Axl.8924 Posted February 20, 2018 Share Posted February 20, 2018 So i'm soloing underwater missions and i feel like mesmers trident is seriously weak.Not sure what everyone else thinks but it sucks for me soo bad. Link to comment Share on other sites More sharing options...
Angel de Lyssa.4716 Posted February 20, 2018 Share Posted February 20, 2018 and what do you propose? replace "Confusion" for torment? because arenanet does not know balance or recognize her mistake? As it happened with the ax Link to comment Share on other sites More sharing options...
Curunen.8729 Posted February 20, 2018 Share Posted February 20, 2018 Trident ambush is godlike in wvw - stun on auto attack.The auto is decent, 3 is a nice evade, 5 is a fantastic cc.2 and 4 are the kind of weird ones - 2 is a bit underwhelming, decent but nothing special, and 4 similarly is "just another phantasm".But it's a solid weapon in any case. Link to comment Share on other sites More sharing options...
Axl.8924 Posted February 20, 2018 Author Share Posted February 20, 2018 1:Some really good ranged on trident that hits hard2:Some sort of aoe close effect on decent cd like the way eles or necros have3:Maybe like on others a way to bring out multiple phantoms at once? because underwater i feel like you can't use all same defensives as on other stuff.I'd love to have ability.Also:i think the abilities should reflect the kind of build weapons have with defensives and offensive tools in 1, since it has as many slots as equipping 2 weapons such as sword focus or sword/sword or just broadswords 2h nature with 5 slots which are good. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted February 21, 2018 Share Posted February 21, 2018 Underpowered? Lol... the mesmer is strong underwater compared to some other classes since you can still use most class mechanics (ie clones/shattering) and the weapons actually deal decent amount of damage. Try going underwater on an engineer instead. You literally go to sleep between each torpedo shot and if it by chance is about to actually hit anything, the enemies just go "mjeh" and swim away. Link to comment Share on other sites More sharing options...
Belishine.7493 Posted February 21, 2018 Share Posted February 21, 2018 the trident is like the staff for underwater so its not to hit hard its to be more of a support typ of wepon so the power of it is meaningless at lest that is they way it has been for years Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted February 21, 2018 Share Posted February 21, 2018 I always used the mesmer's trident underwater and never used it's fantasm attack. It's a very good weapon underwater, why would you want to change it? It's strength come from the bleed on auto attack, with 3 clones out, you melt anything.Sidenote: Why would you use anything other than grenade underwater with engineer Dawdler? Did engineer somehow ended up relying on the power of it's weapons nowaday? Link to comment Share on other sites More sharing options...
Pyroatheist.9031 Posted February 22, 2018 Share Posted February 22, 2018 @Dadnir.5038 said:I always used the mesmer's trident underwater and never used it's fantasm attack. It's a very good weapon underwater, why would you want to change it? It's strength come from the bleed on auto attack, with 3 clones out, you melt anything.Sidenote: Why would you use anything other than grenade underwater with engineer Dawdler? Did engineer somehow ended up relying on the power of it's weapons nowaday?Heh yeah, last I checked engie was one of the best underwater classes purely because of nades. Link to comment Share on other sites More sharing options...
Carighan.6758 Posted February 22, 2018 Share Posted February 22, 2018 @Curunen.8729 said:Trident ambush is godlike in wvw - stun on auto attack.Huh? Trident AA causes stun? Link to comment Share on other sites More sharing options...
Curunen.8729 Posted February 22, 2018 Share Posted February 22, 2018 @Carighan.6758 said:@Curunen.8729 said:Trident ambush is godlike in wvw - stun on auto attack.Huh? Trident AA causes stun?Ambush... Link to comment Share on other sites More sharing options...
Carighan.6758 Posted February 22, 2018 Share Posted February 22, 2018 @Curunen.8729 said:Ambush...So it doesn't have stun on the AA?But then, that's a Mirage thing, not a Trident thing. Complete package and all. If Trident is underpowered for a core Mesmer, it's underpowered, independent of the ambush. If (I know, never going to happen) hypothetically speaking in the far away Guild Wars 3 future elite specs see a few minutes of underlying class design dev work, and the stuff you gain actually comes with a cost of a mechanical downside attached (there are examples of this, such as Reaper AA in shroud not being ranged, Holosmith losing access to elite toolbelt... that's basically it), then the Ambush should be made up for by something a Mirage loses out on. Which it isn't, so there's an inherent discrepancy and imbalance because unless the Ambush is barely better than a normal attack (heh...), then a weapon cannot be balanced between core Mesmer and Mirage. Which, to be fair, is what is happening right now :tongue: Link to comment Share on other sites More sharing options...
Curunen.8729 Posted February 22, 2018 Share Posted February 22, 2018 @Carighan.6758 said:@"Curunen.8729" said:Ambush...So it doesn't have stun on the AA?But then, that's a Mirage thing, not a Trident thing. Complete package and all. If Trident is underpowered for a core Mesmer, it's underpowered, independent of the ambush. If (I know, never going to happen) hypothetically speaking in the far away Guild Wars 3 future elite specs see a few minutes of underlying class design dev work, and the stuff you gain actually comes with a cost of a mechanical downside attached (there are examples of this, such as Reaper AA in shroud not being ranged, Holosmith losing access to elite toolbelt... that's basically it), then the Ambush should be made up for by something a Mirage loses out on. Which it isn't, so there's an inherent discrepancy and imbalance because unless the Ambush is barely better than a normal attack (heh...), then a weapon cannot be balanced between core Mesmer and Mirage. Which, to be fair, is what is happening right now :tongue: Ok Mr pedantic."Skill 1" then. Given how much frequent dodging you can build for in wvw it's pretty much the same as an auto attack.In any case the normal auto attack is good, so I don't see the problem for core mesmer. Ambush is a benefit of the mirage traitline, by giving up taking 3 core traitlines - that's a build downside. I don't believe a mechanical downside is necessary - or should both mirage and core get an F5, and Chrono and core get ambush attacks? Link to comment Share on other sites More sharing options...
Geisterlicht.6083 Posted February 22, 2018 Share Posted February 22, 2018 @"Dawdler.8521" said:Underpowered? Lol... the mesmer is strong underwater compared to some other classes since you can still use most class mechanics (ie clones/shattering) and the weapons actually deal decent amount of damage. Try going underwater on an engineer instead. You literally go to sleep between each torpedo shot and if it by chance is about to actually hit anything, the enemies just go "mjeh" and swim away.I agree with the first part.However engineer is one of the strongest underwater classes you can play right now.The power scaling on scatter mines is insane and you can use grenades, bombs (which have a shorter aftertaste uw than on land), later disk + photon forge (holosmith) all together.I doubt that there is a profession that can dish out the same damage underwater without stacking and abusing multihit "rush" attacks against a wall. Link to comment Share on other sites More sharing options...
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