What is that skill? — Guild Wars 2 Forums

What is that skill?

I saw a couple of enemy Necros that were walking around with a red circle around them and all they had to do was touch my team with the circle and it hurt...a lot. I'm just curious as to what that skill is called.

Thank you,

Anela

Comments

  • Drarnor Kunoram.5180Drarnor Kunoram.5180 Member ✭✭✭✭
    edited February 11, 2018

    Desert Shroud, probably. It doesn't hurt much unless you stand in it for more than a couple seconds (which, given it's now the most telegraphed skill in the game, you get no sympathy for doing).

    Plague Signet is the only skill in the game that is worse when traited.

  • You know, they should dramatically buff the damage on it due to the ease of visibility and the 0.5s artificial lag. It makes sense because heavy power hitters tend to be slower than one with speed and agility.

  • If doesn't matter if you can easily see it if they can practically keep it up at all times over the entire area you are supposed to stand on to win.

  • @MithranArkanere.8957 said:
    If doesn't matter if you can easily see it if they can practically keep it up at all times over the entire area you are supposed to stand on to win.

    Desert Shroud has a minimum of 10 seconds between active time. That's almost 2/3rds of the time at minimum that you can guarantee it's not up.

    Plague Signet is the only skill in the game that is worse when traited.

  • KrHome.1920KrHome.1920 Member ✭✭✭✭

    @Kagusaki.3176 said:
    You know, they should dramatically buff the damage...

    ...and dramatically decrease the range to 200.

  • Aetatis.5418Aetatis.5418 Member ✭✭✭

    i smell troll!

  • Adenin.5973Adenin.5973 Member ✭✭✭
    edited February 11, 2018

    Ever been "touched" by a mesmer, thief, engineer from stealth?

    There are far far more hard hitting skills in the game that don't have any sort of such obvious pulsating circles around them to make everyone clear that somethings is going to happen soon.

    Also, while the necro shroud and shades may be AoE skills, the necromancer is not exactly the king of mitigating ranged damage and necro is not a class that shines for its mobility skills. It's rather a sitting duck that maybe can manage to have one single teleport as utility skill.

    But I do understand if you're coming from the one sPvP mode we have in this game that is all about running around in circles just to stand on top of circles, that's what makes scourge so annoying there.

  • Anela.3867Anela.3867 Member ✭✭✭

    Thank you all for your answers. I know nothing about the Necro and want to learn. It looks interesting so I am going to give it a try.

    Thanks again,

    Anela

  • @Anela.3867 said:
    Thank you all for your answers. I know nothing about the Necro and want to learn. It looks interesting so I am going to give it a try.

    Thanks again,

    Anela

    Please look at the other topics here in necromancer forum and reconsider if you want to waste a hero slot for a class that is the worst class in game since release. Cheers.

  • DeceiverX.8361DeceiverX.8361 Member ✭✭✭✭
    edited February 12, 2018

    @Drarnor Kunoram.5180 said:

    @MithranArkanere.8957 said:
    If doesn't matter if you can easily see it if they can practically keep it up at all times over the entire area you are supposed to stand on to win.

    Desert Shroud has a minimum of 10 seconds between active time. That's almost 2/3rds of the time at minimum that you can guarantee it's not up.

    Not necessarily. If you're on a contested point with a few enemies, there are builds which can permanently maintain Desert Shroud. It's a big problem in WvW especially because there is literally no downtime to engage it when in target-rich environments.

    You sure that Sniper idea is as good as you thought it was gonna be?
    Because I think my original idea is better.

  • Nimon.7840Nimon.7840 Member ✭✭✭✭
    edited February 12, 2018

    @DeceiverX.8361 said:

    @Drarnor Kunoram.5180 said:

    @MithranArkanere.8957 said:
    If doesn't matter if you can easily see it if they can practically keep it up at all times over the entire area you are supposed to stand on to win.

    Desert Shroud has a minimum of 10 seconds between active time. That's almost 2/3rds of the time at minimum that you can guarantee it's not up.

    Not necessarily. If you're on a contested point with a few enemies, there are builds which can permanently maintain Desert Shroud. It's a big problem in WvW especially because there is literally no downtime to engage it when in target-rich environments.

    I wanna see this build.
    Well you see, i play necro the whole time. And there is no chance to have ds up all the time.
    So pls: gimme that build. I wanna be op
    Like @Drarnor Kunoram.5180 said: you will at least have 10 seconds cd. Even with alacrity

  • Asum.4960Asum.4960 Member ✭✭✭

    @DeceiverX.8361 said:

    @Drarnor Kunoram.5180 said:

    @MithranArkanere.8957 said:
    If doesn't matter if you can easily see it if they can practically keep it up at all times over the entire area you are supposed to stand on to win.

    Desert Shroud has a minimum of 10 seconds between active time. That's almost 2/3rds of the time at minimum that you can guarantee it's not up.

    Not necessarily. If you're on a contested point with a few enemies, there are builds which can permanently maintain Desert Shroud. It's a big problem in WvW especially because there is literally no downtime to engage it when in target-rich environments.

    Even if someone feeds you Lifeforce like a maniac, a Cooldown is a Cooldown.

    "As you know, those who you once called friends have become enemies." ~Glint

  • Anela.3867Anela.3867 Member ✭✭✭

    @Dragoth.7153 said:

    @Anela.3867 said:
    Thank you all for your answers. I know nothing about the Necro and want to learn. It looks interesting so I am going to give it a try.

    Thanks again,

    Anela

    Please look at the other topics here in necromancer forum and reconsider if you want to waste a hero slot for a class that is the worst class in game since release. Cheers.

    Thank you for the advice but I already created her and she is a ton of fun! I've played a lot of other characters and they all have their downsides and every class forum thinks their class is the worst. You are more experienced than I am so maybe it's because it's all so new to me but for now I'm really enjoying it.

    Anela

  • @Asum.4960 said:

    @DeceiverX.8361 said:

    @Drarnor Kunoram.5180 said:

    @MithranArkanere.8957 said:
    If doesn't matter if you can easily see it if they can practically keep it up at all times over the entire area you are supposed to stand on to win.

    Desert Shroud has a minimum of 10 seconds between active time. That's almost 2/3rds of the time at minimum that you can guarantee it's not up.

    Not necessarily. If you're on a contested point with a few enemies, there are builds which can permanently maintain Desert Shroud. It's a big problem in WvW especially because there is literally no downtime to engage it when in target-rich environments.

    Even if someone feeds you Lifeforce like a maniac, a Cooldown is a Cooldown.

    That would be relevant true if duo queue wasn't still possible at lower tiers and ranked matches prevented the same profession from joining or had some way to prevent two players from using the same build or two builds that are too similar.

  • Sephylon.4938Sephylon.4938 Member ✭✭✭✭

    @Anela.3867 said:

    @Dragoth.7153 said:

    @Anela.3867 said:
    Thank you all for your answers. I know nothing about the Necro and want to learn. It looks interesting so I am going to give it a try.

    Thanks again,

    Anela

    Please look at the other topics here in necromancer forum and reconsider if you want to waste a hero slot for a class that is the worst class in game since release. Cheers.

    Thank you for the advice but I already created her and she is a ton of fun! I've played a lot of other characters and they all have their downsides and every class forum thinks their class is the worst. You are more experienced than I am so maybe it's because it's all so new to me but for now I'm really enjoying it.

    Anela

    give it 5+ years of nerfs and buffs that come with over-the-top nerfs

    I am a giant tomato filled with love. I have come to sell you a house made out of pancakes.

  • Asum.4960Asum.4960 Member ✭✭✭

    @MithranArkanere.8957 said:

    @Asum.4960 said:

    @DeceiverX.8361 said:

    @Drarnor Kunoram.5180 said:

    @MithranArkanere.8957 said:
    If doesn't matter if you can easily see it if they can practically keep it up at all times over the entire area you are supposed to stand on to win.

    Desert Shroud has a minimum of 10 seconds between active time. That's almost 2/3rds of the time at minimum that you can guarantee it's not up.

    Not necessarily. If you're on a contested point with a few enemies, there are builds which can permanently maintain Desert Shroud. It's a big problem in WvW especially because there is literally no downtime to engage it when in target-rich environments.

    Even if someone feeds you Lifeforce like a maniac, a Cooldown is a Cooldown.

    That would be relevant true if duo queue wasn't still possible at lower tiers and ranked matches prevented the same profession from joining or had some way to prevent two players from using the same build or two builds that are too similar.

    Not a sPvP guys here, so correct me if I'm wrong, but if you have 2 Scourges sitting on one point spamming shades on it, couldn't you just focus the other points instead for a pretty easy win?

    I don't really see the problem here.

    Also you said " there are builds which can permanently maintain Desert Shroud" which is rather misleading (aside from being wrong), when you actually mean multiple people of the same class rotating skills to achieve a 100% uptime of an effect.

    If the Scourge decides to sit on a point for some reason, I recommend a healthy dose of ranged Power pressure.

    "As you know, those who you once called friends have become enemies." ~Glint

  • @Asum.4960 said:

    @MithranArkanere.8957 said:

    @Asum.4960 said:

    @DeceiverX.8361 said:

    @Drarnor Kunoram.5180 said:

    @MithranArkanere.8957 said:
    If doesn't matter if you can easily see it if they can practically keep it up at all times over the entire area you are supposed to stand on to win.

    Desert Shroud has a minimum of 10 seconds between active time. That's almost 2/3rds of the time at minimum that you can guarantee it's not up.

    Not necessarily. If you're on a contested point with a few enemies, there are builds which can permanently maintain Desert Shroud. It's a big problem in WvW especially because there is literally no downtime to engage it when in target-rich environments.

    Even if someone feeds you Lifeforce like a maniac, a Cooldown is a Cooldown.

    That would be relevant true if duo queue wasn't still possible at lower tiers and ranked matches prevented the same profession from joining or had some way to prevent two players from using the same build or two builds that are too similar.

    Not a sPvP guys here, so correct me if I'm wrong, but if you have 2 Scourges sitting on one point spamming shades on it, couldn't you just focus the other points instead for a pretty easy win?

    I don't really see the problem here.

    Also you said " there are builds which can permanently maintain Desert Shroud" which is rather misleading (aside from being wrong), when you actually mean multiple people of the same class rotating skills to achieve a 100% uptime of an effect.

    If the Scourge decides to sit on a point for some reason, I recommend a healthy dose of ranged Power pressure.

    No. I said "practically keep it up at all times". They do not need to keep it up at all times. Only whenever they want to push enemies out of a point. Kill them, you get 5 points, they just come back because death timers are not affected by number of deaths or match time, they push people from the point again, they get more than 5 point.

  • DeceiverX.8361DeceiverX.8361 Member ✭✭✭✭

    I said it for one, and with Sand Savant, Manifest is permanently maintained while triggering all shroud traits from other likes in SR and curses and covers most points fully. SR also cuts the cooldowns to F2/F3 to 6 seconds and all of these trigger shroud skill procs. In essence, every 1.5s the scourge is hitting all targets on a point and corrupting 6 boons on average every 6 seconds.

    Two people is usually the minimum you want on a point you're winning, especially mid. A mobile profession like thief will decap any uncontested either meaning you can either try to sustain 2-2 with a +1 or you'll see 3-1+1 or 4+1-0+1 if double-capped and uncontested.

    You sure that Sniper idea is as good as you thought it was gonna be?
    Because I think my original idea is better.

  • Drarnor Kunoram.5180Drarnor Kunoram.5180 Member ✭✭✭✭
    edited February 12, 2018

    @DeceiverX.8361 said:
    I said it for one, and with Sand Savant, Manifest is permanently maintained while triggering all shroud traits from other likes in SR and curses and covers most points fully. SR also cuts the cooldowns to F2/F3 to 6 seconds and all of these trigger shroud skill procs. In essence, every 1.5s the scourge is hitting all targets on a point and corrupting 6 boons on average every 6 seconds.

    Two people is usually the minimum you want on a point you're winning, especially mid. A mobile profession like thief will decap any uncontested either meaning you can either try to sustain 2-2 with a +1 or you'll see 3-1+1 or 4+1-0+1 if double-capped and uncontested.

    What you're saying here makes zero sense with your claim and/or shows a shocking lack of understanding of the class.

    "Desert Shroud" is the F5. "In Shroud", "Enter Shroud," and "exit shroud" traits are ONLY active while Desert Shroud (the F5) is active. There is literally no possible way to have any greater than 50% uptime on this effect. This is including Vital Persistence and 100% Alacrity uptime (which is hugely unrealistic in PvP).

    Path of Corruption is 1 boon/8 seconds. Unending Corruption is 1 boon/10 seconds (can be more in a burst, but this is ammo cooldown). Weakening Shroud is 1 boon/16 seconds. Spiteful Spirit (which nobody runs with Scourge, as that precludes Curses or Soul Reaping) is 1 boon/16 seconds. In no possible combination of these can you reach an average of 6 boons corrupted every 6 seconds. Also, all of these frequencies are assuming Vital Persistence and Sand Savant. Dropping either trait reduces frequency.

    Plague Signet is the only skill in the game that is worse when traited.

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭
    edited February 12, 2018

    @Drarnor Kunoram.5180 said:
    Spiteful Spirit (which nobody runs with Scourge, as that precludes Curses or Soul Reaping) is 1 boon/16 seconds.

    Small correction. From what I recall this has a) been buffed to 2 boons converted and a further 2 if the target is below 50% b) not been nerfed with a scourge specific version. It is possibly the single strongest enter shroud trait there is. But you are right pretty much nobody will take this with scourge.

  • You're correct. I haven't used that trait in so long, I forgot about its buffs.

    Plague Signet is the only skill in the game that is worse when traited.

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @Asum.4960 said:

    @MithranArkanere.8957 said:

    @Asum.4960 said:

    @DeceiverX.8361 said:

    @Drarnor Kunoram.5180 said:

    @MithranArkanere.8957 said:
    If doesn't matter if you can easily see it if they can practically keep it up at all times over the entire area you are supposed to stand on to win.

    Desert Shroud has a minimum of 10 seconds between active time. That's almost 2/3rds of the time at minimum that you can guarantee it's not up.

    Not necessarily. If you're on a contested point with a few enemies, there are builds which can permanently maintain Desert Shroud. It's a big problem in WvW especially because there is literally no downtime to engage it when in target-rich environments.

    Even if someone feeds you Lifeforce like a maniac, a Cooldown is a Cooldown.

    That would be relevant true if duo queue wasn't still possible at lower tiers and ranked matches prevented the same profession from joining or had some way to prevent two players from using the same build or two builds that are too similar.

    Not a sPvP guys here, so correct me if I'm wrong, but if you have 2 Scourges sitting on one point spamming shades on it, couldn't you just focus the other points instead for a pretty easy win?

    I don't really see the problem here.

    Also you said " there are builds which can permanently maintain Desert Shroud" which is rather misleading (aside from being wrong), when you actually mean multiple people of the same class rotating skills to achieve a 100% uptime of an effect.

    If the Scourge decides to sit on a point for some reason, I recommend a healthy dose of ranged Power pressure.

    Yeah exactly this. But you know. People have been to bad to dodge out of the red circles of shades, so they asked for a warning sign.

    That talks lot bout pvp players to me: ignorant folks, that are bad at the game.

    Like for real. I really need to have a warning, when someone want to attack me from stealth, cause i cant tell, when they are going to attack me.

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @Sigmoid.7082 said:

    @Drarnor Kunoram.5180 said:
    Spiteful Spirit (which nobody runs with Scourge, as that precludes Curses or Soul Reaping) is 1 boon/16 seconds.

    Small correction. From what I recall this has a) been buffed to 2 boons converted and a further 2 if the target is below 50% b) not been nerfed with a scourge specific version. It is possibly the single strongest enter shroud trait there is. But you are right pretty much nobody will take this with scourge.

    Well. Same goes for weakening shroud, since parasitic conagnion is 100 times stronger.
    Nobody takes that trait on scourge.
    Or at least almost nobody takes it, cause its just too weak

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