Poobah.6254 Posted February 17, 2018 Share Posted February 17, 2018 Looking for some strategies to deal with deadeyes, right now they feel incredibly oppressive in my games. All of my usual marauder builds can be pretty much 100% from stealth with Death's Judgement->Three Round Burst and if I manage to not instantly die they can usually restealth and break combat even after using Death's Judgement thanks to Shadowmeld so I can't even get on to them to kill them unless they don't see me coming. Any advice would be appreciated.Thanks. Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted February 17, 2018 Share Posted February 17, 2018 Play the class/build and observe how others counter you. Best advice really. Link to comment Share on other sites More sharing options...
DaShi.1368 Posted February 17, 2018 Share Posted February 17, 2018 They are weak to any ranged classes. I think only warriors and ele's have trouble with them because they can stealth and escape before approached. That's only on open maps. Where there's not a lot of open space, they are extremely vulnerable. Link to comment Share on other sites More sharing options...
Dahkeus.8243 Posted February 17, 2018 Share Posted February 17, 2018 Focus them. Rifle deadeyes are a bit tricky to pin down, but P/P have pretty limited mobility and stealth, despite how bursty they are. The best class to focus them is generally another thief, such as S/D or D/P. Link to comment Share on other sites More sharing options...
rwolf.9571 Posted February 17, 2018 Share Posted February 17, 2018 I usually shadow step with my ele and dispense with the CC's. I also do a 2 or 3 count before dodging/using a evade skill if they stealth. (Trying to bait out a burst by staying in a spot)Now if I don't see them in the first place, then I'm screwed. Or need fast reflexes to pop in a dodge roll/evade. Link to comment Share on other sites More sharing options...
Sojourner.4621 Posted February 17, 2018 Share Posted February 17, 2018 Daredevil basically hard-counters deadeye because of the mobility vs the lack there-of, and the ability to evade several extra times, making them less likely to be hit by the heavy burst. Also, as far as DJ goes, it takes about a second and a half to fire, is loud, and it puts a laser from the Deadeye to you, that can be seen even if he is in stealth. Alternately you should keep in mind sources of reveal, and reflect, that are available to your class if able. Yes, their elite can cleanse reveal, but for instance Dragonhunter has a pulsing Reveal trap, which can't be countered so easily, or there are traps available in WvW... And like I said reflects, which can punish them for pressuring you. If a P/P deadeye, a single reflect is often enough to kill them. Also know where your sources of Protection are... can easily be enough direct damage reduction to save your life.They definitely have tools available to stealth, but they actually DON'T have as powerful tools to escape, so if they re-stealth they'll probably be near the same area they entered. Marauder doesn't make much difference for deadeye survivability because of how papery thief is at its core, so most will be running berserk, since a Deadeye running Marauder won't be one-shotting much of anything. This means they have less than 14k hitpoints and will melt fast under pressure. Link to comment Share on other sites More sharing options...
Ithilwen.1529 Posted February 17, 2018 Share Posted February 17, 2018 Go after a Deadeye aggressively and pressure them hard. They suck at defense and escape. Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted February 17, 2018 Share Posted February 17, 2018 What prof are you playing? As sword/d weaver, i'm generally targetted first at mid since DE shoots me from stealth while i'm busy dealing with other uglies. And I have no stealth, no ranged pressure, no reflects, no blocks, no stab, no invulns, no passiveass saver, and just a couple of poor gap closers. Also squishiest class out there, so i'm an easy target. If i notice him targeting me (sound, mark, laser) I take cover ASAP and LOS him as long as needed. Don't be afraid to disengage, it is better than being dead or having a teammate trying to revive you and get bursted. I deal with him as soon as he switches target. Once you know there's a riffle DE in opposite team, never lose sight of his movements. Conditions do wonders against them generally, if you can catch them and pressure them enough some may shadow refuge or nearby stealth away, do not hesitate to make it their resting place. If they go stealth or you ignore their exact position, take cover, if they kneel, get to them as quick as possible, and CC burst them. Look out for higher grounds, they will most of the time position themselves above the battlefield from safer spots. If you manage to down one, just let him bleed while watching the minimap and focusing on your rotation. Always keep him in check, and hit him some more if he tries to heal. If there is a fight nereby, I usually join the fight but get back to hit him more If I see he's trying to heal. If you can, don't kill them, make them suffer.They're not unbeatable, they have many weaknesses (aoes, cc, conditions), but from a balancing perspective, I find it unhealthy that any class can most of the time OS one other from long range stealth, with better engaging/disengaging tools. I have a hard time against any ranged pewpewspam spec but remember it is a team based game, call target focus on DE or any ranged damage dealer if you have trouble with. I just wish I could do as much damage at hugging range as they can from 900-1500 range, and I wish people were not so tunnel visioned on scourges. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted February 18, 2018 Share Posted February 18, 2018 Use reflects, blocks and gap closers, lots of cleave too when they are stealthed. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 18, 2018 Share Posted February 18, 2018 @MyPuppy.8970 said:while i'm busy dealing with other uglies.easily sentence of the week Link to comment Share on other sites More sharing options...
Vieux P.1238 Posted February 18, 2018 Share Posted February 18, 2018 To OP. ....Skilled & well timed reflects Link to comment Share on other sites More sharing options...
Velimere.7685 Posted February 18, 2018 Share Posted February 18, 2018 @Ithilwen.1529 said:Go after a Deadeye aggressively and pressure them hard. They suck at defense and escape.Listen to this guy. He's a pro Mesmer main. I seen him 1v3 Hitzer, Sizer, and Helseth and win. Link to comment Share on other sites More sharing options...
whoknocks.4935 Posted February 18, 2018 Share Posted February 18, 2018 I have problems with deadeyes just in wvw, or maybe the one i found were all cheaters, perma stealth really and visible only a fraction of a second and insane disengage abilities... why in sPvP they are not this strong?Best advice is to tell your teammates, guys we have an enemy deayeye people focus it so in a matter of seconds he is dead. Link to comment Share on other sites More sharing options...
Dahkeus.8243 Posted February 18, 2018 Share Posted February 18, 2018 @whoknocks.4935 said:I have problems with deadeyes just in wvw, or maybe the one i found were all cheaters, perma stealth really and visible only a fraction of a second and insane disengage abilities... why in sPvP they are not this strong?Best advice is to tell your teammates, guys we have an enemy deayeye people focus it so in a matter of seconds he is dead.Because you actually have time limits in sPvP. Sitting in stealth for long periods of time is also generally counter-productive since games are won by capturing objectives and killing opponents. Link to comment Share on other sites More sharing options...
Daishi.6027 Posted February 18, 2018 Share Posted February 18, 2018 Like fighting any other thief, mesmer, gs power ranger, and anything else that can burst you from stealth. Anticipate, evade/block, then pressure.The marker on your head has an awkward tell, but it is a useful one. Link to comment Share on other sites More sharing options...
cursE.1794 Posted February 18, 2018 Share Posted February 18, 2018 D/P thief beats the crap out of deadeye. Link to comment Share on other sites More sharing options...
brannigan.9831 Posted February 19, 2018 Share Posted February 19, 2018 If everyone is aware of them they are easy kills the vast majority of the time or you can just chase them away. Almost every class has defensive cooldowns or movement skills all it takes is one or two people on your team with awareness and you should kill them over and over again. Sure once in awhile they can and will sandbag you but most of the time they should be free kills. Link to comment Share on other sites More sharing options...
PearlJam.4607 Posted February 19, 2018 Share Posted February 19, 2018 @Poobah.6254 said:Looking for some strategies to deal with deadeyes, right now they feel incredibly oppressive in my games. All of my usual marauder builds can be pretty much 100% from stealth with Death's Judgement->Three Round Burst and if I manage to not instantly die they can usually restealth and break combat even after using Death's Judgement thanks to Shadowmeld so I can't even get on to them to kill them unless they don't see me coming. Any advice would be appreciated.Thanks.Thief who plays Deadeye isn't thief. It's so easy to counter it...but yeah, you need one fast or ranged class to kick him. But in general...deadeye is for dead thieves only. Love to see opponent playing this lame profession. Link to comment Share on other sites More sharing options...
Killthehealersffs.8940 Posted February 19, 2018 Share Posted February 19, 2018 Play a Bunker or w8 till the next x-pansion other classes get its damage or get defensive options to counter this and Holo damage :POh boy the fun , in the forums ia m going to enjoy :P Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted February 20, 2018 Share Posted February 20, 2018 Dedicate a D/P Thief to shutdown.Dedicate a S/D Thief to shutdown.Dedicate a Pulm Impact Daredevil to shutdown.Dedicate a shatter Mesmer to shutdown.Dedicate a Core Burnguard to shutdown (Judge intervention mandatory)Dedicate a Dragonhunter to shutdown.Focus them. Remind team to watch for deadeye, call target.Reflect.Longbow Ranger.Power Rev.Literally any damaging AOE. You will have a problem if you are:Necro without Staff. Link to comment Share on other sites More sharing options...
Dahkeus.8243 Posted February 20, 2018 Share Posted February 20, 2018 @cursE.1794 said:D/P thief beats the crap out of deadeye.For a P/P deadeye, this is definitely the case. Rifle dead eyes can actually put up a good fight or escape if they choose since they have such strong access to stealth. The removal of mark’s reset has also helped them out on extended fights against other thieves since they can hide until malice stacks up and then 1-shot. Link to comment Share on other sites More sharing options...
Dristig.9678 Posted February 20, 2018 Share Posted February 20, 2018 Ignore them? It's a pretty weak build and can't fight on point. Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted February 20, 2018 Share Posted February 20, 2018 projectilehate rangeequalskills Daredevilwins imstuckusinghashtageforsomerandomreason Link to comment Share on other sites More sharing options...
Sthenastia.3642 Posted February 22, 2018 Share Posted February 22, 2018 Is it possible to cast 2x ~25 000 dps points?http://s2.ifotos.pl/img/dpspng_qnxeesw.png Link to comment Share on other sites More sharing options...
saerni.2584 Posted February 22, 2018 Share Posted February 22, 2018 @"Sthenastia.3642" said:Is it possible to cast 2x ~25 000 dps points?http://s2.ifotos.pl/img/dpspng_qnxeesw.pngYes. DJ has no recast time like all thief weapon skills. Link to comment Share on other sites More sharing options...
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