As the sands of the Crystal Desert beckon several things have changed since the previews of the Scourge elite specialization.
The cost of some profession abilities has been changed to better pair with their level of impact and some of the punishment skills received minor buffs to their non-corruption abilities.
Of major note Manifest Sand Shade (F1 by default) has had its target cap reduced to 3 per shade and is increased by the trait Sand Savant to 5 while wielding a greater shade. There are several reasons for this change, including:
• Potential 20 target caps in WvW blew things out. Compare this to 5 target caps on the vast majority of abilities with the rare 10 cap abilities.
• Sand Savant smooths out multi-party teams and offers greater control with an effective 10 target cap (at you and your shade).
• There is an effective 12 target cap if you and your three shades are all active, but it is deliberately not sustainable so you can have a period of increased power at the cost of lessened effectiveness later on.
We expect this change will reward more skilled use of shades while remaining effective area control in the vastness of Elona and beyond.
Hone your magics and command the sands!