Gem Store Items to support WvW mode — Guild Wars 2 Forums

Gem Store Items to support WvW mode

Tiawal.2351Tiawal.2351 Member ✭✭✭
edited February 4, 2018 in WvW

Additional revenue could help the WvW game mode a lot, especially if those are usable only or mostly in WvW. Post your ideeas here.
These should be items & features that won't turn the game into P2W, and beyond being useful, are ways to show support for the WvW game mode.

Mine would be:
1. Gem Store based, WvW Gear Set Wardrobe: Weapon, Armor, Accessories, all existing current and future stats, including sigils and runes. This will be useful for those who don't already own an ascended set, this will be an equivalent - but usable only in WvW.
There could be multiple packs:
a. Permanent Unlock, for 50$ or so (equivalent in Gems)
b. Temporary version, for 50 Gem 1 day
Edit: or just multiple packs, and new stats included in separate upgrades: Base Pack (Vanilla GW2), HoT WvW Wardrobe Upgrade, PoF WvW Wardrobe Upgrade

  1. Inventory Manager (not just WvW exclusive, but it's the worse when inventory full during WvW), an automated script that is executed with a single button click, that could do these:
    a. delete items marked for deletion (minor sigils, other things you choose so when marking), useful when you are far from a vendor and inventory full
    b. sell all marked items
    c. eventually delete certain items as soon as they are looted

  2. Cloaks and other skins

Comments

  • K THEN.5162K THEN.5162 Member ✭✭✭

    Though these are good for practical purposes, for cosmetic I always thought that if you dealt the final blow to an enemy player (whether by condi tick or power damage) it would play some sort of animation similar to a finisher. These animations can vary from Joko's hand coming out and snatching the player's soul to a bunch of quaggans playing a sad violin theme around the corpse...all for the small price of 600 gems. Of course these finishers or "executions" would probably add to visual clutter but it would bring some fashion wars to a zerg v zerg fight where there's a lack of stomping.

    WHAT?!? Did you expect something special would be written here

  • Kovu.7560Kovu.7560 Member ✭✭✭✭

    I mean, wvw-specific boosters used to be a thing.
    Why not bring those back?

    I've had my own thoughts for inventory management in the past, but these are some good ideas.

    As of right now, I have a dedicated bag at the bottom of my inventory that accumulates all of those items I don't feel like dealing with every time one drops.

    ~ Kovu

    Ranger main before it was viable.
    Fort Aspenwood.

  • Justine.6351Justine.6351 Member ✭✭✭✭
    edited February 4, 2018

    Objective decoration packages tied to an individual that when they claim an objective (regardless of represented guild) it styles it based on what they have unlocked.

    • Unlockable locations: Camps, towers, keeps, SMC

    • unlockable tiers

    • unlockable styles

    Create some fancy wardrobe wvw panel for it.

    Anet buff me :-(
    Make me good at game!

  • Tiawal.2351Tiawal.2351 Member ✭✭✭

    If there would be ways for guilds, alliances, even worlds (this should be able to dynamically change & update) to have some skins looking more like the loading screen for WvW, instead what we have, looking more like a medieval army, though some fantasy elements are fine, many would like to get one.

    But what is most important, is that a constant revenue from WvW (without making it P2W) could ensure constant improvement & updates, useful & needed improvements, and WvW deserves it, because it is already great fun at times, and could have a future as entry level Realm vs. Realm game mode, for future generations as well.

  • Inoki.6048Inoki.6048 Member ✭✭✭

    No. Never.

    Worst idea ever to add actual items to the gem store. This, in principle, adds to the P2W factor in a game even if we're talking about ascended, or any type of armour/weaponry.

    Anything that does not influence the game anyhow (skins) is OK, any real item (weapon, armour, sigil, rune) is a NO-GO and should never be added to a gem store. These practices ensure the swift downfall of any game.

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    Sell me a spooky SMC skin!
    I'd also like to buy a custom guild emblem

    [HUNT] the predatory instinct

  • Optimator.3589Optimator.3589 Member ✭✭✭✭
    edited February 5, 2018

    @LetoII.3782 said:
    Sell me a spooky SMC skin!
    I'd also like to buy a custom guild emblem

    D E R P tag on SMC isn't spooky enough for you?

    REDUCE NA TO 3 TIERS

  • Tiawal.2351Tiawal.2351 Member ✭✭✭

    @Inoki.6048 said:
    No. Never.

    Worst idea ever to add actual items to the gem store. This, in principle, adds to the P2W factor in a game even if we're talking about ascended, or any type of armour/weaponry.

    Anything that does not influence the game anyhow (skins) is OK, any real item (weapon, armour, sigil, rune) is a NO-GO and should never be added to a gem store. These practices ensure the swift downfall of any game.

    You are saying that vs. the WvW Gear Set Wardrobe ideea only, I hope. That is just one example, and the ideea is to provide additional revenue, that clearly shows support to WvW game mode. I would like subscription, but that ideea is a bit late already, most players expect to play this forever without paying again. Of course P2W must be avoided, including lottery & RNG based "monetization". The WvW Gear Set would just add something similar, but different - to what sPvP has (is that P2W? of course not), allowing to skip gear grind (which is not that hard doing anyway with the ticket system), not usable outside of WvW, and could be useful to have.

    I would rather show support buying something that is needed, but I won't be against buying a WvW focused DLC either, but that would be a big problem with those who don't want to or can't afford to pay.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    I'd buy Ascended gear from the Gem store purely for WvW, it's fast tracking to what everyone else can craft anyway.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • Loosmaster.8263Loosmaster.8263 Member ✭✭✭✭

    And who's going to make sure those funds get used for WvW?

    Playing the PvE scene because WvW is just "BAD"...

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    WvW specific skins.. would be nice.

    Dolyaks that look like Oliphants, camp and guard skins...

    Would be kinda cool. Pointless mostly, but cool.

    @Loosmaster.8263 I think part of the thought was depending on purchase and use, it would show how people enjoy the mode.

    But yeah, it's a little hard to feel that things are being put into WvW after how most people view how our mode has been ignored.

    Thank You for the {MEME}

  • Aridon.8362Aridon.8362 Member ✭✭✭

    Don't you think the pve people will use this to their advantage instead.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Aridon.8362 said:
    Don't you think the pve people will use this to their advantage instead.

    If it's WvW specific skins and they play the game mode / support the mode, then it indirectly shows Anet there is a strong interest in the mode.

    Thank You for the {MEME}

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Strider Pj.2193 said:

    @Aridon.8362 said:
    Don't you think the pve people will use this to their advantage instead.

    If it's WvW specific skins and they play the game mode / support the mode, then it indirectly shows Anet there is a strong interest in the mode.

    Theoretically...,

    Thank You for the {MEME}

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭

    LOL.

    Say it with me: “Pay to win”.

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • Tiawal.2351Tiawal.2351 Member ✭✭✭

    It's understandable if at this point not many WvW players are willing to "show support", but if the restucturing goes ahead and will be improved, then more would. I paid for HoT and PoF solely to support WvW, I don't care about anything else, but WvW got worse since HoT and PoF, so there it is the reason why many would think twice before doing it again.

    Still, if they keep improving & updating WvW properly, I would pay again, even as way to say goodbye to GW2 one day, because the fights were fun many times, despite the problems.

    So just please keep giving ideeas about things that could be sold through Gem Store and would show support for WvW.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    @Justine.6351 said:
    Objective decoration packages tied to an individual that when they claim an objective (regardless of represented guild) it styles it based on what they have unlocked.

    • Unlockable locations: Camps, towers, keeps, SMC

    • unlockable tiers

    • unlockable styles

    Create some fancy wardrobe wvw panel for it.

    This would hit hard on the alliance cosmetics

  • Adenin.5973Adenin.5973 Member ✭✭✭
    edited February 5, 2018

    Yeah, no p2w and then add actual items with the best stats to the gem store. And how and why would they only "function" in wvw? And why wouldn't this take away resources from the rest of the game or wvw?

    Anet always tells us it's not worth for them doing entire armor sets for the store. So if the 80% of the community that play mostly PvE aren't even enough to get the resources for a single armor set in the store, how do you think it would work out for them when they start making exclusive armor sets for the relatively small community (compared to the overall playerbase) that plays mostly WvW ?

    This will never happen and imo all this "exclusive" stuff needs to stop, we don't need more exclusivity, we need more for everyone.

  • alright cool thread, ill throw some ideas from the top of my head into the mix:

    purely cosmetic:
    building/repairing animations
    siege skins/animations
    entire wvw map skins (lol that would be awesome)

    management:
    "Your message was suppressed due to excessive messaging." bypass for typemanders (you can still block them)
    extra wvw only bag and slot for siege, food, and the like
    overhead and minimap siege type and timer display

  • Tiawal.2351Tiawal.2351 Member ✭✭✭

    @Adenin.5973 said:
    Yeah, no p2w and then add actual items with the best stats to the gem store. And how and why would they only "function" in wvw? And why wouldn't this take away resources from the rest of the game or wvw?

    Anet always tells us it's not worth for them doing entire armor sets for the store. So if the 80% of the community that play mostly PvE aren't even enough to get the resources for a single armor set in the store, how do you think it would work out for them when they start making exclusive armor sets for the relatively small community (compared to the overall playerbase) that plays mostly WvW ?

    This will never happen and imo all this "exclusive" stuff needs to stop, we don't need more exclusivity, we need more for everyone.

    There is no post in this thread about "entire armor sets". What was proposed is a different thing, you can go to sPvP and check it there, just for WvW will use same stats as before, i.e. not all accesories on a single amulet and so on. Also the sPvP wardrobe can't be used outside of that game mode (I'm sure you can guess why)

    Instead of "this will never happen" comments, please submit something that could happen, exclusiv or not.

  • Adenin.5973Adenin.5973 Member ✭✭✭
    edited February 6, 2018

    @Tiawal.2351 said:

    @Adenin.5973 said:
    Yeah, no p2w and then add actual items with the best stats to the gem store. And how and why would they only "function" in wvw? And why wouldn't this take away resources from the rest of the game or wvw?

    Anet always tells us it's not worth for them doing entire armor sets for the store. So if the 80% of the community that play mostly PvE aren't even enough to get the resources for a single armor set in the store, how do you think it would work out for them when they start making exclusive armor sets for the relatively small community (compared to the overall playerbase) that plays mostly WvW ?

    This will never happen and imo all this "exclusive" stuff needs to stop, we don't need more exclusivity, we need more for everyone.

    There is no post in this thread about "entire armor sets". What was proposed is a different thing, you can go to sPvP and check it there, just for WvW will use same stats as before, i.e. not all accesories on a single amulet and so on. Also the sPvP wardrobe can't be used outside of that game mode (I'm sure you can guess why)

    Instead of "this will never happen" comments, please submit something that could happen, exclusiv or not.

    Even if there would be no p2w aspect. The majority of resources for this project would've to be spent before anet is seeing a single cent. Balance the items in wvw, restructure loot, vendors, rewards, making the UI and integrating it in the rest of the game with all the spaghetti code they claim to have.

    This would also mean that a considerable amount of time is spent by the small WvW team on a project, that could easily not be profitable and /or not be accepted by the playerbase. This means WvW would get even less updates/work in other areas until this project is completed and even less players would play or like to support it when after 1 year all they get is essentially a "cash shop" where they're now asked to spend money.

    Also, what many people don't seem to realize: It's common practice in mmos to have tools that allow the company running the game to identify player behavior, such as played hours in game modes, specific maps, weapons, classes, money spent in cash shop etc.

    Why do you think it's needed to get an exclusive WvW "cash shop" just to show that WvW players spend real life cash? Why do you think that money would then be used for developing the WvW game mode? And if that's not what your project is about, if showing support for WvW mode is all you care about, then the tools that anet already has should be sufficient enough to identify WvW players that spend real life money on their game.

  • I have an issue in game, i bought gems paying cash to trde for gold, which now it wont let me do. i get a system error saying check internet connection. which is working fine due to the fact that everything else in the game is working, i can even use gems to buy items the error only happens when i try to buy gold.
    i have submmited tickets about this issue and recive no responce from support team. anyone ever had this issue? i need a solution give that support cant be bothered... F Y I
    im new to the game with a fully paid account not free player cant imagine that this is what support is in this game for anyone let alone paying players

  • Tiawal.2351Tiawal.2351 Member ✭✭✭

    @Adenin.5973 said:

    Also, what many people don't seem to realize: It's common practice in mmos to have tools that allow the company running the game to identify player behavior, such as played hours in game modes, specific maps, weapons, classes, money spent in cash shop etc.

    Why do you think it's needed to get an exclusive WvW "cash shop" just to show that WvW players spend real life cash? Why do you think that money would then be used for developing the WvW game mode? And if that's not what your project is about, if showing support for WvW mode is all you care about, then the tools that anet already has should be sufficient enough to identify WvW players that spend real life money on their game.

    • It's unlikely that Gem Store items are developed by the WvW team.
    • This isn't about an exclusive WvW cash shop.
    • This isn't against any other game mode, it's just support for WvW
    • ArenaNet can use the money as they want of course.

    They have detailed tracking, but none of those can show if one enjoys that content or where they desire the team to focus.
    I already paid for HoT & PoF, and they have no way to guess that I did that for WvW only. I don't hate the other game modes though, just don't enjoy anything else but sometimes WvW.

    This isn't here to hurt anyone or any game mode. Anet can decide alone if they need from us a show of support for WvW, or just simply consider what we pay in a percent of where we spend our time. Still WvW could use extra premium features, like these or anything else, and would be an extra money source as well.

  • Tiawal.2351Tiawal.2351 Member ✭✭✭

    @Nightfox.5249 said:
    I have an issue in game, i bought gems paying cash to trde for gold, which now it wont let me do.

    Wait for support to answer, could take some time.
    Internet connection used for Trading Post, Gem Store, multiple databases, is different to what is used for map data and login, the IP and the servers are different, they could have technical problems or your firewall or something could block those. I don't know exactly, but you can try to get help at
    https://en-forum.guildwars2.com/categories/account-technical-support
    or
    https://en-forum.guildwars2.com/categories/players-helping-players
    Support can take 24-48h or more.

  • Adenin.5973Adenin.5973 Member ✭✭✭
    edited February 6, 2018

    @Tiawal.2351 said:

    @Adenin.5973 said:

    Also, what many people don't seem to realize: It's common practice in mmos to have tools that allow the company running the game to identify player behavior, such as played hours in game modes, specific maps, weapons, classes, money spent in cash shop etc.

    Why do you think it's needed to get an exclusive WvW "cash shop" just to show that WvW players spend real life cash? Why do you think that money would then be used for developing the WvW game mode? And if that's not what your project is about, if showing support for WvW mode is all you care about, then the tools that anet already has should be sufficient enough to identify WvW players that spend real life money on their game.

    • It's unlikely that Gem Store items are developed by the WvW team.
    • This isn't about an exclusive WvW cash shop.
    • This isn't against any other game mode, it's just support for WvW
    • ArenaNet can use the money as they want of course.

    They have detailed tracking, but none of those can show if one enjoys that content or where they desire the team to focus.
    I already paid for HoT & PoF, and they have no way to guess that I did that for WvW only. I don't hate the other game modes though, just don't enjoy anything else but sometimes WvW.

    This isn't here to hurt anyone or any game mode. Anet can decide alone if they need from us a show of support for WvW, or just simply consider what we pay in a percent of where we spend our time. Still WvW could use extra premium features, like these or anything else, and would be an extra money source as well.

    • It's unlikely that they'll develop WvW specific systems/items without involvement of the WvW team.
    • If members from other teams have to be used to make WvW exclusive gem store items it will hurt the other game modes, that's just a simple fact, like the raiding team that could be used to give us an additional fractal every quarter or new armor sets for living story or a new open world boss event every few months or whatever. Anet needs to decide what's important for them, some modes get less resources than others, some projects mean that other projects have to be cut or delayed.
    • Where does this end? Exclusive shop items for raids, spvp, wvw, open world pve, fractals. Why would only WvW players feel a need to show their support of the game that way?

    Also, again. If you bought HoT and if you bought PoF and if you spent money on the gem store and if you play mostly WvW, they will know it. The #1 thing that the people in charge of this game want to know is who is buying their stuff.

    At release there was an exploit, where you could buy karma weapons from vendors super cheap and sell them/salvage them or something like that and make exorbitant amounts of money. Anet didn't only figure out that ppl generated huge amounts of gold in a short time, they didn't only manage to find out that it was by buying karma weapons, they identified all the accounts that did so and were able to backtrack every transaction these accounts did, so they could ban thousands of accounts for exploiting and leave tens of thousands of accounts that only bought the karma items a few times (and not hundreds of times) untouched.

    If this was already possible with their tracking tools at the release of the game it surely is possible to link the amount of money spent to the hours played on specific maps/game modes/accounts etc. If you really like WvW the data gathered from your account will show it.

    There are enough systems in place already and there is a huge interest in this company to figure out which type of player buys exactly when what. There is no need to further spend resources to allow WvW players to "show support for their game mode" by introducing exclusive gem shop items.

    All that this would do is "milking" the WvW playerbase and create more p2w drama. If you enjoy the game mode and like something in the shop, buy it. And if WvW doesn't get the love you think it deserves, at some point in time you maybe have to accept that WvW is not that profitable for anet as you may have thought.

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