ZeteCommander.4937 Posted February 7, 2018 Share Posted February 7, 2018 No cast skills, no harm!What's the use of this?I can't even take the initiative to cause harm.ok,Please increase the power to balance,This much is obvious that they want all the mesmer to play great sword Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted February 7, 2018 Share Posted February 7, 2018 If your opponent isn't using skills, what are they accomplishing? Link to comment Share on other sites More sharing options...
ZeteCommander.4937 Posted February 7, 2018 Author Share Posted February 7, 2018 @Drarnor Kunoram.5180 said:If your opponent isn't using skills, what are they accomplishing?Evade or move.almost all the time of confusion has been reduced. Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted February 7, 2018 Share Posted February 7, 2018 And during that time, they are not attacking you or aiding their allies.Confusion now is doing what it was intended to do: punish inattentive players. Against attentive ones, they either die faster or stop contributing to a fight temporarily. Link to comment Share on other sites More sharing options...
ZeteCommander.4937 Posted February 7, 2018 Author Share Posted February 7, 2018 @Drarnor Kunoram.5180 said:And during that time, they are not attacking you or aiding their allies.Confusion now is doing what it was intended to do: punish inattentive players. Against attentive ones, they either die faster or stop contributing to a fight temporarily.But they won't be hurt,they still alive Link to comment Share on other sites More sharing options...
Darknicrofia.2604 Posted February 7, 2018 Share Posted February 7, 2018 @ZeteCommander.4937 said:@Drarnor Kunoram.5180 said:And during that time, they are not attacking you or aiding their allies.Confusion now is doing what it was intended to do: punish inattentive players. Against attentive ones, they either die faster or stop contributing to a fight temporarily.But they won't be hurt,they still aliveSo you literally only want opponents to die because you pressed a button and they can't counterplay it? Link to comment Share on other sites More sharing options...
ZeteCommander.4937 Posted February 7, 2018 Author Share Posted February 7, 2018 they can counterpal> @Darknicrofia.2604 said:@ZeteCommander.4937 said:@Drarnor Kunoram.5180 said:And during that time, they are not attacking you or aiding their allies.Confusion now is doing what it was intended to do: punish inattentive players. Against attentive ones, they either die faster or stop contributing to a fight temporarily.But they won't be hurt,they still aliveSo you literally only want opponents to die because you pressed a button and they can't counterplay it?they can counterplay .they can effectively avoid damage if they only need nothing to do. Link to comment Share on other sites More sharing options...
ZeteCommander.4937 Posted February 7, 2018 Author Share Posted February 7, 2018 @plushiesoda.8150 said:@ZeteCommander.4937 said:No cast skills, no harm!What's the use of this?er... you answered your own question? confusion was broken in pvp, there's no arguing that. With the changes to phantasms confusion might be considered as some sort of soft-cc and that's a good thing. However they should seriously reconsider reverting confusion changes IN PVE.It is the best to improve the power as a remedy Link to comment Share on other sites More sharing options...
shadowpass.4236 Posted February 7, 2018 Share Posted February 7, 2018 @ZeteCommander.4937 said:@plushiesoda.8150 said:@ZeteCommander.4937 said:No cast skills, no harm!What's the use of this?er... you answered your own question? confusion was broken in pvp, there's no arguing that. With the changes to phantasms confusion might be considered as some sort of soft-cc and that's a good thing. However they should seriously reconsider reverting confusion changes IN PVE.It is the best to improve the power as a remedyThe literal definition of power creep. Link to comment Share on other sites More sharing options...
Zintrothen.1056 Posted February 7, 2018 Share Posted February 7, 2018 Holy crap! There's full counterplay to confusion now! We don't need to die when we let it tick away, and we don't need to cleanse it now because it's actually a condition with confusion outside of cleanses. Wouldn't it be great if conditions all had other counters that everyone had access to? Then we don't need to make builds restricted to taking all the condi cleanses available just to survive. Torment counter = don't move; confusion counter = don't use skills; Poison counter = save heal skills; Chill counter = I want to say movement speed boost but maybe there's another effect that can work too; Crippling counter = swiftness or superspeed, either cleansing it, nullifying its strength, or reducing its duration; Burning counter = dodge rolling and other skills that "roll" you; Bleeding counter = heal skill; Slow counter = quickness (either cleansing it or nullyfiying it's effect somewhat like it already does); blind counter = using a weak skill like an AA; immobilize counter = movement skill, such as a leap or sprinting attack like warrior's GS 5; fear and taunt = stability and stunbreaks; weakness = ?; vulnerability = ? I'm out of ideas there. I'd love to see this because then we can divert cleanses from traits and skills into something more meaningful instead of something you have to take because the other team might have a scourge or mirage or whatever future condition specs will be in the game. Link to comment Share on other sites More sharing options...
ZeteCommander.4937 Posted February 7, 2018 Author Share Posted February 7, 2018 @"Zintrothen.1056" said:Holy crap! There's full counterplay to confusion now! We don't need to die when we let it tick away, and we don't need to cleanse it now because it's actually a condition with confusion outside of cleanses. Wouldn't it be great if conditions all had other counters that everyone had access to? Then we don't need to make builds restricted to taking all the condi cleanses available just to survive. Torment counter = don't move; confusion counter = don't use skills; Poison counter = save heal skills; Chill counter = I want to say movement speed boost but maybe there's another effect that can work too; Crippling counter = swiftness or superspeed, either cleansing it, nullifying its strength, or reducing its duration; Burning counter = dodge rolling and other skills that "roll" you; Bleeding counter = heal skill; Slow counter = quickness (either cleansing it or nullyfiying it's effect somewhat like it already does); blind counter = using a weak skill like an AA; immobilize counter = movement skill, such as a leap or sprinting attack like warrior's GS 5; fear and taunt = stability and stunbreaks; weakness = ?; vulnerability = ? I'm out of ideas there. I'd love to see this because then we can divert cleanses from traits and skills into something more meaningful instead of something you have to take because the other team might have a scourge or mirage or whatever future condition specs will be in the game.Confusion is not a functional condition,not like blind or fear .it main function is to cause damage like Bleeding or Torment . Link to comment Share on other sites More sharing options...
Razor.6392 Posted February 7, 2018 Share Posted February 7, 2018 Found the new gw2 player. Things are back to what they should have always been. Link to comment Share on other sites More sharing options...
Bossun.2046 Posted February 7, 2018 Share Posted February 7, 2018 looking forward to the game now :) Link to comment Share on other sites More sharing options...
Chorazin.4107 Posted February 7, 2018 Share Posted February 7, 2018 This is PvP, not PvE, confusion never should have done passive damage in the first place. Link to comment Share on other sites More sharing options...
shadowpass.4236 Posted February 7, 2018 Share Posted February 7, 2018 OP has a very poor understanding of the game. Link to comment Share on other sites More sharing options...
ZeteCommander.4937 Posted February 7, 2018 Author Share Posted February 7, 2018 @Chorazin.4107 said:This is PvP, not PvE, confusion never should have done passive damage in the first place. @Razor.6392 said:Found the new gw2 player. Things are back to what they should have always been.They should improve power to condi weapon as a balance.power always effective than cond Link to comment Share on other sites More sharing options...
ZeteCommander.4937 Posted February 7, 2018 Author Share Posted February 7, 2018 @Razor.6392 said:Found the new gw2 player. Things are back to what they should have always been.nowadays the new weapons are almost all condi and more clear and resistance.There is no other choice! Link to comment Share on other sites More sharing options...
Razor.6392 Posted February 7, 2018 Share Posted February 7, 2018 @ZeteCommander.4937 said:@"Razor.6392" said:Found the new gw2 player. Things are back to what they should have always been.nowadays the new weapons are almost all condi and more clear and resistance.There is no other choice!To this day, only one class can reliably access resistance, and it's warrior / spellbreaker. Though I think FB and Rev can also do it, it's not nearly as much as to make a statement saying "almost all".FA ele condi removal is null.Power / condi mesmer condi removal is null.Engi condi removal got nerfed this patch.Thief has many ways to remove conditions, but the most common are on moderate cooldowns.Revenant, mainly herald, has historically been one of the weakest classes when it comes to removing conditions.Warrior condi removal is actually garbage without resistance.Guardian always had good condi removal in most builds, same with rangers.So again, tell me how all "new weapons" all condi clear? Link to comment Share on other sites More sharing options...
Rodzynald.5897 Posted February 7, 2018 Share Posted February 7, 2018 [Comment deleted due to posting mistake] Link to comment Share on other sites More sharing options...
Rodzynald.5897 Posted February 7, 2018 Share Posted February 7, 2018 @ZeteCommander.4937 said:Confusion is not a functional condition,not like blind or fear .it main function is to cause damage like Bleeding or Torment .@Rodzynald.5897 said:@ZeteCommander.4937 said:they can counterpal> @Darknicrofia.2604 said:@ZeteCommander.4937 said:@Drarnor Kunoram.5180 said:And during that time, they are not attacking you or aiding their allies.Confusion now is doing what it was intended to do: punish inattentive players. Against attentive ones, they either die faster or stop contributing to a fight temporarily.But they won't be hurt,they still aliveSo you literally only want opponents to die because you pressed a button and they can't counterplay it?they can counterplay .they can effectively avoid damage if they only need nothing to do.Bro... considering the ammount of condition that mirage could pull off pre-patch contrary to how many dodges there are and ways of avoiding said damage, there was no possible way to avoid everything and sooner or later an enemy gets hit with a lot of confusion. Besides, even then the opponent has to choose, playing offensive to get the mirage or trying to defend themselves from shatters.Mesmer is a hard to catch disruptor, this is how it should be so try and learn to play this in a new way. No more free/easy kills.@ZeteCommander.4937 said:Confusion is not a functional condition,not like blind or fear .it main function is to cause damage like Bleeding or Torment .Actually no, confusion was meant to be a disruptive condition, not a passively damaging one. You either stop and don't get hit, or cast spells and get hit. The best bet for this is to go meditation guard and you win at life, cleansing the condi and dealing damage at the same time. Not our fault that devs have a reaction time of a sloth to make those changes. Link to comment Share on other sites More sharing options...
thatdarnkatz.7168 Posted February 7, 2018 Share Posted February 7, 2018 @Razor.6392 said:@ZeteCommander.4937 said:@Razor.6392 said:Found the new gw2 player. Things are back to what they should have always been.nowadays the new weapons are almost all condi and more clear and resistance.There is no other choice!To this day, only one class can reliably access resistance, and it's warrior / spellbreaker. Though I think FB and Rev can also do it, it's not nearly as much as to make a statement saying "almost all".FA ele condi removal is null.Power / condi mesmer condi removal is null.Engi condi removal got nerfed this patch.Thief has many ways to remove conditions, but the most common are on moderate cooldowns.Revenant, mainly herald, has historically been one of the weakest classes when it comes to removing conditions.Warrior condi removal is actually garbage without resistance.Guardian always had good condi removal in most builds, same with rangers.So again, tell me how all "new weapons" all condi clear?FA condi removal isn't that bad when run with weaver. Look into the train balance, though it's not greatThe rest all fall in line with that train. You are correct in saying that SB has the best chance, next to druid, though it's not so much the amount (stacks) of condi that's a problem, it's such easy access. Even non condi classes are blasting cover conditions when they don't mean to which makes the hard hitting ones melt you easier. A 1v1 against a condi can happen when played correctly, but against multiple targets, it gets hard fast. That's like saying that classes don't have enough blocks to avoid power damage. They all have a dodge, nad some have more blocks, but no class is useless against power damage because they don't have blocks in the build. They get their limited dodges. Link to comment Share on other sites More sharing options...
Offair.2563 Posted February 7, 2018 Share Posted February 7, 2018 Working as intended again. Link to comment Share on other sites More sharing options...
nortask.8351 Posted February 7, 2018 Share Posted February 7, 2018 It's 100% how it should be now. Punish your enemy for using a skill with 20 stack of confusion on him, not for getting hit from stealth with no counterplay. Working as intended, move along. Link to comment Share on other sites More sharing options...
Wichidi.9281 Posted February 7, 2018 Share Posted February 7, 2018 game is exactly how it is suppose to be now. finally a good change on confusion by anet. took some years but im proud they understood how dumb confusion was in the first place.op u have no understanding for the game mechanics and probably got carried in pvp by confusion bombing ppl. get gud, play power mesmer or a different class but stop crying this is how the games design USED to be. and finally it working again as intended. Link to comment Share on other sites More sharing options...
Ragmon.6350 Posted February 7, 2018 Share Posted February 7, 2018 @Drarnor Kunoram.5180 said:If your opponent isn't using skills, what are they accomplishing?That meants you are up against a BeastMaster ranger. :D Or Minion Necro. Link to comment Share on other sites More sharing options...
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