These will be simplified suggestions... The changes will be great for spvp and wvw, and the rest of the game too.
AMA quotes to start...
“We’re looking at the condition damage issues that are inherent to the scaling number of players in WvW. Major mode-centric changes are a major part of balance patches and we’ll be iterating through several potential changes specifically for WvW. I wouldn’t expect huge mode-specific balance changes before the first post-PoF balance patch”
“Power is intended to be more spike damage-centric. Condi more ramping sustained damage. Currently there are some issues with how quickly condition damage can be spiked up, negating the benefits of power damage. If I presented you with a power skill that dealt 1,000 damage instantaneously and a condition one that dealt 1,000 damage over 4 seconds there wouldn’t be a question about what build to choose; you’d go with the instant option every time. Not counting other effects, condition skills must inflict more damage over their duration in order to make power vs. condi into a real choice.”
A stat, that players can build for with gear, that mitigates condi damage... Toughness would be my personal preference.
Remove condition damage from auto-attacks.
Weapon attacks designed for condition damage are changed to DoT (damage over time) skills using 1 particular condition damage per tick. Examples using the AMA quotes for guidance... A power weapon skill is assigned to hit for 1,000 raw damage. A new condi DoT skill is assigned to hit for 1,200 condition damage, and hits an opponent for 300 condition DoT damage over 4 seconds.
Ranger Shortbow damage type examples using the above suggestion...
~Crossfire- X power damage. No bleeds.
~Poison Volley- X poison DoT over X seconds.
~Quick Shot- X bleed DoT over X seconds.
~Crippling Shot- X bleed DoT over X seconds.
~Concussion Shot- X power damage.
*You keep in place all the other secondary “stuff” going on with the skills. So Quick Shot still provides evade and swiftness... Crippling Shot still provides cripple and immobilize...
Assign each individual weapon skill and slot skill to use only 1 type of DoT damaging condition. You still keep secondary movement impairing and hard conditions on skills...
Look at the difference between these skills and you’ll see what I mean.
Way crazy and over-the-top condi skill, and highlights the overarching condi issues this game faces...
Well designed condi skill, and what I’m talking about with the above with assigning 1 DoT condi to all skills.
Cleansing skills become power and condi DoT damage mitigation skills, but they still remove secondary soft (cripple, chill, ...) and hard (daze, knock down... ) condition effects. These redesigned cleanses do not remove condi DoT damage...
Skills that produce hard condition effects remain the same.
All stats and equipment remain and function the same way, except expertise...Either remove expertise so the devs can have duration control on skills for balance, or expertise can function like precision does, but only for condi DoT damage.