Builds post patch — Guild Wars 2 Forums

Builds post patch

Hey mates!
I am a very new mesmer, what builds can I use since the patch changed a lot?
Thanks!

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Comments

  • You can use any viable build. There's a lot of those.

    We can give more helpful advice if you clarify though. What do you play, what roles do you enjoy, how confident are you in your mastery of the class.

    Ohey, I've got a signature

  • I'd say the changes were excellent for build diversity, You have so many options for all 3 specs. What game modes do you play? What spec do you prefer? I could maybe help with WvW but not PvE or PvP as i dont play either lol

  • moutzaheadin.4029moutzaheadin.4029 Member ✭✭
    edited February 12, 2018

    These two guys above me aren't even close to the truth.

    The only proper weapon sets now are gs / sw/torch. Power set only.

    Hybrid is dead , condition is dead across the board.

    Can you play other builds and sets ? Yes. But you'll be underperforming.

    Anet has narrowed all Mesmer builds into some sort of power variant.

  • EpicTurtle.8571EpicTurtle.8571 Member ✭✭✭
    edited February 12, 2018

    Because he wants to capitalize on his 'momentum' from his panic thread and become noteworthy I suppose.

    There's multiple builds for each playstyle now tbh, it's a very good time for mesmer build diversity.

  • @ArmageddonAsh.6430 said:

    @moutzaheadin.4029 said:
    These two guys above me aren't even close to the truth.

    The only proper weapon sets now are gs / sw/torch. Power set up.

    Hybrid is dead , condition is dead across the board.

    Can you play other builds and sets ? Yes. But you'll be underperforming.

    Anet has narrowed all Mesmer builds into some sort of power variant.

    I dont run Torch, I dont run GS and i dont run Sword. Odd for that huh? Rather than try and make out that the class is dead or something silly, why post at all? The class has many builds. Because you dont want to play them for what ever reason doesnt mean they arent there. Remember, There is more to GW2 than the DPS Raid race....

    No not odd at all. Most gw2 players are able to run sub par builds with no impact. The game is very forgiving.

    But just because you can run a bad build and have fun in your own world , it doesn't make it viable.

    So I stand by my comments.

  • @EpicTurtle.8571 said:
    Because he wants to capitalize on his 'momentum' from his panic thread and become noteworthy I suppose.

    There's multiple builds for each playstyle now tbh, it's a very good time for mesmer build diversity.

    Oh is that so ?

    Let's see how many hybrid or condition builds you can come up with ?.. that are actually viable.

    I'll wait.

  • Levetty.1279Levetty.1279 Member ✭✭✭

    What mode are you talking about moutzaheadin?

  • @Levetty.1279 said:
    What mode are you talking about moutzaheadin?

    Wvw , but im sure pvp is the same.

  • @moutzaheadin.4029 said:
    They nerf both hybrid and Condi specs to the point they are unplayable to any decent knowledgeable player. They claim it's for a redesign. I can think of 3-4 that I played with that are unusable now.

    Well, in terms of WvW this just isnt the case. I still see plenty of condi and hybrid people. The changes havent done as much damage to conditions as you seem to think, maybe in PvE but WvW at least not much has really changed. The application is still through the roof for many builds and classes.

  • moutzaheadin.4029moutzaheadin.4029 Member ✭✭
    edited February 12, 2018

    @ArmageddonAsh.6430 said:

    @moutzaheadin.4029 said:
    They nerf both hybrid and Condi specs to the point they are unplayable to any decent knowledgeable player. They claim it's for a redesign. I can think of 3-4 that I played with that are unusable now.

    Well, in terms of WvW this just isnt the case. I still see plenty of condi and hybrid people. The changes havent done as much damage to conditions as you seem to think, maybe in PvE but WvW at least not much has really changed. The application is still through the roof for many builds and classes.

    I was talking about hybrid or condition Mesmer/Chrono/mirage.

    Sure people are testing , as am I. But honestly it's not looking good.

    The Staples of the all around hybrid / Condi build was shattering phantasms along with clones. Adding in idefender and disenchanter after they served thier purpose. There's more but that's the concept of most hybrid/Condi shatter builds.

    It's just so much more effective now to go power along with everyone else and "play how you want" right ?

  • Levetty.1279Levetty.1279 Member ✭✭✭

    If your problem with Condi builds is that you can't produce enough clones to shatter, that is very much on you.

  • @moutzaheadin.4029 said:
    I was talking about hybrid or condition Mesmer/Chrono/mirage.

    Sure people are testing , as am I. But honestly it's not looking good.

    The Staples of the all around hybrid / Condi build was shattering phantasms along with clones. Adding in idefender and disenchanter after they served thier purpose. There's more but that's the concept of most hybrid/Condi shatter builds.

    It's just so much more effective now to go power along with everyone else and "play how you want" right ?

    Well, You would be wrong again, Well at least about Mirage. I still see more Condi Mesmers than i do Power ones. I myself, i run more of a Hybrid build and have a lot of fun with it. Other than lacking condi removal due to the hugely nerfed iDisenchanter and the fact that some of the Phantasms have a little too long a cool down due to the removal of 20% Illusion cool down trait.

  • @moutzaheadin.4029 said:
    You need to learn how to play the profession , you obviously aren't reading anything I've said.

    You can play ANYTHING ANYWHERE, but that doesn't mean it's going to be effective.

    Can I play Condi or hybrid in wvw ? Yes , is it a viable spec ?. No its not.

    Thats just wrong. Condi and Hybrid is STILL viable. Do you need to make changes to your build or play style? Maybe. That doesnt change that they are STILL viable.

  • @ArmageddonAsh.6430 said:

    @moutzaheadin.4029 said:
    You need to learn how to play the profession , you obviously aren't reading anything I've said.

    You can play ANYTHING ANYWHERE, but that doesn't mean it's going to be effective.

    Can I play Condi or hybrid in wvw ? Yes , is it a viable spec ?. No its not.

    Thats just wrong. Condi and Hybrid is STILL viable. Do you need to make changes to your build or play style? Maybe. That doesnt change that they are STILL viable.

    I now question your definition of viable. I can think of 3-4 hard counters now that no matter how you play it you can't win.

    Will you kill the random zergling on his way back to the Zerg ? Sure. That's not what I'm looking for.

    Example 1 is a permanent resis zerker/sb
    Example 2 is a dragon Hunter.
    Example 2 is a power Mesmer.

    If any of them three are equally skilled you lose. It's just a build issue.

    Pre nerf you always had the tools to adapt to these type of encounters.

  • @moutzaheadin.4029 said:

    @ArmageddonAsh.6430 said:

    @moutzaheadin.4029 said:
    You need to learn how to play the profession , you obviously aren't reading anything I've said.

    You can play ANYTHING ANYWHERE, but that doesn't mean it's going to be effective.

    Can I play Condi or hybrid in wvw ? Yes , is it a viable spec ?. No its not.

    Thats just wrong. Condi and Hybrid is STILL viable. Do you need to make changes to your build or play style? Maybe. That doesnt change that they are STILL viable.

    I now question your definition of viable. I can think of 3-4 hard counters now that no matter how you play it you can't win.

    Will you kill the random zergling on his way back to the Zerg ? Sure. That's not what I'm looking for.

    Example 1 is a permanent resis zerker/sb
    Example 2 is a dragon Hunter.
    Example 2 is a power Mesmer.

    If any of them three are equally skilled you lose. It's just a build issue.

    Pre nerf you always had the tools to adapt to these type of encounters.

    What tools did we actually lose.

  • moutzaheadin.4029moutzaheadin.4029 Member ✭✭
    edited February 12, 2018

    @ArmageddonAsh.6430 said:

    @moutzaheadin.4029 said:
    I now question your definition of viable. I can think of 3-4 hard counters now that no matter how you play it you can't win.

    Will you kill the random zergling on his way back to the Zerg ? Sure. That's not what I'm looking for.

    Example 1 is a permanent resis zerker/sb
    Example 2 is a dragon Hunter.
    Example 2 is a power Mesmer.

    If any of them three are equally skilled you lose. It's just a build issue.

    Pre nerf you always had the tools to adapt to these type of encounters.

    So far, i have encountered 1 person that i couldnt beat and that was a Bunker, insane self healing Druid even before the changes, it would be difficult to beat such a build as they can remove constantly heal, a lot and use their pets to do most of the damage for them.

    I have beaten Necros, Warriors, Mesmers, Rangers, Engineers, Eles, Revenants. I have encountered ONE person that i couldnt beat. Thats it. Have you thought, maybe that YOUR skill level is the issue? You seem to go on about how the class is SO much weaker now that that condis have been "nerfed" in reality they havent really been touched. I am guessing you are a condi player that relied on the build more than skill and now you arent doing so well and it MUST mean the spec is weak...

    If your read clearly I explained why the build is weak.

    If you play a pure shatter build Condi or hybrid it's now gone. You lose out on idefender and disenchanter both are huge if you know how to use them.

    Scepter is now terrible

    If you played a phant build it's completely gone.

    If you want to talk about my skill level. Then we can try it out ?

    Pyro did the same way back when and I embarrassed him. He conveniently can't recall.

    How about you ?

    I'll use my junk spec and most likely still outplay you.

    I'm on maguuma of that helps or if not we can do it in a guild hall.

  • Magolith.9412Magolith.9412 Member ✭✭
    edited February 12, 2018

    @moutzaheadin.4029 said:
    I was talking about hybrid or condition Mesmer/Chrono/mirage.

    Sure people are testing , as am I. But honestly it's not looking good.

    It's just so much more effective now to go power along with everyone else and "play how you want" right ?

    I've been roaming w/ a hybrid in WVW for a couple months now after getting bored of the power burst. I thought the confusion change was going to kill it before I tried it out. The build is still just as effective as before, if not more so. The confusion change does hurt a little, but it's made up for by the other changes. Power shatter works better in some scenarios, but overall I feel my hybrid is nearly (maybe 95%) as effective as the power shatter, and even better in some fights. (have thousands of hours roaming on mesmer)

    [WS] - Mesmer Mag [Fort Aspenwood]

  • @Magolith.9412 said:

    @moutzaheadin.4029 said:
    I was talking about hybrid or condition Mesmer/Chrono/mirage.

    Sure people are testing , as am I. But honestly it's not looking good.

    It's just so much more effective now to go power along with everyone else and "play how you want" right ?

    I've been roaming w/ a hybrid in WVW for a couple months now after getting bored of the power burst. I thought the confusion change was going to kill it before I tried it out. The build is still just as effective as before, if not more so. The confusion change does hurt a little, but it's made up for by the other changes. Power shatter works better in some scenarios, but overall I feel my hybrid is nearly (maybe 95%) as effective as the power shatter, and even better in some fights. (have thousands of hours roaming on mesmer)

    It's not the confusion change that hurts the build
    It's the Phantasm/traits/utility change.

    I'm sure if you have all these hours on Mesmer roaming on NA then you've seen me before.

    I've been doing it 5 years

  • @moutzaheadin.4029 said:
    If you play a pure shatter build Condi or hybrid it's now gone. You lose out on idefender and disenchanter both are huge if you know how to use them.

    Again, both of these builds are still playable. Will they be the go to spec for Raids? Likely not, that doesnt mean they cant still be played and still do well with in WvW, except maybe zergs but these builds were always rubbish for zergs.

    @moutzaheadin.4029 said:
    Scepter is now terrible

    Why? It looks some Condition damage, suddenly its useless? Why? In a hybrid build,. it can still pack a punch. Many a time i have seen 10k+ laser beams of death.

    @moutzaheadin.4029 said:
    If you played a phant build it's completely gone.

    Was. Never. Played. In WvW. Like ever. Like. Really. Ever. In PvE open world, pointless build most things died before you could really do anything with it and god forbid fights with loads of AoE.

    @moutzaheadin.4029 said:
    If you want to talk about my skill level. Then we can try it out ?

    Pyro did the same way back when and I embarrassed him. He conveniently can't recall.

    How about you ?

    I'll use my junk spec and most likely still outplay you.

    I'm on maguuma of that helps or if not we can do it in a guild hall.

    I am rather curious, what is your build? you seem to think that the class is dead, yet you say you can still beat people using the exact class that you have said is dead? My guess, my guess will be Sword/Torch and GS. Not exactly a hard build to play, especially when running with Macros that do all the work for you. So if the class is as dead as you say, why play it? If the class is in SUCH a bad spot. Why havent you gone to another class? You're then going on about how you will beat people even with a "junk" spec. Yet the class is dead!? Im slightly confused.

    And too be fair, i havent touched my Mesmer since HoT, i have even posted threads about how i have just gotten into it, mostly due to the changes. I think since the changes, has to have been 9months at least since i actually took it into WvW and yet, these changes have actually made it FUN again. Something that was seriously lacking before the changes. You seem to have the opinion that you should kill everyone you see. Ive kiled people, i have died to the same people later, does it bother me? No. Because i play for fun, if you arent finding it fun - maybe play something else rather than saying its the end of the world for Mesmers?

  • @moutzaheadin.4029 said:
    It's not the confusion change that hurts the build
    It's the Phantasm/traits/utility change.

    The phantasm changes actually helped my build. I was unaffected by most of the trait/utility changes.

    I'm sure if you have all these hours on Mesmer roaming on NA then you've seen me before.

    I've been doing it 5 years

    Maybe. [WS] Mesmer Mag on Fort Aspenwood.

    [WS] - Mesmer Mag [Fort Aspenwood]

  • @EpicTurtle.8571 said:

    @moutzaheadin.4029 said:

    @ArmageddonAsh.6430 said:

    @moutzaheadin.4029 said:
    You need to learn how to play the profession , you obviously aren't reading anything I've said.

    You can play ANYTHING ANYWHERE, but that doesn't mean it's going to be effective.

    Can I play Condi or hybrid in wvw ? Yes , is it a viable spec ?. No its not.

    Thats just wrong. Condi and Hybrid is STILL viable. Do you need to make changes to your build or play style? Maybe. That doesnt change that they are STILL viable.

    I now question your definition of viable. I can think of 3-4 hard counters now that no matter how you play it you can't win.

    Will you kill the random zergling on his way back to the Zerg ? Sure. That's not what I'm looking for.

    Example 1 is a permanent resis zerker/sb
    Example 2 is a dragon Hunter.
    Example 2 is a power Mesmer.

    If any of them three are equally skilled you lose. It's just a build issue.

    Pre nerf you always had the tools to adapt to these type of encounters.

    What tools did we actually lose.

    Idefender - bad
    Disenchanter - bad
    Idefender trait spawn -bad
    Chronoplasmia from godly to God aweful.
    Scepter is almost useless now.
    Losing the ability to shatter phantasms.

    Anyways my point is there is absolutely less viable builds available now then before the Nerf.

  • just going to throw my build out there for anyone who want to play a classic "ranged caster" build. This is pvp I'm plat 1.

    GS/Staff
    Dom/Duel/Mirage
    Typical trait choice for power shatter except:

    Dom take imaged burden
    Duel Take blinding diss
    Mirage take IH

    sig midnight ,blink + whatever u want
    scholar rune, sigi of separation

    Play style, stay far away and use your Izerker , gs3, dodge + f1 to blow stuff up. Never spike downed, always cleave. Your get away is mainly blink and jaunt, use that 1 stealth when you are in deep kitten. You will not win many 1 v 1 unless your opponent is just bad but you can +1 kill pretty much any class real fast. You will be surprisingly hard to kill and you can kite like a mofo with blink jaunt and staff 2. This build plays like a deadeye except you are a lot harder to kill and you do AE damage.

  • @moutzaheadin.4029 said:

    @EpicTurtle.8571 said:

    @moutzaheadin.4029 said:

    @ArmageddonAsh.6430 said:

    @moutzaheadin.4029 said:
    You need to learn how to play the profession , you obviously aren't reading anything I've said.

    You can play ANYTHING ANYWHERE, but that doesn't mean it's going to be effective.

    Can I play Condi or hybrid in wvw ? Yes , is it a viable spec ?. No its not.

    Thats just wrong. Condi and Hybrid is STILL viable. Do you need to make changes to your build or play style? Maybe. That doesnt change that they are STILL viable.

    I now question your definition of viable. I can think of 3-4 hard counters now that no matter how you play it you can't win.

    Will you kill the random zergling on his way back to the Zerg ? Sure. That's not what I'm looking for.

    Example 1 is a permanent resis zerker/sb
    Example 2 is a dragon Hunter.
    Example 2 is a power Mesmer.

    If any of them three are equally skilled you lose. It's just a build issue.

    Pre nerf you always had the tools to adapt to these type of encounters.

    What tools did we actually lose.

    Idefender - bad
    Disenchanter - bad
    Idefender trait spawn -bad
    Chronoplasmia from godly to God aweful.
    Scepter is almost useless now.
    Losing the ability to shatter phantasms.

    Anyways my point is there is absolutely less viable builds available now then before the Nerf.

    Based on that, it seems like your build is shatter and do nothing until shatters are back up, although to be frank it's beyond easy to get enough illusions to shatter, in less time than to cast either utility phantasm. Sounds like you've been doing it wrong for 5 years though.

  • In PvE three builds are viable: Power DPS Chrono, Condi DPS Mirage and support Chrono. Sw/Sw and Focus, Axe/Torch and Pistol and Sword/Sword and Shield

    Dancer - Elite Spec Concept for Mesmer

  • So, "viable". Yeah, condi is viable. Axe still feels great. It just puts out less damage than before. But there's nothing okay about it when you compare condi mirage to power chrono in their current state: Better burst, better sustained damage, and better utility from power chrono. Power is taking over as the new meta in most (all?) game modes, is it not? It's not "okay", in my opinion, to leave Cry of Frustration the way it stands when you now have double ammo mind wrack. It's not okay to leave scepter skill 3 and jaunt with their pathetic condi damage either.

    Condi is viable. But I think you're really reaching if you're trying to argue that it keeps up with power at this point. The confusion nerf really borked condi mirage, even if the playstyle remains intact. It just doesn't do enough damage anymore because significant portions of condi DPS still rely on broken confusion.

  • moutzaheadin.4029moutzaheadin.4029 Member ✭✭
    edited February 12, 2018

    @AliamRationem.5172 said:
    So, "viable". Yeah, condi is viable. Axe still feels great. It just puts out less damage than before. But there's nothing okay about it when you compare condi mirage to power chrono in their current state: Better burst, better sustained damage, and better utility from power chrono. Power is taking over as the new meta in most (all?) game modes, is it not? It's not "okay", in my opinion, to leave Cry of Frustration the way it stands when you now have double ammo mind wrack. It's not okay to leave scepter skill 3 and jaunt with their pathetic condi damage either.

    Condi is viable. But I think you're really reaching if you're trying to argue that it keeps up with power at this point. The confusion nerf really borked condi mirage, even if the playstyle remains intact. It just doesn't do enough damage anymore because significant portions of condi DPS still rely on broken confusion.

    This guy kind of gets it. Ty

  • Curunen.8729Curunen.8729 Member ✭✭✭
    edited February 13, 2018

    @moutzaheadin.4029 said:
    These two guys above me aren't even close to the truth.

    The only proper weapon sets now are gs / sw/torch. Power set only.

    Hybrid is dead , condition is dead across the board.

    Can you play other builds and sets ? Yes. But you'll be underperforming.

    Anet has narrowed all Mesmer builds into some sort of power variant.

    As a hybrid mirage I agree the axe changes in particular have made a negative impact on the build.

    The confusion changes are fine though - no problems wrecking power mesmers since that first patch. But the patch changing axe to all torment is painful and it's much easier for power mesmers to cleanse fewer conditions (nevermind less frequent vuln from staff as a cover condition). I'm still continuing because enjoy hybrid best, and so far am still able to hold my own most of the time, but have to repeatedly focus burst (pretty boring tbh) given it is primarily only 3 conditions (mostly torment with some bleed and a bit of burn) which are ridiculously easy to cleanse.

    Power is certainly the strongest right now, but I wouldn't say hybrid is dead. I'm still alive and enjoying success with it despite the awful change to make axe all torment. Certainly not dead on mirage - give it a try. Roaming wvw is solid. pvp a little less secure but that's because hybrid suffers from the amulet stat restrictions - whereas in wvw you can customise exactly what you want. Depends on the skill of the players - many power mesmers play predictably which makes the burst very easy to counter unless they're +1/successfully gank you.

    "Infinite Reflections" Hybrid Mirage - open world / wvw solo / pvp - Please restore burst confusion to Axes of Symmetry (Axe 3)

  • @moutzaheadin.4029 said:
    These two guys above me aren't even close to the truth.

    The only proper weapon sets now are gs / sw/torch. Power set only.

    Hybrid is dead , condition is dead across the board.

    Can you play other builds and sets ? Yes. But you'll be underperforming.

    Anet has narrowed all Mesmer builds into some sort of power variant.

    First, don't just paint with a broad brush like that, mention the game mode you're refering to. Second, congrats on derailing the thread with your irrelevant butthurtedness. We get it, you're mad your little niche got wrecked this time, sucks to be you. But PvP/PvE wise condi mirage kicks kitten just about the same as it has for months now, with the welcome addition of Power Chrono to now decent DPS levels.

    It's almost like, the game, like, goes through these..uh..phases, you know? Adapt.

  • Blood Red Arachnid.2493Blood Red Arachnid.2493 Member ✭✭✭
    edited February 14, 2018

    I can't find hide nor hair of an accepted support chrono build, so I've had to make my own.

    Runes: Leadership
    Sigils: Concentration + Force

    Illusions: Persistence of Memory, Phantasmal Haste, Phantasmal Force
    Inspiration: Medic's Feedback, Protected Phantasms, Illusionary Inspiration
    Chronomancer: All's Well That Ends Well, Improved Alacrity, Seize the Moment

    Utilities: Signet of Inspiration, Well of Action, Well of Recall
    Weapons: Sword/Shield + Sword/X

    It is a continuum split build. With Flow of Time and Seize the Moment, I have both quickness and alacrity every time I shatter. This means that, when I go to load up on boons with double casts of the Signet, I will always have alacrity and quickness to copy over. Once the clones build up, I can shatter them away for additional bursts of boons, meaning that I almost never lose momentum with this build.

    A good secondary interaction comes from Persistence of Memory. The other traits mean that my phantasms always have quickness, might, and aegis, so every time I use a phantasms, I end up with those boons.

    I don't know if this is the top-of-the-line super-efficient meta build, but it definitely succeeds at maintaining permanent quickness + alacrity for my team.

    I don't have opinions. I only have facts I can't adequately prove.

  • moutzaheadin.4029moutzaheadin.4029 Member ✭✭
    edited February 13, 2018

    @Eliavres.4910 said:

    @moutzaheadin.4029 said:
    These two guys above me aren't even close to the truth.

    The only proper weapon sets now are gs / sw/torch. Power set only.

    Hybrid is dead , condition is dead across the board.

    Can you play other builds and sets ? Yes. But you'll be underperforming.

    Anet has narrowed all Mesmer builds into some sort of power variant.

    It's almost like, the game, like, goes through these..uh..phases, you know? Adapt.

    It's like, almost, like really like, this ... Is the first time in 5 years the game has ever completely overhauled the profession core mechanics... Like, really hurr durr

  • im running this atm

    http://gw2skills.net/editor/?vhAQNAsfRnELD1ohNqBmpBMMjlXDzf/FATgnFhgQyBNA0ceOA-jpg9AAQZAe/BA

    keep in mind that the editor did not update the changed traits etc, so its not exactly the same.

    I know im loosing a bit burst dmg, because i run inspiration instead of domination, but its enough for most things. The extra condi clear makes it worth it.

  • @moutzaheadin.4029 said:

    @moutzaheadin.4029 said:

    @EpicTurtle.8571 said:

    @moutzaheadin.4029 said:

    @ArmageddonAsh.6430 said:

    @moutzaheadin.4029 said:
    You need to learn how to play the profession , you obviously aren't reading anything I've said.

    You can play ANYTHING ANYWHERE, but that doesn't mean it's going to be effective.

    Can I play Condi or hybrid in wvw ? Yes , is it a viable spec ?. No its not.

    Thats just wrong. Condi and Hybrid is STILL viable. Do you need to make changes to your build or play style? Maybe. That doesnt change that they are STILL viable.

    I now question your definition of viable. I can think of 3-4 hard counters now that no matter how you play it you can't win.

    Will you kill the random zergling on his way back to the Zerg ? Sure. That's not what I'm looking for.

    Example 1 is a permanent resis zerker/sb
    Example 2 is a dragon Hunter.
    Example 2 is a power Mesmer.

    If any of them three are equally skilled you lose. It's just a build issue.

    Pre nerf you always had the tools to adapt to these type of encounters.

    What tools did we actually lose.

    Idefender - bad
    Disenchanter - bad
    Idefender trait spawn -bad
    Chronoplasmia from godly to God aweful.
    Scepter is almost useless now.
    Losing the ability to shatter phantasms.

    Anyways my point is there is absolutely less viable builds available now then before the Nerf.

    Here you go. This doesn't just effect 1 build. It effects everyone that chooses to use them.

  • moutzaheadin.4029moutzaheadin.4029 Member ✭✭
    edited February 13, 2018

    @Levetty.1279 said:

    Idefender - bad

    No it is fairly decent aoe nuke with a nice long taunt. The Aoe will probably miss alot in PvP/WvW though but that taunt is nice.

    using hybrid or condition set there is pitiful dmg from that easy to avoid nuke , also the idefender would absorb large chunks of dmg, the cooldown on it is way to long for what it does now

    Disenchanter - bad

    It might not remove conditions anymore but can strip a lot of boons and hits really hard.

    it was extremely effective for removing conditions also stripping resistance of warriors that can keep reapplying it

    Idefender trait spawn -bad

    It is now usable without messing up what phantasms you want to use. Aside form that its the same.

    this trait was amazing if you are fighting any ranged power class , it could have been used for offensive and defensive , if you depended on your other phantasms more then you obviously would never use this trait

    Chronoplasmia from godly to God aweful.

    *Chronophantasma
    It went from meh band aid phantasm generation to an amazing trait that strengthens up some of our hardest hitting attacks and has great synergy with a lot of traits.

    here is your biggest error in judgement , with the old trait it allowed you to let your phantasms attack and shatter them , then they can attack again and you now have the choice to leave them up or shatter then again depending on the phantasms cooldown

    Your problem with it seems to be illusion generation for shatters. They added more clone generation and Phantasms turn into clones. As I said before, if you aren't generating enough illusions to shatter, that is on you.

    Blaming it on me without any real thought on the matter , ok lol

    Scepter is almost useless now.

    It always has been. They didn't change anything.

    Scepter was the best hybrid/condition mainhand if you know how to use it

    Losing the ability to shatter phantasms.

    They added more clone generation and Phantasms turn into clones. As I said before, if you aren't generating enough illusions to shatter, that is on you.

    The real problem is , like I've stated. Many people are riding the Mirage bandwagon and could care less.

    Chrono is the clear winner of this patch. If anything Mirage got nerfs for PvP.

    Clear winner is Chrono in pvp and wvw?

    Do you even play this game ?

  • @Jace al Thor.6745 said:
    levetty sums it up nicely.
    All of you’re complaints stim from clone generation and how your condi/hybrid build won’t work. But to read about how great a Mesmer player you are, etc and see one of your biggest problems is clone generation to me makes it seems like
    1) you’re over exaggerating your skill level(yes I know you said you dueled pyro but he doesn’t remember and you’ve yet to show proof so that’s not evidence)
    2) you are refusing to adjust you build a little
    Or 3) you got so used to spamming conditions on zerglings with little to no condi clear that now without confusion being overpowered they don’t drop immediately.

    Now I could be wrong, I’m human after all, but good grief this patch helped Mesmer. And before you say I’m just another Mirage fanboi, no I hate Mirage- the spec to me feels unfinished and promotes condi usage in a similar play style to core condi which does nothing for me.

    And to nip this in the bud, disenchanter is still good, for people without boons it hits like a truck. With boons it strips and still hits hard. If you’re worried about condition removal we have other options. mantra, null field, etc. if those aren’t enough for you change your build up and run inspiration, you’re guaranteed to have enough condi removal then.

    You can always just pm me for some friendly duels if you care to see just how good I am. Wvw or guildhall would be fine. I have changed my build multiple times. I just haven't found the one that's comparable the ones I was using before the Nerf.

    I've outlined the exact reasons in detail. The changes they made are worse. Most that don't agree with me never used the traits/utilities I'm talking about in the first place.

    They just use put together arguments that might sound good but when in game (wvw) it's a different story.

  • @moutzaheadin.4029 said:

    @Jace al Thor.6745 said:
    levetty sums it up nicely.
    All of you’re complaints stim from clone generation and how your condi/hybrid build won’t work. But to read about how great a Mesmer player you are, etc and see one of your biggest problems is clone generation to me makes it seems like
    1) you’re over exaggerating your skill level(yes I know you said you dueled pyro but he doesn’t remember and you’ve yet to show proof so that’s not evidence)
    2) you are refusing to adjust you build a little
    Or 3) you got so used to spamming conditions on zerglings with little to no condi clear that now without confusion being overpowered they don’t drop immediately.

    Now I could be wrong, I’m human after all, but good grief this patch helped Mesmer. And before you say I’m just another Mirage fanboi, no I hate Mirage- the spec to me feels unfinished and promotes condi usage in a similar play style to core condi which does nothing for me.

    And to nip this in the bud, disenchanter is still good, for people without boons it hits like a truck. With boons it strips and still hits hard. If you’re worried about condition removal we have other options. mantra, null field, etc. if those aren’t enough for you change your build up and run inspiration, you’re guaranteed to have enough condi removal then.

    You can always just pm me for some friendly duels if you care to see just how good I am. Wvw or guildhall would be fine. I have changed my build multiple times. I just haven't found the one that's comparable the ones I was using before the Nerf.

    I've outlined the exact reasons in detail. The changes they made are worse. Most that don't agree with me never used the traits/utilities I'm talking about in the first place.

    They just use put together arguments that might sound good but when in game (wvw) it's a different story.

    Sure we could do that but, and I’m a little jaded, the times I have dueled or watched others duel to prove a point the loser will always stick with their opinion. Which isn’t necessarily a bad thing, but doesn’t actually accomplish anything.

    Thing is, I’ve used the skills and traits you’re talking about in WvW. Both pre and post patch. This patch actually got me to download and log back on after 3+ months of not being on. I have used disenchanter post patch, it’s a little different but it works. I think that defender has way to long of a cd for it to be usable but the effect has potential if the cd was shorter. I like the changes to chronophantasma, my only gripe is now that they are permenant the included daze needs to be removed as it takes too long to cycle through but it’s highly usable.

    As far as clone production you’ve yet to actually address why you are having issues. With the changes to both GS(traited) and Staff phantasms you get two clones out of one skill. Not only that but with alacrity being a boon you can run improved alacrity and get 5 seconds of 50% recharge with one full shatter and 20% boon duration. That’s a stronger recharge than the 33% we had and with proper timing you can have a very high uptime of it. That relates to having more shatters and more clones up so clone generation isn’t a problem because you have to change your utilities around.

  • @Jace al Thor.6745 said:

    @moutzaheadin.4029 said:

    @Jace al Thor.6745 said:
    levetty sums it up nicely.
    All of you’re complaints stim from clone generation and how your condi/hybrid build won’t work. But to read about how great a Mesmer player you are, etc and see one of your biggest problems is clone generation to me makes it seems like
    1) you’re over exaggerating your skill level(yes I know you said you dueled pyro but he doesn’t remember and you’ve yet to show proof so that’s not evidence)
    2) you are refusing to adjust you build a little
    Or 3) you got so used to spamming conditions on zerglings with little to no condi clear that now without confusion being overpowered they don’t drop immediately.

    Now I could be wrong, I’m human after all, but good grief this patch helped Mesmer. And before you say I’m just another Mirage fanboi, no I hate Mirage- the spec to me feels unfinished and promotes condi usage in a similar play style to core condi which does nothing for me.

    And to nip this in the bud, disenchanter is still good, for people without boons it hits like a truck. With boons it strips and still hits hard. If you’re worried about condition removal we have other options. mantra, null field, etc. if those aren’t enough for you change your build up and run inspiration, you’re guaranteed to have enough condi removal then.

    You can always just pm me for some friendly duels if you care to see just how good I am. Wvw or guildhall would be fine. I have changed my build multiple times. I just haven't found the one that's comparable the ones I was using before the Nerf.

    I've outlined the exact reasons in detail. The changes they made are worse. Most that don't agree with me never used the traits/utilities I'm talking about in the first place.

    They just use put together arguments that might sound good but when in game (wvw) it's a different story.

    Sure we could do that but, and I’m a little jaded, the times I have dueled or watched others duel to prove a point the loser will always stick with their opinion. Which isn’t necessarily a bad thing, but doesn’t actually accomplish anything.

    Thing is, I’ve used the skills and traits you’re talking about in WvW. Both pre and post patch. This patch actually got me to download and log back on after 3+ months of not being on. I have used disenchanter post patch, it’s a little different but it works. I think that defender has way to long of a cd for it to be usable but the effect has potential if the cd was shorter. I like the changes to chronophantasma, my only gripe is now that they are permenant the included daze needs to be removed as it takes too long to cycle through but it’s highly usable.

    As far as clone production you’ve yet to actually address why you are having issues. With the changes to both GS(traited) and Staff phantasms you get two clones out of one skill. Not only that but with alacrity being a boon you can run improved alacrity and get 5 seconds of 50% recharge with one full shatter and 20% boon duration. That’s a stronger recharge than the 33% we had and with proper timing you can have a very high uptime of it. That relates to having more shatters and more clones up so clone generation isn’t a problem because you have to change your utilities around.

    For 1 the point of the friendly duel is to show you am not exaggerating my skill and knowledge of the profession.

    2 I have very good clone production, my problem and everyone else's is that if your running hybrid/condition gear on a chrono you are counting the days till the useless phantasms become clones. On top of that. Not adding a counter for phantasms in the UI makes it that much harder to keep track of them. I for one would like to see them add dots that show how many phantasms are out and maybe have them show on a timer how long before they become a clone.

    That change alone would make this seems less awkward. If your trying to build 3 clone shatters that aren't spam. But solid timed targeted shatters this would go a long way towards making it seem more of a planned change rather then a hack redesign.

    3 in hybrid/condition gear most all of the phantasms attacks are lack luster.

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