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new confusion!are you kidding me?


ZeteCommander.4937

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@ZeteCommander.4937 said:

@Drarnor Kunoram.5180 said:And during that time, they are not attacking you or aiding their allies.

Confusion now is doing what it was intended to do: punish inattentive players. Against attentive ones, they either die faster or stop contributing to a fight temporarily.

But they won't be hurt,they still alive

So you literally only want opponents to die because you pressed a button and they can't counterplay it?

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they can counterpal> @Darknicrofia.2604 said:

@Drarnor Kunoram.5180 said:And during that time, they are not attacking you or aiding their allies.

Confusion now is doing what it was intended to do: punish inattentive players. Against attentive ones, they either die faster or stop contributing to a fight temporarily.

But they won't be hurt,they still alive

So you literally only want opponents to die because you pressed a button and they can't counterplay it?

they can counterplay .they can effectively avoid damage if they only need nothing to do.

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@plushiesoda.8150 said:

@ZeteCommander.4937 said:No cast skills, no harm!What's the use of this?

er... you answered your own question?

confusion was broken in pvp, there's no arguing that. With the changes to phantasms confusion might be considered as some sort of soft-cc and that's a good thing. However they should seriously reconsider reverting confusion changes
IN PVE
.

It is the best to improve the power as a remedy

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@ZeteCommander.4937 said:

@ZeteCommander.4937 said:No cast skills, no harm!What's the use of this?

er... you answered your own question?

confusion was broken in pvp, there's no arguing that. With the changes to phantasms confusion might be considered as some sort of soft-cc and that's a good thing. However they should seriously reconsider reverting confusion changes
IN PVE
.

It is the best to improve the power as a remedy

The literal definition of power creep.

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Holy crap! There's full counterplay to confusion now! We don't need to die when we let it tick away, and we don't need to cleanse it now because it's actually a condition with confusion outside of cleanses. Wouldn't it be great if conditions all had other counters that everyone had access to? Then we don't need to make builds restricted to taking all the condi cleanses available just to survive. Torment counter = don't move; confusion counter = don't use skills; Poison counter = save heal skills; Chill counter = I want to say movement speed boost but maybe there's another effect that can work too; Crippling counter = swiftness or superspeed, either cleansing it, nullifying its strength, or reducing its duration; Burning counter = dodge rolling and other skills that "roll" you; Bleeding counter = heal skill; Slow counter = quickness (either cleansing it or nullyfiying it's effect somewhat like it already does); blind counter = using a weak skill like an AA; immobilize counter = movement skill, such as a leap or sprinting attack like warrior's GS 5; fear and taunt = stability and stunbreaks; weakness = ?; vulnerability = ? I'm out of ideas there. I'd love to see this because then we can divert cleanses from traits and skills into something more meaningful instead of something you have to take because the other team might have a scourge or mirage or whatever future condition specs will be in the game.

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@"Zintrothen.1056" said:Holy crap! There's full counterplay to confusion now! We don't need to die when we let it tick away, and we don't need to cleanse it now because it's actually a condition with confusion outside of cleanses. Wouldn't it be great if conditions all had other counters that everyone had access to? Then we don't need to make builds restricted to taking all the condi cleanses available just to survive. Torment counter = don't move; confusion counter = don't use skills; Poison counter = save heal skills; Chill counter = I want to say movement speed boost but maybe there's another effect that can work too; Crippling counter = swiftness or superspeed, either cleansing it, nullifying its strength, or reducing its duration; Burning counter = dodge rolling and other skills that "roll" you; Bleeding counter = heal skill; Slow counter = quickness (either cleansing it or nullyfiying it's effect somewhat like it already does); blind counter = using a weak skill like an AA; immobilize counter = movement skill, such as a leap or sprinting attack like warrior's GS 5; fear and taunt = stability and stunbreaks; weakness = ?; vulnerability = ? I'm out of ideas there. I'd love to see this because then we can divert cleanses from traits and skills into something more meaningful instead of something you have to take because the other team might have a scourge or mirage or whatever future condition specs will be in the game.

Confusion is not a functional condition,not like blind or fear .it main function is to cause damage like Bleeding or Torment .

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@ZeteCommander.4937 said:

@"Razor.6392" said:Found the new gw2 player. Things are back to what they should have always been.nowadays the new weapons are almost all condi and more clear and resistance.There is no other choice!

To this day, only one class can reliably access resistance, and it's warrior / spellbreaker. Though I think FB and Rev can also do it, it's not nearly as much as to make a statement saying "almost all".

FA ele condi removal is null.Power / condi mesmer condi removal is null.Engi condi removal got nerfed this patch.Thief has many ways to remove conditions, but the most common are on moderate cooldowns.Revenant, mainly herald, has historically been one of the weakest classes when it comes to removing conditions.Warrior condi removal is actually garbage without resistance.Guardian always had good condi removal in most builds, same with rangers.

So again, tell me how all "new weapons" all condi clear?

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@ZeteCommander.4937 said:

Confusion is not a functional condition,not like blind or fear .it main function is to cause damage like Bleeding or Torment .

@Rodzynald.5897 said:

@ZeteCommander.4937 said:they can counterpal> @Darknicrofia.2604 said:

@Drarnor Kunoram.5180 said:And during that time, they are not attacking you or aiding their allies.

Confusion now is doing what it was intended to do: punish inattentive players. Against attentive ones, they either die faster or stop contributing to a fight temporarily.

But they won't be hurt,they still alive

So you literally only want opponents to die because you pressed a button and they can't counterplay it?

they can counterplay .they can effectively avoid damage if they only need nothing to do.

Bro... considering the ammount of condition that mirage could pull off pre-patch contrary to how many dodges there are and ways of avoiding said damage, there was no possible way to avoid everything and sooner or later an enemy gets hit with a lot of confusion. Besides, even then the opponent has to choose, playing offensive to get the mirage or trying to defend themselves from shatters.Mesmer is a hard to catch disruptor, this is how it should be so try and learn to play this in a new way. No more free/easy kills.

@ZeteCommander.4937 said:

Confusion is not a functional condition,not like blind or fear .it main function is to cause damage like Bleeding or Torment .

Actually no, confusion was meant to be a disruptive condition, not a passively damaging one. You either stop and don't get hit, or cast spells and get hit. The best bet for this is to go meditation guard and you win at life, cleansing the condi and dealing damage at the same time. Not our fault that devs have a reaction time of a sloth to make those changes.

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@Razor.6392 said:

@Razor.6392 said:Found the new gw2 player. Things are back to what they should have always been.nowadays the new weapons are almost all condi and more clear and resistance.There is no other choice!

To this day, only one class can reliably access resistance, and it's warrior / spellbreaker. Though I think FB and Rev can also do it, it's not nearly as much as to make a statement saying "almost all".

FA ele condi removal is null.Power / condi mesmer condi removal is null.Engi condi removal got nerfed this patch.Thief has many ways to remove conditions, but the most common are on moderate cooldowns.Revenant, mainly herald, has historically been one of the weakest classes when it comes to removing conditions.Warrior condi removal is actually garbage without resistance.Guardian always had good condi removal in most builds, same with rangers.

So again, tell me how all "new weapons" all condi clear?

FA condi removal isn't that bad when run with weaver. Look into the train balance, though it's not greatThe rest all fall in line with that train. You are correct in saying that SB has the best chance, next to druid, though it's not so much the amount (stacks) of condi that's a problem, it's such easy access. Even non condi classes are blasting cover conditions when they don't mean to which makes the hard hitting ones melt you easier. A 1v1 against a condi can happen when played correctly, but against multiple targets, it gets hard fast. That's like saying that classes don't have enough blocks to avoid power damage. They all have a dodge, nad some have more blocks, but no class is useless against power damage because they don't have blocks in the build. They get their limited dodges.

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game is exactly how it is suppose to be now. finally a good change on confusion by anet. took some years but im proud they understood how dumb confusion was in the first place.

op u have no understanding for the game mechanics and probably got carried in pvp by confusion bombing ppl. get gud, play power mesmer or a different class but stop crying this is how the games design USED to be. and finally it working again as intended.

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