Jump to content
  • Sign Up

Upcoming holo nerfs


whoknocks.4935

Recommended Posts

If the upcoming changes for holo will be even half of what they posted, we already know holo will become garbage and not worthy to use anymore.

The main thing is the stability proc from corona burst only after a successful hit. This force you to use toss elixir b to have a decent stability uptime.

This plus the damage nerfs, holo seems already in a tomb in my opinion.

We should start considering to make viable some scrapper build for roaming?

Holo is the class in which I enjoy the most the solo wvw roaming aspect, and now...no option left seems.

Link to comment
Share on other sites

  • Replies 73
  • Created
  • Last Reply

Dont forget other classes will also be nerfed. And i personally support that you actually have to hit with it (and time it to have that hit) and not just spam every time its off cooldown (although in a teamfight you will almost always gonna hit someone with it anyways). And if you want a more reliable stability then as you said, just take Elixir B, its a pretty good skill.

Link to comment
Share on other sites

IMO that you should actually hit to gain benefits from an attack is OK. The damage nerfs, on the other hand, don't make sense for what is supposed to be a high risk/high reward spec. Now Holo will struggle to get the reward, while being even more squishy than before...

It don't really bothers me, since I mostly PvE and use PF only to add a burst to my basic FT build... But it seems too harsh, specially for WvW.

Link to comment
Share on other sites

@Lonewolf Kai.3682 said:

@Zintrothen.1056 said:You'll be fine in PvP... Let's remember that other professions are being nerfed too. Holos were one of the most OP. But as long as you keep your current mechanics, you'll do just fine.

Holobuilds = high risk reward. They are pretty squishy. How is this fine now?

because now you can actually counterplay a holosmith instead of trying to cc, and failing, then trying to run away, and failing because of holo leap. this change is well deserved, perma stab on corona burst was annoying (and i'm an engineer that loves to play holosmith)

Link to comment
Share on other sites

@Ghos.1326 said:

@Zintrothen.1056 said:You'll be fine in PvP... Let's remember that other professions are being nerfed too. Holos were one of the most OP. But as long as you keep your current mechanics, you'll do just fine.

Holobuilds = high risk reward. They are pretty squishy. How is this fine now?

because now you can actually counterplay a holosmith instead of trying to cc, and failing, then trying to run away, and failing because of holo leap. this change is well deserved, perma stab on corona burst was annoying (and i'm an engineer that loves to play holosmith)

That’s fine. I also agree with the corona burst change. But the rest of the nerfs were uncalled for. There isn’t going to be a high reward now. It’ll be a medium reward high risk reward build. They hit the dps really hard.

Link to comment
Share on other sites

They could remove the double pulse damage, the might stacks and the vulnerability of it.

Now hit the skill or you are dead because cc'd by any single thing.

Already now in spvp or wvw if a good warrior time exactly when your stab end can pretty much stun you and oneshot you, because holo is squishy as a thief, and without rocket boots you can't kite that well.

Link to comment
Share on other sites

The nerfs which probably are coming are so huge... i mean AA coefficient by 40%?! WTH. The nerf to the dodge build is justified, its overperforming. Last patch they crippeled our alchemy and now they want to obliterate most of PF skills? In WvW holo wasnt overperforming, maybe just with the dodge build before the last patch, but now it feels strong, but not overperforming. Because some bronze kids cry whole day in pvp forum "nerf holo dmg" we might be nerfed into oblivion.If this is coming, what build should we play? Unplayable bugged scrapper or core engi which hits like a wet noodle? hahacondi buffs are a joke. mortar buffs are a joke. other buffs are a joke.And reactive lenses are bugged btw, it also triggers when you are CCed while you have stability. Try it, get stab and use overcharged shot, this will remove one stack of stab and trigger reactive lenses.

Link to comment
Share on other sites

@"mov.1246" said:The nerfs which probably are coming are so huge... i mean AA coefficient by 40%?! WTH. The nerf to the dodge build is justified, its overperforming. Last patch they crippeled our alchemy and now they want to obliterate most of PF skills? In WvW holo wasnt overperforming, maybe just with the dodge build before the last patch, but now it feels strong, but not overperforming. Because some bronze kids cry whole day in pvp forum "nerf holo dmg" we might be nerfed into oblivion.If this is coming, what build should we play? Unplayable bugged scrapper or core engi which hits like a wet noodle? hahacondi buffs are a joke. mortar buffs are a joke. other buffs are a joke.And reactive lenses are bugged btw, it also triggers when you are CCed while you have stability. Try it, get stab and use overcharged shot, this will remove one stack of stab and trigger reactive lenses.

In wvw holo is indeed super fun to solo roam around, very good travel with rocket boots and holo leap, and good fights against other roamers.

Freaking mesmer ofìr ele or deadeye in wvw can oneshot people and if you don't react in one second you just die, while holo has counterplay.

They will make it not underperforming, but garbage in spvp, and pretty much killing it as a roamer spec.

Why play holo if they nerf the damage and the other things if you can play mirage or weaver for better burst and way more survivability options.

Link to comment
Share on other sites

@JayPanda.1304 said:I agree with Ardid. Getting stability in successful attack I’m fine with. But the damage nerf is a bit over the top especially WvW. I don’t Zerg much I prefer roaming so it hurts. The light strike nerf. Would that be the first attack or the entire AA chain?

Yeah but sure they nerf all the 3autoskills, seems odd they nerf just the first chainskill.Maybe we will have to run elixir b for decent stability uptime, but if the damage is nerfed, or you go full zerk and die even by a fart or you change profession.

Holo brings to engineer insane power burst, it's not good at condi, it is not a support spec, it is only a power dps spec, if they remove the dps part what's remain? A garbage profession powercreeped by others for sure.

Link to comment
Share on other sites

@Zintrothen.1056 said:You'll be fine in PvP... Let's remember that other professions are being nerfed too. Holos were one of the most OP. But as long as you keep your current mechanics, you'll do just fine.

Actually, compared to other meta builds right now, holo is pretty balanced. These nerfs will be excessive to the point that holo will be just like another kit to us, and not really worth serious investment.

Link to comment
Share on other sites

@Vagrant.7206 said:

@Zintrothen.1056 said:You'll be fine in PvP... Let's remember that other professions are being nerfed too. Holos were one of the most OP. But as long as you keep your current mechanics, you'll do just fine.

Actually, compared to other meta builds right now, holo is pretty balanced. These nerfs will be excessive to the point that holo will be just like another kit to us, and not really worth serious investment.

Yeah, if these nerfs stay on top of the recent changes to alchemy holo will be pretty much gutted. A 40% nerf to AA is pretty harsh. From a sPvP standpoint I do believe holo damage was harsh but not nearly as bad as Mesmer and S/D thief is also ridiculous. If they were to make these changes they better decrease the heat cost of the abilities. Even then idk if that would help. Also I think sword needs some love. Rifle is just better in every way.

Link to comment
Share on other sites

It'll be tough to justify running it if they do nerf it that much. Unlike other full-glass builds (mesmer/thief), holo is quite vulnerable after/during its burst - especially with less reliable stability, so you NEED your burst to do enough damage or you're probably losing the fight.

If they go ahead with it, I'll probably switch back to scrapper/condi/pistols. If you're not going to do much damage, you might as well pack some utility and survivability.

Overall, I'm in favour of more frequent and more aggressive balance patches though, so even though I'm playing Holo now, I'm willing to give them the benefit of the doubt as long as they're looking at balance on a regular basis.

Link to comment
Share on other sites

I love those changes. I love core Engineer but I've never been a fan of either elite specialisation. Maybe now that they will be brought in line we can over time have a decent core Engineer PvP build. The proposed patch is not perfect. It's going to take a while to undo all the HoT and PoF mess. But for once I'm looking forward to it.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...