Me Games Ma.8426 Posted February 9, 2018 Share Posted February 9, 2018 https://youtu.be/JIebHNYmsP0 Link to comment Share on other sites More sharing options...
ArenaNet Staff Robert Gee.9246 Posted February 9, 2018 ArenaNet Staff Share Posted February 9, 2018 Unlike most phantasms, when the defender applies its condition (taunt) it is sourced directly from the phantasm. Normally conditions applied by phantasms are sourced from the memser which allows the condition duration stat to apply. In the case of the defender we can't do this, because of how taunt functions. Taunt causes the taunted target to attack the source of the taunt. If we sourced the condition to the mesmer and allowed your condition duration to apply, the taunted target would attack YOU. Link to comment Share on other sites More sharing options...
Jace al Thor.6745 Posted February 9, 2018 Share Posted February 9, 2018 @Robert Gee.9246 said:Unlike most phantasms, when the defender applies its condition (taunt) it is sourced directly from the phantasm. Normally conditions applied by phantasms are sourced from the memser which allows the condition duration stat to apply. In the case of the defender we can't do this, because of how taunt functions. Taunt causes the taunted target to attack the source of the taunt. If we sourced the condition to the mesmer and allowed your condition duration to apply, the taunted target would attack YOU.Huh well that’s interesting and good to know. Link to comment Share on other sites More sharing options...
Me Games Ma.8426 Posted February 9, 2018 Author Share Posted February 9, 2018 Aww that's sad. I've had the idea to let one chrono upkeep taunt to enable perma tempest defense.@Robert Gee.9246 can you update the skillfact? :)Also i don't understand how my phantasm got condition duration to bring the duration to over 4s (as the video prooves that it was at 4s for a really short time)Do phantasms inherit the mesmer's expertise? (That would explain it since i got most of the curation via runes/signet/etc.) Link to comment Share on other sites More sharing options...
Pyroatheist.9031 Posted February 9, 2018 Share Posted February 9, 2018 @Me Games Ma.8426 said:Do phantasms inherit the mesmer's expertise? (That would explain it since i got most of the curation via runes/signet/etc.)They should, yes. Link to comment Share on other sites More sharing options...
OriOri.8724 Posted February 9, 2018 Share Posted February 9, 2018 @Robert Gee.9246 said:Unlike most phantasms, when the defender applies its condition (taunt) it is sourced directly from the phantasm. Normally conditions applied by phantasms are sourced from the memser which allows the condition duration stat to apply. In the case of the defender we can't do this, because of how taunt functions. Taunt causes the taunted target to attack the source of the taunt. If we sourced the condition to the mesmer and allowed your condition duration to apply, the taunted target would attack YOU.Can you please make the defender inherit our expertise then? Link to comment Share on other sites More sharing options...
eldenbri.1059 Posted February 9, 2018 Share Posted February 9, 2018 That probably also explains why taunt applied by the phantasm doesn't proc interrupt traits/sigils for the mesmer as well Link to comment Share on other sites More sharing options...
MikeL.8260 Posted February 9, 2018 Share Posted February 9, 2018 Isn't Taunt a bit too powerful to make it scale with the Mesmer's expertise? It essentially means double the duration. Just saying. Link to comment Share on other sites More sharing options...
Pyroatheist.9031 Posted February 9, 2018 Share Posted February 9, 2018 @MikeL.8260 said:Isn't Taunt a bit too powerful to make it scale with the Mesmer's expertise? It essentially means double the duration. Just saying.It's on a 50 second cooldown. Just saying. Link to comment Share on other sites More sharing options...
Me Games Ma.8426 Posted February 9, 2018 Author Share Posted February 9, 2018 Double duration would be a 2s taunt in PvP and WvW. Not too strong imo.At least on the current cooldown.For PvE this could possibly mean a great Chrono/Ele synergy.With 100% condition duration one could make a illusions chaos chrono that provides quickness, alacrity and taunt. 4 defenders in the first rotation (including chronophantasma) 4x2x6=48s taunt -4s that it takes to finish the rotation under quickness + 2x2x6=24s (again -2 for rota) result in ~66sBoth defender cooldowns should take (33s) 66s under alacrity so the moment the taunt runs out you could redo the rotation.Fun stuff :heart: Link to comment Share on other sites More sharing options...
Jace al Thor.6745 Posted February 9, 2018 Share Posted February 9, 2018 @Pyroatheist.9031 said:@MikeL.8260 said:Isn't Taunt a bit too powerful to make it scale with the Mesmer's expertise? It essentially means double the duration. Just saying.It's on a 50 second cooldown. Just saying.Is it just me or is 50 seconds... too high? I would never use it in PvP/WvW because I can take.. well anything else. Without illusionist celerity any more the cd’s on phantasm are a little too high imo. Link to comment Share on other sites More sharing options...
Ben K.6238 Posted February 10, 2018 Share Posted February 10, 2018 It's not too high given that it has the potential to one-shot groups in WvW. Link to comment Share on other sites More sharing options...
Genesis.5169 Posted February 10, 2018 Share Posted February 10, 2018 Thanks for the clarification! Link to comment Share on other sites More sharing options...
Jace al Thor.6745 Posted February 10, 2018 Share Posted February 10, 2018 @Ben K.6238 said:It's not too high given that it has the potential to one-shot groups in WvW.I guess I’ll have to see some footage of people using it but with the amount of stab, condi clear, and immunities in WvW it does make me wonder how well it would work. Link to comment Share on other sites More sharing options...
Ben K.6238 Posted February 10, 2018 Share Posted February 10, 2018 It's far from reliable, but I'll post an example screenshot from one of my guildies. Link to comment Share on other sites More sharing options...
Levetty.1279 Posted February 10, 2018 Share Posted February 10, 2018 @"Ben K.6238" said:It's far from reliable, but I'll post an example screenshot from one of my guildies.It seems like another tool for Mesmer to screw over bad players who then will ask for nerfs but can easily be dealt with by experienced players. Link to comment Share on other sites More sharing options...
Jace al Thor.6745 Posted February 10, 2018 Share Posted February 10, 2018 Yeah I’m going to agree with levetty unless at a later date someone get good footage of it. Link to comment Share on other sites More sharing options...
Genesis.5169 Posted February 10, 2018 Share Posted February 10, 2018 I just want to add i don't think defenders taunt should scale with our expertise taunt a pretty powerful cc and defender does alot of damage it gives us a shatter set up thats absurdly OP 4seconds of taunt into shatter, if they break stun i can still shatter unless they do it prefectly then dodge or invul either or i just took a heavy cc for a defender that i can signet back for another go.Would be cool tho.Give us back confuse and don't make it scale with our expertise bring back dot damage damage and active damage and put a limit on how many times it on skill activate per action, hell put a max action count on it too if you feel its too powerful.Edited for clarification. Link to comment Share on other sites More sharing options...
OriOri.8724 Posted February 10, 2018 Share Posted February 10, 2018 @Ben K.6238 said:It's not too high given that it has the potential to one-shot groups in WvW.You said that as if groups in WvW don't run around with permanent resistance. Link to comment Share on other sites More sharing options...
BobbyT.7192 Posted February 10, 2018 Share Posted February 10, 2018 Taunted foes target the source of the taunt... this could have some interesting and hilarious outcomes, if you could transfer the source of a taunt to another foe. Link to comment Share on other sites More sharing options...
MikeL.8260 Posted February 10, 2018 Share Posted February 10, 2018 @Pyroatheist.9031 said:@MikeL.8260 said:Isn't Taunt a bit too powerful to make it scale with the Mesmer's expertise? It essentially means double the duration. Just saying.It's on a 50 second cooldown. Just saying.The utility one is not the only Defender we have, the trait in Inspiration that summons once when you block or evade an attack is on a 20 seconds cooldown if I'm not mistaken and also don't forget chronophantasma. Link to comment Share on other sites More sharing options...
bart.3687 Posted February 10, 2018 Share Posted February 10, 2018 @MikeL.8260 said:@Pyroatheist.9031 said:@MikeL.8260 said:Isn't Taunt a bit too powerful to make it scale with the Mesmer's expertise? It essentially means double the duration. Just saying.It's on a 50 second cooldown. Just saying.The utility one is not the only Defender we have, the trait in Inspiration that summons once when you block or evade an attack is on a 20 seconds cooldown if I'm not mistaken and also don't forget chronophantasma.The trait is on 50 secs cd as well, at least its tooltip says so. Link to comment Share on other sites More sharing options...
Arlette.9684 Posted February 10, 2018 Share Posted February 10, 2018 It’s next to impossible to land on a competent player, the defender remains stationary before exploding and the radius is rather low.Edit: Might work in zerg :) Link to comment Share on other sites More sharing options...
Carighan.6758 Posted February 13, 2018 Share Posted February 13, 2018 @MikeL.8260 said:Isn't Taunt a bit too powerful to make it scale with the Mesmer's expertise? It essentially means double the duration. Just saying.You mean unlike for any other source of Taunt, which scales with expertise? :tongue: Link to comment Share on other sites More sharing options...
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