whoknocks.4935 Posted February 23, 2018 Share Posted February 23, 2018 If the upcoming changes for holo will be even half of what they posted, we already know holo will become garbage and not worthy to use anymore.The main thing is the stability proc from corona burst only after a successful hit. This force you to use toss elixir b to have a decent stability uptime.This plus the damage nerfs, holo seems already in a tomb in my opinion.We should start considering to make viable some scrapper build for roaming?Holo is the class in which I enjoy the most the solo wvw roaming aspect, and now...no option left seems. Link to comment Share on other sites More sharing options...
Nero.7369 Posted February 23, 2018 Share Posted February 23, 2018 RIP, i also thought RIP after the changes to elexiers condi remove. But tuning down the burst on a burst class like that... But hey they buffed the slow as f_ck moving motar projectiles... which can nearly be outrun lol :disappointed: Link to comment Share on other sites More sharing options...
Mally.6298 Posted February 23, 2018 Share Posted February 23, 2018 It feels like a bait and switch, they did the same thing with scrapper. Also if they are nerfing the damage they should also reduce the penaltyor remove it completely as holosmith will feel like just another kit. Link to comment Share on other sites More sharing options...
vaxjani.9073 Posted February 23, 2018 Share Posted February 23, 2018 Dont forget other classes will also be nerfed. And i personally support that you actually have to hit with it (and time it to have that hit) and not just spam every time its off cooldown (although in a teamfight you will almost always gonna hit someone with it anyways). And if you want a more reliable stability then as you said, just take Elixir B, its a pretty good skill. Link to comment Share on other sites More sharing options...
JayPanda.1304 Posted February 23, 2018 Share Posted February 23, 2018 These changes would gut holo pretty bad. It wouldn’t really bring any build diversity because holo probably wouldn’t be as viable. And I was personally never a fan of scrapper. Link to comment Share on other sites More sharing options...
Lonewolf Kai.3682 Posted February 23, 2018 Share Posted February 23, 2018 This is going to kill holosmith, which is sad because I just started playing it. I’m fine with the corona burst hit, but the rest of the change is bs.I think they should at least compensate by reducing the heat cost to let us stay in holomode longer. Link to comment Share on other sites More sharing options...
Ardid.7203 Posted February 23, 2018 Share Posted February 23, 2018 IMO that you should actually hit to gain benefits from an attack is OK. The damage nerfs, on the other hand, don't make sense for what is supposed to be a high risk/high reward spec. Now Holo will struggle to get the reward, while being even more squishy than before...It don't really bothers me, since I mostly PvE and use PF only to add a burst to my basic FT build... But it seems too harsh, specially for WvW. Link to comment Share on other sites More sharing options...
Zintrothen.1056 Posted February 23, 2018 Share Posted February 23, 2018 You'll be fine in PvP... Let's remember that other professions are being nerfed too. Holos were one of the most OP. But as long as you keep your current mechanics, you'll do just fine. Link to comment Share on other sites More sharing options...
Americium.7182 Posted February 23, 2018 Share Posted February 23, 2018 I just don't understand why they also nerf it in WvW. Engi was unusable for years in zergs. But now when it finally has some role (backline dive) they nerf it over and over because of PvP. Link to comment Share on other sites More sharing options...
Lonewolf Kai.3682 Posted February 23, 2018 Share Posted February 23, 2018 @Zintrothen.1056 said:You'll be fine in PvP... Let's remember that other professions are being nerfed too. Holos were one of the most OP. But as long as you keep your current mechanics, you'll do just fine.Holobuilds = high risk reward. They are pretty squishy. How is this fine now? Link to comment Share on other sites More sharing options...
Ghos.1326 Posted February 23, 2018 Share Posted February 23, 2018 @Lonewolf Kai.3682 said:@Zintrothen.1056 said:You'll be fine in PvP... Let's remember that other professions are being nerfed too. Holos were one of the most OP. But as long as you keep your current mechanics, you'll do just fine.Holobuilds = high risk reward. They are pretty squishy. How is this fine now?because now you can actually counterplay a holosmith instead of trying to cc, and failing, then trying to run away, and failing because of holo leap. this change is well deserved, perma stab on corona burst was annoying (and i'm an engineer that loves to play holosmith) Link to comment Share on other sites More sharing options...
Ghos.1326 Posted February 23, 2018 Share Posted February 23, 2018 @NeroBoron.7285 said:RIP, i also thought RIP after the changes to elexiers condi remove. But tuning down the burst on a burst class like that... But hey they buffed the slow as f_ck moving motar projectiles... which can nearly be outrun lol :disappointed: mortars can not, by any means, outrun a centaur XDDDDD Link to comment Share on other sites More sharing options...
MrForz.1953 Posted February 23, 2018 Share Posted February 23, 2018 Great. Couldn't punch through the more resillient classes caught off-guard in WvW, now I'm going to tickle them. Well I suppose it is indeed true build diversity if all specs are equally horrible. Link to comment Share on other sites More sharing options...
Lonewolf Kai.3682 Posted February 23, 2018 Share Posted February 23, 2018 @Ghos.1326 said:@Lonewolf Kai.3682 said:@Zintrothen.1056 said:You'll be fine in PvP... Let's remember that other professions are being nerfed too. Holos were one of the most OP. But as long as you keep your current mechanics, you'll do just fine.Holobuilds = high risk reward. They are pretty squishy. How is this fine now?because now you can actually counterplay a holosmith instead of trying to cc, and failing, then trying to run away, and failing because of holo leap. this change is well deserved, perma stab on corona burst was annoying (and i'm an engineer that loves to play holosmith)That’s fine. I also agree with the corona burst change. But the rest of the nerfs were uncalled for. There isn’t going to be a high reward now. It’ll be a medium reward high risk reward build. They hit the dps really hard. Link to comment Share on other sites More sharing options...
whoknocks.4935 Posted February 23, 2018 Author Share Posted February 23, 2018 They could remove the double pulse damage, the might stacks and the vulnerability of it.Now hit the skill or you are dead because cc'd by any single thing.Already now in spvp or wvw if a good warrior time exactly when your stab end can pretty much stun you and oneshot you, because holo is squishy as a thief, and without rocket boots you can't kite that well. Link to comment Share on other sites More sharing options...
mov.1246 Posted February 23, 2018 Share Posted February 23, 2018 The nerfs which probably are coming are so huge... i mean AA coefficient by 40%?! WTH. The nerf to the dodge build is justified, its overperforming. Last patch they crippeled our alchemy and now they want to obliterate most of PF skills? In WvW holo wasnt overperforming, maybe just with the dodge build before the last patch, but now it feels strong, but not overperforming. Because some bronze kids cry whole day in pvp forum "nerf holo dmg" we might be nerfed into oblivion.If this is coming, what build should we play? Unplayable bugged scrapper or core engi which hits like a wet noodle? hahacondi buffs are a joke. mortar buffs are a joke. other buffs are a joke.And reactive lenses are bugged btw, it also triggers when you are CCed while you have stability. Try it, get stab and use overcharged shot, this will remove one stack of stab and trigger reactive lenses. Link to comment Share on other sites More sharing options...
whoknocks.4935 Posted February 23, 2018 Author Share Posted February 23, 2018 @"mov.1246" said:The nerfs which probably are coming are so huge... i mean AA coefficient by 40%?! WTH. The nerf to the dodge build is justified, its overperforming. Last patch they crippeled our alchemy and now they want to obliterate most of PF skills? In WvW holo wasnt overperforming, maybe just with the dodge build before the last patch, but now it feels strong, but not overperforming. Because some bronze kids cry whole day in pvp forum "nerf holo dmg" we might be nerfed into oblivion.If this is coming, what build should we play? Unplayable bugged scrapper or core engi which hits like a wet noodle? hahacondi buffs are a joke. mortar buffs are a joke. other buffs are a joke.And reactive lenses are bugged btw, it also triggers when you are CCed while you have stability. Try it, get stab and use overcharged shot, this will remove one stack of stab and trigger reactive lenses.In wvw holo is indeed super fun to solo roam around, very good travel with rocket boots and holo leap, and good fights against other roamers.Freaking mesmer ofìr ele or deadeye in wvw can oneshot people and if you don't react in one second you just die, while holo has counterplay.They will make it not underperforming, but garbage in spvp, and pretty much killing it as a roamer spec.Why play holo if they nerf the damage and the other things if you can play mirage or weaver for better burst and way more survivability options. Link to comment Share on other sites More sharing options...
JayPanda.1304 Posted February 23, 2018 Share Posted February 23, 2018 I agree with Ardid. Getting stability in successful attack I’m fine with. But the damage nerf is a bit over the top especially WvW. I don’t Zerg much I prefer roaming so it hurts. The light strike nerf. Would that be the first attack or the entire AA chain? Link to comment Share on other sites More sharing options...
whoknocks.4935 Posted February 23, 2018 Author Share Posted February 23, 2018 @JayPanda.1304 said:I agree with Ardid. Getting stability in successful attack I’m fine with. But the damage nerf is a bit over the top especially WvW. I don’t Zerg much I prefer roaming so it hurts. The light strike nerf. Would that be the first attack or the entire AA chain?Yeah but sure they nerf all the 3autoskills, seems odd they nerf just the first chainskill.Maybe we will have to run elixir b for decent stability uptime, but if the damage is nerfed, or you go full zerk and die even by a fart or you change profession.Holo brings to engineer insane power burst, it's not good at condi, it is not a support spec, it is only a power dps spec, if they remove the dps part what's remain? A garbage profession powercreeped by others for sure. Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted February 23, 2018 Share Posted February 23, 2018 @Zintrothen.1056 said:You'll be fine in PvP... Let's remember that other professions are being nerfed too. Holos were one of the most OP. But as long as you keep your current mechanics, you'll do just fine.Actually, compared to other meta builds right now, holo is pretty balanced. These nerfs will be excessive to the point that holo will be just like another kit to us, and not really worth serious investment. Link to comment Share on other sites More sharing options...
Ten.2617 Posted February 23, 2018 Share Posted February 23, 2018 If ths happens, the entire Major Master line will become useless... Link to comment Share on other sites More sharing options...
JayPanda.1304 Posted February 23, 2018 Share Posted February 23, 2018 @Vagrant.7206 said:@Zintrothen.1056 said:You'll be fine in PvP... Let's remember that other professions are being nerfed too. Holos were one of the most OP. But as long as you keep your current mechanics, you'll do just fine.Actually, compared to other meta builds right now, holo is pretty balanced. These nerfs will be excessive to the point that holo will be just like another kit to us, and not really worth serious investment.Yeah, if these nerfs stay on top of the recent changes to alchemy holo will be pretty much gutted. A 40% nerf to AA is pretty harsh. From a sPvP standpoint I do believe holo damage was harsh but not nearly as bad as Mesmer and S/D thief is also ridiculous. If they were to make these changes they better decrease the heat cost of the abilities. Even then idk if that would help. Also I think sword needs some love. Rifle is just better in every way. Link to comment Share on other sites More sharing options...
coro.3176 Posted February 23, 2018 Share Posted February 23, 2018 It'll be tough to justify running it if they do nerf it that much. Unlike other full-glass builds (mesmer/thief), holo is quite vulnerable after/during its burst - especially with less reliable stability, so you NEED your burst to do enough damage or you're probably losing the fight.If they go ahead with it, I'll probably switch back to scrapper/condi/pistols. If you're not going to do much damage, you might as well pack some utility and survivability.Overall, I'm in favour of more frequent and more aggressive balance patches though, so even though I'm playing Holo now, I'm willing to give them the benefit of the doubt as long as they're looking at balance on a regular basis. Link to comment Share on other sites More sharing options...
ILoveMonotony.1479 Posted February 23, 2018 Share Posted February 23, 2018 I love those changes. I love core Engineer but I've never been a fan of either elite specialisation. Maybe now that they will be brought in line we can over time have a decent core Engineer PvP build. The proposed patch is not perfect. It's going to take a while to undo all the HoT and PoF mess. But for once I'm looking forward to it. Link to comment Share on other sites More sharing options...
Lunateric.3708 Posted February 24, 2018 Share Posted February 24, 2018 I am okay with most things but the massive nerf to light strike. If they are gonna make forge not worthwhile since it does less damage and still retains all its risks then why have it in the first place?, 40% is excessive as hell. Link to comment Share on other sites More sharing options...
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