ArmageddonAsh.6430 Posted February 9, 2018 Share Posted February 9, 2018 Mesmer:Illusionary Ambush: This skill no longer interrupts phantasms.Tides of Time: Updated aiming calculations for this skill so that it more accurately reflects the intended firing direction while the caster is moving. The wave will now attempt to fire in the aimed direction relative to the player character's facing.Imaginary Axes: Now applies torment instead of confusion. Previous durations unchanged.Axes of Symmetry: Now applies torment instead of confusion. Previous durations unchanged.Bountiful Disillusionment: Reduced might duration from 15 seconds to 8 seconds.Winds of Chaos: Reduced bleeding duration from 7 seconds to 4 seconds. Fixed a bug that caused clones using this skill to inflict vulnerability instead of torment. Reduced torment duration from 5 seconds to 4 seconds.Chaos Vortex: Readjusted condition application on this skill to apply 1 stack of bleeding for 8 seconds, 1 stack of burning for 2 seconds, and 1 stack of torment for 8 seconds. Fixed a bug that allowed this attack to hit the same target multiple times.Duelist's Discipline: Increased bleeding chance to 100%. Decreased bleeding duration from 5 seconds to 3 seconds. (Please note that the previous skill fact for this trait that listed 6 seconds was incorrect, and the trait previously inflicted 5 seconds of bleeding.)Imagined Burden: Fixed a bug that caused the 25% damage reduction skill fact to appear on greatsword skills it did not apply to.Phantasmal Mage: Fixed a bug that caused the daze from this phantasm's attack from benefiting from the Confounding Suggestions trait.Mostly expected changes, i did have a feeling that Imagined Burden was acting a little odd when used with Mirage. Not sure if it was doing the same with base or Chrono. Link to comment Share on other sites More sharing options...
Curunen.8729 Posted February 9, 2018 Share Posted February 9, 2018 Yeah, mesmers master of torment.Funny how it went from intended niche necro exclusive condition, now we can easily stack 30+ stacks of torment with axe/ambush/shatters. PvP lot are just going to moan about this instead until it gets nerfed...On the flipside barely any confusion now unless you trait F2. :( A bit sad thematically. Link to comment Share on other sites More sharing options...
Randulf.7614 Posted February 9, 2018 Share Posted February 9, 2018 @Curunen.8729 said:Yeah, mesmers master of torment.Funny how it went from intended niche necro exclusive condition, now we can easily stack 30+ stacks of torment with axe/ambush/shatters. PvP lot are just going to moan about this instead until it gets nerfed...On the flipside barely any confusion now unless you trait F2. :( A bit sad thematically.Whilst i dont overly mind the change, i completely agree the theme has got a bit lost and muddled. Not sure i see the link between torment and mesmer, but i think this is the best we will get. Didnt really feel like it was all thought through enough. Would def have preferred a split for pve in confusion. Link to comment Share on other sites More sharing options...
Levetty.1279 Posted February 9, 2018 Share Posted February 9, 2018 Fine Anet I get your point, I won't make Nevermore, I'll just buy Sunrise off the TP like everybody else. Link to comment Share on other sites More sharing options...
Musty.3148 Posted February 9, 2018 Share Posted February 9, 2018 It's kinda funny for me, I don't use staff in WvW, I was going to try it tonight... Nevermind. Link to comment Share on other sites More sharing options...
Exciton.8942 Posted February 9, 2018 Share Posted February 9, 2018 You can't cast tide of time towards behind you anymore :( Link to comment Share on other sites More sharing options...
Irokou.3215 Posted February 9, 2018 Share Posted February 9, 2018 Unless I am ill-informed, the shift from confusion to torment in this manner seems, well, silly! Confusion is essentially iconic to mesmer, jeopardizing that confusion niche and making condition play essentially the same as rev/necro in that regard feels lackluster. It seems like a needlessly complicated fix for something exceedingly simple. The fix should have been, let confusion function as a DoT at usual in Pve, but make it skill activation damage ONLY in pvp. Thus it would have its use in both modes. Now it is a "work in progress" of shifting to a new condition which will likely cause more complaints (pvp or otherwise) than a proper confusion split. I guarantee torment will soon see a nerf and the cycle will continue. I cannot fathom what runs through the minds of devs at times, it is akin to aimlessly throwing darts at a board hoping to score a bulls-eye; sigh. Things were looking great for the class as a whole too given the recent changes involving phantasms. Link to comment Share on other sites More sharing options...
Pyroatheist.9031 Posted February 9, 2018 Share Posted February 9, 2018 Can't have complaints about confusion if it doesn't exist!http://i0.kym-cdn.com/photos/images/facebook/001/217/711/afd.jpg_large Link to comment Share on other sites More sharing options...
Levetty.1279 Posted February 9, 2018 Share Posted February 9, 2018 Confusion seemed to be integral to their Mirage naming gimmick as well. Link to comment Share on other sites More sharing options...
Vermillion.4061 Posted February 9, 2018 Share Posted February 9, 2018 Nobody will ever be happy here lolIt likely fixed the damage at least. Link to comment Share on other sites More sharing options...
atlashugged.7642 Posted February 9, 2018 Share Posted February 9, 2018 @Vermillion.4061 said:Nobody will ever be happy here lolIt likely fixed the damage at least.The large majority who are happy typically aren't motivated enough to post about it; they're too busy playing the game. Link to comment Share on other sites More sharing options...
Levetty.1279 Posted February 9, 2018 Share Posted February 9, 2018 @Vermillion.4061 said:Nobody will ever be happy here lolIt likely fixed the damage at least.I'm just really confused with this whole mess they have got themselves in here with the confusion change. I'm perfectly happy with Power Chrono at the moment. Link to comment Share on other sites More sharing options...
squallaus.8321 Posted February 9, 2018 Share Posted February 9, 2018 Ya atleast the dmg is fixed. Its about the same as before with the confusion version on a non moving non attacking enemy. Expecting it to be slightly lower dps on attacking enemies I guess, but probably not by much on average. Link to comment Share on other sites More sharing options...
Pyroatheist.9031 Posted February 9, 2018 Share Posted February 9, 2018 @Vermillion.4061 said:Nobody will ever be happy here lolIt likely fixed the damage at least.It's not that I'm angry about this change, it's just...weird. Why bother having confusion in the game anymore if they're just gonna replace it with torment because they can't conceive of a way to make it function in PvE? Link to comment Share on other sites More sharing options...
Jace al Thor.6745 Posted February 9, 2018 Share Posted February 9, 2018 Yeah let’s promote skillful application of a condition that will either be cleansed immediately or fall off in one second! Seriously they should have either nerfed the duration or removed to passive tick in PvP. One or the other not both. On a different note... why the nerf to bountiful disillusionment? Not many people used it I’m aware of, but I also don’t keep up with PvE so maybe that’s it. But for the first time I could maintain 25 stacks of might easily and then they nerf it Link to comment Share on other sites More sharing options...
Sharkey.9805 Posted February 9, 2018 Share Posted February 9, 2018 So Tides of Time is even worse now. It goes on cooldown if you cast while moving.https://a.pomfe.co/jcqtpg.mp4I'm not sure if I should be laughing right now or being really, really angry. Maybe both. Link to comment Share on other sites More sharing options...
AZSolii.9451 Posted February 9, 2018 Share Posted February 9, 2018 This only fixes Axe. This does nothing for the Mirage utilities and elite--all of which rely on Confusion. Not only that, but also the F2 shatter, multiple traits, and so forth all affect confusion--albeit to a marginal and pointless degree.Are we to expect these to ALSO change as well? The sheer amount of oversight is about as confusing as the condition which shares the namesake. Remove confusion from PvE. Replace it with Torment. It is LITERALLY USELESS in PvE content. Unless you can rationally and mathematically explain the confusion changes working in PvE, no one will ever believe otherwise. Link to comment Share on other sites More sharing options...
Levetty.1279 Posted February 9, 2018 Share Posted February 9, 2018 @Vermillion.4061 said:Nobody will ever be happy here lolIt likely fixed the damage at least.Not to mention with the Crystal Sands, Jaunt and Staff nerfs, Mirage is in a much worse place for the stuff I used it for after this patch. Link to comment Share on other sites More sharing options...
squallaus.8321 Posted February 9, 2018 Share Posted February 9, 2018 Maybe confusion heavy skills will be the next elite spec.... something to do with hexes utilities. And wont be a pve viable spec. Link to comment Share on other sites More sharing options...
EpicTurtle.8571 Posted February 9, 2018 Share Posted February 9, 2018 @Levetty.1279 said:Fine Anet I get your point, I won't make Nevermore, I'll just buy Sunrise off the TP like everybody else. sits in the corner with Bifrost and sobs Link to comment Share on other sites More sharing options...
Curunen.8729 Posted February 9, 2018 Share Posted February 9, 2018 Holy kitten I've just found this is a HUGE nerf in pvp/wvw.The confusion in addition to normal axe torment was punishing also as a cover condition. Now it's just stupidly high stacks of torment - which are easily cleansed.My burst is suffering. :/PLEASE can we have skill splits and return confusion on axe - so no DoT component in pvp/wvw and previous DoT in pve. I don't understand why that can't be done. Why the refusal to do this split balancing for confusion? Link to comment Share on other sites More sharing options...
squallaus.8321 Posted February 9, 2018 Share Posted February 9, 2018 i'd say jaunt is worth slotting for the mobility, I personally got out of harm's way many times with it while I am down on the ground or stunned. crystal sand probably better than illusionary ambush for axe build just so u can cast mirror on top of your current location instead of risking being ported to a random location around the target. Link to comment Share on other sites More sharing options...
squallaus.8321 Posted February 9, 2018 Share Posted February 9, 2018 @Curunen.8729think they'll need to give us another way to apply confusion more in pvp/wvw. but atleast in pve its ok for now. Link to comment Share on other sites More sharing options...
Genesis.5169 Posted February 9, 2018 Share Posted February 9, 2018 My god, well it is what it is. Condition mirage is gone in pvp, looking at it now i'd rather have a no damage confuse then torment. It is what it is i've already converted to power. Link to comment Share on other sites More sharing options...
Curunen.8729 Posted February 9, 2018 Share Posted February 9, 2018 @squallaus.8321 said:@Curunen.8729think they'll need to give us another way to apply confusion more in pvp/wvw. but atleast in pve its ok for now.I hope so, although I just want it back on axe.Previous patch had me ecstatic. This update has me not wanting to log into the game. :/ Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.