Mirage Specialization Updates for the Path of Fire Launch — Guild Wars 2 Forums

Mirage Specialization Updates for the Path of Fire Launch

edited September 21, 2017 in Mesmer

Hi everyone, we’ve made a bunch of changes to the Mirage specialization since the demo weekend and we wanted to give you a list of all the changes prior to Path of Fire’s release.

Profession Mechanic

  • Mirage Cloak: Increased duration to 1 second.
  • Ambush: Increased window for ambush skill use after gaining mirage cloak to 1.5 seconds. Ambush skills now attempt to interrupt your current action rather than queuing. (Note that certain types of skills, such as healing skills, cannot be interrupted in this way.)

Ambush

  • Ether Barrage: Removed shadowstep. Lowered damage per strike by 35%. You can now move while activating this skill.
  • Split Surge: Increased beam width. Now fires all 3 beams at the same time. Increased clone damage values by 150%.
  • Mirage Thrust: Capped clone generation range to skill range. Clone versions of this skill now proc interrupt traits and Dazzling.
  • Imaginary Axes: Increased damage by 33%.

Axe

  • Axe Auto Attack: Increased damage by 10%.
  • Lingering Thoughts: Increased radius at which a clone will be summoned from 300 to 480.
  • Axes of Symmetry: Increased damage by 16%. Fixed an issue where the player would spawn further away from the target than the clones.

Utility

  • False Oasis: Reduced recharge from 30 seconds to 25 seconds.
  • Mirage Mirrors: Duration increased from 5 seconds to 8 seconds. Added duration skill fact. Increased damage when shattered by 100%.
  • Crystal Sands: Increased projectile width. Adjusted projectiles to be more reliable on uneven terrain.
  • Mirage Advance: Removed line of sight requirement.
  • Mirage Retreat: Removed endurance gain. This skill now leaves behind a clone at your previous location. This skill now breaks enemy targeting.
  • Illusionary Ambush: Reduced recharge from 30 seconds to 20 seconds.
  • Sand Through Glass: Reduced recharge from 30 seconds to 25 seconds.
  • Jaunt: Increased range from 400 to 450.

Traits

  • Renewing Oasis: Fixed a bug that caused this trait to give 3 seconds of regeneration instead of 4.
  • Speed of Sand: Increased superspeed duration to 1 second.
  • Self-Deception: Now creates a clone if you have at least 1 illusion.
  • Shards of Glass: This trait has been removed and replaced with Distorted Desert.
  • Distorted Desert: This trait causes all illusions shattered by Distortion to become Mirage Mirrors for 15 seconds. Additionally it allows allows ambush skills to be used whenever you grant yourself Distortion.

Most of the changes are aimed at improving the feel of Mirage Cloak and its associated ambush skills though we’ve also made many small tuning changes to various utility and weapon skills.

EDIT: Missed a trait change.

Tagged:
<13456

Comments

  • Miroe.2054Miroe.2054 Member ✭✭
    edited September 21, 2017

    Mesmer players, it doesn't matter if you're late for the hype train as long as you're getting on it. I was already excited for Mirage, this is amazing. I don't expect this power boost to last though.

    The changes to Mirage cloak, axe ambush, lingering thoughts, false oasis, mirage advance, illusionary ambush and self deception are game changers imo.

    The only thing I still wish now for Mirage is to have a unique shatter skill even if it's just having Mirage Mirror applied when using shatter 4 distortion. (EDIT: okay, the replacing trait does exactly this)

    EDIT: just figured out, mirage advance is now a clone summoning skill and will have its cd reduced by the illusions trait line.

  • damage buffs i'll have to try to see if they feel good

    i like the retarget on mirage retreat and the cd changes, and self deception only needing 1 clone is great

    distorted desert looks amazing and i hope that it feels amazing too

  • Esplen.3940Esplen.3940 Member ✭✭✭

    @Dethl.2875 said:
    i like the retarget on mirage retreat and the cd changes, and self deception only needing 1 clone is great

    distorted desert looks amazing and i hope that it feels amazing too

    Oh snap. I didn't get to see DD because it wasn't there yet, and I must have glossed over the SD change because those are both really nice.

    DE + SD means you can pump out a ton of clones really fast, although I still find it weird that we don't get access to endurance regen.

    Oh yeah some anomalies still present based on notes:
    GS Ambush is still pretty bad. Increasing clone damage helps, but that forces use of IH (and clone spam) for GS to perform.
    Mirrored Axes does not affect axe clones.

  • Honestly a little shocked at these changes, surprised Anet listened to feedback as well as they did. The new GM looks great and these changes make me even more excited for Friday, thanks Robert !

  • I found Mirage to have great potential, and these changes just made it even better. Thank you Anet, super excited for launch!

  • The rise of the Mesmer meta.

  • @Riko.1309 said:
    The new GM looks great and these changes make me even more excited for Friday, thanks Robert !

    Distorted Desert is Master tier. ;)

  • I haven't kept up with mirage. Are these changes good enough for the spec to feel good in PvE?

  • That new master tier trait looks awesome!

    35000 AP Reached! (7th April 2018)

  • Thank you very much for these changes. It solved a few problems that we were worried about. There's still work to be done but this is promising and has revitalized my faith. Really appreciate a lot of these buffs. Great job, Anet.

    Looking forward to see how Distorted Desert feels.

  • Esplen.3940Esplen.3940 Member ✭✭✭

    @Spookz.8213 said:
    I haven't kept up with mirage. Are these changes good enough for the spec to feel good in PvE?

    Open world it'll feel better (than in Previews), but high end PvE it's not any better.

  • Alpha.1308Alpha.1308 Member ✭✭✭
    edited September 21, 2017

    @Spookz.8213 said:
    I haven't kept up with mirage. Are these changes good enough for the spec to feel good in PvE?

    "feel good"?
    probably

    "feel useful"?
    probably not

    still being bound to a creature mechanic is terribly disheartening, the mirage was never "bad", it was just never "good" at anything over chrono or base

    i'm sure it's fun to play with new toys that feel less clunky with these "fixes" that all the other classes are getting, but it's still disappointing that it still offers nothing "different" like the e-specs where supposed to do

    but i suppose time will tell if mirage can somehow muster up enough damage to be relevant to bring somewhere....

  • Coulter.2315Coulter.2315 Member ✭✭✭

    Looks like a Mirage will have a better feel to its mechanics, glad mirrors got increased duration and ambushes had their priority increased. Will ambushes automatically face target too? An irritating issue I found was Illusionary Ambush teleporting me facing away from the target and losing access to the Ambush before I figured which direction they were in (though I suppose the increased ambush window may solve that).

    Looking forward to Friday :D

  • I haven't gotten to play with the old mirage, but I'm looking forward to playing with the new one. I like the idea of a mesmer that works at least in part by blending in with the clones. I'm excited to try out all the new possibilities that this specialization offers interrupt builds and condition builds in pvp.

  • Esplen.3940Esplen.3940 Member ✭✭✭

    @Coulter.2315 said:
    Looks like a Mirage will have a better feel to its mechanics, glad mirrors got increased duration and ambushes had their priority increased. Will ambushes automatically face target too? An irritating issue I found was Illusionary Ambush teleporting me facing away from the target and losing access to the Ambush before I figured which direction they were in (though I suppose the increased ambush window may solve that).

    Looking forward to Friday :D

    If they're auto-casted (or manually) they will automatically cast in the direction of your target. The Axe ambush, however, may not be in range when using Illusionary Ambush.

  • Makai.3429Makai.3429 Member ✭✭✭

    Someone pass me the Tums because Distorted Desert is a spicy trait! Really, though, these changes make me stoked for Mirage and the game in general.

    Off to play games that reward strategy and thought. Farewell, Watch the Floor Simulator.

  • Esplen.3940Esplen.3940 Member ✭✭✭

    @Pyroatheist.9031 said:
    Overall these are good changes and will help mirage feel better, but it's still going to be generally a weak and somewhat clunky elite specialization. This is a step in the right direction, but there's still a ways to go.

    I think they're going to stick with weak ambushes for now and (hopefully) tune them up in the future.

    It feels weird to have a spec solely built around PvP, though. Like, usually there's at least something offered to PvE players...

  • Esplen.3940Esplen.3940 Member ✭✭✭

    @Xyonon.3987 said:

    @Esplen.3940 said:
    I think they're going to stick with weak ambushes for now and (hopefully) tune them up in the future.

    It feels weird to have a spec solely built around PvP, though. Like, usually there's at least something offered to PvE players...

    Weak ambushes would be ok, if Infinite Horizon would be baseline. Imo this trait is the whole selling point of the otheriwise decieving Mirage.

    I disagree. Weak ambushes would be justified if Infinite Horizon was baseline, but that introduces other problems, which is reliance on clones. The current iteration of Mirage is a shatter line, which is what it was intended to be. I think the whole reliance on Clones and concept of deception is flawed, as seen by Mesmer as a whole in PvP. Sure, detargeting yourself is really nice, but it's not really a mindgame, it's just a way to relieve pressure, if only momentarily. Infinite Horizon embraces the flawed concept of "pretending to be a clone" and I think that's counter to what Mirage (and even Mesmer) ends up playing as.

    Sure, on paper Mirage is meant to allow players to confuse their opponents by pretending to be a clone and mixing themselves among the clones. But that's also how core Mesmer was introduced and balanced around. I might not play PvP much, but I know that Mesmers in PvP are easy to spot and Mirage does little to stray from that.

    Yes, Axes of Symmetry (with axe clones) and Illusionary Ambush (with clones) will put you in a place where you can pretend to be a clone, but it doesn't actually work as intended. There are tons of things that fight against the concept of you pretending to be an AI. You will auto attack at different speeds. Clones will react faster than you at moving to follow opponents. You will not be able to make any extraneous movements, including sidesteps. You will not be able to cast any ability. Admittedly, Mirage allows you to dodge (with IH), but even that signals which is the real one as you're not going to dodge for your clone (and if you do, you blow an evade to save 1 second and the clone dies in the following second).

    So no, I don't think Infinite Horizon should be baseline, and I also don't think balancing Ambushes around Infinite Horizon is healthy for Mesmer.

  • Esplen.3940Esplen.3940 Member ✭✭✭
    edited September 21, 2017

    @Levetty.1279 said:
    kitten they have removed the one source of non vigor endurance regen it gave in a spec that revolves around throwing your dodges away to attack.

    Don't worry, we still have 50 Endurance Regen on Well of Precognition! Oh wait, we can't run that on Mirage. (Also RIP Well of Precog)

  • Ithilwen.1529Ithilwen.1529 Member ✭✭✭✭
    edited September 21, 2017

    @Robert Gee,

    I was so excited initially by the thought of actually being able to fool another player. The idea of being able to untarget was also very exciting. ( I and others suggested this in the old forum threads.) Still, the severe terrain restrictions, and generally problematic skills... One example was when I'd use Axes of Symmetry on a moving target, and land where they were at the time of the cast. This destroyed the purpose and put me at a disadvantage as often as not.

    Thank you for your work on Mesmer. I will cling to hope and try it out. I have a 'toon ready to fully unlock Mirage and Chronomancer on opening day.

    Mesmerizing Girl

  • Mikkel.8427Mikkel.8427 Member ✭✭✭

    I'm happy with the changes overall, but I was hoping they'd just trash "Speed of Sand". The SS feels so worthless, especially in such a small amount. If I'm dodging, I want to use my ambush attack... which means facing my target... which means I can only backpedal or strafe... which means the SS doesn't do anything...

    I was hoping they'd replace Speed of Sand with Infinite Horizon. IH really feels Espec defining.

    Then they could have introduced a power oriented trait for a GM.

    Something like:

    Sand Trap-
    Your Ambush attacks Immobilize your target. You deal bonus damage to Imobilized Foes.
    1.5 Sec Imobilize
    +10% Damage against immobilized targets

  • I am relieved. Thanks Anet for these changes. This is a good step in the right direction and I am now really looking forward to trying this Friday in the desert. Happy Mesmer

  • Trigr.6481Trigr.6481 Member ✭✭✭

    @Robert Gee.9246 said:

    • Self-Deception: Now creates a clone if you have at least 1 illusion.

    Just for some clarification, do you need deception skills still to trigger self deception? Or do you just get a clone when you have 1 illusion period?

  • Trigr.6481Trigr.6481 Member ✭✭✭
    edited September 21, 2017

    @Robert Gee.9246 said:

    • Self-Deception: Now creates a clone if you have at least 1 illusion.

    Just for some clarification, do you need deception skills still to trigger self deception now? Or do you just get a clone when you have 1 illusion period? The reason I'm confused because I'm just reading the change solely off face value and I'm assuming you would of added that tid bit of information in there if you want that to be the case.

  • Tseison.4659Tseison.4659 Member ✭✭✭

    I was hoping for Jaunt to have an increased range to atleast 600 but nope...it gets increased by a messily 50. So much for taking up that Elite for my build...

    Looking at some of these changes, maybe 4 or so we're actually knocked off our feedback list that we requested in the old forums.

    But this list literally just tells me that you guys read through EVERYTHING else that we poured so much TIME and effort into and just brushed it off.

    It's pretty disrespectful when you guys ask for feedback during the beta weekends and when all is said and done - our opinions still don't matter in the end. So then why bother when I'm sure there's enough of you guys working enough to test and be "creative" enough to figure out changes on your own.

    Oh but wait, no you guys need to see the feedback so then you can see how the passionate Mesmer community comes up with these amazing , creative and realistic changes for the class and then take the credit for yourselves....

    And when few changes ARE made and you have us blindly accepting them. After a year more changes are made and then you'll have some of us thinking "oh that was a great idea", even though there was people who mentioned it in the feedback forms..... pfft, as if....

  • @Xyonon.3987 said:

    @Robert Gee.9246 said:

    • Split Surge: Increased beam width. Now fires all 3 beams at the same time. Increased clone damage values by 150%.

    Aren't clones unable to deal any **power ** damage to begin with? Reading this patch note makes me wonder: 0 damage * 1.5 = still 0 damage. Or am I missing something here?

    @Robert Gee.9246 said:
    Most of the changes are aimed at improving the feel of Mirage Cloak and its associated ambush skills though we’ve also made many small tuning changes to various utility and weapon skills.

    The biggest fear I have as a minmax Raider is that Dune Cloak is simply gonna be better than Infinite Horizon due to the 20% condi duration. The problem here is that without Infinite Horizon, the whole point of having any clones is irrelevant and therefore leads to the same old boring "set up 3 iDuelists and wait" gameplay instead of the "ambush, shatter, reproduce" gameplay the Mirage would be capable of.

    You forgot that using axe2 will replace a phantasm. So its more like 2 duelists and a bad clone. Oh well... Seems using this for the whirl finisher is a no no.

  • Ojimaru.8970Ojimaru.8970 Member ✭✭✭✭

    @Xyonon.3987 said:
    Imo, Infinite Horizon and Dune Cloak should not be in the same tier, frankly Infinite Horizon is the only selling point of the Mirage and should be considered to become baseline.

    Even at baseline, I don't see how Infinite Horizon would benefit PVE Condi DPS. In the current Condi Mesmer build, nearly half the build's damage comes from Bleeds generated by Phantasmal Duelists, and I don't see that changing with the Mirage.

    "Thief? How rude! I'm a Procurement Specialist." -Glenn Gynnafante

  • Gambit.9501Gambit.9501 Member ✭✭
    edited September 21, 2017

    @Robert Gee.9246 said:

    • Mirage Thrust: Capped clone generation range to skill range.

    Aww... I was really hoping that this was saying that it's capping clone generation on the skill when you already have 3 illusions up (like with Scepter's auto attack clone generation). Because as it is, attempting to using Sword's ambush skill with phantasms (phantasmal swordsman being the only viable way to do power damage with mesmer) completely messes up your ability to keep up any phantasms since the clones generated by Mirage Thrust will overwrite/replace your phantasms.

    also to be fair most of the ambushes feel like they have such low damage that using them feels like a dps loss

    Really hope guys decide to change this some time soon. :(
    Was quite happy with the Dueling & Illusions changes to give mesmer a power boost, and I would really hope you guys continue to show some love to that aspect of mesmer gameplay!

  • I like the fact that mirages' dodges will be slightly longer than normal dodges.

    With the new master trait power roaming could become a thing when specced into interrupts. Not sure if I want to drop inspiration though.
    ._.

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    Distorted Desert in particular is very cool and the increase in the duration of Cloak was needed to make this elite dodge feel elite. All in all these changes are all very good. However there still desperately needs to be something that fixes Mirage's inability to evade properly in 5/8 diresctions.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Arshay Duskbrow.1306Arshay Duskbrow.1306 Member ✭✭
    edited September 21, 2017

    Even I'm prepared to admit that this is a step in the right direction, but it still won't be enough. Tweaked numbers can't and don't address the core design problems that this spec has, and I maintain serious doubts that it will ever be anything but a suboptimal toy to mess around with in open world PvE, while continuing to eternally switch back to Chrono when we actually want to do anything serious. Mirage mirrors are still a terrible, terrible mechanic, as is the idea of having to expend our dodges offensively to use ambushes. The damage will still probably be incredibly lackluster since it was so bad to start with, and the spec's complete hostility to phantasm and shatter usage remains.

  • OriOri.8724OriOri.8724 Member ✭✭✭✭

    I want to point out that my feedback seems overly negative, and that's because I'm answering directly to things I don't agree with, or wished we had received. Overall I do like the changes coming, I just don't want Anet to think that I am content with them. I still think that there is a lot more work to be done. But mirage already feels better to play just knowing that these changes are coming.

    Eyyyy I unlocked signatures

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Esplen.3940 said:

    @Spookz.8213 said:
    I haven't kept up with mirage. Are these changes good enough for the spec to feel good in PvE?

    Open world it'll feel better (than in Previews), but high end PvE it's not any better.

    I dought unless we get to play with it in high end pve we'll be able to tell or not whether is a flat upgrade to the existing condi mesmer. Also we dont know how future encounters will play and we have like 3 elite specs that have torment with them id guess that might be telling us something.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Robert Gee.9246 Do you thing something could be done with how superspeed functions when you dont move forwards?

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    @Xyonon.3987 said:

    @Robert Gee.9246 said:

    • Split Surge: Increased beam width. Now fires all 3 beams at the same time. Increased clone damage values by 150%.

    Aren't clones unable to deal any **power ** damage to begin with? Reading this patch note makes me wonder: 0 damage * 1.5 = still 0 damage. Or am I missing something here?

    @Robert Gee.9246 said:
    Most of the changes are aimed at improving the feel of Mirage Cloak and its associated ambush skills though we’ve also made many small tuning changes to various utility and weapon skills.

    The biggest fear I have as a minmax Raider is that Dune Cloak is simply gonna be better than Infinite Horizon due to the 20% condi duration. The problem here is that without Infinite Horizon, the whole point of having any clones is irrelevant and therefore leads to the same old boring "set up 3 iDuelists and wait" gameplay instead of the "ambush, shatter, reproduce" gameplay the Mirage would be capable of.

    Imo, Infinite Horizon and Dune Cloak should not be in the same tier, frankly Infinite Horizon is the only selling point of the Mirage and should be considered to become baseline.

    Infinite Horizon is a red herring. It is not there to increase your damage, very explicitly. It's there to make you harder to out from your clones, not to make Ambush Attacks do more damage.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • I really appreciate the update. Theorycrafting is half the fun for me.

    I also appreciate the changes since they seem focused on the areas of feedback and things that needed tweaking.

    It's still can't find a build that I would prefer to use for WvW roaming over my current chrono build. It feels like optimizing for the cool cloak plus ambush could possibly create a build where if you played it well, you would have a lot of defense plus some really good offense. But I haven't been able to make anything so far that I love.

    And the lack of passive runspeed means there's a real tradeoff to get mobility for roaming. The most interesting thing I'm looking at right now is this all celestial build that is hybrid condi-power. http://gw2skills.net/editor/?vhAQRArf7anELDFphVLDOqBMMjlXDDNAkTOC+9vAYCssC8biGA-jFiAABAcCAgUJopq/Q4+DJcEAQT53i6H64hAQKgF1pB-w

    It definitely feels less survivable than my all-trailblazer chrono. It's hard to know if the extra power damage would make up for the loss of condi damage and duration.

  • Exciton.8942Exciton.8942 Member ✭✭✭

    Overall, very very good changes.

    Increasing mirage cloak duration to 1 sec and giving longer time window for ambush are exactly the game changer mirage needed to be competitive.

    Mirage mirror duration increase is also nice but we will see if the mechanics will be useful now. The new master trait will be really good if those mirrors turn out to be decent.

  • Curunen.8729Curunen.8729 Member ✭✭✭✭

    Mmmm.

    I'm also going to sound a little negative here.

    The best thing is 1s mirage cloak duration on dodge - this is actually fantastic.

    I also like illusionary ambush on 20s and Mirage Advance should be more useable now although I still think these two skills should just be combined into one skill and be done with it.

    The rest of the changes sadly don't resonate with me. Jaunt to 450 is... too small a step. Really sad to not see IH baseline because there's no way to play a few mind games say in pvp or wvw where people will momentarily take time to find the player after detargeting/stealth - yes as much as people scoff at this I do believe it will be possible to buy a few seconds against most players compared with core mesmer or chrono and especially in small teamfights where there is a lot going on.

    Axe clone spawn range still looks a bit too close and it's a shame not to see an evade on either axe 2 or third hit of axe auto chain.

    Anyway I hope the pathing and direction issues for axe 3 and illusionary ambush have been fixed.

    Thankfully the buff to 1s for mirage cloak is giving me a lot of satisfaction that I can currently overlook other issues.

    My ears, how are you! | Kourna Jackrabbit for default Springer

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