Why Dragon Ball Sucks So Hard — Guild Wars 2 Forums

Why Dragon Ball Sucks So Hard

sablephoenix.1593sablephoenix.1593 Member ✭✭
edited February 12, 2018 in Guild Wars 2 Discussion

Dragon Ball sucks. We all know it. Not because of the design of the event itself, per se, but because of the rewards associated with the activity.

Here's how your typical match of Dragon Ball goes. Sooner or later, usually fairly early on, one team will establish a dominant lead of say 100 points or so. Once the lead appears insurmountable, many of players who see they're on the losing team will just ditch the match. Of course the game will pull in new joins to fill the empty slots, but few of them will stick around once they see they've been added to a team that isn't going to win. This usually results in the losing team having a rotating roster the entire match and finishing a man down. I do this when I see I'm on the losing side, and I'm not even a little bit ashamed to admit it, nor do I blame any other player for doing the same. The fault is ANet's for designing the event the way they have. The rewards for the activity encourage unsportsmanlike conduct.

Wins and wins alone count towards the Dragon Ball Champion achievement, which gives you the Token of the Dragon Ball Champion, which allows you to purchase more Divine Lucky Envelopes per day. Unless a player just finds Dragon Ball to be an exceptionally fun way to pass the time (why?), I'm willing to bet that most people are playing a match to get that Token.

Fixing Dragon Ball would be simple, and the fix would not, and should not, involve punishing people who exit the match early. It should reward you simply for playing a match to completion, win or lose (and no, the daily Dragon Ball Participant achievement doesn't count). If you earned progress towards that Token and associated Divine Envelope just by completing a match, rather than exclusively winning, you'd see a LOT more players sticking around for an entire game, and being more easygoing about doing so. Double the amount of matches that it takes to reach it if you must, and go ahead and give Little Lucky Envelope rewards only to the winning team. But until players are rewarded for participation rather than exclusively winning, Dragon Ball will continue to suck.

Comments

  • mtpelion.4562mtpelion.4562 Member ✭✭✭

    Agreed. Unfortunately, it's been this way every year and the exact same points have been brought up each time the event comes back and no changes have been made. It appears that ArenaNet simply doesn't care about how broken every aspect of Dragon Ball really is.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    It also sucks because someone keeps assuming that leaving these things without any sort of matchmaking is a good idea.

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭

    Have to agree, reward players for fully playing matches and reward them more for winning. Also the matchmaker needs to handle unbalanced team faster and prioritize adding new players into game where the teams are out of balance. Loopsided teams can greatly impact the outcome of the game.

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  • Daroon.1736Daroon.1736 Member ✭✭✭

    Ignoring the frustration of constant uneven numbers on a team; which seems to plague every team based mini game in GW2 and is something the Devs are apparently unable to find a solution for, it's quite enjoyable mini game.

    But with no rewards for playing (a single game) - no rewards for participation - no related Achievements that award AP, it's as if Anet is trying to discourage players from wanting to participate - very strange.

  • Cobrakon.3108Cobrakon.3108 Member ✭✭✭

    Its like the gold standard for all modern shonen anime. Like what are you thinking???.... oh never mind.

  • Bloodstealer.5978Bloodstealer.5978 Member ✭✭✭✭
    edited February 12, 2018

    Grrrr that Dragons Gaze skill is so annoyingly troublesome to actually get to land and count.. the camera goes dolaly in the tighter areas.. every shot seems to be obstructed out of range, skills don't activate quick enpugh when moving.. god forbid you just touch a wall or something and it fails to activate at all cos the camera has zipped anywhere except where your aiming :)..
    With no real incentives to stay in a game when being ported in at 450 -0 on the wrong colour.. and auto rebalance when you have got to 450-0 and loose out on the win for no fault of your own.. yeah, no thanks.
    I prefer to go watch paint drying.

    Life is what YOU make it... NOT what others tell you!

  • @sablephoenix.1593 said:
    Dragon Ball sucks. We all know it. Not because of the design of the event itself, per se, but because of the rewards associated with the activity.

    Nah, it's BOTH rewards AND design, and I mean the design of the skills AND the map.

    For a start, there's only one map, and it's small, and it's a SEWER. Sure, it's a nostalgic reminder of 90's game design when almost every game on the market had to have a sewer level, but after playing the same sewer map for several years... it's a little boring. And I always feel like there should be a barrel of toxic ooze or something in every corner that you can shoot to explode.

    And the skills.... meh. They're so boring I'm too bored to write any more. Keep your dragonball. I'm going to farm my home instance for fun.

  • Kovu.7560Kovu.7560 Member ✭✭✭✭
    edited February 12, 2018

    Just grant a win to a player regardless of the result of the match, if they press that 'volunteer' button.
    Its not like having a couple extra wins a few matches sooner breaks the economy in any way.
    You can still grind out those other achievements even if you're on the losing team.

    I personally enjoy Dragon Ball, though I do wish there were a couple more stages. I guess its hard to justify investing more time and resources into something that only shows up a couple weeks of the year.

    ~ Kovu

    Fort Aspenwood,
    Ranger, Necromancer.

  • Odinens.5920Odinens.5920 Member ✭✭✭

    Welcome to WoW battlegrounds!

    .....oh wait

  • Rayti.6531Rayti.6531 Member ✭✭✭

    What I love most is when I'm on the winning team and then I suddenly get dragged to the losing team via auto-balance (more often than not while having most kills - maybe that's related?), just because the team members of the opposing team started leaving the game. I wasted an hour on 2 wins just because of this "mechanic" yesterday.

    Pressing "volunteer" does nothing in this situation, otherwise I probably would. I think that some improvements to match making and team auto-balance could make this mini game much more enjoyable.

    I'm still trying to figure out what about this year's skill rebalance was supposed to be the improvement for Dragon Kick (if that's the name of the stun skill). To me it feels even more broken/difficult to land than last year...

  • Moreover, today I can't get any achievements from Dragon Ball activity (except daily dragonball). None of the annual power-up achievements fill up/work. And when a match ends with our team victorious, it gives away no reward.

  • Tolmos.8395Tolmos.8395 Member ✭✭✭

    For me, the biggest help for dragon ball would be if the matches only went to 250 points vs 500. These games can be LONG

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭
    edited February 13, 2018

    The whole activity is awful. From rewards to the activity itself. Homing attacks that go through the whole arena? Dieing in a maximum of 7 hits? I wish Anet would just delete it
    Also the interrupt skill is almost impossible to use. Won 10+ matches this year and did not managed to interrupt a single skill

    First person to reach 35,000 and 36,000 AP.
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  • Gop.8713Gop.8713 Member ✭✭✭

    @Tolmos.8395 said:
    For me, the biggest help for dragon ball would be if the matches only went to 250 points vs 500. These games can be LONG

    I actually like Dragon Ball. It's not the greatest thing ever, but I get ten wins per day for the first token and that doesn't feel particularly burdensome. And while I have seen some pretty spectacular late game comebacks I agree that a lower score to win would be welcome. Maybe not 250, but a little lower than 500 would be nice . . .

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭

    1) theres only reward for winning.
    Not for participating. Hence many people leave of success isn't likely to happen.

    2) no new parties after every match.
    You're stuck with the same people, against the same people.

    3) extremely bugged. Enemies can throw u-turning curveballs, while others will see "obstructed" after a straight line impact.

    4) leaving the base is terrible. The jump height is about equal to what you need to get out. Hence its often faster to wait to be teleported in order to get out.

    5) no punishment for leaving ongoing matches, strengthening the behaviour of (1)

    To defeat the dragons, see the good in them.
    Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
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  • Sounds like a lot of terrible players whining to ANet to subsidize their terrible play. git gud

  • artemis.6781artemis.6781 Member ✭✭✭

    @Shayne Hawke.9160 said:
    Sounds like a lot of terrible players whining to ANet to subsidize their terrible play. git gud

    You forgot your classic "git gud or git lost"

  • Blude.6812Blude.6812 Member ✭✭✭

    DB has always been bad and ignored (imho). Gave up on it after the 1st year.

  • @Ayakaru.6583 said:

    4) leaving the base is terrible. The jump height is about equal to what you need to get out. Hence its often faster to wait to be teleported in order to get out.

    So true. The suckiness starts before you even start playing.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @artemis.6781 said:

    @Shayne Hawke.9160 said:
    Sounds like a lot of terrible players whining to ANet to subsidize their terrible play. git gud

    You forgot your classic "git gud or git lost"

    "git lost" requires people that want to stay to being with ...

  • Razor.6392Razor.6392 Member ✭✭✭✭

    I agree they really jumped the shark with super. At least Beerus is cool tho.

    Never said I'm the best, but I believe I'm better than you.

  • MarshallLaw.9260MarshallLaw.9260 Member ✭✭✭✭

    I remember they had the same complaints at the 2012 Olympic Games. Participation not being rewarded?!?!? Ridiculous. For the 2016 OG everyone who turned up was given a silver medal regardless of what they did, even the spectators were "rewarded". Obviously everybody was happy but it bankrupt the country of Brazil.

  • Urud.4925Urud.4925 Member ✭✭✭

    It's also boring if you don't want to leave the instance but you want to let it finish asap. Few days ago my team was like 350 v 0 with only 2-3 players left. To finish the match (since it was useless for me to fight against a zerg) I had to continuously use that bugged jumping platform and wait in the middle for the other team to kill me. And repeat, until they arrived to 500. That was boring, I wished I could have voted for the defeat within my team.
    As said somewhere else for all of these pvp instanced events, I'd like a cooldown of 2-3 minutes for the people who leave during the match.

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭

    I have fun once in a while.
    The real problem, as for everything in this game ( and any other game ), is the moment you decide to hit one achievement.

    Achievements are meant to let you play, not to have fun ( even though we do have exceptions ).
    Imho the sooner you realize that you have to play in order to have fun and not to bend and complain about things like this, the better.

  • Trise.2865Trise.2865 Member ✭✭✭

    They keep pretending to pass the torch, give another character the spotlight, but always end up just waiting for Goku...

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