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Backpiece infusion: best stat choice for Mesmer?


Veprovina.4876

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Hi! So i recently made an ascended Tempered spinal blades. Now i only have to infuse them but the stats i choose that time are permanent.What's the best all around stats i can choose that will benefit any Mesmer/Chrono/Mirage equally?

https://wiki.guildwars2.com/wiki/Tempered_Spinal_Blades_(Infused)

Bear in mind, i can't choose the newer prefixes, the link has the list of available prefixes for the blades.And i can't make another one anytime soon, so i need to choose a good stat combination that will work for most builds. Cause mirage is coming and i want to try it, but i like Mesmer and chrono equally (both have their unique playstlye) so i might switch them sometime. And since i can't make a backpiece for each build, i need one that's "generally good".

Oh, and, what runes are recommended for a budget chrono/mesmer to put into my exotic armor? Those can be specialised, exotic armor isn't that expensive, i can have 2 sets until i can craft/acquire ascended pieces.

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In the end it comes down to your personal choice of what stats you like to roll with the builds you are using (pick Zerker if you generally like playing power builds, or Dire of you prefer condi). Backpack stats barely make any difference though, so I would personally go with something that gives Vitality. It's always a nice addition to any build, and "generally good" like you said.

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I mostly play power builds cause condi mesmer sucked. Now i "converted" my power mesmer to power chrono, and all i need is the runes to put in may armor and the backpiece infusion. But if i choose zerker and Mirage turns out to be a pretty good condi build, i kinda wasted some stats. Not that it really matters that much, i'm not raiding i don't have to be perfect but still. I don't want any regrets. :tongue: Does Berserker stats have any influence on a condi build? Do they get at least some boost from power/precision/ferocity? Because if they do i might go with that, but if not, i might choose a general vitality piece.

What about runes? I read somewhere that 4 runes of the Traveler and 2 Platinum Doubloons are the poor man's Chrono solution (Alternative to Runes of Leadership). Should i put those in my armor? Is that good enough?

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If you don't do any raiding or high-level group content (late fractals or dungeon speedruns) then you don't really need any extra boon duration. Chrono is still a viable support even without that. So if you want a general power build for open world or maybe wvw roaming, you should go with Scholar or Pack runes for maximum damage output.

If you do want boon duration however, the traveler runes and platinum doubloons are a decent solution. Remember to add a sigil of concentration to your weapons, superior if you have the gold or major sigil if you want a budget option. If you want to be a full support and don't care so much for your dps, take a look at Water or Altruism runes.

Zerker stats don't really boost condi builds in any way, but like I said before, backpack stat numbers are so small they don't really make any difference to anything. If you absolutely can't decide, going for vitality/toughness is always a good overall choice.

Hope this helped.

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Well, I don’t know about anyone else, but for PvE purposes, I use a condition chrono, with runes of perplexity for that extra confusion upkeep.

Nonetheless, if you’re the sort to die quickly, consider running dire, or trailblazer, otherwise, use viper, or bezerker.

Also helps to keep some accessories with healing power, such as Magi, Apothecary or the Passiflora stated ones. Well, if you use the Inspiration specialization.

I personally use Illusions, Inspiration and Chronomancer, and keep my stats with a balance for condition damage, healing power, toughness and vitality, and I’ve so far been able to solo almost any champion in the game, barr a few like the Frog HP in VB.

The amount of shatter to healing to damage ratio is quite astounding. Otherwise, I keep my second chronomancer as a pure bunker build, with runes of durability, and wanderer states armor and accessories.

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I also go with full Dire Illu/Insp/Chrono condi mesmer with perplexity runes for any open world PvE. It's definitely one of the best builds in the game in terms of survivability and insane condi damage.

Power shatter is also fun, but after the opening burst the damage output is quite low, which is why I don't prefer using it against anything that can't be killed quickly.

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@Hevoskuuri.3891 said:I also go with full Dire Illu/Insp/Chrono condi mesmer with perplexity runes for any open world PvE. It's definitely one of the best builds in the game in terms of survivability and insane condi damage.

Power shatter is also fun, but after the opening burst the damage output is quite low, which is why I don't prefer using it against anything that can't be killed quickly.

Oh, what weapon choices do you go for? I use Scepter/Shield and Staff. But I’ve found Sword/Torch in place of Staff can be good, but definitely situational.

Also, do you keep illusionary reversion and chronophantasma, or do you trait for the quickness shatter one?

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@Lucas.2974 said:

@Hevoskuuri.3891 said:I also go with full Dire Illu/Insp/Chrono condi mesmer with perplexity runes for any open world PvE. It's definitely one of the best builds in the game in terms of survivability and insane condi damage.

Power shatter is also fun, but after the opening burst the damage output is quite low, which is why I don't prefer using it against anything that can't be killed quickly.

Oh, what weapon choices do you go for? I use Scepter/Shield and Staff. But I’ve found Sword/Torch in place of Staff can be good, but definitely situational.

Also, do you keep illusionary reversion and chronophantasma, or do you trait for the quickness shatter one?

Same weapons. Sword has nice utility to it, but is rather useless in a condi build (it's great for pvp though). For offhand I prefer focus over torch for extra swiftness and powerful cc. I trait chronophantasma for max condi output, it's a must-have for all shatter builds... the quickness one isn't so useful in my opinion, unless you want more quickness to share in a support build. At least that's the way I see it :)

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@Veprovina.4876 said:Can you please link a build here? I'd like to try it! :D

http://gw2skills.net/editor/?vhAQNAreWl0nhO0YDawCNQtGLNHV9huoP65AUABA6F0PLAA-jxxZwAoUCKU9HS6bev/A7TBw6nAAAlfAA-e

That is the link for the build I use. However, I should note, in place of Dire armor, I use ascended trailblazer, but I understand trailblazer armor is difficult to craft, so I linked the dire version instead. Both work equally great, but with trailblazer, I can swap out the condition duration signet for some other utility.

In addition, the apothecary accessories that I use are very subjective I.e. you sacrificing a bit of vitality for healing power. Therefore, if you feel like you need more vitality, swap those out for dire accessories.

As for specializations, chronomancer is pretty set, since this build relies on shatters heavily for condition cleanse, healing and damage.

Inspiration is a bit more flexible, that is, if you don’t use Mantras for healing, you can just swap out that trait for any of the other two. However, the shatter healing is a must if you wish to survive longer, and I use Time Warp for resistance, so I slot the glamour trait for Elite, but not necessary.

Illusions is also pretty set, however if you use torch, swap that trait in place of the condition trait. If you like to gain might, then the same goes. All depends on your play style.

Lastly, not everyone agrees that illusion health is important, especially in a shatter build, but I’d like to think while some skills are on cooldown, I want to keep my illusions alive for as long as possible. That is, if illusion upkeep isn’t as important to you, feel free to swap out that signet as well.

Finally, for weapons, feel free to experiment on the offhand weapon. Torch, dagger, pistol and shield. I use shield, because of the CC, plus two blocks, and with Staff, it makes for great evasion strategies. On top of distortion...whoa.

Also, don’t be afraid to swap out the weapon signals. Energy ones work great in place of either of the other two. The runes are pretty set, however. You kind of rely on confusionnfor damage.

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http://gw2skills.net/editor/?vhAQNAW7encfClphVoBOoBEgilnjCdCynHreQP0F9sACgDD-jxhHQBIU5HAeIALS9HMqEEX7PUrrAQb0NQKAF1bB-e

Here's the exact build I'm using. I like to run with Well of Eternity, since it's the superior heal and brings additional condi cleanse on top of the Inspiration cleanses. Gravity well is really nice for groups of enemies, since it pulls them together and lets me unleash my full condition burst on all of them.

Also, I don't personally feel a need for healing power (Dire gives enough toughness as it is, and Chrono is extremely tanky in general), so I go full Dire in trinkets as well.

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@Hevoskuuri.3891 said:http://gw2skills.net/editor/?vhAQNAW7encfClphVoBOoBEgilnjCdCynHreQP0F9sACgDD-jxhHQBIU5HAeIALS9HMqEEX7PUrrAQb0NQKAF1bB-e

Here's the exact build I'm using. I like to run with Well of Eternity, since it's the superior heal and brings additional condi cleanse on top of the Inspiration cleanses. Gravity well is really nice for groups of enemies, since it pulls them together and lets me unleash my full condition burst on all of them.

Also, I don't personally feel a need for healing power (Dire gives enough toughness as it is, and Chrono is extremely tanky in general), so I go full Dire in trinkets as well.

You’re most likely right on the healing power, however, trailblazer has slightly lower toughness stats, so I feel the addition of healing power really offsets any damage.

Also, I use to run Well of Eternity, but found that I move around too much, sometimes missing the second heal as a result. I tried various ways to work with healing, but I found the mantra to synchronize with how I play, best. Nonetheless, I understand that utility skills are really left up to each person, so I respect it.

However, I haven’t tried Gravity Well outside of my bunker chronomancer, so I may play around with it once PoF hits.

Thanks for the tips, nonetheless. I agree, chronomancer is extremely bulky. With three blocks from Scepter/Shield combo, Distortion, illusion distractions, heavy condition damage, shatter healings and the ability to revert back to a safer position, it’s nice to have so many ways to avoid dying.

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