Zojja is still showing up as checkerboard (missing) skin in the Personal Story person-to-person dialogue, encountering this throughout the entirety of Chapter 3 as well.
Helpdesking rodent hailing from Skrittsylvania. Roaming skritt needs caffeine badly.
Oldschool electronic music enthusiast who also likes Autechre.
--- Zojja Character Model Textures Missing ---
Location of player: Queensland, Australia
Date: 02/13/2019
Time: 1:12PM AEST
Model's textures are missing during Snaff Would Be Proud mission sequences during cutscenes.
Please see image attached.
Its happening in my human quests as well with Minister Arton and others. Forgive me for not supplying pictures/more details, however it also seems pretty widespread throughout various races and story parts so I'm believing that all models would be checked. (2-13-19)
Here are a couple more examples, and this is all new and out of nowhere BTW. (2-13-19) https://ibb.co/mt52bSJ https://ibb.co/rk0fY6H
So now its even outside of Story instances for me.. maybe I'll uninstall and re-download again?
Item(s): Inquest Exo-Suit, Dynamics Exo-Suit, Timekeeper Outfit
Race: All
Profession: All
Gender: All
This is a glitch that for some reason only happens on my new computer (which can actually run GW2), but not on my old one (which runs GW2 at an amazing 5FPS out of combat)
The holographic bits of these outfits goes...rainbowy. In the screenshots below, the outfit's glowing pieces are dyed pale blue. I have not changed the colour between screenshots. https://imgur.com/a/fVyGdSS
Can confirm that the story step "The Blossom of Youth" (Sylvari Chapter 3, step 2, choosing the Order of Whispers' plan) does contain missing skins for both human-disguised Cai and player (PC is female):
Helpdesking rodent hailing from Skrittsylvania. Roaming skritt needs caffeine badly.
Oldschool electronic music enthusiast who also likes Autechre.
Item: Dagger Main Hand
Race: Human
Gender: Female
Profession: Thief (Daredevil)
Description: The dagger has wrong position of the animation 2nd skill 'Heartseeker'. It's cutting edge flipped back at the end of the animation. It's normal with the human male animation. https://i.imgur.com/4rEuiRz.jpg https://i.imgur.com/Qy6YP4G.jpg
Basically, my toon's butt keeps sticking out of the outer piece of the leggings when he goes into his combat stance (with the staff). https://ibb.co/ykK747r
Item: Zojja NPC
Where: Friend's Personal Storyline (I was accompanying him)
When in Friend's Story: Ch 4 Setting the Stage
Issue: Zojja only Checkerboard texture during cutscene (experienced on both ends) unknown.png
Friend race: Female Human (Ares Daughter)
My race: Male Sylvari (Farynd)
Date and Time: 2/23/2019 1:20pm EST?
(Edit) More errors with textures from friend's story. literally next chapter. unknown.png
Human, Male, Engineer
Honor Headguard, Nightmare Court Faceguard, Other tight/small headgear seem to also show the skin, like the monocle.
All of these fit just fine previously and out of nowhere they started showing up like this. No changes have been made on the body appearance with any kit between the times of them working fine and now clipping.
Item: Exalted Shoulders
Issue: Ribbon dye not applying. When I apply Permafrost to the ribbons, it still appears black on my screen, but correctly appears Permafrost to other players. Have tried this on 2 computers, updated graphics drivers, and toggled with multiple visual settings but the problem persists.
There are more NPC's that have skin bugs. The black and white checkers are not a fashion statement right? For me it happened during Accusation level 20 human story. But the quest before that, The Fall of the Falcons also featured a guard with the same issue. Please fix it. Thank you. https://imgur.com/8WAzF7z
@bobosaur.3946 said:
Item: Exalted Shoulders
Issue: Ribbon dye not applying. When I apply Permafrost to the ribbons, it still appears black on my screen, but correctly appears Permafrost to other players. Have tried this on 2 computers, updated graphics drivers, and toggled with multiple visual settings but the problem persists.
Sorry couldn't figure out how to edit the post. Here is some additional info:
Have also tried the skin om different characters male and female and different shoulder pieces to no avail.
Again it only appears incorrect on my computer (tried 2 different computers with different graphics settings)...
Have also tried clearing cache and repairing game which also didn't work
Item: Most shoulder pieces
Race: Charr
Profession: Any
Gender: Female
Issue: Most shoulder pieces float very noticably on female charr, even cultural ones. Most of the ones that don't float are horribly deformed. This is also an issue with male charr but to a lesser extent.
Item: All head pieces with peepers, but it's not really the items, it's the off-centring of the head models
Race: Charr
Profession: any
Gender: both
Issue: Alle makeover kit exlusive head models are fundamentally different from the base models. They have a slightly different centring of design which causes terrible apparent misplacing on masks and helms with holes for the eyes. This has been an issue for years.
There's also a really weird split in the Necromancer masks for the lynx head over the nose and artefacts on the clavicles.
The Chaos Glove skin is not looking how it should. The light's brightness is down and these lines can be seen on the hands. I think it may be a shaders issue or something with the Mac Client.
Item:N/A
Race: Charr
Profession: Blood Legion Solider
Gender: N/A
Problem: During the story line mission Ghostbore Artillery the blood legion solider didn't have any textures.ckr6wahx88k21.jpg
Item: Shrine Guardian jackal skin
Race: tested with Human (male and female), Sylvari (female)
Issue: player models appear inside the fox's body, not on top of the saddle; basic jackal and Branded jackal skins seem to be unaffected
First seen: after yesterday's initial build
Nightmare Court Sarong bugs with the jackall's Mirror masked skin. The backspikes of the jackall clips through it. Would be nice if it was properly draped over the spikes instead of this clipping. Very ugly!
Item: Heroic/Dragonblood Focus
Race: Asura
I believe this may have been posted in here before, but I can't locate it. The two new Foci added by All or Nothing's Dragonsblood collection are both bugged on Asura, displaying off-center/clipping into the hand. Considering how much these weapons are hyped up during the story, it's IMMENSELY discouraging to see it clip through my commander's hand!
This thread had better pictures than I was able to take https://en-forum.guildwars2.com/discussion/65518/heroic-dragonblood-focus-asura
Description:
The dress of this outfit is too long, I can't easily see my beautiful shoes.
The shoes are so beautiful, can't easily see it. I am very sad.
Can shorten the skirt so that the shoes can be seen at any time?
Or launch a new dress with the same shoes.
I will so happy.
Thank you
Item: Back item
Race: Charr
Gender: Male
Class: Engineer
Description:
After swith to use two-handed weapon (Rifle, Elixir gun, Flamethrower) back item
shifted forward-up to the neck at a strange angle, besides in the window of preview it all ok.
when using one-handed weapon (Pistol, Shield) problem is not observed.
Please correct back-items location.
Thank you.
Item: Heavy Houndskin Mantle
Race: Norn
Gender: Male
Issue: Broken black texture on the right arm near the wolfs head, stretching even more when moving.
The low part of the dress doesn't seem right. It shouldn't be straigh up like this, it doesn't make sense. It's even worse with the animation when she runs. It should fall like real cloth in gravity.
Looks like someone already posted this but I'm going to post it again anyway to confirm. I think this is an issue with more than these backpieces but these are the one I've noticed it on.
Item: Beetle Incubator backpiece
Race: Charr
Profession: All
Gender: Male
The backpiece does this really jarring thing where the bottom of it will...lift? off of the character's back when drawing a 2 handed weapon. I've only noticed it with the greatsword and could not replicate it with axe/warhorn on my necro. I don't currently have any other 2 handed weapons on this character to try it on, but I do have a Birthday Blaster which also replicates the problem when held. So to me, it appears that this backpiece starts semi floating off of the character's back when wielding a 2 handed weapon if the character is a Charr. It's particularly jarring because it will "snap" back to being flush with the back during certain animations or when stowing weapons, etc.
How it normally looks:
How it looks when holding 2 handed weapons:
(also fun to note that the Birthday blaster clips straight through my character's arm too, didn't notice that til now.)
Item: Legion Jetpack
Race: Charr
Profession: All
Gender: Male
This backpiece does the exact same thing as the Incubator and I got it to come up when wielding the flamethrower on my engi.
How it normally looks:
Item: Casual Clothing Outfit
Bug: dye channels
Desc: this outfit comes with a separate dye colour for shirt and trousers when it is original colour, but it only has 3 dye channels and one of them controls both shirt and trousers together meaning you cannot differentiate the dyes. Could you please add a 4th dye channel to this outfit so you can dye the shirt and trousers in separate dyes?
Thanks!
Northerner @ Dragon Season Seafarer's Rest since launch!
Item: Spearmarshal's Tassets (and Spearmarshal's Breastplate) Race: Human Gender: Female Class: Heavy Armor
Description:
The Spearmarshal's Tassets create a significantly visible hole in the character model's back. Wearing the Spearmarshal's Breastplate magnifies the issue to some degree. The breastplate creates a very slight hole by itself, but the tassets cause one that is clearly visible. It is visible independently of chosen physique (etc.) it seems.
There are also some clipping issues on the left leg when viewed from behind depending on how the character stands, as well as more visible clipping issues on the right leg when view from the front.
My Asura butt on display while changing outfits,
when changing outfits or sometimes hide/unhide headwear on my NA account all clothing below waist disappears for a second or two, depending on what outfit sometimes footwear is gone or sometimes is on, only happening on my Asura Necro character, thought only i could see this but no, EVERYONE can see this https://imgur.com/a/32AtLkV
Item: Two-Handed Weapons (Staff/GS/Longbow Etc.)
Race: Human
Gender: Male
Description:
Anytime I use my Cosmic Mining Tool on a node, Two-Handed weapons break loose from the back and go sideways. My Male Norn has no issues with this. This only happens on my Male Human toons.
Item: Frostfang, legendary Axe.
Race:Norn
Gender:Male and female
Description: Hello.
So after some long time i was finally able to end the chase for my first legendary, and since im enjoying the game playing warrior with 2 axes i was greatly how the ice shards and overall effects bug out while transmuting it to offhand weapon, cuts the texture in half.
When you wear a glove the effects are basically invisible on offhand.
I would really love for this to get tweaked, as I just crafted Sharur and am trying to make an Arah/Orr-themed character! Thank you for your time and attention
Item: Blossoming Mist Shard Walkers
Race: Asura and human
Gender: Male
Class: Elementalist
Description: There appears to be an undyeable bright red part, specific to the shoes. No other Blossoming Mists Shard light armor piece has it.
The stories we love best do live in us forever. - J.K. Rowling
The colour of the hair bow in one of the female asura hairstyles seems to respond incorrectly. On the creation screen (and log-in screen) it shows the correct colour. In game, however, the colour shows up as a boggy green. This seems to happen with all brown colours used with this hairstyle.
There appears to be a hole in the model's waist when using the Conjurer Chest and Student Leggings. Unknown if its a combination of these items or one or the other causing the disconnect in vertices. https://imgur.com/mZh62Zh https://imgur.com/RrFuFUS
Item: Blossoming Mist Shard Gloves
Race: Human
Profession: Elementalist
Gender: Male
Not sure if this is just on male human characters, but the armor dye for the Blossoming Mist Shard Gloves is a bit strange https://imgur.com/AH9PQng
The metallic parts of the gloved armor also dyes the fabric that covers the hand. However, when dyeing the metallic parts of the other armor parts, this does not occur. However, I do believe I have a solution;
1. Make the outline/trim of brown around the black cuffs of the gloves, and the metallic armor, the same dye channel.
2. Make the fabric that covers the hand, its own dye channel. All you need is just a minor switch of which channel affects which armor part. Again, I am not sure this is intentional or not, but it frustrates my inner fashionista.
Edit: I checked with the female light version, and these gloves look the way I also envisioned the male light armor version. https://imgur.com/a/pfLDZlU
CONFETTI INFUSION IS BUGGED,
1. Other players cannot see the infusion sometimes.
2. The infusions do not visually stack as they are supposed to after you move maps, enter an instance, or take off and re-equipt the ring.
Unlike other Stacking infusions with different stats, Confetti will not visually stack in instances other than the one where you equip them.
Below is a video demonstrating it.
Confetti Infusion has four components:
1. Confetti itself.
2. A red swirling ribbon
3. A white swirling ribbon
4. A green swirling ribbon.
Each subsequent confetti, as shown, is supposed to increase the amount of confetti, and add one of each ribbon, per infusion.
Please let me know if you can or will fix this, I spent a lot of time farming for these infusions.
(3)The face also seems to be positioned too low on the Y-axis in comparison to the preview as well as other character faces. This is especially visible when you observe the neck/chin area:
Here's the issue: http://oi68.tinypic.com/6fmgw1.jpg
(4)Here's how it looks like in the preview (my other characters also have standard steepness at the anterior triangle of the neck): http://oi63.tinypic.com/33xtzky.jpg
Comments:
I took off all clothes just to make sure if it's an issue with certain armors but the problem persists.
I also suspect that perhaps this particular face has the root set too high (that's taking into assumption that the head is a separate mesh and object).
Description:
Female Norn Exclusive Face has a visual mesh problem. The face seems to be placed too low on the Y-axis based on observation and the mouth is not rigged properly to the mouth of the given face. See (3) and (4).
When character speaks, mouth does not open. Instead, upper lip moves upwards and the upper lip mesh stretches. See (2).
Thank you for taking your time reading this. A game at this scale will have many bugs, and issues like these really aren't up there when it comes to priority if you compare to say, game mechanics bugs (at least imo). So I would just like to say thank you for what you guys are doing and for your hard work everyday.
Comments
Item: Zojja NPC
Where: Personal Storyline
Issue: Checkerboard texture still occuring
[img]https://i.imgur.com/7bcneXJ.png[/img]
Zojja is still showing up as checkerboard (missing) skin in the Personal Story person-to-person dialogue, encountering this throughout the entirety of Chapter 3 as well.
Helpdesking rodent hailing from Skrittsylvania.
Roaming skritt needs caffeine badly.
Oldschool electronic music enthusiast who also likes Autechre.
it also happened for me with councillor flax in the level 10 story
Sylvari Story "The Blossom of Youth"
Checkerboard character
https://imgur.com/a/2Py2RbG
Sylvari Personal Story step: The Blossom of Youth
Checkerboard PC and NPC https://imgur.com/CTT3t2O https://imgur.com/LM8Mg5S
Sylvari Personal Story step: An Unknown Soul
Checkerboard NPC https://imgur.com/vCfkghT
Sylvari Personal Story step: Dead of Winter
Ghostly Checkerboard NPC https://imgur.com/Od7h0OP
--- Zojja Character Model Textures Missing ---
Location of player: Queensland, Australia
Date: 02/13/2019
Time: 1:12PM AEST
Model's textures are missing during Snaff Would Be Proud mission sequences during cutscenes.
Please see image attached.
https://ibb.co/M1v8Sq7
Its happening in my human quests as well with Minister Arton and others. Forgive me for not supplying pictures/more details, however it also seems pretty widespread throughout various races and story parts so I'm believing that all models would be checked. (2-13-19)
Here are a couple more examples, and this is all new and out of nowhere BTW. (2-13-19)
https://ibb.co/mt52bSJ
https://ibb.co/rk0fY6H
So now its even outside of Story instances for me.. maybe I'll uninstall and re-download again?
"Getting the Band Back Together: A Spy for a Spy" I experienced this
https://drive.google.com/file/d/1qme9f1Sqm0vGFcELtHlZSvxHmOGwmnyi/view?usp=sharing
https://drive.google.com/file/d/1WVSlJtK0Wt-WxUejl6wPyWwbr6fQQkrI/view?usp=sharing
Item(s): Inquest Exo-Suit, Dynamics Exo-Suit, Timekeeper Outfit
Race: All
Profession: All
Gender: All
This is a glitch that for some reason only happens on my new computer (which can actually run GW2), but not on my old one (which runs GW2 at an amazing 5FPS out of combat)
The holographic bits of these outfits goes...rainbowy. In the screenshots below, the outfit's glowing pieces are dyed pale blue. I have not changed the colour between screenshots.
https://imgur.com/a/fVyGdSS
Can confirm that the story step "The Blossom of Youth" (Sylvari Chapter 3, step 2, choosing the Order of Whispers' plan) does contain missing skins for both human-disguised Cai and player (PC is female):
Helpdesking rodent hailing from Skrittsylvania.
Roaming skritt needs caffeine badly.
Oldschool electronic music enthusiast who also likes Autechre.
Item: Dagger Main Hand
Race: Human
Gender: Female
Profession: Thief (Daredevil)
Description: The dagger has wrong position of the animation 2nd skill 'Heartseeker'. It's cutting edge flipped back at the end of the animation. It's normal with the human male animation.
https://i.imgur.com/4rEuiRz.jpg
https://i.imgur.com/Qy6YP4G.jpg
Ascalonian Catacombs (Story) : Checkerboard texture on NPCs
https://imgur.com/GE4oGlM and https://imgur.com/K0uOcv3
Caudecus's Manor (story) : Checkerboard texture on NPCs , Zojja Missing Hat/Helm (in cutscene)
https://imgur.com/sICfMMW and https://imgur.com/8gOTt3U and https://imgur.com/mTUteMt1. *
"Forging Permission" is checkerboarding only Zojja.
"I don't feel so good, Mr. Sparkles."
Item: Student Leggings
Race: Asura
Gender: Male
Basically, my toon's butt keeps sticking out of the outer piece of the leggings when he goes into his combat stance (with the staff).
https://ibb.co/ykK747r
Item: Zojja NPC
Where: Friend's Personal Storyline (I was accompanying him)
When in Friend's Story: Ch 4 Setting the Stage
Issue: Zojja only Checkerboard texture during cutscene (experienced on both ends)
unknown.png
Friend race: Female Human (Ares Daughter)
My race: Male Sylvari (Farynd)
Date and Time: 2/23/2019 1:20pm EST?
(Edit) More errors with textures from friend's story. literally next chapter.
unknown.png
Next chapter
unknown.png
Next chapter (taken at 2:55pm EST same day)
unknown.png
Zojja has a checkerboard texture in the initial cutscene in the Arah (story) dungeon. (Sorry, no screenshot.)
Human, Male, Engineer
Honor Headguard, Nightmare Court Faceguard, Other tight/small headgear seem to also show the skin, like the monocle.
All of these fit just fine previously and out of nowhere they started showing up like this. No changes have been made on the body appearance with any kit between the times of them working fine and now clipping.
Item: Exalted Shoulders
Issue: Ribbon dye not applying. When I apply Permafrost to the ribbons, it still appears black on my screen, but correctly appears Permafrost to other players. Have tried this on 2 computers, updated graphics drivers, and toggled with multiple visual settings but the problem persists.
There are more NPC's that have skin bugs. The black and white checkers are not a fashion statement right? For me it happened during Accusation level 20 human story. But the quest before that, The Fall of the Falcons also featured a guard with the same issue. Please fix it. Thank you.
https://imgur.com/8WAzF7z
Sorry couldn't figure out how to edit the post. Here is some additional info:
A picture of the issue:
https://imgur.com/q5SkceB
The ribbon color seems to be tied to the hair color.
https://imgur.com/IcPJYIh
Have also tried the skin om different characters male and female and different shoulder pieces to no avail.
Again it only appears incorrect on my computer (tried 2 different computers with different graphics settings)...
Have also tried clearing cache and repairing game which also didn't work
Deleted...
Item: Most shoulder pieces
Race: Charr
Profession: Any
Gender: Female
Issue: Most shoulder pieces float very noticably on female charr, even cultural ones. Most of the ones that don't float are horribly deformed. This is also an issue with male charr but to a lesser extent.
Floating shoulders pieces examples:
https://i.imgur.com/1IkWctD.jpg
https://i.imgur.com/dPJPZPe.jpg
https://i.imgur.com/h4hSNg3.jpg
Deformation examples:
https://i.imgur.com/hIhGCDd.jpg
https://i.imgur.com/ADIINgB.jpg
https://i.imgur.com/0td6Ugr.jpg (gets less deformed while walking)
https://i.imgur.com/AxuGC6N.jpg (please also note how the crotch cloth is shaped strangely)
https://i.imgur.com/Tf3n8d2.jpg (male example, less deformation, crotch cloth looks fine)
Item: All head pieces with peepers, but it's not really the items, it's the off-centring of the head models
Race: Charr
Profession: any
Gender: both
Issue: Alle makeover kit exlusive head models are fundamentally different from the base models. They have a slightly different centring of design which causes terrible apparent misplacing on masks and helms with holes for the eyes. This has been an issue for years.
There's also a really weird split in the Necromancer masks for the lynx head over the nose and artefacts on the clavicles.
https://imgur.com/a/hDG5T5P (gallery of samples)
Item: Chaos Gloves
Race: Charr
Gender: Male
Profession: Revenant
https://i.imgur.com/SFSe08e.jpg
https://i.imgur.com/zGSKHza.jpg
The Chaos Glove skin is not looking how it should. The light's brightness is down and these lines can be seen on the hands. I think it may be a shaders issue or something with the Mac Client.
Shaders set to Low:

https://i.imgur.com/tOKUluu.png
Shaders set to High:

https://i.imgur.com/2nmJ850.jpg
It's a shame since I paid for this awesome glove skin and I can't fully enjoy it...
Item:N/A
Race: Charr
Profession: Blood Legion Solider
Gender: N/A
Problem: During the story line mission Ghostbore Artillery the blood legion solider didn't have any textures.ckr6wahx88k21.jpg
Item: Shrine Guardian jackal skin
Race: tested with Human (male and female), Sylvari (female)
Issue: player models appear inside the fox's body, not on top of the saddle; basic jackal and Branded jackal skins seem to be unaffected
First seen: after yesterday's initial build
Shrine Guardian Soulbeast 2.0 I
Shrine Guardian Soulbeast 2.0 II
Basic Jackal
Branded Jackal
Item : Bench of the final judge
Race : Human
It used to work fine but after some updates ( yeah it used to be fine but then it bugged ) it does not anymore.
The character's leg and the whole feet are IN the throne. Please fix it or do something.
Thanks : )
https://imgur.com/a/jkLtrFX
Nightmare Court Sarong bugs with the jackall's Mirror masked skin. The backspikes of the jackall clips through it. Would be nice if it was properly draped over the spikes instead of this clipping. Very ugly!
https://imgur.com/a/IwzuZ3q
Item: Heroic/Dragonblood Focus
Race: Asura
I believe this may have been posted in here before, but I can't locate it. The two new Foci added by All or Nothing's Dragonsblood collection are both bugged on Asura, displaying off-center/clipping into the hand. Considering how much these weapons are hyped up during the story, it's IMMENSELY discouraging to see it clip through my commander's hand!
This thread had better pictures than I was able to take
https://en-forum.guildwars2.com/discussion/65518/heroic-dragonblood-focus-asura
Item: Noble Count Outfit
Race: Human
Gender: Female
Class: N/A (Guardian)
Description:
The dress of this outfit is too long, I can't easily see my beautiful shoes.
The shoes are so beautiful, can't easily see it. I am very sad.
Can shorten the skirt so that the shoes can be seen at any time?
Or launch a new dress with the same shoes.
I will so happy.
Thank you
https://imgur.com/a/tVUGuuW
Item: Back item
Race: Charr
Gender: Male
Class: Engineer
Description:
After swith to use two-handed weapon (Rifle, Elixir gun, Flamethrower) back item
shifted forward-up to the neck at a strange angle, besides in the window of preview it all ok.
when using one-handed weapon (Pistol, Shield) problem is not observed.
Please correct back-items location.
Thank you.
normal Back item position

weapon on


Grasping death Gauntlets dye channel bug
On my norn I get 3 dye channels and on my Charr only 2
https://i.imgur.com/stJIF0L.png- norn 3 channels
https://i.imgur.com/stJIF0L.png - Charr 2 channels
Formula for success: Rise early, work hard, strike oil.
Item: Defiant Glass outfit

Race: Human
Gender: Female
Issue: When wearing the outfit, the skin below the head becomes a shade darker
Item: Heavy Houndskin Mantle

Race: Norn
Gender: Male
Issue: Broken black texture on the right arm near the wolfs head, stretching even more when moving.
Item: Winged Armor Pants
Race: Norn
Gender: Female
Class: Necromancer
The low part of the dress doesn't seem right. It shouldn't be straigh up like this, it doesn't make sense. It's even worse with the animation when she runs. It should fall like real cloth in gravity.
https://wiki.guildwars2.com/images/b/b2/Winged_armor_norn_female_front.jpg
Looks like someone already posted this but I'm going to post it again anyway to confirm. I think this is an issue with more than these backpieces but these are the one I've noticed it on.
Item: Beetle Incubator backpiece

Race: Charr
Profession: All
Gender: Male
The backpiece does this really jarring thing where the bottom of it will...lift? off of the character's back when drawing a 2 handed weapon. I've only noticed it with the greatsword and could not replicate it with axe/warhorn on my necro. I don't currently have any other 2 handed weapons on this character to try it on, but I do have a Birthday Blaster which also replicates the problem when held. So to me, it appears that this backpiece starts semi floating off of the character's back when wielding a 2 handed weapon if the character is a Charr. It's particularly jarring because it will "snap" back to being flush with the back during certain animations or when stowing weapons, etc.
How it normally looks:
How it looks when holding 2 handed weapons:


(also fun to note that the Birthday blaster clips straight through my character's arm too, didn't notice that til now.)
Item: Legion Jetpack

Race: Charr
Profession: All
Gender: Male
This backpiece does the exact same thing as the Incubator and I got it to come up when wielding the flamethrower on my engi.
How it normally looks:
How it looks with 2 handed weapons:

Item: Casual Clothing Outfit
Bug: dye channels
Desc: this outfit comes with a separate dye colour for shirt and trousers when it is original colour, but it only has 3 dye channels and one of them controls both shirt and trousers together meaning you cannot differentiate the dyes. Could you please add a 4th dye channel to this outfit so you can dye the shirt and trousers in separate dyes?
Thanks!
Northerner @ Dragon Season
Seafarer's Rest since launch!
Item: Spearmarshal's Tassets (and Spearmarshal's Breastplate)
Race: Human
Gender: Female
Class: Heavy Armor
Description:
The Spearmarshal's Tassets create a significantly visible hole in the character model's back. Wearing the Spearmarshal's Breastplate magnifies the issue to some degree. The breastplate creates a very slight hole by itself, but the tassets cause one that is clearly visible. It is visible independently of chosen physique (etc.) it seems.
There are also some clipping issues on the left leg when viewed from behind depending on how the character stands, as well as more visible clipping issues on the right leg when view from the front.
https://i.imgur.com/SJzPiZJ.jpg (2600x1350, 2MB)
My Asura butt on display while changing outfits,
when changing outfits or sometimes hide/unhide headwear on my NA account all clothing below waist disappears for a second or two, depending on what outfit sometimes footwear is gone or sometimes is on, only happening on my Asura Necro character, thought only i could see this but no, EVERYONE can see this
https://imgur.com/a/32AtLkV
Item: Two-Handed Weapons (Staff/GS/Longbow Etc.)
Race: Human
Gender: Male
Description:
Anytime I use my Cosmic Mining Tool on a node, Two-Handed weapons break loose from the back and go sideways. My Male Norn has no issues with this. This only happens on my Male Human toons.
Screenshot:

Item: Frostfang, legendary Axe.
Race:Norn
Gender:Male and female
Description: Hello.
how the ice shards and overall effects bug out while transmuting it to offhand weapon, cuts the texture in half.

So after some long time i was finally able to end the chase for my first legendary, and since im enjoying the game playing warrior with 2 axes i was greatly
When you wear a glove the effects are basically invisible on offhand.
Item: Arah Dungeon Armor, heavy male set ("Grasping Dead")
Race: Sylvari
Gender: Male
Profession: Herald
Problem:
"Belt" of white light appears around character's waist when armor is equipped.
Images of problem:
https://i.imgur.com/leKtbU2.png
https://i.imgur.com/3hRQbqU.png
"Belt" disappears in stat screen and main menu:
https://i.imgur.com/tVG8iPV.png
https://i.imgur.com/EZtgsgA.png
"Belt" disappears when using medium Shaders:
https://i.imgur.com/aWG5EKj.png
In the case that this helps, here are the glow choices for my Sylvari:
https://i.imgur.com/zXfHe8e.png
I would really love for this to get tweaked, as I just crafted Sharur and am trying to make an Arah/Orr-themed character! Thank you for your time and attention
Item: Blossoming Mist Shard Walkers
Race: Asura and human
Gender: Male
Class: Elementalist
Description: There appears to be an undyeable bright red part, specific to the shoes. No other Blossoming Mists Shard light armor piece has it.
The stories we love best do live in us forever. - J.K. Rowling
Item: Mist Shard Gambeson
Race: Charr
Gender: Male and Female
Class: Any light class
Shoulders clip through the vest during almost all animations. Happens on both shoulders.
Race: Asura
Gender: Female
Profession: All
The colour of the hair bow in one of the female asura hairstyles seems to respond incorrectly. On the creation screen (and log-in screen) it shows the correct colour. In game, however, the colour shows up as a boggy green. This seems to happen with all brown colours used with this hairstyle.
https://imgur.com/a/I7egruJ
macOS port, settings attached.
Race: Charr
Gender: Female
Profession: Elementalist
There appears to be a hole in the model's waist when using the Conjurer Chest and Student Leggings. Unknown if its a combination of these items or one or the other causing the disconnect in vertices.
https://imgur.com/mZh62Zh
https://imgur.com/RrFuFUS
Item: Blossoming Mist Shard Gloves
Race: Human
Profession: Elementalist
Gender: Male
Not sure if this is just on male human characters, but the armor dye for the Blossoming Mist Shard Gloves is a bit strange
https://imgur.com/AH9PQng
The metallic parts of the gloved armor also dyes the fabric that covers the hand. However, when dyeing the metallic parts of the other armor parts, this does not occur. However, I do believe I have a solution;
1. Make the outline/trim of brown around the black cuffs of the gloves, and the metallic armor, the same dye channel.
2. Make the fabric that covers the hand, its own dye channel. All you need is just a minor switch of which channel affects which armor part. Again, I am not sure this is intentional or not, but it frustrates my inner fashionista.
Edit: I checked with the female light version, and these gloves look the way I also envisioned the male light armor version.
https://imgur.com/a/pfLDZlU
CONFETTI INFUSION IS BUGGED,

1. Other players cannot see the infusion sometimes.
2. The infusions do not visually stack as they are supposed to after you move maps, enter an instance, or take off and re-equipt the ring.
Unlike other Stacking infusions with different stats, Confetti will not visually stack in instances other than the one where you equip them.
Below is a video demonstrating it.
Confetti Infusion has four components:
1. Confetti itself.
2. A red swirling ribbon
3. A white swirling ribbon
4. A green swirling ribbon.
Each subsequent confetti, as shown, is supposed to increase the amount of confetti, and add one of each ribbon, per infusion.
Please let me know if you can or will fix this, I spent a lot of time farming for these infusions.
Bug Issue:
Hey guys! Female Norn Exclusive Face has a visual Bug.
Screenshots:
(1)Here's the face as is:
http://oi64.tinypic.com/v4at8j.jpg
(2)Here's when she talks/opens her mouth:
http://oi65.tinypic.com/mlnn7t.jpg
http://oi68.tinypic.com/f9oxaq.jpg
(3)The face also seems to be positioned too low on the Y-axis in comparison to the preview as well as other character faces. This is especially visible when you observe the neck/chin area:
Here's the issue:
http://oi68.tinypic.com/6fmgw1.jpg
(4)Here's how it looks like in the preview (my other characters also have standard steepness at the anterior triangle of the neck):
http://oi63.tinypic.com/33xtzky.jpg
(5)This is the face that has the issue:
http://oi65.tinypic.com/9zplle.jpg
Comments:
I took off all clothes just to make sure if it's an issue with certain armors but the problem persists.
I also suspect that perhaps this particular face has the root set too high (that's taking into assumption that the head is a separate mesh and object).
Description:
Female Norn Exclusive Face has a visual mesh problem. The face seems to be placed too low on the Y-axis based on observation and the mouth is not rigged properly to the mouth of the given face. See (3) and (4).
When character speaks, mouth does not open. Instead, upper lip moves upwards and the upper lip mesh stretches. See (2).
Thank you for taking your time reading this. A game at this scale will have many bugs, and issues like these really aren't up there when it comes to priority if you compare to say, game mechanics bugs (at least imo). So I would just like to say thank you for what you guys are doing and for your hard work everyday.