Climbing keep/tower walls — Guild Wars 2 Forums

Climbing keep/tower walls

What if a few classes like thieves and rangers could climb fortress walls to ninja steal or gank/annoy defenders ? It used to be a thing in DAoC
Would it bring more dynamics and increase values to roaming/havoc teams in wvw?
Some classes will never fit for Zerg V Zerg but there could be some other activities to be done which benefits the overall score rather than flipping camps.

What do you think?

Comments

  • Offair.2563Offair.2563 Member ✭✭✭

    So walls and gates will completely miss their purpose, gg.

    Don't argue with idiots, they drag you down to their level and own you with experience.
    Big Babou, Ranger for life.

  • Well it doesn't take much to break the door of a T1 tower, so I don't see how this would be different.
    There could be guards kicking you down on higher tiers or other counter measures to keep it inline. Just a different way to get a tower and something fun to do.
    There could be also other activities for specific classes, so that everyone can have a purpose.

  • Kirnale.5914Kirnale.5914 Member ✭✭✭

    Yeah, like climbing in T3, go infinite invis, and destroy all sieges. Then we play invis war, 60 thieves climbing in without anyone noticing then boom t3 gone.

  • @Kirnale.5914 said:
    Yeah, like climbing in T3, go infinite invis, and destroy all sieges. Then we play invis war, 60 thieves climbing in without anyone noticing then boom t3 gone.

    Then force revealed when climbing and make swords, so your 60 thieves will be destroyed by the meta zerg of the other server.

  • Kirnale.5914Kirnale.5914 Member ✭✭✭

    Yeah, then you split your thief force by 4 and climb 4 different T3s at the same time while the enemy zerg is busy fighting the other zerg. Reveal wont help much here. Since thief is a high damage class, it wont take long to kill the lord and capture the objective.

  • @Kirnale.5914 said:
    Yeah, then you split your thief force by 4 and climb 4 different T3s at the same time while the enemy zerg is busy fighting the other zerg. Reveal wont help much here. Since thief is a high damage class, it wont take long to kill the lord and capture the objective.

    So people will start organizing better and split in different team to have tactics? This is good isn't it?
    Make lord stronger or use some other tricks, like if you climb get a debuff which reduce damage to lord so that you won't take four T3 keeps at the same time but can still split the army in 2 in try.

    There also should be other cool things to do specific for each class so that every class is needed in wvw.

  • Theyd have to make the lord and lord room guards take even more time then they do now. So a 5 man couldn't take a keep.

  • No thank you. No reason for this. If you would like that content go to a game that allows it.

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    It worked in DAoC and WAR because the healers couldn't follow. The Lord would murder you and the guards would whittle you down over time... Here, resetting your health is a breeze so you could hang out indefinitely.

    [HUNT] the predatory instinct

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Its a cool idea just I don't know off the top of my head how to incorporate it without it being weird and complicated to implement.

    Perhaps the Assault Event would require to be upscaled to X number of people first and allow +1 theif per tier of say 10 people?

    10 people attacking =1 thief climber
    20 people attacking = 2 thief climber
    upto cap
    50 people attacking = 5 thief climber

    Idk weird stuff like this could be exciting. But it would take some serious work to make it function right.

    Anet buff me :-(
    Make me good at game!

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    @Kirnale.5914 said:
    Yeah, like climbing in T3, go infinite invis, and destroy all sieges. Then we play invis war, 60 thieves climbing in without anyone noticing then boom t3 gone.

    I have a feeling that for ANet dev's would be fun and "balanced".

  • joneirikb.7506joneirikb.7506 Member ✭✭✭✭
    edited February 8, 2018

    For a way to make it "work", then make a own siege named something like "siege ladder", that takes a good chunk of supply to build (lets say 100), and after a single person uses it, it collapses. And automatically engage swords.

    If anyone is watching map, they can find that someone entered and warn/send defenders etc. It slows it down so much that you'll need 5-10 people depending on supply amount to send 1 person in. Even a full 50 zerg can probably max send in a 5man havoc squad. And it will eat through all their supply, so no catas/rams.

    Couple of things that I can think of from the top of my head..... Probably needs some changes to the guards, I'd probably add more patrolling guards, and group more together. As a single player like thief or warrior can likely kill an entire keep of guards as long as you can take them 1by1. Also add a couple of roaming groups of npc's around the lord, so it's harder to solo like that. And, make it disable mesmer portal.

    Edit: would probably need something to deal with stealth as well. Kind of tempted to say guards having anti stealth skills, could be interesting.


    Still not sold on the idea, but I think it could be made to work.

    Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
    "Understanding is a three edged sword: your side, their side, and the truth." - J. Michael Straczynski
    "GW2 is a MSOFGG: Mass Singleplayer Online Fashion Grinding Game" -me

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    seeing all the balance changes that would be needed like stronger lords, more and stronger guards etc would just make it worse for small groups or solo to take objectives. without any of those tho - well i can solo every lord. so no i am not a fan of this idea.

  • Baldrick.8967Baldrick.8967 Member ✭✭✭

    Yes, seems a great idea for some pest to be able to scale the wall and destroy all the siege it has taken hours to build, just in time for the map blob to come along and pvd and the defenders to realise there is no longer any point in defending anything if this can happen.

    Perfect for karma train. Should be implemented immediately in EOTM.

  • Sarrs.4831Sarrs.4831 Member ✭✭✭

    @joneirikb.7506 said:
    Couple of things that I can think of from the top of my head..... Probably needs some changes to the guards, I'd probably add more patrolling guards, and group more together. As a single player like thief or warrior can likely kill an entire keep of guards as long as you can take them 1by1. Also add a couple of roaming groups of npc's around the lord, so it's harder to solo like that. And, make it disable mesmer portal.

    A decent player could probably take the entire keep's worth of guards at once - it's just not possible to pull them all at once.

  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    DAoC, some classes could climb walls. BUT, there was no siege to destroy and they couldn't get "inside". Meaning, for our purposes, they would only be able to get inside keeps and the castle, and only the outers. SO, that being said, I am fine with allowing thieves to climb walls if they make all siege immune to that class.
    Imagine all thieves in the game never being able to do damage to siege (even when they are manning siege).

    Yeah, not gonna happen.

    Lost in the Maguuma (TC)
    For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.

  • Eramonster.2718Eramonster.2718 Member ✭✭✭✭

    @cyberwolf.5830 said:

    @Kirnale.5914 said:
    Yeah, like climbing in T3, go infinite invis, and destroy all sieges. Then we play invis war, 60 thieves climbing in without anyone noticing then boom t3 gone.

    Then force revealed when climbing and make swords, so your 60 thieves will be destroyed by the meta zerg of the other server.

    If a stealth thief gets killed that easily. Politely advice/convince him to play another profession class.

  • Blodeuyn.2751Blodeuyn.2751 Member ✭✭✭
    edited February 9, 2018

    First question to answer, is this really necessary? What does it add to wvw? Is it worth the time to implement with all the other pressing issues?

    No thanks, I see absolutely no reason to implement this idea.

    Blodeuyn Tylwyth
    Quaggan OP [QOP], League of Extraordinary Siegers [LEXS]

  • Ardid.7203Ardid.7203 Member ✭✭✭✭

    This would be useable by all sides. It adds new strategies to take the keeps. IMO is a good idea (That requires serious testing and supervision to work).

  • Absolutely horrible idea. How about, instead, Anet gets around to properly rewarding defensive play so players that enjoy doing such things can feel just as rewarded as zerglings and roamers. We've only asked for that since day one.

    Greck Howlbane - Firebrand
    Sorrow's Furnace For Life

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