Alacrity: Time for a Change — Guild Wars 2 Forums

Alacrity: Time for a Change

edited February 1, 2018 in Guild Wars 2 Discussion

A message from Robert Gee, Guild Wars 2 Systems Team

With the changes to phantasms coming soon, I'm sure many players are wondering what this means for alacrity since phantasms are one of the key contributors of this buff in the current game. I wanted to take a minute to talk about alacrity and where things are headed in the next update.

A Lack of Alacrity

When we first started making changes to phantasms, we quickly realized that the new system would have a huge impact on alacrity uptime for chronomancers due to the changes to Phantasmal Avenger. We were actually okay with this since the whole point of the phantasm update is to make mesmer play more engaging. However, we didn't want to leave a huge gap in the duration of alacrity uptime for chronomancers. At first, we tried increasing the amount of alacrity provided by the avengers to compensate for the lower uptime, but we weren't very happy with this solution. The amount of alacrity uptime had to be pretty high to compensate for the limited uptime of the phantasm, and the change still meant that the alacrity application relied on an NPC entity. Moving some alacrity onto the other shield skill, Tides of Time, helped a little, but it wasn't quite enough, either.

Boon of Recharge

After some discussion, we decided that in addition to replacing quickness with alacrity on Tides of Time, we also would change alacrity into a boon. Originally, alacrity was built outside of the boon and condition system in order to make it feel like a unique buff. But as its use became more prevalent—to the point that it now enjoys nearly 100% uptime in certain game modes—we felt that the boon system was a better place for it to live. By being a part of the boon system it works better with the concentration stat, and it also has more counters and interactions throughout the game.

Time Distortion

With the conversion to a boon, we decided to lower the amount of recharge speed alacrity provides from 33% to 25%. We chose to lower this value because at 33% we felt it was a little too powerful compared to other boons and that easier uptime (due to interactions with traits and the concentration stat) should be met with a small decrease in power. For those who prefer alacrity with a bit more punch, we've updated the Chronomancer trait "Improved Alacrity" which now increases the potency of alacrity while decreasing the duration of incoming alacrity for the chronomancer only.

Clocking in Soon

As with phantasms, we also have done a pass on skills and traits that grant or interact with alacrity. You'll find alacrity in some unexpected places, such as the Thief's stolen bundle "Consume Plasma," and on the condition conversion list for skills like "Contemplation of Purity." We expect that there will be an adjustment period, but we think that these changes will be positive overall for alacrity use throughout the game while allowing chronomancers to maintain their current levels of alacrity uptime in a group. For additional reading about the upcoming update, look for our forum post about phantasms. We'll be watching for your feedback!

Gaile Gray
Communications Manager: ArenaNet
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Comments

  • Blood.5607Blood.5607 Member ✭✭✭

    Sounds pretty hype change!

  • So, here's the problem that I see. Wouldn't that mean that enemies that rip boons can now get alacrity? Would slubblings on Sloth see Alacrity? It's hard to really understand this change without more traiting context. As a chrono tank main, I worry. Additionally, for bosses that give random boons, does that mean that they can cast spells quicker? What are the interactions with enemies on this?

    Also, what are the implications on the rotation? Will it be more complex? Will we have to shatter for alacrity now? Right now it's painful to shatter anything unless you have nothing up.

  • Attuned To Love.6579Attuned To Love.6579 Member ✭✭
    edited February 1, 2018

    sounds pretty kitten change! will mess up the actual flow of many pve rotations and slow the whole game down... not what this game exactly needs..

    well nvm didnt see the improved alacrity section

  • Can you please clarify the Improved Alacrity trait. The way its worded, the effects are unclear. > @Gaile Gray.6029 said:

    A message from Robert Gee, Guild Wars 2 Systems Team
    we've updated the Chronomancer trait "Improved Alacrity" which now increases the potency of alacrity while decreasing the duration of incoming alacrity for the chronomancer only.

    Does the increase in the potency of alacrity effect the entire party, or just the chronomancer?

  • I like the changes overall but I have a serious issue with the removal of quickness on shield 5. Shield 5 is one of the biggest sources of quickness in a Chronos' rotation. Is there something being done to add more quickness elsewhere? Quickness uptime matters too.

  • What about Frenzy Sigil which is used on almost every weapon in WvW, is that sigil going to be adjusted to?

  • I know this is mostly geared towards Chronomancer, but how does this affect Renegade's F3 (Orders From Above) as well as The Ventari Tablet trait Serene Rejuvenation in the Salvation trait line? Will they just be converted into the boon form, or can we expect totally different effects?

  • Evolute.6239Evolute.6239 Member ✭✭✭

    Any tidbits on Renegade F3?

  • Sodeni.6041Sodeni.6041 Member ✭✭✭

    Awesome!!!

  • could you also rework chronomancer rune like the firebrand rune, just for alac? or do you intend to kill support renegade?

  • Sarrs.4831Sarrs.4831 Member ✭✭✭

    Very curious how this will go for Renegades and Heralds. I quite like the idea of a boon-duration stacking Herald which is good for sending Might, Fury and Alacrity.

  • @Vermillion.4061 said:
    What about Frenzy Sigil which is used on almost every weapon in WvW, is that sigil going to be adjusted to?

    Yes, this sigil will be receiving a functionality change that causes it to give flat recharge reduction instead of alacrity.

    @Ost.1560 said:
    I know this is mostly geared towards Chronomancer, but how does this affect Renegade's F3 (Orders From Above) as well as The Ventari Tablet trait Serene Rejuvenation in the Salvation trait line? Will they just be converted into the boon form, or can we expect totally different effects?

    They will also provide the alacrity boon. Duration of alacrity will be lowered a bit on Serene Rejuvenation to account for boon duration.

  • Thalies.7609Thalies.7609 Member
    edited February 1, 2018

    And what about concentration affect on alacrity? Because if alacrity would be a boon, concentration may just increase the duration of alacrity even more than we already have. It's cool but it breaks the whole 'balance' theme of this buff.

  • Blood.5607Blood.5607 Member ✭✭✭

    @Vermillion.4061 said:
    What about Frenzy Sigil which is used on almost every weapon in WvW, is that sigil going to be adjusted to?

    That sigil isnt used on roamers.

  • Sephylon.4938Sephylon.4938 Member ✭✭✭✭

    Since alac is becoming a boon, will other classes gain access to the alacrity boon as well or will it still be chrono and rev that can give alac?

    I am a giant tomato filled with love. I have come to sell you a house made out of pancakes.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @TwilightSoul.9048 said:
    While I like this change there is something about alacrity that bothers me, and should probably bother you (ANet) as well.
    Do you realize that Chronomancer is irreplacable due to its access to Alacrity like no other class? I think you've once stated that you value Build diversity but there isn't much diversity when there's a class that is entirely irreplacable. Druid is in a similar position although Ventari Revenant can actually Heal better but lacks some other advantages of the Druid.
    This Alacrity change is very good but I sincerely hope that we will get access to a meaningful replacement for Chronomancer in Raids & Fractals.

    Id assume making it a boon is a pretty big step into making it available to other classes down the line.

  • Ben K.6238Ben K.6238 Member ✭✭✭

    @TwilightSoul.9048 said:
    While I like this change there is something about alacrity that bothers me, and should probably bother you (ANet) as well.
    Do you realize that Chronomancer is irreplacable due to its access to Alacrity like no other class? I think you've once stated that you value Build diversity but there isn't much diversity when there's a class that is entirely irreplacable. Druid is in a similar position although Ventari Revenant can actually Heal better but lacks some other advantages of the Druid.
    This Alacrity change is very good but I sincerely hope that we will get access to a meaningful replacement for Chronomancer in Raids & Fractals.

    A bit like what happened to the Herald, I suspect that if the Chronomancer was replaceable in that role, you'd never see them anymore in any role.

  • TwilightSoul.9048TwilightSoul.9048 Member ✭✭✭
    edited February 1, 2018

    @zealex.9410 said:

    @TwilightSoul.9048 said:
    While I like this change there is something about alacrity that bothers me, and should probably bother you (ANet) as well.
    Do you realize that Chronomancer is irreplacable due to its access to Alacrity like no other class? I think you've once stated that you value Build diversity but there isn't much diversity when there's a class that is entirely irreplacable. Druid is in a similar position although Ventari Revenant can actually Heal better but lacks some other advantages of the Druid.
    This Alacrity change is very good but I sincerely hope that we will get access to a meaningful replacement for Chronomancer in Raids & Fractals.

    Id assume making it a boon is a pretty big step into making it available to other classes down the line.

    Yes I hope so :)
    I'm wondering about Quickness uptime for Chronomancer now since they replaced Quickness on Tides of Time with Alacrity

    @Ben K.6238
    A bit like what happened to the Herald, I suspect that if the Chronomancer was replaceable in that role, you'd never see them anymore in any role.

    As long as "replaceable" doesn't mean better/worse, that shouldn't happen but it's true, it's hard to make something replaceable without making it strictly worse in one way or another

    As the old worlds fall behind
    Our spirit reaches wide
    With no fear breathing new life
    Awaken from the dark dark slumber

    Wintersun - Awaken from the dark slumber (Spring) - Part II The Awakening

  • This and turning more boons from stacking duration tostacking intensity is one of the things I always wanted.

    I always knew this change would eventually happen, so I couln't be happier.

    Hopefully it will be eventually possible to consider changing more boons like quickness and alacrity from duration to stacking, so they are more of a tool to prepare larger attacks when a window of opportunity opens, like a powerful burst after brekaing the defiance bar of an enemy, or to focus a team attack against a tanky enemy in PvP, rather than to try to keep them active at all times as a blanket buff.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @TwilightSoul.9048 said:

    @zealex.9410 said:

    @TwilightSoul.9048 said:
    While I like this change there is something about alacrity that bothers me, and should probably bother you (ANet) as well.
    Do you realize that Chronomancer is irreplacable due to its access to Alacrity like no other class? I think you've once stated that you value Build diversity but there isn't much diversity when there's a class that is entirely irreplacable. Druid is in a similar position although Ventari Revenant can actually Heal better but lacks some other advantages of the Druid.
    This Alacrity change is very good but I sincerely hope that we will get access to a meaningful replacement for Chronomancer in Raids & Fractals.

    Id assume making it a boon is a pretty big step into making it available to other classes down the line.

    Yes I hope so :)
    I'm wondering about Quickness uptime for Chronomancer now since they replaced Quickness on Tides of Time with Alacrity

    I believe u are already capping it with ease. If you put some of them elites in there the durr should be the same pretty much. But kitten that slower oppener due to the lack of that initial quickness will stink.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    Mmm all that gold

  • Bye bye chrono

  • Zaraki.5784Zaraki.5784 Member ✭✭✭✭
    edited February 1, 2018

    I Just hope that this will finally put an end to the dominion of chrono tanks, opening the tank spot for other professions.

    "Sticks and stones may break your bones but words will never be able to injure you!"
    The Grim Adventures of Billy & Mandy

  • nia.4725nia.4725 Member ✭✭✭

    I'm sure we will find a way to adapt, but I feel this change is completely unnecessary. Why change alacrity? What's the issue with that? I also don't see why you have decided to remove quickness from Tides of Time. It's a key point of our quickness rotation.

    Handkiter slave. / Cat Fletcher, Cho Jinri, Elettra Hart, Anima Schirmer, La Que Ama, B I T T E R N E S S

  • By bye chrono we eont miss you we will have a superior tank called renegade bow

  • @Zaraki.5784 said:
    I Just hope that this will finally put an end to the dominion of chrono tanks, opening the tank spot for other professions.

    Quite a few other classes can and have been able to tank for ages, but very few of them have the utility or damage that a chrono has. Either way, this doesn't heavily affect the chrono tank meta.

  • Rym.1469Rym.1469 Member ✭✭✭
    edited February 1, 2018

    As always, please be cautious when adding new boons to the table. It often throws the boon-corruption relations out of balance and we have all seen what disaster adding few boons here and there can release with launch of HoT and Season 1 of PvP. That event called for drastic boon corruption availability adjustements, moving boon corruption from main niche utility to main source of damage.

    Yeah, I stream once in a blue moon.

  • @Sephylon.4938 said:
    Since alac is becoming a boon, will other classes gain access to the alacrity boon as well or will it still be chrono and rev that can give alac?

    We don't plan to add alacrity to other professions at this time.

    @TwilightSoul.9048 said:
    I'm wondering about Quickness uptime for Chronomancer now since they replaced Quickness on Tides of Time with Alacrity

    I am guessing you are talking about uptime for a raid group and not personal quickness uptime? When we checked current raid builds we found that quickness uptime was already higher than 100%. Removing it from Tides of Time should still allow full uptime, though it may be a little more difficult to run without Time Warp now.

  • Improved Alacrity's increased potency and decreased duration affects only the chronomancer, where any instance of alacrity going into the character will receive this treatment so long as you have this trait.

    ok i go back to my previous statement... it will just slower down the gameplay if alacrity is just 25% ... i mean not too much but still a bit... thats not exactly what this game needed

  • Sephylon.4938Sephylon.4938 Member ✭✭✭✭

    @Robert Gee.9246 said:

    @Sephylon.4938 said:
    Since alac is becoming a boon, will other classes gain access to the alacrity boon as well or will it still be chrono and rev that can give alac?

    We don't plan to add alacrity to other professions at this time.

    aww :(

    I am a giant tomato filled with love. I have come to sell you a house made out of pancakes.

  • Daishi.6027Daishi.6027 Member ✭✭✭
    edited February 1, 2018

    If it already gets 100% up time, and you expect chrono to keep it's up time; I don't see the point in reducing it to 25% just because other classes have little bits of access to it. Am I miss understanding something here?

    If not, it would sound better to just have it be a boon that is used by it's primary distributors, instead of spreading it around and nerfing it.
    The exception to that being if Chrono (and by extention mesmer as a whole) is getting much better DPS after the phantasm change. Which none of us have seen so I'm not going to knock it, but I'm a bit skeptical chrono wont be at a significant net loss after losing all that sustained DPS.
    As we've seen with condis there is quite a large emphasis on high sustained DPS in this game.
    Which worries me even more since it's likely that will pigeon hole mesmer into condi for decent DPS, after losing phants for illusions that scale better with condis in general, and a 8% loss on alacrity.

  • Sephylon.4938Sephylon.4938 Member ✭✭✭✭

    @Adriaen.7895 said:
    What is the condition corresponding to the new alacrity boon?

    in my opinion, it would make sense for it to convert to chill since chill increases your cds and alac reduces it.

    I am a giant tomato filled with love. I have come to sell you a house made out of pancakes.

  • Add the boon to all pls too enable all proffesions the chance on playing the role and way they want

  • Donari.5237Donari.5237 Member ✭✭✭✭

    @Robert Gee.9246 said:

    @Sephylon.4938 said:
    Since alac is becoming a boon, will other classes gain access to the alacrity boon as well or will it still be chrono and rev that can give alac?

    We don't plan to add alacrity to other professions at this time.

    You mean other than in one offs like in the OP "You'll find alacrity in some unexpected places, such as the Thief's stolen bundle "Consume Plasma," and on the condition conversion list for skills like "Contemplation of Purity." " ?

  • Faaris.8013Faaris.8013 Member ✭✭✭✭

    Hmm, I'm mainly playing thief. Alacrity does almost nothing to me, so I don't really care if you'll add it to "Consume Plasma". What my thief needs is quickness, but you are taking that away from the chrono. Since chrono is always part of a party, this means a thief in that party will be weaker than before. For other dps classes, alacrity is important and the chrono will still provide that. It's already hard to keep up with the other dps classes.

    I think if you do that without providing any other source of quickness for thief, this will be another step to remove this class from group content. So far, I can show that my dps is good enough to be valuable in instanced content. If it drops by 30% because I get not enough quickness anymore, I think I will switch to engineer myself to not be the joke in the party. Sure, there are other classes that can provide quickness, but we all know that chrono will be No 1. I'll not be able to make people play support firebrand just so I can do more dps. They'll just ask me to play something else.

  • Bugabuga.9721Bugabuga.9721 Member ✭✭✭

    Feel sad that effectiveness is getting a significant nerf. Primary concern is that all raid rotations are going to be impacted and this is basically large nuke to damage output. This is going to impact CM fractals a lot as well, given bosses large HP values makes everything longer and more tedious. Raid-wise, stretegies for tank might get mega-nuked (block/evade for say Deimos might get mismatched and be not yet up for next attack due to cooldowns). Was that taken into account?

  • I suspect Seize the Moment will be used instead of chronophantasma as part of the raid rotation, but if quickness is getting a hit could have a look at that trait @Robert Gee.9246 ? Since the PvP change to res speed it was rarely used in any end game content because it filled a very niche role that chronomancer already covered very good without it. Changing chronophantasma's functionality suddenly makes it look appealing is, for the lack of word to describe, quite disheartening.

    Anyway I'm a bit neutral on this. I have quite a lot of gears for boon duration so whether this is a good/bad changes will be based on base values. And making it a boon allows signet of inspiration to continue it during raid rotations. However by changing iAvenger to one use only will mean these phantasm skills need more impact to balance out loss of sustain use.

    [RED] Crimson Sunspears...your small family guild since 2015.

  • Well, Quickness was turned into a boon, now Alacrity. Why not just make Invisibility a boon too. Judging by how many people depend on it and how boon conversion appears to be the flavor of the game these days.
    Steal and Consume Plasma are already broken enough. No need to add more to them.

  • @Daishi.6027 said:
    If it already gets 100% up time, and you expect chrono to keep it's up time; I don't see the point in reducing it to 25% just because other classes have little bits of access to it. Am I miss understanding something here?

    I think what they're trying to convey is 100% uptime on alacrity that's 25% effective is better than 70-80% or less uptime on alacrity that's 33% effective. It being a boon means it'll be easier to keep up because it can be shared with SoI. But they've also stated that the Improved Alacrity trait will be changed to still give you the previous 33% at a loss of your own personal duration. It wont' be safer, but it'll be better to use on bosses that you know you can keep uptime on easily.

  • Nebilim.5127Nebilim.5127 Member ✭✭✭

    What about the confusion change? Will that affect pve? Is the clone mirage build in danger?

  • Bugabuga.9721Bugabuga.9721 Member ✭✭✭

    @Nebilim.5127 said:
    What about the confusion change? Will that affect pve? Is the clone mirage build in danger?

    With Phantasm changes, technically every build is a clone build now 😁

  • @TwilightSoul.9048 said:
    I'm wondering about Quickness uptime for Chronomancer now since they replaced Quickness on Tides of Time with Alacrity

    I am guessing you are talking about uptime for a raid group and not personal quickness uptime? When we checked current raid builds we found that quickness uptime was already higher than 100%. Removing it from Tides of Time should still allow full uptime, though it may be a little more difficult to run without Time Warp now.

    I really enjoy being able to play accoringly to the Raid boss - like sometimes less than 100% boon duration or duelling/illusion. It would be sad to see only one build viable from now on, don't you think?

    What would be helpful tho would be a stat combiantion of Power>Concentration=Ferocity in combination with Danger Time. Unless you want Chronos to never reach 10k DpS anymore that is - that's your design choice. I personally just don't like the idea of preventing minmaxing. :(


    About Alacrity becoming a Boon - a very important information I'd require to create a new rotation is: How often does Alacrity stack now? 5, 8, 15 times? Will it now be able to be overwritten by longer stacks aswell?

    The effectivity reduction of 33% to 25% makes a Continuum Split delay by 4.33s (90s cd). I think the impact of this is too small to be a serious change. Either you have to say "Alacrity is way too strong we have to nerf it harshly" (which it isn't anymore) like you did after release from 66% to 33% or you have to agree that the change you are making now is nothing but a little nuisance. It will just annoy all players rotations like Holo: currently Forge 3, 4, 5x aa, 3, 4 will now just be gambling for the last "4" being fully channeled. It won't change anything really, so just leave it at 33% so current healthy rotations won't be screwed.

  • @Robert Gee.9246 said:

    @Vermillion.4061 said:
    What about Frenzy Sigil which is used on almost every weapon in WvW, is that sigil going to be adjusted to?

    Yes, this sigil will be receiving a functionality change that causes it to give flat recharge reduction instead of alacrity.

    Any word on the duration of this? If it's being changed from a boon to a flat duration we lose out big time on being able to co-ordinate alacrity in our groups and stack that up-time like we currently can, so how big of a nerf are we talking here? :disappointed: Will it at least be 25% recharge reduction for 6 seconds on a 10s ICD? Will it be more than this? >.>

    Of course it won't be easy. Nothing worthwhile ever is.

  • Enigmoid.1264Enigmoid.1264 Member ✭✭
    edited February 1, 2018

    @Robert Gee.9246 said:

    @Sephylon.4938 said:
    Since alac is becoming a boon, will other classes gain access to the alacrity boon as well or will it still be chrono and rev that can give alac?

    We don't plan to add alacrity to other professions at this time.

    I'm not trying to criticize but what exactly is the goal of changing alacrity?

    It will basically be completely locked to chrono and rev and is reasonably only feasible for builds with high boon duration uptime anyway. Why make it a boon? Why nerf it when it still will be such a must have requirement for organized content anyway? If the goal is to remove chrono as a 'must have' how is this going to change? Why not let other classes access it?

    We saw changes to warrior as it was such a meta pick - its still a meta pick in fractals and in raids you now have 1 instead of two warriors but warrior is as meta as ever.
    We saw changes to druid as it was such a meta pick - druid is still so far ahead of other supports in terms of viability that nothing has changed.
    Now we are seeing changes to chrono/mesmer - is it still going to be as stupidly required in the future as it is today?

    Mesmer in the form of chronomancer has been stupidly over represented in group content for more than 2 years. Now you can do content without these meta classes but the difference between raids with and without a chronomancer/alternatives is so stupidly different that it is not even funny. Not even PoF changed this. The issue is how much better these classes/specializations are compared to the alternatives in every single way. Are you doing anything with regards to this effectiveness gap?

    I hope these changes will be positive but the best indication of the future is the past.

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