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How to dodge mesmer burst ft Seven.


apharma.3741

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Let's be honest that was really bad attempt by the mesmer who has plenty of options to make "1, 2, dodge" fail. To start he threw the mirror blade from range so it has an obvious tell as opposed to if he blinked/jaunted into melee range for it. If he had done that he could also have bursted at any time during the stealth instead of predictably right at the end. Lastly no stun from diversion or mantra of distraction albeit Seven was running double stun-breaks and still had mistform so he would have been fine, at least for the first burst. Point is "1, 2, dodge only works reliably against really bad mesmers like that one.

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@Loboling.5293 said:This video doesn't show much, people aren't scared of being blown up by mesmer when 1v1. It's when you don't see one sneak up on you with a stealth->blink and burst combo.

You think it would be any different if it was a rev, stealth holosmith or thief especially in a +1 role? This is where map awareness comes into play, don't see the thief, mesmer, rev or +1 class in a fight somewhere? Well be prepared with a stunbreak as a CC and burst, regardless of class, is likely on it's way.

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@apharma.3741 said:

@"Loboling.5293" said:This video doesn't show much, people aren't scared of being blown up by mesmer when 1v1. It's when you don't see one sneak up on you with a stealth->blink and burst combo.

You think it would be any different if it was a rev, stealth holosmith or thief especially in a +1 role? This is where map awareness comes into play, don't see the thief, mesmer, rev or +1 class in a fight somewhere? Well be prepared with a stunbreak as a CC and burst, regardless of class, is likely on it's way.

I also think that thief stealth burst with rifle 4 is too high in pvp. Seems silly, since the spec is not OP overall. And no, engie cannot surprise players like mesmer and thief, and neither can rev. If you've never been hit with a zero tell 16k stealth burst, I'm not sure you've ever played pvp. Either way, a good player will adapt their strategy, and realize what the opponents are doing. And then counter them, since these 1 shot builds are pretty cheesy and can be countered. But it usually takes a single time of being "blown up" to realize that you can't treat that thief or mesmer like a normal build.

I don't find this stuff OP, I just don't think any video can really help you notice only 4 enemies are showing up on the mini-map, etc. The video shows how to counter a 3 second stealth burst, when already engaging that player. Sure, much needed skills to stay alive in pvp. Just seems a little misleading, since many people can handle that already, and people tend to struggle mostly against surprise attacks.

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So he managed to kill a player with whom he was already in open combat? What is the lesson learned here? Pretty much anyone who knows how to fight can do that. From what people say, the issue is unpredictable burst that you may expect but won't have time to react to, or that will happen while you are busy with fighting someone else.That was just a random Bob mesmer. Anyway, a GOOD mesmer will make sure the burst will kill you on the spot or at least bite you hard enough to ensure your loss in a matter of time, or at least depriving you of an upper hand in a fight. This is what Anet's favourite child is all about, isn't it?

Long story short, one instance of a given issue being countered is not a viable source of information/way of countering the main issue. The instance shown in this video is just personal player performance instead of a golden medicine that will work on everyone the same.

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@apharma.3741 said:

@Loboling.5293 said:This video doesn't show much, people aren't scared of being blown up by mesmer when 1v1. It's when you don't see one sneak up on you with a stealth->blink and burst combo.

You think it would be any different if it was a rev, stealth holosmith or thief especially in a +1 role? This is where map awareness comes into play, don't see the thief, mesmer, rev or +1 class in a fight somewhere? Well be prepared with a stunbreak as a CC and burst, regardless of class, is likely on it's way.

Rev has no stealth or way to stun you without it's slow, painfully obvious elites whos animations make damn well sure everyone in the vicinity knows they are being cast.

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So mesmer's aren't OP when played poorly against good players.

That's how it always works. How do you dodge a burst against a good mesmer who has unpredictable burst? Being able to do 20k damage in 1 second (yes, that's actually possible against ele), with a build that can do it all while evading isn't remotely balanced. And before you say, "switch to earth for protection," that gets stripped right away. Twist of Fate? Only got two charges while power mes can stun every 5 seconds. Evade? Can't evade while stunned, and a good mesmer knows how to wait for evades.

Mirage wasn't just OP because of confusion. It's that they can rotate stealth, evades, CCs and bursts to stop any attack attempt. And if you manage to lock them down, they dodge and break the stun. And if they run out of dodges, they blink or pop whatever other stunbreak they might be running. There's nothing you can do against a competent mesmer. At least they aren't nearly as OP in team fights.

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@rank eleven monk.9502 said:

@"Ragion.2831" said:Not very helpful. Would like to see you dodge a mesmer one shot from stealth while fighting someone else.I would also like to see how to dodge a holo, s/d thief, ele, everything else in a 2v1 scenario you are talking about.

Your point?

You mean dp thief? Sd thief is about the most obvious thing there is. Can't even burst you until he connects with a "dodge" first, which is about the only thing keeping the 17k melee thief alive and has an easily recognizable animation

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@Legatus.3608 said:

@"Ragion.2831" said:Not very helpful. Would like to see you dodge a mesmer one shot from stealth while fighting someone else.I would also like to see how to dodge a holo, s/d thief, ele, everything else in a 2v1 scenario you are talking about.

Your point?

You mean dp thief? Sd thief is about the most obvious thing there is. Can't even burst you until he connects with a "dodge" first, which is about the only thing keeping the 17k melee thief alive and has an easily recognizable animationI mean any build with a high burst damage. The poster above me said that a mesmer can easily oneshot you while you are fighting someone else - well, most builds can do that
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It's funny how everyone was talking kitten about power mesmer and that only newbs can die to it until metabattle put it into the metacomp, now it's suddenly op all over the place lul. It's almost like back in the day they didn't have this burst and stealth. You cannot complain about power mesmer when you have all these passives covering ur butt. If you cannot manage them properly or rely too much on them, it's not mesmer's problem. Learn to use ur mini-map and activate some brain cells instead of running in yolo mode 24/7. You replace power with condi, they complain about condi. You nerf condi, they complain about semi-viable power. Idk feelsbadman. #nerfmesmer

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@Flauvious.6195 said:

@Loboling.5293 said:This video doesn't show much, people aren't scared of being blown up by mesmer when 1v1. It's when you don't see one sneak up on you with a stealth->blink and burst combo.

You think it would be any different if it was a rev, stealth holosmith or thief especially in a +1 role? This is where map awareness comes into play, don't see the thief, mesmer, rev or +1 class in a fight somewhere? Well be prepared with a stunbreak as a CC and burst, regardless of class, is likely on it's way.

Rev has no stealth or way to stun you without it's slow, painfully obvious elites whos animations make kitten well sure everyone in the vicinity knows they are being cast.

No stealth but they have ports as does S/D thief, they can be hidden behind terrain and obstructed from view till they're ontop of you. Power rev still uses staff no? The whole phase traverse into surge of the mists and precision strike? Yeah it's obvious if you see the rev coming but this is the discussion isn't it, if you don't see a +1 coming it doesn't matter what class it is, you're usually dead.

Likewise a holosmith with elixir S can get 5s baseline stealth from the toolbelt, more than enough to get from 1 point to another and surprise someone where most have it traited to 6s.

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@apharma.3741 said:

@Loboling.5293 said:This video doesn't show much, people aren't scared of being blown up by mesmer when 1v1. It's when you don't see one sneak up on you with a stealth->blink and burst combo.

You think it would be any different if it was a rev, stealth holosmith or thief especially in a +1 role? This is where map awareness comes into play, don't see the thief, mesmer, rev or +1 class in a fight somewhere? Well be prepared with a stunbreak as a CC and burst, regardless of class, is likely on it's way.

Rev has no stealth or way to stun you without it's slow, painfully obvious elites whos animations make kitten well sure everyone in the vicinity knows they are being cast.

No stealth but they have ports as does S/D thief, they can be hidden behind terrain and obstructed from view till they're ontop of you. Power rev still uses staff no? The whole phase traverse into surge of the mists and precision strike?

Heh the good old days. Surge precision strike will do maybe like 6k now. All about the 10k Shackling Waves!

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I thought about this for a while, and I'm tentatively alright with it. Arthur has the majority of my takeaways.

@"ArthurDent.9538" said:Let's be honest that was really bad attempt by the mesmer who has plenty of options to make "1, 2, dodge" fail. To start he threw the mirror blade from range so it has an obvious tell as opposed to if he blinked/jaunted into melee range for it. If he had done that he could also have bursted at any time during the stealth instead of predictably right at the end. Lastly no stun from diversion or mantra of distraction albeit Seven was running double stun-breaks and still had mistform so he would have been fine, at least for the first burst. Point is "1, 2, dodge only works reliably against really bad mesmers like that one.

While this is all true, most mesmers are average/bandwagoning and throw from range. That being said, stunbreaks for Power Lock, listen for the audio cue.They can delete you from stealth but they are also glass. Thief/Deadeye and Holomancer can also delete you from stealth if you aren't ready.

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@rank eleven monk.9502 said:

@"Ragion.2831" said:Not very helpful. Would like to see you dodge a mesmer one shot from stealth while fighting someone else.I would also like to see how to dodge a holo, s/d thief, ele, everything else in a 2v1 scenario you are talking about.

Your point?

You mean dp thief? Sd thief is about the most obvious thing there is. Can't even burst you until he connects with a "dodge" first, which is about the only thing keeping the 17k melee thief alive and has an easily recognizable animationI mean any build with a high burst damage. The poster above me said that a mesmer can easily oneshot you while you are fighting someone else - well, most builds can do that

Yeah I agree with your point overall, just that sd thief seemed out of place to me there since it isn't really THAT bursty and it's very recognizable and avoidable.

You can actually just walk sideways and thief will never hit you with his 3 on sd, the animating is bad on that one

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