Attack speed modifiers usually only take the highest, which is pretty much always Quickness.
Dual Wielding should just add new Dual Skills like thief and weaver, and using Dual Skills grants quickness.
Well this would give so much more skills it would be kinda bunkers even as a GM.
But dualskills for warr should have been there from the start. Atleast when you are using 2 mainhands.
The above post gave me some ideas on some reworks we could do to warrior and change, we'd mainly be changing the main hand 3rd skill slot. I don't think it's even close to what InsaneQR was talking about, the post just gave me the below ideas of things we could do for warrior (we could probably do it for all professions to help promote more build diversity, but as I'm a main warrior I don't know enough about the other professions to have a decent enough input). These are just some thoughts I had. I think they could be fun and make warrior more interesting and it would open us up to more build diversity. Also yes I know I'm stealing from the thief dual skills. We're supposed to be a master of weapons I think this would make us more of a master of weapons.
Shield is a tanking weapon so when you have a shield you'd be doing more tanking/blocking.
Warhorn is supposed to be a support weapon (it needs a rework itself) so the mainhand weapons should reflect that (going to be borrowing allot of paragon skills because its more support based).
Torch is a condition based weapon so this should be reflected on the mainhand weapons.
Sword is more of a duelist condition hybrid weapon.
Sword mh - barbarous slice attack that poisons
Sword 5 (since I stole this up to sword 3 on shield) - seeking blade unblockable sword attack that deals bleeding
Mace mh - Irresistable blow taunt your foe and counter attack their next attack
Mace is more of a CC damaged based weapon.
Axe is purely a damaged based weapon.
Dagger is more of a boon hate, fast paced, power based weapon.