ArenaNet Staff Karl McLain.5604 Posted September 21, 2017 ArenaNet Staff Share Posted September 21, 2017 Hiya scoundrels!With the launch of Path of Fire coming up quick, here are the changes (excluding core/daredevil updates) you'll be seeing for the upcoming Deadeye specialization.Death's Retreat: Fixed a bug that prevented this trait from working with Assassin's Reward and Lead AttacksRifle: Fixed an issue where rifle skills could not be reflected properlySpotter Shot: Changed this animation from a hip shot to an aimed shot animation.Deadeye's Mark: Fixed a bad interaction with Hidden Thief that allowed mark to be canceled in order to grant stealth.Three-Round-Burst (Kneeling): Reduced damage by about 16%For the most part, it's just bug fixes. We did feel that there was a more negative push with Three-Round-Burst in that pressing Death's Judgement was a bad decision, so we ended up slightly lowering TRB's damage. We'll continue to keep an eye on this elite specialization, making changes and balance adjustments as necessary. The Crystal Desert awaits. We'll see you there soon! Link to comment Share on other sites More sharing options...
Zacchary.6183 Posted September 21, 2017 Share Posted September 21, 2017 Loving this elite spec Karl! Good job you guys! Link to comment Share on other sites More sharing options...
Elxdark.9702 Posted September 21, 2017 Share Posted September 21, 2017 is that it? wow I didn't expect so much but this is pretty sad.Did you guys actually read the feedback?malice generation ratemark cast timecantrip cd reduceremove kneel by moving your characterI'm looking forward to changes for core/daredevil because I'm so disappointed right now with the changes for Deadeye, if you see every other elite spec update thread they all got a lot of changes instead of bug fixes. Link to comment Share on other sites More sharing options...
Paulie.6215 Posted September 21, 2017 Share Posted September 21, 2017 3 bug fixes and a 16% nerf on TRB.All other classes received , for the most part, SEVERAL updates and thieves get this? Here's to hoping thieves don't become an afterthought........again.All in all, not happy at all. Link to comment Share on other sites More sharing options...
Asur.9178 Posted September 21, 2017 Share Posted September 21, 2017 Clearly none of the feedback was actually considered when making adjustments.I guess I'm going to migrate over my post now, in hopes that it will actually be looked at; though at this rate, I have serious doubts. Link to comment Share on other sites More sharing options...
Sarge shot Grif.6450 Posted September 21, 2017 Share Posted September 21, 2017 So basically none of the player concerns were addressed whatsoever, fantastic. This is basically the only elites I'm excited for and it looks like I may lose even that. Link to comment Share on other sites More sharing options...
Elan.7523 Posted September 21, 2017 Share Posted September 21, 2017 The two things I wanted to see are not on that list. I'd be OK with one or the other, but neither? Yeash. Malice generation is sluggish, but the real pain to deal with is how clunky marking a target is. Is there a particular reason why it works in the exact opposite way as steal does, in regards to cast times? To be clear, Steal is instant, but the stolen skills have a cast time, whereas Deadeye Mark has an annoying cast time, but the stolen skills are instant cast. Considering the entire spec revolves around marking and attacking a specific target, in that order, why was that inverted? It messes with the gameplay flow and fluidity of the marking system tremendously. Link to comment Share on other sites More sharing options...
Zacchary.6183 Posted September 21, 2017 Share Posted September 21, 2017 You would think the thief community would be used to this by now lol! Link to comment Share on other sites More sharing options...
Elan.7523 Posted September 21, 2017 Share Posted September 21, 2017 @Zacchary.6183 said:You would think the thief community would be used to this by now lol!Hope dies slowly. :\ Link to comment Share on other sites More sharing options...
Electes.8642 Posted September 21, 2017 Share Posted September 21, 2017 These changes really missed the mark, hur dur. Link to comment Share on other sites More sharing options...
Fel.2319 Posted September 21, 2017 Share Posted September 21, 2017 I don't think reducing rifle's dps even more is a good idea.. But hey, I haven't tried this change on live so I don't know how it will work in pve/wvw/pvp yet. I sincerely hope that they don't make Rifle a dead weaponset that is only used in the most troll fashion.. aka barely at all lol. I really see high potential for it if you guys can tweak things more. Link to comment Share on other sites More sharing options...
Asur.9178 Posted September 21, 2017 Share Posted September 21, 2017 @Fel.2319 said:I don't think reducing rifle's dps even more is a good idea.. But hey, I haven't tried this change on live so I don't know how it will work in pve/wvw/pvp yet. I sincerely hope that they don't make Rifle a dead weaponset that is only used in the most troll fashion.. aka barely at all lol. I really see high potential for it if you guys can tweak things more. Why not? I mean based on demo tests, its DPS was already roughly the same (a little less) than P/P unload spam (both horrible). It was already garbage...might as well make that even more obvious, right?As I said before, rifle and this entire espec is only good for roleplaying currently, and apparently the devs want to keep it that way. Link to comment Share on other sites More sharing options...
Gray.9041 Posted September 21, 2017 Share Posted September 21, 2017 Kind of a shame to see no changes to malice or marking, given how central they are to the spec and how many of the other classes got core mechanical issues addressed. Link to comment Share on other sites More sharing options...
AmadanMath.2409 Posted September 21, 2017 Share Posted September 21, 2017 @Paulie.6215 said:3 bug fixes and a 16% nerf on TRB.All other classes received , for the most part, SEVERAL updates and thieves get this? Beware what you wish for. Scourge got more. Almost all of it nerfy. T_T Link to comment Share on other sites More sharing options...
Klypto.1703 Posted September 21, 2017 Share Posted September 21, 2017 Taking in consideration of power and condi damage with new stats and the already existing boon steal + corrupt changes I believe its justified to what they are doing with it. Plus also you have to consider the combination of these other elite specs on top of that. Whack-a-mole with a team consisting of mesmer, thief, necro, warrior. You have two kinds of portals and the potential boon corruption. Overall though with changes I've read i'm satisfied with them. Link to comment Share on other sites More sharing options...
kash.9213 Posted September 21, 2017 Share Posted September 21, 2017 Skirmishers Shot: "Fire a bullet that inflicts conditions on your target and grants you a boon." Since it grants a boon instead of taking it from the target why can't we get the swiftness without a target? Link to comment Share on other sites More sharing options...
Doctor Hide.6345 Posted September 21, 2017 Share Posted September 21, 2017 I am kind of disappointed to be honest. We already knew rifle would be struggling to get into groups for end game. Now they just made it kind of worse. Link to comment Share on other sites More sharing options...
Saraneth.6021 Posted September 21, 2017 Share Posted September 21, 2017 The one and only thing I really cared about was getting rid of the mark cast time and you couldn't even do that. It just doesn't work having the cast time. Makes it feel out of place and unusable! Link to comment Share on other sites More sharing options...
Ballads.2509 Posted September 21, 2017 Share Posted September 21, 2017 @Karl McLain.5604 said:Hiya scoundrels!(excluding core/daredevil updates) Uh why does this line have me a little concerned? Please tell me its not that core thief or Daredevil getting changed (aka nerfed) to make Deadeye look better? Link to comment Share on other sites More sharing options...
eldrjth.7384 Posted September 21, 2017 Share Posted September 21, 2017 Maybe reduce the initiative cost of 3-round burst by 1 if all bullets hit similar to unload or something to offset the dmg nerf. Its sustain is going to be far worse than p/p. Currently I think its only going to be useful in PvP (prob decent at killing squishy guys). Link to comment Share on other sites More sharing options...
TheBravery.9615 Posted September 21, 2017 Share Posted September 21, 2017 How come Karl doesn't get a red post? Link to comment Share on other sites More sharing options...
Lonewolf Kai.3682 Posted September 21, 2017 Share Posted September 21, 2017 @Karl McLain.5604 said:continue to keep an eye on this elite specialization, making changes and balance adjustments as necessary. I see what you did there. ;)@Ballads.2509 said:@Karl McLain.5604 said:Hiya scoundrels!(excluding core/daredevil updates) Uh why does this line have me a little concerned? Please tell me its not that core thief or Daredevil getting changed (aka nerfed) to make Deadeye look better?Yeah, that did sound very ominous. Link to comment Share on other sites More sharing options...
Fade.7658 Posted September 21, 2017 Share Posted September 21, 2017 Glad I didn't buy it. Link to comment Share on other sites More sharing options...
LazerusKI.7485 Posted September 21, 2017 Share Posted September 21, 2017 Thats kinda how i felt too, "why wait for my 4 when i can just spam 3 like i do on my pistols?"So before i say anything like "Deadeye is a dead class" i wait until i can really try it Link to comment Share on other sites More sharing options...
Majirah.5089 Posted September 21, 2017 Share Posted September 21, 2017 @eldrjth.7384 said:Maybe reduce the initiative cost of 3-round burst by 1 if all bullets hit similar to unload or something to offset the dmg nerf. Its sustain is going to be far worse than p/p. Currently I think its only going to be useful in PvP (prob decent at killing squishy guys).I think they should do this. It felt initiative starved to me. Don't know how you would even do it without trickery line. Wish they would make it so trickery isn't mandatory. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.