Gold 3 Is Incredibly Toxic — Guild Wars 2 Forums

Gold 3 Is Incredibly Toxic

Lyger.5429Lyger.5429 Member ✭✭✭
edited February 13, 2018 in PVP

This division has to be the absolute worst of them all. The amount of kitten that actually goes on there is mind blowing. People throwing matches by afking or dcing every other match but returning just so you lose pips. I kid you not, no less than 4 matches I played yesterday had a dc.

Even some of the plays people make, leave you questiong if there's even a person at the computer. But here's the thing once you get past it, like close to plat 2 (cause early plat still bad) or drop below it like gold 2 you get normal matches again.

So what is actually going on? When Anet starts punishing people for this stuff (if ever) please start with this division.

Comments

  • I've noticed this strange phenomena as well, to the point where climbing from plat I -> plat II is actually easier than gold III -> plat I just because people intentionally sabotage their own teams making wins totally random.

  • Lyger.5429Lyger.5429 Member ✭✭✭

    @Master Ketsu.4569 said:
    I've noticed this strange phenomena as well, to the point where climbing from plat I -> plat II is actually easier than gold III -> plat I just because people intentionally sabotage their own teams making wins totally random.

    Absolutely this, if going from plat 1 to 2 is easier then something is definitely wrong. Ideally it's best to just land in plat from placements and never have to touch gold 3. This is just ridiculous.

  • Abazigal.3679Abazigal.3679 Member ✭✭✭

    This is an interesting topic because i was wondering quite the same lately. I keep doing the yoyo between 1350 and 1500 due to unplayable matchs, and it's true that there are many games where people decide to afk at 100 pts difference or to throw the game for no reason.

    Also noticed people do play much smarter at 1350 than at 1500 ( i.e they might not be so good at fighting, but they do know good rotations and stuff)

  • Overall, getting to platinum is hard, Gold and Silver have so many random unexpirienced people and afkers that make you stay in the same status because its 50-50% win.

  • Abazigal.3679Abazigal.3679 Member ✭✭✭

    @Dawdler.8521 said:
    Frustrated people dropping plat1>gold3 because of idiot teams and equally frustrated people finally reaching gold3 only to get faced with what is basicly plat1 people so that they can drop again.

    The core problem of sPvP remain your 100% individual rank based on the performance of 4 random people you just met.

    This is 100% true too. Right now i keep dropping in the ladder, although i fail to see what i'm doing bad. We manage to win sides easily, people keep trying mid, die to a kitten holo or a scourge ( sometimes 1v3..), and we end up losing 500-350 a match that in theory should be won 500-150. This is happening a lot and is really frustrating.

  • My friend from gold told me lots of silcer players are now at gold. Lot's this toxic

  • pah.4931pah.4931 Member ✭✭✭✭

    Just like middle school kids (especially 8th graders). The kids THINK they are adults and cool and ready to be all growed up... but they are annoying, immature a-holes.

  • pah.4931pah.4931 Member ✭✭✭✭

    @Dawdler.8521 said:
    Frustrated people dropping plat1>gold3 because of idiot teams and equally frustrated people finally reaching gold3 only to get faced with what is basicly plat1 people so that they can drop again.

    The core problem of sPvP remain your 100% individual rank based on the performance of 4 random people you just met.

    I still think they need to find a way to take performance into account. Even if it isn't perfect.

  • allias.1420allias.1420 Member ✭✭✭

    @pah.4931 said:

    @Dawdler.8521 said:
    Frustrated people dropping plat1>gold3 because of idiot teams and equally frustrated people finally reaching gold3 only to get faced with what is basicly plat1 people so that they can drop again.

    The core problem of sPvP remain your 100% individual rank based on the performance of 4 random people you just met.

    I still think they need to find a way to take performance into account. Even if it isn't perfect.

    I agree. I think the amount of points should be calculated based on personal merit. For example, a player who earned a badge for damage, offense and most number of kills should earn more points (or lose less) depending on the situation.

  • Emtiarbi.3281Emtiarbi.3281 Member ✭✭✭

    @saerni.2584 said:
    Gold 3 is toxic because it’s filled with people who think they should be on the leaderboard but aren’t. Naturally, a few of those are more toxic/entitled so they act out.

    Agree, i've seen people insulting other people just because they are using x build and just afk. without even trying.
    Gold 3/Plat 1 is hard :anguished:

  • Ghos.1326Ghos.1326 Member ✭✭✭

    I think some of this toxicity is stemming from good players that see people who have been playing this game mode for 5+ years, and still play like they just started the game mode 1 month ago. But I also agree and see people who get so angry that people are not using their bronze/silver tactics anymore and trying to improve, thinking that their bronze/silver tactics is how pvp is, and should be played, in a conquest style game match.

    The greatest enemy to improvement, is ignorance. But the desire to learn will cast ignorance into the fire.

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭

    LOL

    Welcome to my four seasons where I did nothing but rollercoaster'd up to plat 1 down to gold 3 back to plat 1 and then gold 3 again. I always end up letting the decay kick in cause I'm bored of it or staying in g3, because apparently the game can't decide if I'm actually ready for plat games or not.

    If I'm not ready, then that's fine, but kitten I would like a solid position.

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭

    I think it's very toxic because you can be matched up against plat level players while in your team have silver level people.

    It's impossible someone arrived gold3 and go mid all the lenght of the match 1vs3-4 and just die only.

    I can be not a pro, but at least I don't go random against 3 enemies alone.

    So I am suspicious you can be matched even with teammates that just reached rank 20 and played just the qualify games and ended up bronze pr something or it has no sense.

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭
    edited February 13, 2018

    And then comes Zef, takes a lazy look at all that talk and asks the question:

    "So what?"

    Does higher division earn you more rewards? Nope.
    Is there anyone who gets above 50% winrate once system is done placing them? Only the top dogs.
    Is anything below legendary top dogs? No.
    Conclusion:

    No matter your skill level your rewards will be same unless you reach the absolute pinnacle where there are no enemies equal to you at all, or the very bottom where you're so bad that even biggest losers put on enemy team still have major edge over you.

    Everyone else?
    Simple question - do i want to put all the time and effort it takes to learn ton of kitten to get from my position to absolute top dog or not.

  • @ZeftheWicked.3076 said:
    And then comes Zef, takes a lazy look at all that talk and asks the question:

    "So what?"

    Does higher division earn you more rewards? Nope.
    Is there anyone who gets above 50% winrate once system is done placing them? Only the top dogs.
    Is anything below legendary top dogs? No.
    Conclusion:

    No matter your skill level your rewards will be same unless you reach the absolute pinnacle where there are no enemies equal to you at all, or the very bottom where you're so bad that even biggest losers put on enemy team still have major edge over you.

    Everyone else?
    Simple question - do i want to put all the time and effort it takes to learn ton of kitten to get from my position to absolute top dog or not.

    Great point but...

    There is the qualitative angle. Some of us are only looking for good matches between equally skilled players. It's this quality - win or lose - that is missing at Gold 3. Unfortunately, I don't believe that quality will improve so long as there are badges for divisions and massive gold pve rewards for playing.

    Keep the system exactly as is mechanically.

    Make the ranks invisible removing the division badges.

    Remove all PvP rewards (except the old.tracks)

    That is the solution. I promise most games will be quality at that point because the trash players will see themselves out and only those who enjoy the mode will remain. I'm basically advocating a return to pre-season 1.

  • Gold 3 to Platinium 1 is absolutely horrible. I lost 8 matches in a row last night and fell down to Gold 3 .

    It would be one thing if the matches were close, but they were complete blow outs.

    This new matching system does not create fair games, but unfair matches again and again. Players are being over-rated and mismatched exponentially.

    It's brutal and doesn't make much sense.

  • @allias.1420 said:
    I agree. I think the amount of points should be calculated based on personal merit. For example, a player who earned a badge for damage, offense and most number of kills should earn more points (or lose less) depending on the situation.

    I completely disagree with this. Top stat badges can be earned even through game throwing misplays, think an AoE burn guardian blinking into an entire enemy team at mid and repeatedly suiciding while not managing to kill anyone. They would be likely to earn the damage, and perhaps even offense badge while being completely detrimental to the team.

    Badges hardly say anything about your performance in a game.

  • Itz Jay.8941Itz Jay.8941 Member ✭✭✭

    @Cougre.6543 said:

    @allias.1420 said:
    I agree. I think the amount of points should be calculated based on personal merit. For example, a player who earned a badge for damage, offense and most number of kills should earn more points (or lose less) depending on the situation.

    I completely disagree with this. Top stat badges can be earned even through game throwing misplays, think an AoE burn guardian blinking into an entire enemy team at mid and repeatedly suiciding while not managing to kill anyone. They would be likely to earn the damage, and perhaps even offense badge while being completely detrimental to the team.

    Badges hardly say anything about your performance in a game.

    Or your team is constantly doing a 3v2 or even 3v1 on your close point leaving you outnumbered on the rest of the map unable to score any top stats, then you get the blame for not having any top stats LUL

  • Despond.2174Despond.2174 Member ✭✭✭
    edited February 14, 2018

    Getting through gold 3 to plat 1 solo queue is basically a casino of RNG. I don't want to know the stresses of plat 3.

  • pah.4931pah.4931 Member ✭✭✭✭

    @Cougre.6543 said:

    @allias.1420 said:
    I agree. I think the amount of points should be calculated based on personal merit. For example, a player who earned a badge for damage, offense and most number of kills should earn more points (or lose less) depending on the situation.

    I completely disagree with this. Top stat badges can be earned even through game throwing misplays, think an AoE burn guardian blinking into an entire enemy team at mid and repeatedly suiciding while not managing to kill anyone. They would be likely to earn the damage, and perhaps even offense badge while being completely detrimental to the team.

    Badges hardly say anything about your performance in a game.

    That's why they need smarter, better maths... but IF they can find a way to reward performance, it would be WAY better than just Wins/Losses. I'm sure it's far too big of an investment to figure that out.

  • Remember, every gold 3 player was legend in a season just far enough in the past that you cannot confirm or deny this.

  • @Master Ketsu.4569 said:
    I've noticed this strange phenomena as well, to the point where climbing from plat I -> plat II is actually easier than gold III -> plat I just because people intentionally sabotage their own teams making wins totally random.

    There's nothing strange about it. Gold 3 is where the people suffering from the Dunning-Kruger effect run into the wall of reality.

    And then get angry at it.

    [Indifferent Charr Noises]
    [Plays every class]
    [Every PvP game has bad balance because every PvP game has bad players.]

  • I agree. I think the amount of points should be calculated based on personal merit. For example, a player who earned a badge for damage, offense and most number of kills should earn more points (or lose less) depending on the situation.

    the prob. is noone stomps. 2much controls, condi eats u faster than power builds, noone can hit a halfdead guy. i can easely do 20 kills with a deadeye and deal about 300k dmg, or can be top heal and top damage with a spellbreaker, just running 1v4 on mid. i think condies must be nerfed, this canserbuilds doing toomuch damage.

  • PlagueParade.7942PlagueParade.7942 Member ✭✭
    edited February 15, 2018

    You want a less toxic environment in ranked pvp then you need to report all of the intentional quitters and even say what's happening in map chat and get the other team to do it as well. By not doing anything you're just as bad as the ones rage quitting and the like. It's never going to get better unless you do something about it. I would even say you should do this in unranked. I mean it's for practice but I still see people rage quitting there as well and just sit at home base raging at their teammates or just giving up. I mean it's unranked why quit? It's PRACTICE go learn your class better and go learn how to deal with other classes.

    And when it comes to players getting on alt accounts to do ranked (and intentionally quit) maybe ranked should have a lot more games in it before a new account can play it. Maybe even have one of the champion class titles.

  • Its toxic cause its the easiest rating to tilt in. Im not saying gold people dont belong in gold. They do. Its just their pool of mmr gets poluted by allot of things. Heres why:

    Its the borderline between somewhat decent players up in platinum 1+ and the "im just gonna run into 4man mid, ignore map mechanics cause someone else will do it, 3man a capped home and so on, false mmr cause class was op past season" players. Its that black and white in gw2. Players either know basics or dont and the borderline is gold3 these past seasons.

    Then you have the "placement matches" players. If someone starts at 1200 mmr default virgin account he will get put mostly within gold 1 2 and 3 ratings mmr area of -200+200. Some classes are so strong they get boosted pretty fast out of 1200- rating cause they are hard to fight for silver- ppl. This player probably has played to rank20 in unranked and is now after aprox 10 matches in gold 1 2 or 3 on a class he barely touched. The placement system is that bad these days. Iv talked to numerous ppl that say somethin like "why is he hitting me through my block?" or "iv only played this game for 3 weeks" that were doing their placement or recently passed 20+ games in ranked..its that bad. Iv done 10 placement matches my self on my second account. Created a mesmer, made a burst zerker gs shatter weird build, did placements and got placed 1450 literally never touched mesmer in ranked before that. My main account is 1500-1650 range usualy. The game doesnt work well with the placement system imho. Now imagine gold 3 players gettin bombarded daily by this type of matches. Hard to not be salty.

    Cause our population is gettin worse and we have a badly chosen/writen mmr system you get gold 3 players between 1400-1500 rating put in matches with -200 mmr or +200 mmr ppl. So some matches u face plats that reck you cause you do belong in gold 3 and some matches you get silvers that u need to carry to win but for what ever reason u cant manage that. You also face allot more duos if you are gold3 plat 1. Even tho they can be lower in rating they can still be allot stronger than teh matchup thinks, for ex a silver duo on ts can still destroy stuff pretty well. Or you have a plat or legendary duoing with somethin allot lower then him like a plat 2 and his gf is silver. They will get put in gold and the boyfriend will perform godmode to impress his female :tongue:

    Take all this mess and put a true gold 3 player against it on daily basis and u cant really wonder why they get or are toxic hehe

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