited February 1, 2018

    Other.
    These days combat and class balance is what's keeping me out of wvw, not population and stacking, which isn't much of an issue other than for one server these days. You can reshuffle players around which isn't much different than transferring or getting new links, but if the gameplay is still the same as it is and not fun, not much point playing anyways.

    Another derailing post. ^^
    EBG North Keep: One of the village residents will now flee if their home is destroyed!
    || Stealth is a Terribad Mechanic ||

  • Updates, Updates, Updates!

    Content Updates
    Map Updates
    New Maps
    Balance Updates

  • SugarCayne.3098SugarCayne.3098 Member ✭✭✭
    edited February 2, 2018

    2:1 ratio in this poll.

    https://en-forum.guildwars2.com/discussion/23375/community-vs-guild

    Note: before the announcement.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    hang out with buddies

    Not Even Coverage is the Only broken thing in WVW.

  • This will kill participation in WVW. If you are not on when your guild and alliance is on then you have no clue who you will be fighting. No reason to defend anything. WVW becomes a big Karma train. No fun. I will be leaving the game at that point. No more money from me Anet.

  • Eramonster.2718Eramonster.2718 Member ✭✭✭✭
    edited February 2, 2018

    I know what WvW guild(s) is running during my playtime. I'm not part of their guild but I do roam and jump into the fray from time to time. Had it planned roughly since I know which guild/community to associates with to suit my playtime. That said, its still unclear if we need be part of the guild for the alliance? Or its sufficient to just select the guild/server I want to be linked with to be part if the alliance.

    Question for the players disagreeing to the idea of coverage are WvW players? Or WvW dailies runner? For those who plays WvW, I don't see the reason why reject the idea of getting "free transfer players" to form an alliance to strenghten numbers and better coverage for a competative gameplay. WvW is going to be World War.

    Spare me server etc. especially those who transfered, my condolences. As long as the reward for winning is worthwhile, no matter what server or difference is in the alliance, everyone will fight to the bitter last. Example but don't need to be, say a legendary part and trophy parts for a guild monument to the victor, friends will be foe if they're part of the enemy's alliance.

    And untill the system is up and ready, everything will just be speculations and more speculations trying to reach a conjecture. Wasn't announced or given an estimation date which could me months for it to be ready.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.