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Storyline Disconnects - [Merged]

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  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    @Nato.2051 said:
    So I've done extensive research on this, using the Guild Wars 2 Diagnostic command line argument and finding out specifically how my ISP filters encrypted traffic.

    Results:
    On port 80, (unencrypted) connection it turns out my ISP is dropping nearly 80-85% of packets from source (me) to destination Anet servers. I believe this is a security mechanism from some ISP's to block a lot of unencrypted traffic that might seem like data mining. I am not able to identify why Storylines Specifically disconnect, but there's good news. I switched to -clientport 443 and my problems disappeared.

    RECOMMENDATION TO ANYONE HAVING DISCONNECTION ISSUES IN STORYLINE INSTANCES:
    Set your command line argument on your executable to: -clientport 443 - this ensures that your traffic is going through an encrypted port. My results have been exeptional. Sure I had a few disconnects here and there, but I have been able to confirm zero disconnects during story line instances.

    Reference: https://wiki.guildwars2.com/wiki/Command_line_arguments

    P.S - As customers, we shouldn't have to worry about this. I'm lucky have a network engineering background and was able to really dig into this. Otherwise most people, would just give up, and I almost did.

    Just an FYI: This information is, and has been for years, found in the Knowledge Base ('Support' link above):
    https://help.guildwars2.com/hc/en-us/articles/115015788327-Configuring-your-Router-and-Firewall-Ports
    (Just saying, you could have saved yourself a lot of research, etc.)

  • Nato.2051Nato.2051 Member ✭✭
    edited June 14, 2020

    Routing the client through the Windows Firewall, doesn't (contrary to popular belief) fix the entire problem. It needs to be forced on the executable side too. This only addresses the router configuration and app through the firewall, which I had set up, years ago, to no avail. It's because it enables the router to in fact do all of these things (it opens the doors, so to speak), but doesn't force the app to route the data through an encrypted connection.

    This is where the command line arguments proved handy, because I had spent the last week forcing port 80 and 443 and running the diagnostics option, and testing the Storyline Disconnects. Turns out for folks in geographical areas of the planet where ISP's require traffic to be routed through HTTPS, port 443 will solve that problem.

    So the additional configuration requires -clientport 443, which for many people that play this game, is the problem.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    My bad. I haven't perused the Knowledge Base for some time, and it's been recently updated.
    It's still information that has been posted, here (and on the archived forum) for years.
    It doesn't work for everyone; some have luck with Port 80, or 6112, etc.

    There are many tips/work-arounds found in this thread. Some Command Line Arguments, some tinkering with the router, some actions in-game, some use of 'Options'.
    Sadly, there is no 'one size fits all'.

  • @Nato.2051 said:
    So I've done extensive research on this, using the Guild Wars 2 Diagnostic command line argument and finding out specifically how my ISP filters encrypted traffic.

    Results:
    On port 80, (unencrypted) connection it turns out my ISP is dropping nearly 80-85% of packets from source (me) to destination Anet servers. I believe this is a security mechanism from some ISP's to block a lot of unencrypted traffic that might seem like data mining. I am not able to identify why Storylines Specifically disconnect, but there's good news. I switched to -clientport 443 and my problems disappeared.

    RECOMMENDATION TO ANYONE HAVING DISCONNECTION ISSUES IN STORYLINE INSTANCES:
    Set your command line argument on your executable to: -clientport 443 - this ensures that your traffic is going through an encrypted port. My results have been exeptional. Sure I had a few disconnects here and there, but I have been able to confirm zero disconnects during story line instances.

    Reference: https://wiki.guildwars2.com/wiki/Command_line_arguments

    P.S - As customers, we shouldn't have to worry about this. I'm lucky have a network engineering background and was able to really dig into this. Otherwise most people, would just give up, and I almost did.

    You saved this game for me. I was able to finish my story. Thank you!!!!

  • Hello ive tried all the Work arounds but nothing works. I dont get even the smallest disconnect when Iam playing in the World. Then i Enter a Story Mission and in the Middle of it, i got kicked out. Ive done the last Story Mission with Zaitan more than 10 Times and was unable to Finish it. It is so
    frustrating. I lost all the fun in the game and i need to quit.

    I can recommend every User that you should decide with your wallet. It can't be that a game who wants to be
    successful in 2020 has such poor technik support. This problem is going on for years.

  • I tried most of these work arounds and still was suffering from disconnects. Added one more thing that may have helped: Deactivate the 2nd monitor! In Windows, under display settings, multiple displays, instead of extend, set it to Show Only on 1. In addition to this, I used the following suggestions from the above comments: command line set to use port 443; limit framerate to 60; use windowed fullscreen mode. I don't know if this was just coincidental luck, but twice this week when the 2nd monitor is not engaged, I have been able to get through a story that previously disconnected. Hope this helps.

  • So I bought Path of Fire recently and in chapter 8 of the personal story I started encountering this issue. I tried a lot of fixes with no result, then I remembered that I changed my video settings recently, so I tried advancing the story one more time but this time I changed my resolution back to native fullscreen and I didn't disconnect this time. So i guess that changing resolutions may be a fix for some people. Hope this helps!

  • Just finished world completion for the first time in a few years and getting through the personal story was such a massive pain, some missions I've had to do 5 times and skip as much dialogue as I can, it really ruins the experience when you're not allowed the luxory of been invested in the story. It's not so bad in the shorter missions but the ones with multiple fights I just wanna scream. At the moment I'm stuck on living world season 2 episode 2. Crashes at the end everytime.

  • I literally CANNOT progress in the story because the quest Blast From the Past continues to, without fail, disconnect me when a cutscene finishes.
    Before anyone says anything or points out any solutions, I've tried literally everything listed and NOTHING works.

    I shouldn't have to fight with the game just to play it. It's a waste of my free time that I have. I'm not playing this game until this issue is fixed.

    THIS HAS BEEN GOING ON FOR OVER 3 YEARS.

  • Funny how this thread started so long ago and we are still having this issue.

    Me and my wife stuck at the departing, we have been trying all the tips in this thread as we are a bit desperate and frustrated that after 15+ times we cant pass this story.

    I wonder if anyone from this company even reads anything in this forums anymore.

  • im sick of this happening to me

  • how is this still a problem all these years later. Ive had an extra 5-6 hours tacked onto my playtime due to this problem and me having to do LONG MISSIONS tw0 times, 3 or even 4 times. Im done

  • ITS NEVER some short mission its always a long mission with a long boss fight. ALWAYS AT THE END FML

  • Has anyone tried to uninstall and re-install the game?

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    They have.
    You can try a VPN.
    You can try minimizing cut-scenes.
    You can try continuously moving your character or using a skill.
    You can try changing the option, 'Streaming'.
    You can try any of the other myriad of tips/workarounds found in this thread. (I suggest starting at the end, and working back.)

    Good luck.

  • I just want to play while I free time, its sad that I have to find a work around after paying for a game. Not going to invest anymore of my time hoping I find a band-aid for an issue ANET should have fixed.

  • Have tried every solution in the thread. Still not fixed. Surprised ANet hasn't said anything in 2 years about this. Crazy.

  • Man.. just happened on The Departing. 45+ min down the drain. Literally unplayable :(

  • Greetings all, hope you are all well?

    Sooooo i have recently returned to the game after leaving during HOT (sorry it drove me mad!), ive spent the last years in ESO but am disillusioned with the way that game is now going.
    The game is amazing and i now realise what ive been missing, i love open world PvP and as a soloer the WvW here is really fun.

    BUT, to unlock stuff, mounts, etc you need to progress the story and so i have been putting a lot of time into catching up.
    Im stuck in both living world and this stupid Departing bug.
    I am shocked that this has been going on for so long and folks here just accept it? for all its faults ive never come across a bug in ESO that stopped progression.
    I really want to recommend this game and bring my guild here from ESO (some 60+ players) but how can i with this current issue?
    Why is there no official response from the bugs team? Do they have one?
    Im an old gamer (really old), if this could be fixed my end trust me it would be done but this is clearly a programming issue.

    I like many others would really appreciate a response to this thread and i am really hoping Anet have better respect for their player base than what we have to put up with in ESO.

    Be Safe

  • @Darrack.4069 said:
    Greetings all, hope you are all well?

    Sooooo i have recently returned to the game after leaving during HOT (sorry it drove me mad!), ive spent the last years in ESO but am disillusioned with the way that game is now going.
    The game is amazing and i now realise what ive been missing, i love open world PvP and as a soloer the WvW here is really fun.

    BUT, to unlock stuff, mounts, etc you need to progress the story and so i have been putting a lot of time into catching up.
    Im stuck in both living world and this stupid Departing bug.
    I am shocked that this has been going on for so long and folks here just accept it? for all its faults ive never come across a bug in ESO that stopped progression.
    I really want to recommend this game and bring my guild here from ESO (some 60+ players) but how can i with this current issue?
    Why is there no official response from the bugs team? Do they have one?
    Im an old gamer (really old), if this could be fixed my end trust me it would be done but this is clearly a programming issue.

    I like many others would really appreciate a response to this thread and i am really hoping Anet have better respect for their player base than what we have to put up with in ESO.

    Be Safe

    Probably won't get any response, other than the one already posted in this thread.
    You can try any one of the plethora of tips/workarounds found in this thread.

    Good luck.

  • @Inculpatus cedo.9234 said:

    @Darrack.4069 said:
    Greetings all, hope you are all well?

    Sooooo i have recently returned to the game after leaving during HOT (sorry it drove me mad!), ive spent the last years in ESO but am disillusioned with the way that game is now going.
    The game is amazing and i now realise what ive been missing, i love open world PvP and as a soloer the WvW here is really fun.

    BUT, to unlock stuff, mounts, etc you need to progress the story and so i have been putting a lot of time into catching up.
    Im stuck in both living world and this stupid Departing bug.
    I am shocked that this has been going on for so long and folks here just accept it? for all its faults ive never come across a bug in ESO that stopped progression.
    I really want to recommend this game and bring my guild here from ESO (some 60+ players) but how can i with this current issue?
    Why is there no official response from the bugs team? Do they have one?
    Im an old gamer (really old), if this could be fixed my end trust me it would be done but this is clearly a programming issue.

    I like many others would really appreciate a response to this thread and i am really hoping Anet have better respect for their player base than what we have to put up with in ESO.

    Be Safe

    Probably won't get any response, other than the one already posted in this thread.
    You can try any one of the plethora of tips/workarounds found in this thread.

    Good luck.

    That's what im afraid of, its sad that game breaking issues are not dealt with.
    Sadly i will probably just stick to WVW and not buy any story content (like many folks i have spoken to), this must be costing them a fortune.
    Anyway best not dwell, i was well known for moaning in ESO and my forum bans were considerable!

    Be Safe

  • @Darrack.4069 said:

    @Inculpatus cedo.9234 said:

    @Darrack.4069 said:
    Greetings all, hope you are all well?

    Sooooo i have recently returned to the game after leaving during HOT (sorry it drove me mad!), ive spent the last years in ESO but am disillusioned with the way that game is now going.
    The game is amazing and i now realise what ive been missing, i love open world PvP and as a soloer the WvW here is really fun.

    BUT, to unlock stuff, mounts, etc you need to progress the story and so i have been putting a lot of time into catching up.
    Im stuck in both living world and this stupid Departing bug.
    I am shocked that this has been going on for so long and folks here just accept it? for all its faults ive never come across a bug in ESO that stopped progression.
    I really want to recommend this game and bring my guild here from ESO (some 60+ players) but how can i with this current issue?
    Why is there no official response from the bugs team? Do they have one?
    Im an old gamer (really old), if this could be fixed my end trust me it would be done but this is clearly a programming issue.

    I like many others would really appreciate a response to this thread and i am really hoping Anet have better respect for their player base than what we have to put up with in ESO.

    Be Safe

    Probably won't get any response, other than the one already posted in this thread.
    You can try any one of the plethora of tips/workarounds found in this thread.

    Good luck.

    That's what im afraid of, its sad that game breaking issues are not dealt with.
    Sadly i will probably just stick to WVW and not buy any story content (like many folks i have spoken to), this must be costing them a fortune.
    Anyway best not dwell, i was well known for moaning in ESO and my forum bans were considerable!

    Be Safe

    The only solution in this thread that I have not tested thoroughly is the - clientport 443 command line argument suggested on the last page, mainly because I have not been doing the storyline atm.

    The poster seems knowledable though so it's worth a shot.

    I would think that Anet would take notice and implement a permanent solution if any of these seem likely to be the fix, but I think they're no longer paying attention. Also if it is an isp or internet routing issue they would not be able to reproduce it easily.

  • @dandamanno.4136 said:

    @Darrack.4069 said:

    @Inculpatus cedo.9234 said:

    @Darrack.4069 said:
    Greetings all, hope you are all well?

    Sooooo i have recently returned to the game after leaving during HOT (sorry it drove me mad!), ive spent the last years in ESO but am disillusioned with the way that game is now going.
    The game is amazing and i now realise what ive been missing, i love open world PvP and as a soloer the WvW here is really fun.

    BUT, to unlock stuff, mounts, etc you need to progress the story and so i have been putting a lot of time into catching up.
    Im stuck in both living world and this stupid Departing bug.
    I am shocked that this has been going on for so long and folks here just accept it? for all its faults ive never come across a bug in ESO that stopped progression.
    I really want to recommend this game and bring my guild here from ESO (some 60+ players) but how can i with this current issue?
    Why is there no official response from the bugs team? Do they have one?
    Im an old gamer (really old), if this could be fixed my end trust me it would be done but this is clearly a programming issue.

    I like many others would really appreciate a response to this thread and i am really hoping Anet have better respect for their player base than what we have to put up with in ESO.

    Be Safe

    Probably won't get any response, other than the one already posted in this thread.
    You can try any one of the plethora of tips/workarounds found in this thread.

    Good luck.

    That's what im afraid of, its sad that game breaking issues are not dealt with.
    Sadly i will probably just stick to WVW and not buy any story content (like many folks i have spoken to), this must be costing them a fortune.
    Anyway best not dwell, i was well known for moaning in ESO and my forum bans were considerable!

    Be Safe

    The only solution in this thread that I have not tested thoroughly is the - clientport 443 command line argument suggested on the last page, mainly because I have not been doing the storyline atm.

    The poster seems knowledable though so it's worth a shot.

    I would think that Anet would take notice and implement a permanent solution if any of these seem likely to be the fix, but I think they're no longer paying attention. Also if it is an isp or internet routing issue they would not be able to reproduce it easily.

    Thanks for the reply,
    I spent all last night and this morning trying the different methods folks have posted here with a further 7 disconnects, ive submitted another ticket but that's all im willing to waste my time on. If i don't get a response then my return here will be short, no chance am i continuing with a broken story line (also stuck with disconnects in LW) when the developers don't care.

    Thanks everyone anyway
    Be Safe

  • Still happening. Nearly 8 years since I started the game and haven't finished my story for any character.

    https://imgur.com/a/KLJF9J2#ex8Ynzz

    Sad.

  • Hope these major issues will get sorted out someday... GW2 is such an awesome game but these bugs are really starting to show up more and more as years go by...
    Please NCSoft/Anet take some time to refactor a few core systems so performance is on par with other MMOs.

  • Ok so i finally finished the Departing.
    But i did nothing fancy.
    No extra port numbers no dancing naked round the camp fire, the only thing i did different was to bring a friend, my sister in fact who's been playing this game from the start.
    But just in case heres how i rolled:

    Fought Balthazar as normal, got killed, woke up.
    Listened to all the dialog, got my equipment.
    Fought clones in the cave and went to see the Judge.
    Listened to all the dialog.
    Then speed followed the white bird ignoring all the banter and climbed up the tree thing to see Balthazar again (all the time my sister following as a wispy thing).
    Returned to the judge, listened to the dialog.
    Killed Eater of souls with Sister actively helping just in case this helped.
    Once dead i backed away from the prison, there's some trees just back from the scene i ran around which usually stopped me from disconnecting at this point.
    As soon as you are able to head up to the gate, run, don't wait for the dialog to end, enter the portal out.

    This is where i have been crashing recently, this time it didn't and the only change was having someone with me.

    In case anything else matters i did this at 10:30 GMT, PC (decent not GCHQ spec) and Virgin cable internet.
    The character is a Soulbeast and i skipped in and out of pet meld as i needed (previously ive tried with pet out all the way or with no pet).
    Kaspersky security running as normal so firewalls etc don't seem to make any difference.

    Cheers all the gods were smiling today.

    Be Safe

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited August 21, 2020

    Just a few days ago, I was disconnected at the very end of the first mission from the latest episode and had to redo the whole thing. This is on a brandnew system, but story disconnects at the end of missions or when a cutscene gets triggered happened on the old one as well - therefore, I assume it isn't client-sided.

    @Inculpatus cedo.9234 said:

    @DannyBoy.9601 said:
    eventually i stumbled across a setting in my router i never knew existed "IP flood detection".
    Turned that off and bingo, no more disconnects

    I wouldn't recommend that for wireless internet connections.

    Stating a fact is neither an endorsement for nor against. I'm sure players can make those decisions for themselves without others' input.

    You are sure, but I am not as due to my personal experience many players know very little about their systems, PC configuration and maintenance, or system security, so it doesn't hurt to articulate a warning.

  • @Ashantara.8731 said:
    Just a few days ago, I was disconnected at the very end of the first mission from the latest episode and had to redo the whole thing. This is on a brandnew system, but story disconnects at the end of missions or when a cutscene gets triggered happened on the old one as well - therefore, I assume it isn't client-sided.

    @Inculpatus cedo.9234 said:

    @DannyBoy.9601 said:
    eventually i stumbled across a setting in my router i never knew existed "IP flood detection".
    Turned that off and bingo, no more disconnects

    I wouldn't recommend that for wireless internet connections.

    Stating a fact is neither an endorsement for nor against. I'm sure players can make those decisions for themselves without others' input.

    You are sure, but I am not as due to my personal experience many players know very little about their systems, PC configuration and maintenance, or system security, so it doesn't hurt to articulate a warning.

    If you are going to respond, at least quote the part my statement is responding to.

    @Inculpatus cedo.9234 said:

    @Ashantara.8731 said:

    @Inculpatus cedo.9234 said:
    ArenaNet suggests using a VPN; I understand there are free ones.

    Do you consider the free services secure? Giving Google and others even more data than they've already gathered about you might not be the smartest move.

    Stating a fact is neither an endorsement for nor against. I'm sure players can make those decisions for themselves without others' input.

  • Welp just had it happen while on the departed as I was walking up the stairs after killing the soul eater.

  • I just spent more time that I can afford on the same crash in The Departed. I have seen the same at the end of other instances. I have put more than enough time into trying the 'fixes'. PC hardware is not uniform, and sometimes a piece of software refuses to run on a piece of hardware. This is very rare, but still true in 2020.

    I think this just happens to a small subset of users and most likely it's a hardware support problem that ANet won't fix. To be blunt: it's a business decision to not fix it. I don't think this is ANet being lazy, as it might be costly to fix. I have tried most of the 'fixes' and the lack of an official fix or comment from ANet really tells you all you need to know. To be blunt: they don't work and/or, didn't for me. My understanding of the situation is they don't work for a lot of people. Don't spend time looking for a fix that doesn't exist. If you are willing to reboot a lot and run The Departed A LOT, you may get past it. It's just going to be painful.

  • Yikes how is still an issue. This is the only game where I get disconnects, and in story instances only. Bit pathetic anet.

  • iNaddict.8021iNaddict.8021 Member ✭✭
    edited September 15, 2020

    some parts of the game still buggy it seems.. returning player here, was just researching issues with personal story.. and uncovered quite a few "issues" with them in general.

    my issue was with the personal story not working correctly (had a cutscene not play and i had to alt f4).. and redo it, given its only a few minutes long (as its one of the first story quests) i was relatively meh on that... Seems like i should prepare mentally for personal story quests just failing at the later levels and redoing hours of content.

  • I am also disconnecting after the last cut scene in almost every instance i join, even dungeon stories. I've tried the -clientport 80 and -clientport 443 arguments, allowing the game through firewall, moving around in the cuts cene, spamming auto attack, repairing the game, re downloading: all to no avail. I even switched out my modem, and nothing. GW2 is the ONLY game this happens in, and ONLY in story instances or anything to do with the last cut scene in an instance. Maybe it has to do with the way rewards appear at the end?
    Also i don't see how this is hard to replicate if it happens every single time, for multiple people.

  • Im also disconnecting, trying to do victory or death story ane been disconnected in different places, but have to start from the beginning again.

  • Just wasted 40 minutes on the long, boring HoT mission 'Buried Insight' only to disconnect at the very end. Ugh, I can't sit through all that annoying Taimi and Braham again.

  • Can't complete the final mission on HOT, always get disconnected after the cutscene plays after the first boss.
    8 times I've tried it now.
    I have done everything Anet suggest, port forwarding, allow through firewall.
    I also tried all the other suggestions with no luck.

    The steam release is a terrible idea while this bug isn't being addressed, the game will get review bombed.. hell.. that might make the dev team actually sort it out.

  • Vault of holiness quest, have done this quest four times - trying a fifth time. I get a disconnected error and it asks me to restart the client. I have had this happen in a few other places, but never as consistently and irritably as in this case because the quest takes a long time -- only to disconnect at the end.

  • Yes, and for a fifth time. At the very end, after defeating the final dragon. I took a screen capture of the error, but as far as I can tell you haven't supplied an upload image feature on this forum.

  • This is an long standing issue that seems to plague some players constantly (myself included) and only happens to others very rarely.

    Many attempts at solutions have been posted in various threads but none has worked for me except this: do the "offending" mission on a different internet connection. In my case I used the hotspot function on my cellphone (more than enough to run GW2 and not too much data used). That has allowed me to get past every story instance where this happened.

  • @TBag.9735 said:
    Yes, and for a fifth time. At the very end, after defeating the final dragon. I took a screen capture of the error, but as far as I can tell you haven't supplied an upload image feature on this forum.

    Here you go: https://en-forum.guildwars2.com/discussion/386/faq-about-using-the-forums

  • I just bought this game and this has happened to almost every instance I've done. I've tried all of the "fixes" and none of them permanently solve the issue. I'm holding off on buying the new expansion or buying seasons until this gets sorted out, this bug being around for 4? years is nonsense.

  • I'm also having this issue!

  • Fixed it.
    If you are in the UK and with Virgin Media, do this!.
    I've tried everything in this thread, apart from 1 suggestion. Using a VPN.
    I looked for one that had a 30-day money-back guarantee in case it didn't work.
    £50 for 3 years was the best deal with ZenMate.. and out of habit I went on topcashback and it was 99% cashback... so FREE.
    https://www.topcashback.co.uk/ref/jasonorme666

    I downloaded it, connected it and ran the last HoT story mission for the 30th time in the past 3 days, and got all the way to the end and completed it.
    No issues at all.

    Honestly, couldn't be happier, years I've avoided story missions on my alts.

  • katriell.2704katriell.2704 Member
    edited October 31, 2020

    Look, ArenaNet, it doesn't matter if you can reproduce this bug or not. It doesn't matter! Just save progress at multiple points during story instances! In the first place it never should have been designed in such a way that a disconnect can cause a player to lose hours of progress.

  • Nato.2051Nato.2051 Member ✭✭

    @katriell.2704 said:
    Look, ArenaNet, it doesn't matter if you can reproduce this bug or not. It doesn't matter! Just save progress at multiple points during story instances! In the first place it never should have been designed in such a way that a disconnect can cause a player to lose hours of progress.

    This comment needs many thumbs up.

  • @Nato.2051 said:
    So I've done extensive research on this, using the Guild Wars 2 Diagnostic command line argument and finding out specifically how my ISP filters encrypted traffic.

    Results:
    On port 80, (unencrypted) connection it turns out my ISP is dropping nearly 80-85% of packets from source (me) to destination Anet servers. I believe this is a security mechanism from some ISP's to block a lot of unencrypted traffic that might seem like data mining. I am not able to identify why Storylines Specifically disconnect, but there's good news. I switched to -clientport 443 and my problems disappeared.

    RECOMMENDATION TO ANYONE HAVING DISCONNECTION ISSUES IN STORYLINE INSTANCES:
    Set your command line argument on your executable to: -clientport 443 - this ensures that your traffic is going through an encrypted port. My results have been exeptional. Sure I had a few disconnects here and there, but I have been able to confirm zero disconnects during story line instances.

    Reference: https://wiki.guildwars2.com/wiki/Command_line_arguments

    P.S - As customers, we shouldn't have to worry about this. I'm lucky have a network engineering background and was able to really dig into this. Otherwise most people, would just give up, and I almost did.

    Thank you! This post is the only reason I can still play GW2 without fear of being d/ced from 40-minute story instances multiple times.

  • @Nato.2051 said:
    So I've done extensive research on this, using the Guild Wars 2 Diagnostic command line argument and finding out specifically how my ISP filters encrypted traffic.

    Results:
    On port 80, (unencrypted) connection it turns out my ISP is dropping nearly 80-85% of packets from source (me) to destination Anet servers. I believe this is a security mechanism from some ISP's to block a lot of unencrypted traffic that might seem like data mining. I am not able to identify why Storylines Specifically disconnect, but there's good news. I switched to -clientport 443 and my problems disappeared.

    RECOMMENDATION TO ANYONE HAVING DISCONNECTION ISSUES IN STORYLINE INSTANCES:
    Set your command line argument on your executable to: -clientport 443 - this ensures that your traffic is going through an encrypted port. My results have been exeptional. Sure I had a few disconnects here and there, but I have been able to confirm zero disconnects during story line instances.

    Reference: https://wiki.guildwars2.com/wiki/Command_line_arguments

    P.S - As customers, we shouldn't have to worry about this. I'm lucky have a network engineering background and was able to really dig into this. Otherwise most people, would just give up, and I almost did.

    Thanks. Now i can finish the old story whit my other characaters without spend houres to repeat misions