(Edit Note 11/20/18- Yes, I'm bumping this thread.... The wvw and pvp forums are constantly being barraged with OP this and that, nerf this and that, 1 shot brag videos... constantly. Something needs to change to create a healthier environment for players fighting against other players modes, because the damage output is far beyond "broken" when compared to player health. Increasing base health, and a few other things mentioned below,... INSIDE WVW AND SPVP ONLY... across professions will create better balance for combat AND have a positive impact on players of all skill and experience levels.)
Giving an individual player the build tools to kill another player with 1 hit, or even in a few seconds with combos, is not healthy for this mode... This low TTK issue is also magnified when you have large numbers of players facing off against other large numbers of players too... So I’d like to present a few, FOR WvW AND SPVP ONLY, suggestions to increase the Time To Kill (TTK) and help make battles more hard fought, with more give and take to them. This will not screw over PvE because, as I typed, it's FOR WvW AND SPVP ONLY.
-Increase base Health of professions. 30k for Ele, Guard and Thief. 35k for Engi, Mes, Ranger and Rev. 40k for Necro and War.
-Increase numbers on personal heal skills and HP modifiers on personal heal skills.
-Decrease all weapon and slot skill cool-downs by 50% to help maintain the fast paced skill decision making combat.
-Reduce critical hit modifiers by 25%.
-Double the health and damage output of NPC sentries, guards and lords.
-Increase siege damage on players by 25%.
Edit- The benefits of the changes are...
-Gear isn’t devalued at all. Players can still choose to use high damage builds.
-Damage output by an individual build set up that seems “broken” now, will not seem so “broken” after... Massive 1 hit and multi-hit bursts become more manageable for the player on the receiving end because they are given time to react and fight back.
-Having higher health numbers provides a “safety net” for both devs and players during the time it takes to address or fix things that are found to be “broken”.
-Less forum QQ from us players, and maybe a rise in more productive conversations about professions and combat mechanics.
"It's that sorta mentality that prevents progress from actually being made and the game from being fun for everyone and not the minority." -TexZero